Mercurial > hg > xemacs-beta
diff man/lispref/windows.texi @ 428:3ecd8885ac67 r21-2-22
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date | Mon, 13 Aug 2007 11:28:15 +0200 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/man/lispref/windows.texi Mon Aug 13 11:28:15 2007 +0200 @@ -0,0 +1,1881 @@ +@c -*-texinfo-*- +@c This is part of the XEmacs Lisp Reference Manual. +@c Copyright (C) 1990, 1991, 1992, 1993, 1994 Free Software Foundation, Inc. +@c See the file lispref.texi for copying conditions. +@setfilename ../../info/windows.info +@node Windows, Frames, Buffers, Top +@chapter Windows + + This chapter describes most of the functions and variables related to +Emacs windows. See @ref{Display}, for information on how text is +displayed in windows. + +@menu +* Basic Windows:: Basic information on using windows. +* Splitting Windows:: Splitting one window into two windows. +* Deleting Windows:: Deleting a window gives its space to other windows. +* Selecting Windows:: The selected window is the one that you edit in. +* Cyclic Window Ordering:: Moving around the existing windows. +* Buffers and Windows:: Each window displays the contents of a buffer. +* Displaying Buffers:: Higher-lever functions for displaying a buffer + and choosing a window for it. +* Choosing Window:: How to choose a window for displaying a buffer. +* Window Point:: Each window has its own location of point. +* Window Start:: The display-start position controls which text + is on-screen in the window. +* Vertical Scrolling:: Moving text up and down in the window. +* Horizontal Scrolling:: Moving text sideways on the window. +* Size of Window:: Accessing the size of a window. +* Position of Window:: Accessing the position of a window. +* Resizing Windows:: Changing the size of a window. +* Window Configurations:: Saving and restoring the state of the screen. +@end menu + +@node Basic Windows +@section Basic Concepts of Emacs Windows +@cindex window +@cindex selected window + + A @dfn{window} in XEmacs is the physical area of the screen in which a +buffer is displayed. The term is also used to refer to a Lisp object that +represents that screen area in XEmacs Lisp. It should be +clear from the context which is meant. + + XEmacs groups windows into frames. A frame represents an area of +screen available for XEmacs to use. Each frame always contains at least +one window, but you can subdivide it vertically or horizontally into +multiple nonoverlapping Emacs windows. + + In each frame, at any time, one and only one window is designated as +@dfn{selected within the frame}. The frame's cursor appears in that +window. At ant time, one frame is the selected frame; and the window +selected within that frame is @dfn{the selected window}. The selected +window's buffer is usually the current buffer (except when +@code{set-buffer} has been used). @xref{Current Buffer}. + + For practical purposes, a window exists only while it is displayed in +a frame. Once removed from the frame, the window is effectively deleted +and should not be used, @emph{even though there may still be references +to it} from other Lisp objects. Restoring a saved window configuration +is the only way for a window no longer on the screen to come back to +life. (@xref{Deleting Windows}.) + + Each window has the following attributes: + +@itemize @bullet +@item +containing frame + +@item +window height + +@item +window width + +@item +window edges with respect to the frame or screen + +@item +the buffer it displays + +@item +position within the buffer at the upper left of the window + +@item +amount of horizontal scrolling, in columns + +@item +point + +@item +the mark + +@item +how recently the window was selected +@end itemize + +@cindex multiple windows + Users create multiple windows so they can look at several buffers at +once. Lisp libraries use multiple windows for a variety of reasons, but +most often to display related information. In Rmail, for example, you +can move through a summary buffer in one window while the other window +shows messages one at a time as they are reached. + + The meaning of ``window'' in XEmacs is similar to what it means in the +context of general-purpose window systems such as X, but not identical. +The X Window System places X windows on the screen; XEmacs uses one or +more X windows as frames, and subdivides them into +Emacs windows. When you use XEmacs on a character-only terminal, XEmacs +treats the whole terminal screen as one frame. + +@cindex terminal frame +@cindex frame of terminal +@cindex tiled windows + Most window systems support arbitrarily located overlapping windows. +In contrast, Emacs windows are @dfn{tiled}; they never overlap, and +together they fill the whole screen or frame. Because of the way +in which XEmacs creates new windows and resizes them, you can't create +every conceivable tiling of windows on an Emacs frame. @xref{Splitting +Windows}, and @ref{Size of Window}. + + @xref{Display}, for information on how the contents of the +window's buffer are displayed in the window. + +@defun windowp object + This function returns @code{t} if @var{object} is a window. +@end defun + +@node Splitting Windows +@section Splitting Windows +@cindex splitting windows +@cindex window splitting + + The functions described here are the primitives used to split a window +into two windows. Two higher level functions sometimes split a window, +but not always: @code{pop-to-buffer} and @code{display-buffer} +(@pxref{Displaying Buffers}). + + The functions described here do not accept a buffer as an argument. +The two ``halves'' of the split window initially display the same buffer +previously visible in the window that was split. + +@defun one-window-p &optional no-mini all-frames +This function returns non-@code{nil} if there is only one window. The +argument @var{no-mini}, if non-@code{nil}, means don't count the +minibuffer even if it is active; otherwise, the minibuffer window is +included, if active, in the total number of windows which is compared +against one. + + The argument @var{all-frame} controls which set of windows are +counted. +@itemize @bullet +@item +If it is @code{nil} or omitted, then count only the selected frame, plus +the minibuffer it uses (which may be on another frame). +@item +If it is @code{t}, then windows on all frames that currently exist +(including invisible and iconified frames) are counted. +@item +If it is the symbol @code{visible}, then windows on all visible frames +are counted. +@item +If it is the number 0, then windows on all visible and iconified frames +are counted. +@item +If it is any other value, then precisely the windows in @var{window}'s +frame are counted, excluding the minibuffer in use if it lies in +some other frame. +@end itemize +@end defun + +@deffn Command split-window &optional window size horizontal +This function splits @var{window} into two windows. The original +window @var{window} remains the selected window, but occupies only +part of its former screen area. The rest is occupied by a newly created +window which is returned as the value of this function. + + If @var{horizontal} is non-@code{nil}, then @var{window} splits into +two side by side windows. The original window @var{window} keeps the +leftmost @var{size} columns, and gives the rest of the columns to the +new window. Otherwise, it splits into windows one above the other, and +@var{window} keeps the upper @var{size} lines and gives the rest of the +lines to the new window. The original window is therefore the +left-hand or upper of the two, and the new window is the right-hand or +lower. + + If @var{window} is omitted or @code{nil}, then the selected window is +split. If @var{size} is omitted or @code{nil}, then @var{window} is +divided evenly into two parts. (If there is an odd line, it is +allocated to the new window.) When @code{split-window} is called +interactively, all its arguments are @code{nil}. + + The following example starts with one window on a frame that is 50 +lines high by 80 columns wide; then the window is split. + +@smallexample +@group +(setq w (selected-window)) + @result{} #<window 8 on windows.texi> +(window-edges) ; @r{Edges in order:} + @result{} (0 0 80 50) ; @r{left--top--right--bottom} +@end group + +@group +;; @r{Returns window created} +(setq w2 (split-window w 15)) + @result{} #<window 28 on windows.texi> +@end group +@group +(window-edges w2) + @result{} (0 15 80 50) ; @r{Bottom window;} + ; @r{top is line 15} +@end group +@group +(window-edges w) + @result{} (0 0 80 15) ; @r{Top window} +@end group +@end smallexample + +The frame looks like this: + +@smallexample +@group + __________ + | | line 0 + | w | + |__________| + | | line 15 + | w2 | + |__________| + line 50 + column 0 column 80 +@end group +@end smallexample + +Next, the top window is split horizontally: + +@smallexample +@group +(setq w3 (split-window w 35 t)) + @result{} #<window 32 on windows.texi> +@end group +@group +(window-edges w3) + @result{} (35 0 80 15) ; @r{Left edge at column 35} +@end group +@group +(window-edges w) + @result{} (0 0 35 15) ; @r{Right edge at column 35} +@end group +@group +(window-edges w2) + @result{} (0 15 80 50) ; @r{Bottom window unchanged} +@end group +@end smallexample + +@need 3000 +Now, the screen looks like this: + +@smallexample +@group + column 35 + __________ + | | | line 0 + | w | w3 | + |___|______| + | | line 15 + | w2 | + |__________| + line 50 + column 0 column 80 +@end group +@end smallexample + +Normally, Emacs indicates the border between two side-by-side windows +with a scroll bar (@pxref{X Frame Properties,Scroll Bars}) or @samp{|} +characters. The display table can specify alternative border +characters; see @ref{Display Tables}. +@end deffn + +@deffn Command split-window-vertically &optional size +This function splits the selected window into two windows, one above +the other, leaving the selected window with @var{size} lines. + +This function is simply an interface to @code{split-windows}. +Here is the complete function definition for it: + +@smallexample +@group +(defun split-window-vertically (&optional arg) + "Split current window into two windows, one above the other." + (interactive "P") + (split-window nil (and arg (prefix-numeric-value arg)))) +@end group +@end smallexample +@end deffn + +@deffn Command split-window-horizontally &optional size +This function splits the selected window into two windows +side-by-side, leaving the selected window with @var{size} columns. + +This function is simply an interface to @code{split-windows}. Here is +the complete definition for @code{split-window-horizontally} (except for +part of the documentation string): + +@smallexample +@group +(defun split-window-horizontally (&optional arg) + "Split selected window into two windows, side by side..." + (interactive "P") + (split-window nil (and arg (prefix-numeric-value arg)) t)) +@end group +@end smallexample +@end deffn + +@defun one-window-p &optional no-mini all-frames +This function returns non-@code{nil} if there is only one window. The +argument @var{no-mini}, if non-@code{nil}, means don't count the +minibuffer even if it is active; otherwise, the minibuffer window is +included, if active, in the total number of windows, which is compared +against one. + +The argument @var{all-frames} specifies which frames to consider. Here +are the possible values and their meanings: + +@table @asis +@item @code{nil} +Count the windows in the selected frame, plus the minibuffer used +by that frame even if it lies in some other frame. + +@item @code{t} +Count all windows in all existing frames. + +@item @code{visible} +Count all windows in all visible frames. + +@item 0 +Count all windows in all visible or iconified frames. + +@item anything else +Count precisely the windows in the selected frame, and no others. +@end table +@end defun + +@node Deleting Windows +@section Deleting Windows +@cindex deleting windows + +A window remains visible on its frame unless you @dfn{delete} it by +calling certain functions that delete windows. A deleted window cannot +appear on the screen, but continues to exist as a Lisp object until +there are no references to it. There is no way to cancel the deletion +of a window aside from restoring a saved window configuration +(@pxref{Window Configurations}). Restoring a window configuration also +deletes any windows that aren't part of that configuration. + + When you delete a window, the space it took up is given to one +adjacent sibling. (In Emacs version 18, the space was divided evenly +among all the siblings.) + +@c Emacs 19 feature +@defun window-live-p window +This function returns @code{nil} if @var{window} is deleted, and +@code{t} otherwise. + +@strong{Warning:} Erroneous information or fatal errors may result from +using a deleted window as if it were live. +@end defun + +@deffn Command delete-window &optional window +This function removes @var{window} from the display. If @var{window} +is omitted, then the selected window is deleted. An error is signaled +if there is only one window when @code{delete-window} is called. + +This function returns @code{nil}. + +When @code{delete-window} is called interactively, @var{window} +defaults to the selected window. +@end deffn + +@deffn Command delete-other-windows &optional window +This function makes @var{window} the only window on its frame, by +deleting the other windows in that frame. If @var{window} is omitted or +@code{nil}, then the selected window is used by default. + +The result is @code{nil}. +@end deffn + +@deffn Command delete-windows-on buffer &optional frame +This function deletes all windows showing @var{buffer}. If there are +no windows showing @var{buffer}, it does nothing. + +@code{delete-windows-on} operates frame by frame. If a frame has +several windows showing different buffers, then those showing +@var{buffer} are removed, and the others expand to fill the space. If +all windows in some frame are showing @var{buffer} (including the case +where there is only one window), then the frame reverts to having a +single window showing another buffer chosen with @code{other-buffer}. +@xref{The Buffer List}. + +The argument @var{frame} controls which frames to operate on: + +@itemize @bullet +@item +If it is @code{nil}, operate on the selected frame. +@item +If it is @code{t}, operate on all frames. +@item +If it is @code{visible}, operate on all visible frames. +@item 0 +If it is 0, operate on all visible or iconified frames. +@item +If it is a frame, operate on that frame. +@end itemize + +This function always returns @code{nil}. +@end deffn + +@node Selecting Windows +@section Selecting Windows +@cindex selecting windows + + When a window is selected, the buffer in the window becomes the current +buffer, and the cursor will appear in it. + +@defun selected-window &optional device +This function returns the selected window. This is the window in +which the cursor appears and to which many commands apply. Each +separate device can have its own selected window, which is remembered +as focus changes from device to device. Optional argument @var{device} +specifies which device to return the selected window for, and defaults +to the selected device. +@end defun + +@defun select-window window &optional norecord +This function makes @var{window} the selected window. The cursor then +appears in @var{window} (on redisplay). The buffer being displayed in +@var{window} is immediately designated the current buffer. + +If optional argument @var{norecord} is non-@code{nil} then the global +and per-frame buffer orderings are not modified, as by the function +@code{record-buffer}. + +The return value is @var{window}. + +@example +@group +(setq w (next-window)) +(select-window w) + @result{} #<window 65 on windows.texi> +@end group +@end example +@end defun + +@defmac save-selected-window forms@dots{} +This macro records the selected window, executes @var{forms} +in sequence, then restores the earlier selected window. +It does not save or restore anything about the sizes, arrangement +or contents of windows; therefore, if the @var{forms} change them, +the changes are permanent. +@end defmac + +@cindex finding windows + The following functions choose one of the windows on the screen, +offering various criteria for the choice. + +@defun get-lru-window &optional frame +This function returns the window least recently ``used'' (that is, +selected). The selected window is always the most recently used window. + +The selected window can be the least recently used window if it is the +only window. A newly created window becomes the least recently used +window until it is selected. A minibuffer window is never a candidate. + +The argument @var{frame} controls which windows are considered. + +@itemize @bullet +@item +If it is @code{nil}, consider windows on the selected frame. +@item +If it is @code{t}, consider windows on all frames. +@item +If it is @code{visible}, consider windows on all visible frames. +@item +If it is 0, consider windows on all visible or iconified frames. +@item +If it is a frame, consider windows on that frame. +@end itemize +@end defun + +@defun get-largest-window &optional frame +This function returns the window with the largest area (height times +width). If there are no side-by-side windows, then this is the window +with the most lines. A minibuffer window is never a candidate. + +If there are two windows of the same size, then the function returns +the window that is first in the cyclic ordering of windows (see +following section), starting from the selected window. + +The argument @var{frame} controls which set of windows are +considered. See @code{get-lru-window}, above. +@end defun + +@node Cyclic Window Ordering +@section Cyclic Ordering of Windows +@cindex cyclic ordering of windows +@cindex ordering of windows, cyclic +@cindex window ordering, cyclic + + When you use the command @kbd{C-x o} (@code{other-window}) to select +the next window, it moves through all the windows on the screen in a +specific cyclic order. For any given configuration of windows, this +order never varies. It is called the @dfn{cyclic ordering of windows}. + + This ordering generally goes from top to bottom, and from left to +right. But it may go down first or go right first, depending on the +order in which the windows were split. + + If the first split was vertical (into windows one above each other), +and then the subwindows were split horizontally, then the ordering is +left to right in the top of the frame, and then left to right in the +next lower part of the frame, and so on. If the first split was +horizontal, the ordering is top to bottom in the left part, and so on. +In general, within each set of siblings at any level in the window tree, +the order is left to right, or top to bottom. + +@defun next-window &optional window minibuf all-frames +@cindex minibuffer window +This function returns the window following @var{window} in the cyclic +ordering of windows. This is the window that @kbd{C-x o} would select +if typed when @var{window} is selected. If @var{window} is the only +window visible, then this function returns @var{window}. If omitted, +@var{window} defaults to the selected window. + +The value of the argument @var{minibuf} determines whether the +minibuffer is included in the window order. Normally, when +@var{minibuf} is @code{nil}, the minibuffer is included if it is +currently active; this is the behavior of @kbd{C-x o}. (The minibuffer +window is active while the minibuffer is in use. @xref{Minibuffers}.) + +If @var{minibuf} is @code{t}, then the cyclic ordering includes the +minibuffer window even if it is not active. + +If @var{minibuf} is neither @code{t} nor @code{nil}, then the minibuffer +window is not included even if it is active. + +The argument @var{all-frames} specifies which frames to consider. Here +are the possible values and their meanings: + +@table @asis +@item @code{nil} +Consider all the windows in @var{window}'s frame, plus the minibuffer +used by that frame even if it lies in some other frame. + +@item @code{t} +Consider all windows in all existing frames. + +@item @code{visible} +Consider all windows in all visible frames. (To get useful results, you +must ensure @var{window} is in a visible frame.) + +@item 0 +Consider all windows in all visible or iconified frames. + +@item anything else +Consider precisely the windows in @var{window}'s frame, and no others. +@end table + +This example assumes there are two windows, both displaying the +buffer @samp{windows.texi}: + +@example +@group +(selected-window) + @result{} #<window 56 on windows.texi> +@end group +@group +(next-window (selected-window)) + @result{} #<window 52 on windows.texi> +@end group +@group +(next-window (next-window (selected-window))) + @result{} #<window 56 on windows.texi> +@end group +@end example +@end defun + +@defun previous-window &optional window minibuf all-frames +This function returns the window preceding @var{window} in the cyclic +ordering of windows. The other arguments specify which windows to +include in the cycle, as in @code{next-window}. +@end defun + +@deffn Command other-window count &optional frame +This function selects the @var{count}th following window in the cyclic +order. If count is negative, then it selects the @minus{}@var{count}th +preceding window. It returns @code{nil}. + +In an interactive call, @var{count} is the numeric prefix argument. + +The argument @var{frame} controls which set of windows are considered. +@itemize @bullet +@item +If it is @code{nil} or omitted, then windows on the selected frame are +considered. +@item +If it is a frame, then windows on that frame are considered. +@item +If it is @code{t}, then windows on all frames that currently exist +(including invisible and iconified frames) are considered. +@item +If it is the symbol @code{visible}, then windows on all visible frames +are considered. +@item +If it is the number 0, then windows on all visible and iconified frames +are considered. +@item +If it is any other value, then the behavior is undefined. +@end itemize +@end deffn + +@c Emacs 19 feature +@defun walk-windows proc &optional minibuf all-frames +This function cycles through all windows, calling @code{proc} +once for each window with the window as its sole argument. + +The optional arguments @var{minibuf} and @var{all-frames} specify the +set of windows to include in the scan. See @code{next-window}, above, +for details. +@end defun + +@node Buffers and Windows +@section Buffers and Windows +@cindex examining windows +@cindex windows, controlling precisely +@cindex buffers, controlled in windows + + This section describes low-level functions to examine windows or to +display buffers in windows in a precisely controlled fashion. +@iftex +See the following section for +@end iftex +@ifinfo +@xref{Displaying Buffers}, for +@end ifinfo +related functions that find a window to use and specify a buffer for it. +The functions described there are easier to use than these, but they +employ heuristics in choosing or creating a window; use these functions +when you need complete control. + +@defun set-window-buffer window buffer-or-name +This function makes @var{window} display @var{buffer-or-name} as its +contents. It returns @code{nil}. + +@example +@group +(set-window-buffer (selected-window) "foo") + @result{} nil +@end group +@end example +@end defun + +@defun window-buffer &optional window +This function returns the buffer that @var{window} is displaying. If +@var{window} is omitted, this function returns the buffer for the +selected window. + +@example +@group +(window-buffer) + @result{} #<buffer windows.texi> +@end group +@end example +@end defun + +@defun get-buffer-window buffer-or-name &optional frame +This function returns a window currently displaying +@var{buffer-or-name}, or @code{nil} if there is none. If there are +several such windows, then the function returns the first one in the +cyclic ordering of windows, starting from the selected window. +@xref{Cyclic Window Ordering}. + +The argument @var{all-frames} controls which windows to consider. + +@itemize @bullet +@item +If it is @code{nil}, consider windows on the selected frame. +@item +If it is @code{t}, consider windows on all frames. +@item +If it is @code{visible}, consider windows on all visible frames. +@item +If it is 0, consider windows on all visible or iconified frames. +@item +If it is a frame, consider windows on that frame. +@end itemize +@end defun + +@node Displaying Buffers +@section Displaying Buffers in Windows +@cindex switching to a buffer +@cindex displaying a buffer + + In this section we describe convenient functions that choose a window +automatically and use it to display a specified buffer. These functions +can also split an existing window in certain circumstances. We also +describe variables that parameterize the heuristics used for choosing a +window. +@iftex +See the preceding section for +@end iftex +@ifinfo +@xref{Buffers and Windows}, for +@end ifinfo +low-level functions that give you more precise control. + + Do not use the functions in this section in order to make a buffer +current so that a Lisp program can access or modify it; they are too +drastic for that purpose, since they change the display of buffers in +windows, which is gratuitous and will surprise the user. Instead, use +@code{set-buffer} (@pxref{Current Buffer}) and @code{save-excursion} +(@pxref{Excursions}), which designate buffers as current for programmed +access without affecting the display of buffers in windows. + +@deffn Command switch-to-buffer buffer-or-name &optional norecord +This function makes @var{buffer-or-name} the current buffer, and also +displays the buffer in the selected window. This means that a human can +see the buffer and subsequent keyboard commands will apply to it. +Contrast this with @code{set-buffer}, which makes @var{buffer-or-name} +the current buffer but does not display it in the selected window. +@xref{Current Buffer}. + +If @var{buffer-or-name} does not identify an existing buffer, then a new +buffer by that name is created. The major mode for the new buffer is +set according to the variable @code{default-major-mode}. @xref{Auto +Major Mode}. + +Normally the specified buffer is put at the front of the buffer list. +This affects the operation of @code{other-buffer}. However, if +@var{norecord} is non-@code{nil}, this is not done. @xref{The Buffer +List}. + +The @code{switch-to-buffer} function is often used interactively, as +the binding of @kbd{C-x b}. It is also used frequently in programs. It +always returns @code{nil}. +@end deffn + +@deffn Command switch-to-buffer-other-window buffer-or-name +This function makes @var{buffer-or-name} the current buffer and +displays it in a window not currently selected. It then selects that +window. The handling of the buffer is the same as in +@code{switch-to-buffer}. + +The currently selected window is absolutely never used to do the job. +If it is the only window, then it is split to make a distinct window for +this purpose. If the selected window is already displaying the buffer, +then it continues to do so, but another window is nonetheless found to +display it in as well. +@end deffn + +@defun pop-to-buffer buffer-or-name &optional other-window on-frame +This function makes @var{buffer-or-name} the current buffer and +switches to it in some window, preferably not the window previously +selected. The ``popped-to'' window becomes the selected window within +its frame. + +If the variable @code{pop-up-frames} is non-@code{nil}, +@code{pop-to-buffer} looks for a window in any visible frame already +displaying the buffer; if there is one, it returns that window and makes +it be selected within its frame. If there is none, it creates a new +frame and displays the buffer in it. + +If @code{pop-up-frames} is @code{nil}, then @code{pop-to-buffer} +operates entirely within the selected frame. (If the selected frame has +just a minibuffer, @code{pop-to-buffer} operates within the most +recently selected frame that was not just a minibuffer.) + +If the variable @code{pop-up-windows} is non-@code{nil}, windows may +be split to create a new window that is different from the original +window. For details, see @ref{Choosing Window}. + +If @var{other-window} is non-@code{nil}, @code{pop-to-buffer} finds or +creates another window even if @var{buffer-or-name} is already visible +in the selected window. Thus @var{buffer-or-name} could end up +displayed in two windows. On the other hand, if @var{buffer-or-name} is +already displayed in the selected window and @var{other-window} is +@code{nil}, then the selected window is considered sufficient display +for @var{buffer-or-name}, so that nothing needs to be done. + +All the variables that affect @code{display-buffer} affect +@code{pop-to-buffer} as well. @xref{Choosing Window}. + +If @var{buffer-or-name} is a string that does not name an existing +buffer, a buffer by that name is created. The major mode for the new +buffer is set according to the variable @code{default-major-mode}. +@xref{Auto Major Mode}. + + If @var{on-frame} is non-@code{nil}, it is the frame to pop to this +buffer on. + + An example use of this function is found at the end of @ref{Filter +Functions}. +@end defun + +@deffn Command replace-buffer-in-windows buffer +This function replaces @var{buffer} with some other buffer in all +windows displaying it. The other buffer used is chosen with +@code{other-buffer}. In the usual applications of this function, you +don't care which other buffer is used; you just want to make sure that +@var{buffer} is no longer displayed. + +This function returns @code{nil}. +@end deffn + +@node Choosing Window +@section Choosing a Window for Display + + This section describes the basic facility that chooses a window to +display a buffer in---@code{display-buffer}. All the higher-level +functions and commands use this subroutine. Here we describe how to use +@code{display-buffer} and how to customize it. + +@deffn Command display-buffer buffer-or-name &optional not-this-window +This command makes @var{buffer-or-name} appear in some window, like +@code{pop-to-buffer}, but it does not select that window and does not +make the buffer current. The identity of the selected window is +unaltered by this function. + +If @var{not-this-window} is non-@code{nil}, it means to display the +specified buffer in a window other than the selected one, even if it is +already on display in the selected window. This can cause the buffer to +appear in two windows at once. Otherwise, if @var{buffer-or-name} is +already being displayed in any window, that is good enough, so this +function does nothing. + +@code{display-buffer} returns the window chosen to display +@var{buffer-or-name}. + +Precisely how @code{display-buffer} finds or creates a window depends on +the variables described below. +@end deffn + +@c Emacs 19 feature +@cindex dedicated window +A window can be marked as ``dedicated'' to a particular buffer. +Then XEmacs will not automatically change which buffer appears in the +window, such as @code{display-buffer} might normally do. + +@defun window-dedicated-p window +This function returns @var{window}'s dedicated object, usually @code{t} +or @code{nil}. +@end defun + +@defun set-window-buffer-dedicated window buffer +This function makes @var{window} display @var{buffer} and be dedicated +to that buffer. Then XEmacs will not automatically change which buffer +appears in @var{window}. If @var{buffer} is @code{nil}, this function makes +@var{window} not be dedicated (but doesn't change which buffer appears +in it currently). +@end defun + +@defopt pop-up-windows +This variable controls whether @code{display-buffer} makes new windows. +If it is non-@code{nil} and there is only one window, then that window +is split. If it is @code{nil}, then @code{display-buffer} does not +split the single window, but uses it whole. +@end defopt + +@defopt split-height-threshold +This variable determines when @code{display-buffer} may split a window, +if there are multiple windows. @code{display-buffer} always splits the +largest window if it has at least this many lines. If the largest +window is not this tall, it is split only if it is the sole window and +@code{pop-up-windows} is non-@code{nil}. +@end defopt + +@c Emacs 19 feature +@defopt pop-up-frames +This variable controls whether @code{display-buffer} makes new frames. +If it is non-@code{nil}, @code{display-buffer} looks for an existing +window already displaying the desired buffer, on any visible frame. If +it finds one, it returns that window. Otherwise it makes a new frame. +The variables @code{pop-up-windows} and @code{split-height-threshold} do +not matter if @code{pop-up-frames} is non-@code{nil}. + +If @code{pop-up-frames} is @code{nil}, then @code{display-buffer} either +splits a window or reuses one. + +@xref{Frames}, for more information. +@end defopt + +@c Emacs 19 feature +@defvar pop-up-frame-function +This variable specifies how to make a new frame if @code{pop-up-frames} +is non-@code{nil}. + +Its value should be a function of no arguments. When +@code{display-buffer} makes a new frame, it does so by calling that +function, which should return a frame. The default value of the +variable is a function that creates a frame using properties from +@code{pop-up-frame-plist}. +@end defvar + +@defvar pop-up-frame-plist +This variable holds a plist specifying frame properties used when +@code{display-buffer} makes a new frame. @xref{Frame Properties}, for +more information about frame properties. +@end defvar + +@defvar special-display-buffer-names +A list of buffer names for buffers that should be displayed specially. +If the buffer's name is in this list, @code{display-buffer} handles the +buffer specially. + +By default, special display means to give the buffer a dedicated frame. + +If an element is a list, instead of a string, then the @sc{car} of the +list is the buffer name, and the rest of the list says how to create the +frame. There are two possibilities for the rest of the list. It can be +a plist, specifying frame properties, or it can contain a function and +arguments to give to it. (The function's first argument is always the +buffer to be displayed; the arguments from the list come after that.) +@end defvar + +@defvar special-display-regexps +A list of regular expressions that specify buffers that should be +displayed specially. If the buffer's name matches any of the regular +expressions in this list, @code{display-buffer} handles the buffer +specially. + +By default, special display means to give the buffer a dedicated frame. + +If an element is a list, instead of a string, then the @sc{car} of the +list is the regular expression, and the rest of the list says how to +create the frame. See above, under @code{special-display-buffer-names}. +@end defvar + +@defvar special-display-function +This variable holds the function to call to display a buffer specially. +It receives the buffer as an argument, and should return the window in +which it is displayed. + +The default value of this variable is +@code{special-display-popup-frame}. +@end defvar + +@defun special-display-popup-frame buffer +This function makes @var{buffer} visible in a frame of its own. If +@var{buffer} is already displayed in a window in some frame, it makes +the frame visible and raises it, to use that window. Otherwise, it +creates a frame that will be dedicated to @var{buffer}. + +This function uses an existing window displaying @var{buffer} whether or +not it is in a frame of its own; but if you set up the above variables +in your init file, before @var{buffer} was created, then presumably the +window was previously made by this function. +@end defun + +@defopt special-display-frame-plist +This variable holds frame properties for +@code{special-display-popup-frame} to use when it creates a frame. +@end defopt + +@defvar same-window-buffer-names +A list of buffer names for buffers that should be displayed in the +selected window. If the buffer's name is in this list, +@code{display-buffer} handles the buffer by switching to it in the +selected window. +@end defvar + +@defvar same-window-regexps +A list of regular expressions that specify buffers that should be +displayed in the selected window. If the buffer's name matches any of +the regular expressions in this list, @code{display-buffer} handles the +buffer by switching to it in the selected window. +@end defvar + +@c Emacs 19 feature +@defvar display-buffer-function +This variable is the most flexible way to customize the behavior of +@code{display-buffer}. If it is non-@code{nil}, it should be a function +that @code{display-buffer} calls to do the work. The function should +accept two arguments, the same two arguments that @code{display-buffer} +received. It should choose or create a window, display the specified +buffer, and then return the window. + +This hook takes precedence over all the other options and hooks +described above. +@end defvar + +@c Emacs 19 feature +@cindex dedicated window +A window can be marked as ``dedicated'' to its buffer. Then +@code{display-buffer} does not try to use that window. + +@defun window-dedicated-p window +This function returns @code{t} if @var{window} is marked as dedicated; +otherwise @code{nil}. +@end defun + +@defun set-window-dedicated-p window flag +This function marks @var{window} as dedicated if @var{flag} is +non-@code{nil}, and nondedicated otherwise. +@end defun + +@node Window Point +@section Windows and Point +@cindex window position +@cindex window point +@cindex position in window +@cindex point in window + + Each window has its own value of point, independent of the value of +point in other windows displaying the same buffer. This makes it useful +to have multiple windows showing one buffer. + +@itemize @bullet +@item +The window point is established when a window is first created; it is +initialized from the buffer's point, or from the window point of another +window opened on the buffer if such a window exists. + +@item +Selecting a window sets the value of point in its buffer to the window's +value of point. Conversely, deselecting a window sets the window's +value of point from that of the buffer. Thus, when you switch between +windows that display a given buffer, the point value for the selected +window is in effect in the buffer, while the point values for the other +windows are stored in those windows. + +@item +As long as the selected window displays the current buffer, the window's +point and the buffer's point always move together; they remain equal. + +@item +@xref{Positions}, for more details on buffer positions. +@end itemize + + As far as the user is concerned, point is where the cursor is, and +when the user switches to another buffer, the cursor jumps to the +position of point in that buffer. + +@defun window-point window +This function returns the current position of point in @var{window}. +For a nonselected window, this is the value point would have (in that +window's buffer) if that window were selected. + +When @var{window} is the selected window and its buffer is also the +current buffer, the value returned is the same as point in that buffer. + +Strictly speaking, it would be more correct to return the +``top-level'' value of point, outside of any @code{save-excursion} +forms. But that value is hard to find. +@end defun + +@defun set-window-point window position +This function positions point in @var{window} at position +@var{position} in @var{window}'s buffer. +@end defun + +@node Window Start +@section The Window Start Position + + Each window contains a marker used to keep track of a buffer position +that specifies where in the buffer display should start. This position +is called the @dfn{display-start} position of the window (or just the +@dfn{start}). The character after this position is the one that appears +at the upper left corner of the window. It is usually, but not +inevitably, at the beginning of a text line. + +@defun window-start &optional window +@cindex window top line +This function returns the display-start position of window +@var{window}. If @var{window} is @code{nil}, the selected window is +used. For example, + +@example +@group +(window-start) + @result{} 7058 +@end group +@end example + +When you create a window, or display a different buffer in it, the +display-start position is set to a display-start position recently used +for the same buffer, or 1 if the buffer doesn't have any. + +For a realistic example, see the description of @code{count-lines} in +@ref{Text Lines}. +@end defun + +@defun window-end &optional window +This function returns the position of the end of the display in window +@var{window}. If @var{window} is @code{nil}, the selected window is +used. + +Simply changing the buffer text or moving point does not update the +value that @code{window-end} returns. The value is updated only when +Emacs redisplays and redisplay actually finishes. + +If the last redisplay of @var{window} was preempted, and did not finish, +Emacs does not know the position of the end of display in that window. +In that case, this function returns a value that is not correct. In a +future version, @code{window-end} will return @code{nil} in that case. +@ignore +in that case, this function returns @code{nil}. You can compute where +the end of the window @emph{would} have been, if redisplay had finished, +like this: + +@example +(save-excursion + (goto-char (window-start window)) + (vertical-motion (1- (window-height window)) + window) + (point)) +@end example +@end ignore +@end defun + +@defun set-window-start window position &optional noforce +This function sets the display-start position of @var{window} to +@var{position} in @var{window}'s buffer. It returns @var{position}. + +The display routines insist that the position of point be visible when a +buffer is displayed. Normally, they change the display-start position +(that is, scroll the window) whenever necessary to make point visible. +However, if you specify the start position with this function using +@code{nil} for @var{noforce}, it means you want display to start at +@var{position} even if that would put the location of point off the +screen. If this does place point off screen, the display routines move +point to the left margin on the middle line in the window. + +For example, if point @w{is 1} and you set the start of the window @w{to +2}, then point would be ``above'' the top of the window. The display +routines will automatically move point if it is still 1 when redisplay +occurs. Here is an example: + +@example +@group +;; @r{Here is what @samp{foo} looks like before executing} +;; @r{the @code{set-window-start} expression.} +@end group + +@group +---------- Buffer: foo ---------- +@point{}This is the contents of buffer foo. +2 +3 +4 +5 +6 +---------- Buffer: foo ---------- +@end group + +@group +(set-window-start + (selected-window) + (1+ (window-start))) +@result{} 2 +@end group + +@group +;; @r{Here is what @samp{foo} looks like after executing} +;; @r{the @code{set-window-start} expression.} +---------- Buffer: foo ---------- +his is the contents of buffer foo. +2 +3 +@point{}4 +5 +6 +---------- Buffer: foo ---------- +@end group +@end example + +If @var{noforce} is non-@code{nil}, and @var{position} would place point +off screen at the next redisplay, then redisplay computes a new window-start +position that works well with point, and thus @var{position} is not used. +@end defun + +@defun pos-visible-in-window-p &optional position window +This function returns @code{t} if @var{position} is within the range +of text currently visible on the screen in @var{window}. It returns +@code{nil} if @var{position} is scrolled vertically out of view. The +argument @var{position} defaults to the current position of point; +@var{window}, to the selected window. Here is an example: + +@example +@group +(or (pos-visible-in-window-p + (point) (selected-window)) + (recenter 0)) +@end group +@end example + +The @code{pos-visible-in-window-p} function considers only vertical +scrolling. If @var{position} is out of view only because @var{window} +has been scrolled horizontally, @code{pos-visible-in-window-p} returns +@code{t}. @xref{Horizontal Scrolling}. +@end defun + +@node Vertical Scrolling +@section Vertical Scrolling +@cindex vertical scrolling +@cindex scrolling vertically + + Vertical scrolling means moving the text up or down in a window. It +works by changing the value of the window's display-start location. It +may also change the value of @code{window-point} to keep it on the +screen. + + In the commands @code{scroll-up} and @code{scroll-down}, the directions +``up'' and ``down'' refer to the motion of the text in the buffer at which +you are looking through the window. Imagine that the text is +written on a long roll of paper and that the scrolling commands move the +paper up and down. Thus, if you are looking at text in the middle of a +buffer and repeatedly call @code{scroll-down}, you will eventually see +the beginning of the buffer. + + Some people have urged that the opposite convention be used: they +imagine that the window moves over text that remains in place. Then +``down'' commands would take you to the end of the buffer. This view is +more consistent with the actual relationship between windows and the +text in the buffer, but it is less like what the user sees. The +position of a window on the terminal does not move, and short scrolling +commands clearly move the text up or down on the screen. We have chosen +names that fit the user's point of view. + + The scrolling functions (aside from @code{scroll-other-window}) have +unpredictable results if the current buffer is different from the buffer +that is displayed in the selected window. @xref{Current Buffer}. + +@deffn Command scroll-up &optional count +This function scrolls the text in the selected window upward +@var{count} lines. If @var{count} is negative, scrolling is actually +downward. + +If @var{count} is @code{nil} (or omitted), then the length of scroll +is @code{next-screen-context-lines} lines less than the usable height of +the window (not counting its modeline). + +@code{scroll-up} returns @code{nil}. +@end deffn + +@deffn Command scroll-down &optional count +This function scrolls the text in the selected window downward +@var{count} lines. If @var{count} is negative, scrolling is actually +upward. + +If @var{count} is omitted or @code{nil}, then the length of the scroll +is @code{next-screen-context-lines} lines less than the usable height of +the window (not counting its mode line). + +@code{scroll-down} returns @code{nil}. +@end deffn + +@deffn Command scroll-other-window &optional count +This function scrolls the text in another window upward @var{count} +lines. Negative values of @var{count}, or @code{nil}, are handled +as in @code{scroll-up}. + +You can specify a buffer to scroll with the variable +@code{other-window-scroll-buffer}. When the selected window is the +minibuffer, the next window is normally the one at the top left corner. +You can specify a different window to scroll with the variable +@code{minibuffer-scroll-window}. This variable has no effect when any +other window is selected. @xref{Minibuffer Misc}. + +When the minibuffer is active, it is the next window if the selected +window is the one at the bottom right corner. In this case, +@code{scroll-other-window} attempts to scroll the minibuffer. If the +minibuffer contains just one line, it has nowhere to scroll to, so the +line reappears after the echo area momentarily displays the message +``Beginning of buffer''. +@end deffn + +@c Emacs 19 feature +@defvar other-window-scroll-buffer +If this variable is non-@code{nil}, it tells @code{scroll-other-window} +which buffer to scroll. +@end defvar + +@defopt scroll-step +This variable controls how scrolling is done automatically when point +moves off the screen. If the value is zero, then redisplay scrolls the +text to center point vertically in the window. If the value is a +positive integer @var{n}, then redisplay brings point back on screen by +scrolling @var{n} lines in either direction, if possible; otherwise, it +centers point. The default value is zero. +@end defopt + +@defopt scroll-conservatively +This variable controls how many lines Emacs tries to scroll before +recentering. If you set it to a small number, then when you move point +a short distance off the screen, XEmacs will scroll the screen just far +enough to bring point back on screen, provided that does not exceed +@code{scroll-conservatively} lines. This variable overrides the +redisplay preemption. +@end defopt + +@defopt next-screen-context-lines +The value of this variable is the number of lines of continuity to +retain when scrolling by full screens. For example, @code{scroll-up} +with an argument of @code{nil} scrolls so that this many lines at the +bottom of the window appear instead at the top. The default value is +@code{2}. +@end defopt + +@deffn Command recenter &optional count +@cindex centering point +This function scrolls the selected window to put the text where point +is located at a specified vertical position within the window. + +If @var{count} is a nonnegative number, it puts the line containing +point @var{count} lines down from the top of the window. If @var{count} +is a negative number, then it counts upward from the bottom of the +window, so that @minus{}1 stands for the last usable line in the window. +If @var{count} is a non-@code{nil} list, then it stands for the line in +the middle of the window. + +If @var{count} is @code{nil}, @code{recenter} puts the line containing +point in the middle of the window, then clears and redisplays the entire +selected frame. + +When @code{recenter} is called interactively, @var{count} is the raw +prefix argument. Thus, typing @kbd{C-u} as the prefix sets the +@var{count} to a non-@code{nil} list, while typing @kbd{C-u 4} sets +@var{count} to 4, which positions the current line four lines from the +top. + +With an argument of zero, @code{recenter} positions the current line at +the top of the window. This action is so handy that some people make a +separate key binding to do this. For example, + +@example +@group +(defun line-to-top-of-window () + "Scroll current line to top of window. +Replaces three keystroke sequence C-u 0 C-l." + (interactive) + (recenter 0)) + +(global-set-key [kp-multiply] 'line-to-top-of-window) +@end group +@end example +@end deffn + +@node Horizontal Scrolling +@section Horizontal Scrolling +@cindex horizontal scrolling + + Because we read English first from top to bottom and second from left +to right, horizontal scrolling is not like vertical scrolling. Vertical +scrolling involves selection of a contiguous portion of text to display. +Horizontal scrolling causes part of each line to go off screen. The +amount of horizontal scrolling is therefore specified as a number of +columns rather than as a position in the buffer. It has nothing to do +with the display-start position returned by @code{window-start}. + + Usually, no horizontal scrolling is in effect; then the leftmost +column is at the left edge of the window. In this state, scrolling to +the right is meaningless, since there is no data to the left of the +screen to be revealed by it; so this is not allowed. Scrolling to the +left is allowed; it scrolls the first columns of text off the edge of +the window and can reveal additional columns on the right that were +truncated before. Once a window has a nonzero amount of leftward +horizontal scrolling, you can scroll it back to the right, but only so +far as to reduce the net horizontal scroll to zero. There is no limit +to how far left you can scroll, but eventually all the text will +disappear off the left edge. + +@deffn Command scroll-left count +This function scrolls the selected window @var{count} columns to the +left (or to the right if @var{count} is negative). The return value is +the total amount of leftward horizontal scrolling in effect after the +change---just like the value returned by @code{window-hscroll} (below). +@end deffn + +@deffn Command scroll-right count +This function scrolls the selected window @var{count} columns to the +right (or to the left if @var{count} is negative). The return value is +the total amount of leftward horizontal scrolling in effect after the +change---just like the value returned by @code{window-hscroll} (below). + +Once you scroll a window as far right as it can go, back to its normal +position where the total leftward scrolling is zero, attempts to scroll +any farther right have no effect. +@end deffn + +@defun window-hscroll &optional window +This function returns the total leftward horizontal scrolling of +@var{window}---the number of columns by which the text in @var{window} +is scrolled left past the left margin. + +The value is never negative. It is zero when no horizontal scrolling +has been done in @var{window} (which is usually the case). + +If @var{window} is @code{nil}, the selected window is used. + +@example +@group +(window-hscroll) + @result{} 0 +@end group +@group +(scroll-left 5) + @result{} 5 +@end group +@group +(window-hscroll) + @result{} 5 +@end group +@end example +@end defun + +@defun set-window-hscroll window columns +This function sets the number of columns from the left margin that +@var{window} is scrolled to the value of @var{columns}. The argument +@var{columns} should be zero or positive; if not, it is taken as zero. + +The value returned is @var{columns}. + +@example +@group +(set-window-hscroll (selected-window) 10) + @result{} 10 +@end group +@end example +@end defun + + Here is how you can determine whether a given position @var{position} +is off the screen due to horizontal scrolling: + +@example +@group +(defun hscroll-on-screen (window position) + (save-excursion + (goto-char position) + (and + (>= (- (current-column) (window-hscroll window)) 0) + (< (- (current-column) (window-hscroll window)) + (window-width window))))) +@end group +@end example +@node Size of Window +@section The Size of a Window +@cindex window size +@cindex size of window + +An Emacs window is rectangular, and its size information consists of +the height (in lines or pixels) and the width (in character positions +or pixels). The modeline is included in the height. The pixel +width and height values include scrollbars and margins, while the +line/character-position values do not. + +Note that the height in lines, and the width in characters, are +determined by dividing the corresponding pixel value by the height or +width of the default font in that window (if this is a variable-width +font, the average width is used). The resulting values may or may not +represent the actual number of lines in the window, or the actual number +of character positions in any particular line, esp. if there are pixmaps +or various different fonts in the window. + + The following functions return size information about a window: + +@defun window-height &optional window +This function returns the number of lines in @var{window}, including +its modeline but not including the horizontal scrollbar, if any (this +is different from @code{window-pixel-height}). If @var{window} is +@code{nil}, the function uses the selected window. + +@example +@group +(window-height) + @result{} 40 +@end group +@group +(split-window-vertically) + @result{} #<window on "windows.texi" 0x679b> +@end group +@group +(window-height) + @result{} 20 +@end group +@end example +@end defun + +@defun window-width &optional window +This function returns the number of columns in @var{window}, not +including any left margin, right margin, or vertical scrollbar (this is +different from @code{window-pixel-width}). If @var{window} is +@code{nil}, the function uses the selected window. + +@example +@group +(window-width) + @result{} 80 +@end group +@group +(window-height) + @result{} 40 +@end group +@group +(split-window-horizontally) + @result{} #<window on "windows.texi" 0x7538> +@end group +@group +(window-width) + @result{} 39 +@end group +@end example +@end defun + +Note that after splitting the window into two side-by-side windows, +the width of each window is less the half the width of the original +window because a vertical scrollbar appeared between the windows, +occupying two columns worth of space. Also, the height shrunk by +one because horizontal scrollbars appeared that weren't there +before. (Horizontal scrollbars appear only when lines are +truncated, not when they wrap. This is usually the case for +horizontally split windows but not for full-frame windows. You +can change this using the variables @code{truncate-lines} and +@code{truncate-partial-width-windows}.) + +@defun window-pixel-height &optional window +This function returns the height of @var{window} in pixels, including +its modeline and horizontal scrollbar, if any. If @var{window} is +@code{nil}, the function uses the selected window. + +@example +@group +(window-pixel-height) + @result{} 600 +@end group +@group +(split-window-vertically) + @result{} #<window on "windows.texi" 0x68a6> +@end group +@group +(window-pixel-height) + @result{} 300 +@end group +@end example +@end defun + +@defun window-pixel-width &optional window + This function returns the width of @var{window} in pixels, including +any left margin, right margin, or vertical scrollbar that may be +displayed alongside it. If @var{window} is @code{nil}, the function +uses the selected window. + +@example +@group +(window-pixel-width) + @result{} 735 +@end group +@group +(window-pixel-height) + @result{} 600 +@end group +@group +(split-window-horizontally) + @result{} #<window on "windows.texi" 0x7538> +@end group +@group +(window-pixel-width) + @result{} 367 +@end group +@group +(window-pixel-height) + @result{} 600 +@end group +@end example +@end defun + +@defun window-text-area-pixel-height &optional window +This function returns the height in pixels of the text displaying +portion of @var{window}, which defaults to the selected window. Unlike +@code{window-pixel-height}, the space occupied by the modeline and +horizontal scrollbar, if any, is not counted. +@end defun + +@defun window-text-area-pixel-width &optional window +This function returns the width in pixels of the text displaying +portion of @var{window}, which defaults to the selected window. Unlike +@code{window-pixel-width}, the space occupied by the vertical scrollbar +and divider, if any, is not counted. +@end defun + +@defun window-displayed-text-pixel-height &optional window noclipped +This function returns the height in pixels of the text displayed in +@var{window}, which defaults to the selected window. Unlike +@code{window-text-area-pixel-height}, any blank space below the +end of the buffer is not included. If optional argument @var{noclipped} +is non-@code{nil}, any space occupied by clipped lines will not be +included. +@end defun + +@node Position of Window +@section The Position of a Window +@cindex window position +@cindex position of window + +XEmacs provides functions to determine the absolute location of windows +within a frame, and the relative location of a window in comparison to +other windows in the same frame. + +@defun window-pixel-edges &optional window + This function returns a list of the pixel edge coordinates of +@var{window}. If @var{window} is @code{nil}, the selected window is +used. + + The order of the list is @code{(@var{left} @var{top} @var{right} +@var{bottom})}, all elements relative to 0, 0 at the top left corner of +the frame. The element @var{right} of the value is one more than the +rightmost pixel used by @var{window} (including any left margin, right +margin, or vertical scrollbar displayed alongside it), and +@var{bottom} is one more than the bottommost pixel used by @var{window} +(including any modeline or horizontal scrollbar displayed above +or below it). The frame area does not include any frame menubars or +toolbars that may be displayed; thus, for example, if there is only +one window on the frame, the values for @var{left} and @var{top} will +always be 0. + + If @var{window} is at the upper left corner of its frame, @var{right} +and @var{bottom} are the same as the values returned by +@code{(window-pixel-width)} and @code{(window-pixel-height)} +respectively, and @var{top} and @var{bottom} are zero. +@end defun + + There is no longer a function @code{window-edges} because it does not +make sense in a world with variable-width and variable-height lines, +as are allowed in XEmacs. + +@defun window-highest-p window + This function returns non-@code{nil} if @var{window} is along the +top of its frame. +@end defun + +@defun window-lowest-p window + This function returns non-@code{nil} if @var{window} is along the +bottom of its frame. +@end defun + +@defun window-text-area-pixel-edges &optional window +This function allows one to determine the location of the +text-displaying portion of @var{window}, which defaults to the selected +window, with respect to the top left corner of the window. It returns +a list of integer pixel positions @code{(left top right bottom)}, all +relative to @code{(0,0)} at the top left corner of the window. +@end defun + +@node Resizing Windows +@section Changing the Size of a Window +@cindex window resizing +@cindex changing window size +@cindex window size, changing + + The window size functions fall into two classes: high-level commands +that change the size of windows and low-level functions that access +window size. XEmacs does not permit overlapping windows or gaps between +windows, so resizing one window affects other windows. + +@deffn Command enlarge-window size &optional horizontal window +This function makes the selected window @var{size} lines taller, +stealing lines from neighboring windows. It takes the lines from one +window at a time until that window is used up, then takes from another. +If a window from which lines are stolen shrinks below +@code{window-min-height} lines, that window disappears. + +If @var{horizontal} is non-@code{nil}, this function makes +@var{window} wider by @var{size} columns, stealing columns instead of +lines. If a window from which columns are stolen shrinks below +@code{window-min-width} columns, that window disappears. + +If the requested size would exceed that of the window's frame, then the +function makes the window occupy the entire height (or width) of the +frame. + +If @var{size} is negative, this function shrinks the window by +@minus{}@var{size} lines or columns. If that makes the window smaller +than the minimum size (@code{window-min-height} and +@code{window-min-width}), @code{enlarge-window} deletes the window. + +If @var{window} is non-@code{nil}, it specifies a window to change +instead of the selected window. + +@code{enlarge-window} returns @code{nil}. +@end deffn + +@deffn Command enlarge-window-horizontally columns +This function makes the selected window @var{columns} wider. +It could be defined as follows: + +@example +@group +(defun enlarge-window-horizontally (columns) + (enlarge-window columns t)) +@end group +@end example +@end deffn + +@deffn Command enlarge-window-pixels count &optional side window +This function makes the selected window @var{count} pixels larger. When +called from Lisp, optional second argument @var{side} non-@code{nil} +means to grow sideways @var{count} pixels, and optional third argument +@var{window} specifies the window to change instead of the selected +window. +@end deffn + +@deffn Command shrink-window size &optional horizontal window +This function is like @code{enlarge-window} but negates the argument +@var{size}, making the selected window smaller by giving lines (or +columns) to the other windows. If the window shrinks below +@code{window-min-height} or @code{window-min-width}, then it disappears. + +If @var{size} is negative, the window is enlarged by @minus{}@var{size} +lines or columns. + +If @var{window} is non-@code{nil}, it specifies a window to change +instead of the selected window. +@end deffn + +@deffn Command shrink-window-horizontally columns +This function makes the selected window @var{columns} narrower. +It could be defined as follows: + +@example +@group +(defun shrink-window-horizontally (columns) + (shrink-window columns t)) +@end group +@end example +@end deffn + +@deffn Command shrink-window-pixels count &optional side window +This function makes the selected window @var{count} pixels smaller. +When called from Lisp, optional second argument @var{side} +non-@code{nil} means to shrink sideways @var{count} pixels, and optional +third argument @var{window} specifies the window to change instead of +the selected window. +@end deffn + +@cindex minimum window size + The following two variables constrain the window-size-changing +functions to a minimum height and width. + +@defopt window-min-height +The value of this variable determines how short a window may become +before it is automatically deleted. Making a window smaller than +@code{window-min-height} automatically deletes it, and no window may be +created shorter than this. The absolute minimum height is two (allowing +one line for the mode line, and one line for the buffer display). +Actions that change window sizes reset this variable to two if it is +less than two. The default value is 4. +@end defopt + +@defopt window-min-width +The value of this variable determines how narrow a window may become +before it automatically deleted. Making a window smaller than +@code{window-min-width} automatically deletes it, and no window may be +created narrower than this. The absolute minimum width is one; any +value below that is ignored. The default value is 10. +@end defopt + +@c This is not yet implemented. Why is it "documented"? +@defvar window-size-change-functions +This variable holds a list of functions to be called if the size of any +window changes for any reason. The functions are called just once per +redisplay, and just once for each frame on which size changes have +occurred. + +Each function receives the frame as its sole argument. There is no +direct way to find out which windows changed size, or precisely how; +however, if your size-change function keeps track, after each change, of +the windows that interest you, you can figure out what has changed by +comparing the old size data with the new. + +Creating or deleting windows counts as a size change, and therefore +causes these functions to be called. Changing the frame size also +counts, because it changes the sizes of the existing windows. + +It is not a good idea to use @code{save-window-excursion} in these +functions, because that always counts as a size change, and it would +cause these functions to be called over and over. In most cases, +@code{save-selected-window} is what you need here. +@end defvar + +@node Window Configurations +@section Window Configurations +@cindex window configurations +@cindex saving window information + + A @dfn{window configuration} records the entire layout of a +frame---all windows, their sizes, which buffers they contain, what part +of each buffer is displayed, and the values of point and the mark. You +can bring back an entire previous layout by restoring a window +configuration previously saved. + + If you want to record all frames instead of just one, use a frame +configuration instead of a window configuration. @xref{Frame +Configurations}. + +@defun current-window-configuration +This function returns a new object representing XEmacs's current window +configuration, namely the number of windows, their sizes and current +buffers, which window is the selected window, and for each window the +displayed buffer, the display-start position, and the positions of point +and the mark. An exception is made for point in the current buffer, +whose value is not saved. +@end defun + +@defun set-window-configuration configuration +This function restores the configuration of XEmacs's windows and +buffers to the state specified by @var{configuration}. The argument +@var{configuration} must be a value that was previously returned by +@code{current-window-configuration}. + +This function always counts as a window size change and triggers +execution of the @code{window-size-change-functions}. (It doesn't know +how to tell whether the new configuration actually differs from the old +one.) + +Here is a way of using this function to get the same effect +as @code{save-window-excursion}: + +@example +@group +(let ((config (current-window-configuration))) + (unwind-protect + (progn (split-window-vertically nil) + @dots{}) + (set-window-configuration config))) +@end group +@end example +@end defun + +@defspec save-window-excursion forms@dots{} +This special form records the window configuration, executes @var{forms} +in sequence, then restores the earlier window configuration. The window +configuration includes the value of point and the portion of the buffer +that is visible. It also includes the choice of selected window. +However, it does not include the value of point in the current buffer; +use @code{save-excursion} if you wish to preserve that. + +Don't use this construct when @code{save-selected-window} is all you need. + +Exit from @code{save-window-excursion} always triggers execution of the +@code{window-size-change-functions}. (It doesn't know how to tell +whether the restored configuration actually differs from the one in +effect at the end of the @var{forms}.) + +The return value is the value of the final form in @var{forms}. +For example: + +@example +@group +(split-window) + @result{} #<window 25 on control.texi> +@end group +@group +(setq w (selected-window)) + @result{} #<window 19 on control.texi> +@end group +@group +(save-window-excursion + (delete-other-windows w) + (switch-to-buffer "foo") + 'do-something) + @result{} do-something + ;; @r{The frame is now split again.} +@end group +@end example +@end defspec + +@defun window-configuration-p object +This function returns @code{t} if @var{object} is a window configuration. +@end defun + + Primitives to look inside of window configurations would make sense, +but none are implemented. It is not clear they are useful enough to be +worth implementing.