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1 /* Copyright (C) 1993 Free Software Foundation, Inc.
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2
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3 This file is part of XEmacs.
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4
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5 XEmacs is free software; you can redistribute it and/or modify it
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6 under the terms of the GNU General Public License as published by the
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7 Free Software Foundation; either version 2, or (at your option) any
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8 later version.
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9
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10 XEmacs is distributed in the hope that it will be useful, but WITHOUT
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11 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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12 FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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13 for more details.
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14
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15 You should have received a copy of the GNU General Public License
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16 along with XEmacs; see the file COPYING. If not, write to
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17 the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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18 Boston, MA 02111-1307, USA. */
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19
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20 /* Synched up with: Not in FSF. */
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21
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22
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23 /***
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24 NAME
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25 hpplay
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26 PURPOSE
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27 Play .au sound files on hp9000s700
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28 BUGS
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29 I have been unable to figure out how to use the volume feature, so no
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30 attempts has been made to honor the volume arg of play_sound_*
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31 This means that all sounds are played at 100%.
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32 The gain parameter can be set by using the hp-play-gain variable.
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33
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34 NOTES
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35 This file is mostly based on the player program found in the examples
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36 directory of the audio software delivered on our machines. The path I
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37 found it under was /usr/audio/examples/player.c
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38 This file contained no credits and no copyrights. The original fileheader
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39 is given below.
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40 HISTORY
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41 lynbech - Feb 10, 1993: Created.
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42 ***/
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43
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44 /* ORIGINAL FILEHEADER:
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45 * player - command-line audio file player
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46 * Aug. 28 1991
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47 * by three unknown, unsung audio programmers
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48 * (well, only two are unsung)
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49 */
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50
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272
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51 #include <config.h>
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52 #include "lisp.h"
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53
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406
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54 #include "nativesound.h"
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55
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56 #include <stdlib.h>
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57 #include <stdio.h>
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58 #ifdef HPUX10
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59 #include <Alib.h>
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60 #include <CUlib.h>
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61 #else /* !HPUX 10 */
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62 #include <audio/Alib.h>
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63 #include <audio/CUlib.h>
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64 #endif /* !HPUX 10 */
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65
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406
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66
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67 Lisp_Object Vhp_play_server;
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68 Lisp_Object Vhp_play_speaker;
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69 int hp_play_gain;
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70
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71 /* Functions */
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72
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73 /* error handling */
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74 void player_error_internal(
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75 Audio * audio,
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76 char * text,
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77 long errorCode
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78 )
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79 {
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80 char errorbuff[132],buf[256];
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81
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82 AGetErrorText(audio, errorCode, errorbuff, 131);
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83 sprintf(buf,"%s: %s\n",text,errorbuff);
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84 error(buf);
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85 }
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86
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87 long myHandler(audio, err_event)
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88 Audio * audio;
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89 AErrorEvent * err_event;
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90 {
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91 player_error_internal(audio, "Internal sound error", err_event->error_code);
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92 return 1; /* Must return something, was orig. an exit */
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93 }
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94
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95 /* Playing */
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96 void
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97 play_bucket_internal(audio, pSBucket, volume)
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98 Audio *audio;
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99 SBucket *pSBucket;
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100 long volume;
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101 {
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102 SBPlayParams playParams;
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103 AGainEntry gainEntry;
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104 ATransID xid;
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105 long status;
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106 char * speaker;
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107
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108 playParams.priority = APriorityNormal; /* normal priority */
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109
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2
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110 /*
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111 * We can't signal an error, because all h*ll would break loose if
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112 * we did.
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113 */
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114 if (SYMBOLP (Vhp_play_speaker))
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115 {
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116 speaker = (char *) (string_data (XSYMBOL (Vhp_play_speaker)->name));
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117
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2
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118 /*
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119 * setup the playback parameters
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120 */
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121
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2
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122 /* speaker selection */
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123 if ( strcmp(speaker,"external") == 0 ) {
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124 gainEntry.u.o.out_dst = AODTMonoJack;
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125 } else {
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126 gainEntry.u.o.out_dst = AODTMonoIntSpeaker;
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127 }
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128 }
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129 else
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130 {
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131 /*
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132 * Quietly revert to the internal speaker
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133 */
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134 gainEntry.u.o.out_dst = AODTMonoIntSpeaker;
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135 }
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136
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137 gainEntry.u.o.out_ch = AOCTMono;
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138 gainEntry.gain = AUnityGain;
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139 playParams.gain_matrix.type = AGMTOutput; /* gain matrix */
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140 playParams.gain_matrix.num_entries = 1;
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141 playParams.gain_matrix.gain_entries = &gainEntry;
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142 playParams.play_volume = hp_play_gain; /* play volume */
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143 playParams.pause_first = False; /* don't pause */
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144 playParams.start_offset.type = ATTSamples; /* start offset 0 */
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145 playParams.start_offset.u.samples = 0;
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146 playParams.duration.type = ATTFullLength; /* play entire sample */
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147 playParams.loop_count = 1; /* play sample just once */
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148 playParams.previous_transaction = 0; /* no linked transaction */
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149 playParams.event_mask = 0; /* don't solicit any events */
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150
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151 /*
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152 * play the sound bucket
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153 */
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154 xid = APlaySBucket( audio, pSBucket, &playParams, NULL );
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155
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156 /*
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157 * set close mode to prevent playback from stopping
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158 * when we close audio connection
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159 */
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160 ASetCloseDownMode( audio, AKeepTransactions, &status );
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161
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162 /*
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163 * That's all, folks!
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164 * Always destroy bucket and close connection.
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165 */
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166 ADestroySBucket( audio, pSBucket, &status );
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167 ACloseAudio( audio, &status );
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168 }
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169
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170 void
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171 play_sound_file (sound_file, volume)
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172 char * sound_file;
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173 int volume;
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174 {
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175 SBucket *pSBucket;
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176 Audio *audio;
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177 long status;
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178 AErrorHandler prevHandler; /* pointer to previous handler */
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179 char *server;
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180
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181 if (STRINGP(Vhp_play_server))
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182 server = (char *) XSTRING_DATA (Vhp_play_server);
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183 server = "";
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184
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185 /*
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186 * open audio connection
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187 */
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188 audio = AOpenAudio( server, &status );
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189 if( status ) {
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190 player_error_internal( audio, "Open audio failed", status );
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191 }
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192
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193 /* replace default error handler */
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194 prevHandler = ASetErrorHandler(myHandler);
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195
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196 /*
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197 * Load the audio file into a sound bucket
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198 */
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199
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200 pSBucket = ALoadAFile( audio, sound_file, AFFUnknown, 0, NULL, NULL );
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201
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202 /*
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203 * Play the bucket
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204 */
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205
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206 play_bucket_internal(audio, pSBucket, volume);
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207
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208 ASetErrorHandler(prevHandler);
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209 }
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210
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211
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212 int
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213 play_sound_data (data, length, volume)
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214 unsigned char * data;
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215 int length;
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216 int volume;
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217 {
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218 SBucket *pSBucket;
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219 Audio *audio;
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220 AErrorHandler prevHandler;
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221 SunHeader *header;
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222 long status;
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223 char *server;
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224 int result;
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225
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226 /* #### Finish this to return an error code.
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227 This function signal a lisp error. How consistent with the rest.
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228 What if this function is needed in doing the beep for the error?
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229
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230 Apparently the author of this didn't read the comment in
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231 Fplay_sound.
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232 */
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233
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234
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235 if (STRINGP (Vhp_play_server))
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236 server = (char *) XSTRING_DATA (Vhp_play_server);
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237 server = "";
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238
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239 /* open audio connection */
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240 audio = AOpenAudio( server, &status );
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241 if( status ) {
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242 player_error_internal( audio, "Open audio failed", status );
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243 }
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244
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245 /* replace default error handler */
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246 prevHandler = ASetErrorHandler (myHandler);
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247
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248 /* Create sound bucket */
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249 header = (SunHeader *) data;
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250
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251 pSBucket = ACreateSBucket(audio, NULL, NULL, &status);
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252 if (status)
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253 player_error_internal( audio, "Bucket creation failed", status );
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254
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255 APutSBucketData(audio, pSBucket, 0, (char *) (data + header->header_size), header->data_length, &status);
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256
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257 if (status)
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258 player_error_internal( audio, "Audio data copy failed", status );
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259
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260 /* Play sound */
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261 play_bucket_internal(audio, pSBucket, volume);
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262
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263 ASetErrorHandler(prevHandler);
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264 if (status)
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265 player_error_internal( audio, "Audio data copy failed", status );
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266
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267 return 1;
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268 }
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269
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270 void
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271 vars_of_hpplay (void)
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272 {
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273 DEFVAR_LISP ("hp-play-server", &Vhp_play_server /*
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274 A string, determining which server to play sound at.
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275 Note that this is specific to the HP sound implementation, and you should
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276 not make your functions depend on it.
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277 */ );
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278
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279 Vhp_play_server = Qnil;
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280
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281 DEFVAR_LISP ("hp-play-speaker", &Vhp_play_speaker /*
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282 If this variable is the symbol `external', sound is played externally.
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283 If the environment variable SPEAKER is set, that value is used for
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284 initializing this variable.
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285 Note that this is specific to the HP sound implementation, and you should
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286 not make your functions depend on it.
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287 */ );
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288
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289 Vhp_play_speaker = intern ("internal");
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290
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291 DEFVAR_INT("hp-play-gain", &hp_play_gain /*
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292 Global gain value for playing sounds.
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293 Default value is AUnityGain which means keep level.
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294 Please refer to the HP documentation, for instance in
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295 `Using the Audio Application Program Interface', for details on how to
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296 interpret this variable.
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297 Note that this is specific to the HP sound implementation, and you should
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298 not make your functions depend on it.
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299 */ );
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300
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301 hp_play_gain = AUnityGain;
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302 }
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303
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304 void
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305 init_hpplay (void)
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306 {
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307 if (getenv ("SPEAKER"))
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308 Vhp_play_speaker = intern (getenv ("SPEAKER"));
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309 }
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