Mercurial > hg > xemacs-beta
view nt/config.inc.samp @ 2500:3d8143fc88e1
[xemacs-hg @ 2005-01-24 23:33:30 by ben]
get working with VC7
config.inc.samp: Declare OPTIONAL_LIBRARY_DIR as root of library directories.
Redo all graphics library defaults to mirror the versions and
directories in the current binary aux distribution on xemacs
web site. Enable TIFF and COMPFACE by default since you can
now compile with them and binary libs are provided.
xemacs.mak: Put our own directories first in case of conflict (e.g. config.h
in compface).
xemacs.mak: Use MSVCRT to avoid link problems.
s/windowsnt.h:
bytecode.c, print.c: Add casts to avoid warning.
compiler.h: Add MSC_VERSION and include definitions of DOESNT_RETURN and
friends here, like for GCC. Need different definitions for VC7
and VC6.
s/windowsnt.h: Remove stuff moved to compiler.h. Disable warning 4646 ("function
declared with __declspec(noreturn) has non-void return type")
on VC7 since lots of Lisp primitives trigger this and there is
no easy way to kludge around the warning.
glyphs-eimage.c: Some really nasty hacks to allow TIFF and JPEG to both be compiled.
#### The better solution is to move the TIFF and JPEG code to
different files.
glyphs-msw.c: Define __STDC__ to avoid problems with compface.h.
intl-auto-encap-win32.c, intl-auto-encap-win32.h, intl-encap-win32.c, syswindows.h: Those wankers at Microsoft cannot leave well enough alone.
Various functions change parameter types semi-randomly between
VC6 and VC7, so we need to include our own versions that
can handle both kinds with appropriate casting.
EmacsFrame.c, EmacsShell-sub.c, EmacsShell.c, alloc.c, alloca.c, buffer.c, bytecode.c, charset.h, chartab.c, cm.c, console-stream.c, console.c, data.c, debug.h, device-msw.c, device-tty.c, device-x.c, doprnt.c, dumper.c, dynarr.c, elhash.c, emacs.c, eval.c, event-Xt.c, event-gtk.c, event-msw.c, event-stream.c, events.c, extents.c, faces.c, file-coding.c, fileio.c, fns.c, font-lock.c, frame-gtk.c, frame-x.c, frame.c, free-hook.c, gccache-gtk.c, glyphs-eimage.c, glyphs-gtk.c, glyphs-msw.c, glyphs-x.c, glyphs.c, gtk-glue.c, gutter.c, input-method-xlib.c, insdel.c, intl-win32.c, keymap.c, lisp.h, lread.c, lstream.c, macros.c, malloc.c, menubar-gtk.c, menubar-msw.c, menubar-x.c, mule-coding.c, native-gtk-toolbar.c, number.c, objects-msw.c, objects.c, print.c, process-nt.c, process-unix.c, process.c, ralloc.c, rangetab.c, redisplay-gtk.c, redisplay-msw.c, redisplay-output.c, redisplay-tty.c, redisplay-x.c, redisplay.c, regex.c, scrollbar-gtk.c, scrollbar-x.c, search.c, select-x.c, signal.c, specifier.c, specifier.h, strftime.c, sunplay.c, symbols.c, sysdep.c, sysproc.h, text.c, text.h, toolbar-common.c, toolbar-msw.c, toolbar.c, ui-gtk.c, unexnt.c, unicode.c, win32.c, window.c, xgccache.c, s/windowsnt.h: abort() -> ABORT(). Eliminate preprocessor games with abort()
since it creates huge problems in VC7, solvable only by including
massive amounts of files in every compile (and not worth it).
author | ben |
---|---|
date | Mon, 24 Jan 2005 23:34:34 +0000 |
parents | 3227a97effa8 |
children | bc47870c97c2 |
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# -*- mode: makefile -*- ############################################################################ # Install options # ############################################################################ INSTALL_DIR=c:\Program Files\XEmacs\XEmacs-$(XEMACS_VERSION_STRING) PACKAGE_PREFIX=c:\Program Files\XEmacs ############################################################################ # Compiled-in features: basic # ############################################################################ # Multilingual support. MULE=0 # Native MS Windows support. HAVE_MS_WINDOWS=1 # GTK support. Do NOT set this to 1; this does not currently work. HAVE_GTK=0 GTK_DIR= ############################################################################ # Compiled-in features: graphics formats # ############################################################################ # Directory under which the optional libraries are placed. To make your # life easy, just grab http://ftp.xemacs.org/aux/optional-libs.exe # (a self-installing .ZIP) and unzip them into an appropriate directory # (by default, c:\src). This gets you precompiled versions of all of # the libraries below. OPTIONAL_LIBRARY_DIR=c:\src # Set this to enable XPM support (virtually mandatory), and specify # the directory containing xpm. Get the library from # http://ftp.xemacs.org/aux/xpm-3.4k.tar.gz. HAVE_XPM=1 XPM_DIR=$(OPTIONAL_LIBRARY_DIR)\xpm-3.4k # Set this to enable GIF support (built-in). HAVE_GIF=1 # Set this to enable PNG support (virtually mandatory), and specify # the directories containing png and zlib. Get the latest version from # ftp://ftp.uu.net/graphics/png/. NOTE: In order to compile libpng, # you will have to rename the zlib directory to just `zlib'. We don't # do that here so we can preserve the version number, like for the other # libraries. HAVE_PNG=1 PNG_DIR=$(OPTIONAL_LIBRARY_DIR)\libpng-1.2.8 ZLIB_DIR=$(OPTIONAL_LIBRARY_DIR)\zlib-1.2.1 # Set this to enable JPEG support (useful, but not necessary), and specify # the directory containing jpeg. Get the latest version from # ftp://ftp.uu.net/graphics/jpeg/. HAVE_JPEG=1 JPEG_DIR=$(OPTIONAL_LIBRARY_DIR)\jpeg-6b # Set this to enable TIFF support (not very important), and specify the # directory containing tiff. Get the latest version from # ftp://ftp.uu.net/graphics/tiff/. HAVE_TIFF=1 TIFF_DIR=$(OPTIONAL_LIBRARY_DIR)\tiff-v3.5.7 # Set this to enable XFace support (not very important), and specify the # directory containing compface. Get the library from # http://ftp.xemacs.org/aux/compface-1.5.tar.gz. HAVE_XFACE=1 COMPFACE_DIR=$(OPTIONAL_LIBRARY_DIR)\compface-1.5 ############################################################################ # Build settings # ############################################################################ # If you want to the built files to be placed outside of the source tree # (e.g. this allows you to build multiple versions of XEmacs, with # different configuration settings, from the same source tree), run # `make-build-dir' to create a skeleton build tree, giving it the name of a # path. This creates the specified directory and the `nt' directory below # it, copies config.inc (if it exists), config.inc.samp and xemacs.mak into # the `nt' directory, and modifies the config files to contain the path of # the source tree in SOURCE_DIR. This will not overwrite files that # already exist, so it can safely be run more than once on the same tree. # # Running nmake in the skeleton build tree will then build XEmacs in that # directory tree, using the source files as specified. The paths of the # `lisp' and `etc' directories in the source tree will be compiled into the # executable as "last-resort" values -- i.e. they will be used if you # simply run the executable as-is, but will not override any local copy of # the `lisp' and/or `etc' directories that you may have made. # # Alternatively, you can just uncomment the line below for BUILD_DIR and # specify a (possibly non-existent) path. Running nmake will then put its # build files into a parallel directory structure underneath the specified # path, creating the directories as necessary. The problem with this is # that the first method above allows you to have a different copy of # `config.inc' for each build directory, but doing it this way means you # have only one version of config.inc, and have to manually change it for # each different build. # NOTE: These cannot be relative paths. If you want the source and build to # be relatives of each other, use $(MAKEROOT) to refer to the root of the # current tree -- that's one level up from where xemacs.mak is located. # SOURCE_DIR=c:\src\xemacs\working # BUILD_DIR=c:\src\xemacs\msbuilds\working # Set this to specify the location of makeinfo. (If not set, XEmacs will # attempt to use its built-in, much slower texinfo support when building # info files.) If you are building XEmacs yourself, you probably have # Cygwin sitting around already. If not, you should. Cygwin provides a # `makeinfo.exe' in /usr/bin/makeinfo (/usr/bin is virtual, it's /bin in # the actual file system). MAKEINFO=c:\cygwin\bin\makeinfo.exe # Set this to turn on optimization when compiling. OPTIMIZED_BUILD=0 # Set this to build with the fastcall calling convention, which uses registers # instead of the stack and should speed things up a bit # #### Change to 1 when I check in the ws with support for fastcall USE_FASTCALL=0 ############################################################################ # Development options # ############################################################################ # Set this to compile in support for profiling. If you want line-by-line # profiling under VC++, you also need debugging turned on. PROFILE_SUPPORT=0 # Set this to enable debug code in XEmacs that doesn't slow things down, # and to add debugging information to the executable. (The code that's # enabled in XEmacs is primarily extra commands that aid in debugging # problems. The kind of debugging code that slows things down -- # i.e. internal error-checking -- is controlled by the ERROR_CHECK_ALL # variable, below.) DEBUG_XEMACS=1 # Set this to enable support for edit-and-continue under VC++. # WARNING: This turns on incremental linking, which is known to lead to # occasional weird crashes in pdump loading. If that happens, do a # nmake -f xemacs.mak clean so that temacs.exe and xemacs.exe get removed. SUPPORT_EDIT_AND_CONTINUE=0 # Uncomment this to turn off or on the error-checking code, which adds # abundant internal error checking (and slows things down a lot). Normally, # leave this alone -- it will be on for beta builds and off for release # builds. # ERROR_CHECK_ALL=0 # Uncomment this to turn on or off whether we compile source files as C++ # files. This turns on additional error checking of various sorts. Normally, # leave it alone -- it will be on when ERROR_CHECK_ALL is on. # CPLUSPLUS_COMPILE=0 # Set this to speed up building, for development purposes. # WARNING: This may not completely rebuild all targets. In particular, # DOC is not rebuilt, and changes to lisp.h and config.h do not trigger # mass rebuilding. Other things may also be enabled that are not safe # for release builds. QUICK_BUILD=0 # Set this to see exactly which compilation commands are being run (not # generally recommended). VERBOSECC=0 # Set this to get nmake to use dependency info (recommended for development). # Requires cygwin or ActiveState versions of Perl to be installed. DEPEND=0 # Set this to use the portable dumper for dumping the preloaded Lisp # routines, instead of the older "unexec" routines in unexnt.c. USE_PORTABLE_DUMPER=1 # Set this to use the new experimental garbage-collection routines instead # of the traditional XEmacs garbage-collection routines. USE_KKCC=0 # Set this to turn on the use of the union type, which gets you improved # type checking of Lisp_Objects -- they're declared as unions instead of # ints, and so places where a Lisp_Object is mistakenly passed to a routine # expecting an int (or vice-versa), or a check is written `if (foo)' # instead of `if (!NILP (foo))', will be flagged as errors. (All of these # do NOT lead to the expected results! Qnil is not represented as 0 [so if # (foo) will *ALWAYS* be true for a Lisp_Object], and the representation of # an integer as a Lisp_Object is not just the integer's numeric value, but # usually 2x the integer +/- 1.) # There used to be a claim that it simplified debugging. There may have # been a grain of truth to this pre-19.8, when there was no lrecord type # and all objects had a separate type appearing in the tag. Nowadays, # however, there is no debugging gain, and in fact frequent debugging *LOSS*, # since many debuggers don't handle unions very well, and usually there is # no way to directly specify a union from a debugging prompt. # Furthermore, release builds should *NOT* be done this way because (a) you # may get less efficiency, with compilers that can't figure out how to # optimize the union into a machine word; (b) even worse, the union type # often triggers compiler bugs, especially when combined with Mule and # error-checking. This has been the case with various times using GCC, # *AND CURRENTLY HAPPENS WITH VC++*, at least when using pdump. Therefore, # be warned! USE_UNION_TYPE=0