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1 @node Frame, Keystrokes, Concept Index, Top
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2 @comment node-name, next, previous, up
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3 @chapter The XEmacs Frame
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4 @cindex frame
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5 @cindex window
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6 @cindex buffer
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7
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8 @table @asis
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9 @item Frame
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10 In many environments, such as a tty terminal, an XEmacs frame
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11 literally takes up the whole screen. If you are
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12 running XEmacs in a multi-window system like the X Window System, the
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13 XEmacs frame takes up one X window. @xref{XEmacs under X}, for more
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14 information.@refill
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15
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16 @item Window
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17 No matter what environment you are running in, XEmacs allows you to look
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18 at several buffers at the same time by having several windows be part of
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19 the frame. Often, the whole frame is taken up by just one window, but
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20 you can split the frame into two or more subwindows. If you are
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21 running XEmacs under the X window system, that means you can have several
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22 @dfn{XEmacs windows} inside the X window that contains the XEmacs frame.
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23 You can even have multiple frames in different X windows, each with
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24 their own set of subwindows.
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25 @refill
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26 @end table
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27
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28 Each XEmacs frame displays a variety of information:
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29 @itemize @bullet
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30 @item
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31 The biggest area usually displays the text you are editing. It may
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32 consist of one window or of two or more windows if you need to look at two
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33 buffers a the same time.
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34 @item
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35 Below each text window's last line is a @dfn{mode line} (@pxref{Mode
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36 Line}), which describes what is going on in that window. The mode line
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37 is in inverse video if the terminal supports that. If there are several
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38 XEmacs windows in one frame, each window has its own mode line.
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39 @item
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40 At the bottom of each XEmacs frame is the @dfn{echo area} or @dfn{minibuffer
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41 window}(@pxref{Echo Area}). It is used by XEmacs to exchange information
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42 with the user. There is only one echo area per XEmacs frame.
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43 @item
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44 If you are running XEmacs under a graphical windowing system, a
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45 menu bar at the top of the frame makes shortcuts to several of the
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46 commands available (@pxref{Pull-down Menus}).
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47 @item
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48 Under a graphical windowing system, a
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49 toolbar at the top of the frame, just under the menu bar if it exists,
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50 provides ``one-touch'' shortcuts to several commands. (Not yet
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51 documented.)
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52 @item
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53 Under a graphical windowing system, a
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54 gutter at the top (under the toolbar) and/or bottom of the frame
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55 provides advanced GUI facilities like tab controls for rapid switching
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56 among related windows and progress bars for time-consuming operations
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57 like downloads across the Internet. Gutters are an experimental feature
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58 introduced in XEmacs version 21.2. (Not yet documented.)
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59 @end itemize
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60
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61 You can subdivide the XEmacs frame into multiple text windows, and use
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62 each window for a different file (@pxref{Windows}). Multiple XEmacs
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63 windows are tiled vertically on the XEmacs frame. The upper XEmacs window
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64 is separated from the lower window by its mode line.
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65
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66 When there are multiple, tiled XEmacs windows on a single XEmacs frame,
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67 the XEmacs window receiving input from the keyboard has the @dfn{keyboard
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68 focus} and is called the @dfn{selected window}. The selected window
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69 contains the cursor, which indicates the insertion point. If you are
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70 working in an environment that permits multiple XEmacs frames, and you
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71 move the focus from one XEmacs frame into another, the
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72 selected window is the one that was last selected in that frame.
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73
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74 The same text can be displayed simultaneously in several XEmacs
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75 windows, which can be in different XEmacs frames. If you alter the text
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76 in an XEmacs buffer by editing it in one XEmacs window, the changes are
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77 visible in all XEmacs windows containing that buffer.
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78
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79
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80 @menu
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81 * Point:: The place in the text where editing commands operate.
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82 * Echo Area:: Short messages appear at the bottom of the frame.
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83 * Mode Line:: Interpreting the mode line.
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84 * GUI Components:: Menubar, toolbars, gutters.
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85 * XEmacs under X:: Some information on using XEmacs under the X
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86 Window System.
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87 * XEmacs under MS Windows:: Some information on using XEmacs under
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88 Microsoft Windows.
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89 @end menu
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90
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91 @node Point, Echo Area, Frame, Frame
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92 @comment node-name, next, previous, up
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93 @section Point
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94 @cindex point
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95 @cindex cursor
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96
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97 When XEmacs is running, the cursor shows the location at which editing
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98 commands will take effect. This location is called @dfn{point}. You
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99 can use keystrokes or the mouse cursor to move point through the text
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100 and edit the text at different places.
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101
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102 While the cursor appears to point @var{at} a character, you should
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103 think of point as @var{between} two characters: it points @var{before}
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104 the character on which the cursor appears. The exception is at the
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105 end of the line, where the cursor appears after the last character of
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106 the line. Where the display is capable, the cursor at the end of the
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107 line will appear differently from a cursor over whitespace at the end
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108 of the line. (In an X Windows frame, the end-of-line cursor is half
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109 the width of a within-line cursor.) Sometimes people speak of ``the
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110 cursor'' when they mean ``point,'' or speak of commands that move
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111 point as ``cursor motion'' commands.
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112
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113 Each XEmacs frame has only one cursor. When output is in progress, the cursor
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114 must appear where the typing is being done. This does not mean that
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115 point is moving. It is only that XEmacs has no way to show you the
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116 location of point except when the terminal is idle.
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117
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118 If you are editing several files in XEmacs, each file has its own point
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119 location. A file that is not being displayed remembers where point is.
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120 Point becomes visible at the correct location when you look at the file again.
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121
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122 When there are multiple text windows, each window has its own point
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123 location. The cursor shows the location of point in the selected
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124 window. The visible cursor also shows you which window is selected. If
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125 the same buffer appears in more than one window, point can be moved in
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126 each window independently.
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127
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128 The term `point' comes from the character @samp{.}, which was the
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129 command in TECO (the language in which the original Emacs was written)
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130 for accessing the value now called `point'.
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131
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132 @node Echo Area, Mode Line, Point, Frame
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133 @section The Echo Area
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134 @cindex echo area
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135
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136 The line at the bottom of the frame (below the mode line) is the
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137 @dfn{echo area}. XEmacs uses this area to communicate with the user:
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138
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139 @itemize @bullet
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140 @item
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141 @dfn{Echoing} means printing out the characters that the user types. XEmacs
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142 never echoes single-character commands. Multi-character commands are
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143 echoed only if you pause while typing them: As soon as you pause for more
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144 than one second in the middle of a command, all the characters of the command
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145 so far are echoed. This is intended to @dfn{prompt} you for the rest of
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146 the command. Once echoing has started, the rest of the command is echoed
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147 immediately as you type it. This behavior is designed to give confident
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148 users fast response, while giving hesitant users maximum feedback. You
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149 can change this behavior by setting a variable (@pxref{Display Vars}).
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150 @item
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151 If you issue a command that cannot be executed, XEmacs may print an
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152 @dfn{error message} in the echo area. Error messages are accompanied by
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153 a beep or by flashing the frame. Any input you have typed ahead is
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154 thrown away when an error happens.
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155 @item
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156 Some commands print informative messages in the echo area. These
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157 messages look similar to error messages, but are not announced with a
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158 beep and do not throw away input. Sometimes a message tells you what the
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159 command has done, when this is not obvious from looking at the text being
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160 edited. Sometimes the sole purpose of a command is to print a message
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161 giving you specific information. For example, the command @kbd{C-x =} is
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162 used to print a message describing the character position of point in the
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163 text and its current column in the window. Commands that take a long time
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164 often display messages ending in @samp{...} while they are working, and
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165 add @samp{done} at the end when they are finished.
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166 @item
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167 The echo area is also used to display the @dfn{minibuffer}, a window
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168 that is used for reading arguments to commands, such as the name of a
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169 file to be edited. When the minibuffer is in use, the echo area displays
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170 with a prompt string that usually ends with a colon. The cursor
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171 appears after the prompt. You can always get out of the minibuffer by
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172 typing @kbd{C-g}. @xref{Minibuffer}.
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173 @end itemize
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174
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175 @node Mode Line, GUI Components, Echo Area, Frame
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176 @comment node-name, next, previous, up
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177 @section The Mode Line
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178 @cindex mode line
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179 @cindex top level
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180
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181 Each text window's last line is a @dfn{mode line} which describes what is
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182 going on in that window. When there is only one text window, the mode line
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183 appears right above the echo area. The mode line is in inverse video if
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184 the terminal supports that, starts and ends with dashes, and contains text
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185 like @samp{XEmacs:@: @var{something}}.
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186
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187 If a mode line has something else in place of @samp{XEmacs:@:
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188 @var{something}}, the window above it is in a special subsystem
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189 such as Dired. The mode line then indicates the status of the
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190 subsystem.
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191
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192 Normally, the mode line has the following appearance:
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193
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194 @example
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195 --@var{ch}-XEmacs: @var{buf} (@var{major} @var{minor})----@var{pos}------
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196 @end example
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197
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198 @noindent
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199 This gives information about the buffer being displayed in the window: the
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200 buffer's name, what major and minor modes are in use, whether the buffer's
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201 text has been changed, and how far down the buffer you are currently
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202 looking.
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203
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204 @var{ch} contains two stars (@samp{**}) if the text in the buffer has been
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205 edited (the buffer is ``modified''), or two dashes (@samp{--}) if the
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206 buffer has not been edited. Exception: for a read-only buffer, it is
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207 @samp{%%}.
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208
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209 @var{buf} is the name of the window's chosen @dfn{buffer}. The chosen
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210 buffer in the selected window (the window that the cursor is in) is also
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211 XEmacs's selected buffer, the buffer in which editing takes place. When
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212 we speak of what some command does to ``the buffer'', we mean the
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213 currently selected buffer. @xref{Buffers}.
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214
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215 @var{pos} tells you whether there is additional text above the top of
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216 the screen or below the bottom. If your file is small and it is
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217 completely visible on the screen, @var{pos} is @samp{All}. Otherwise,
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218 @var{pos} is @samp{Top} if you are looking at the beginning of the file,
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219 @samp{Bot} if you are looking at the end of the file, or
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220 @samp{@var{nn}%}, where @var{nn} is the percentage of the file above the
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221 top of the screen.@refill
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222
|
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223 @var{major} is the name of the @dfn{major mode} in effect in the buffer. At
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224 any time, each buffer is in one and only one major mode.
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225 The available major modes include Fundamental mode (the least specialized),
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226 Text mode, Lisp mode, and C mode. @xref{Major Modes}, for details
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227 on how the modes differ and how you select one.@refill
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228
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229 @var{minor} is a list of some of the @dfn{minor modes} that are turned on
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230 in the window's chosen buffer. For example, @samp{Fill} means that Auto
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231 Fill mode is on. @code{Abbrev} means that Word Abbrev mode is on.
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232 @code{Ovwrt} means that Overwrite mode is on. @xref{Minor Modes}, for more
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233 information. @samp{Narrow} means that the buffer being displayed has
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234 editing restricted to only a portion of its text. This is not really a
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235 minor mode, but is like one. @xref{Narrowing}. @code{Def} means that a
|
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236 keyboard macro is being defined. @xref{Keyboard Macros}.
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237
|
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238 Some buffers display additional information after the minor modes. For
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239 example, Rmail buffers display the current message number and the total
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240 number of messages. Compilation buffers and Shell mode display the status
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241 of the subprocess.
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242
|
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243 If XEmacs is currently inside a recursive editing level, square
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244 brackets (@samp{[@dots{}]}) appear around the parentheses that surround
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245 the modes. If XEmacs is in one recursive editing level within another,
|
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246 double square brackets appear, and so on. Since information on
|
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247 recursive editing applies to XEmacs in general and not to any one buffer,
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248 the square brackets appear in every mode line on the screen or not in
|
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249 any of them. @xref{Recursive Edit}.@refill
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250
|
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251 @findex display-time
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252 XEmacs can optionally display the time and system load in all mode lines.
|
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253 To enable this feature, type @kbd{M-x display-time}. The information added
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254 to the mode line usually appears after the file name, before the mode names
|
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255 and their parentheses. It looks like this:
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256
|
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257 @example
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258 @var{hh}:@var{mm}pm @var{l.ll} [@var{d}]
|
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259 @end example
|
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260
|
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261 @noindent
|
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262 (Some fields may be missing if your operating system cannot support them.)
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263 @var{hh} and @var{mm} are the hour and minute, followed always by @samp{am}
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264 or @samp{pm}. @var{l.ll} is the average number of running processes in the
|
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265 whole system recently. @var{d} is an approximate index of the ratio of
|
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266 disk activity to CPU activity for all users.
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267
|
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268 The word @samp{Mail} appears after the load level if there is mail for
|
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269 you that you have not read yet.
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270
|
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271 @vindex mode-line-inverse-video
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272 Customization note: the variable @code{mode-line-inverse-video}
|
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273 controls whether the mode line is displayed in inverse video (assuming
|
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274 the terminal supports it); @code{nil} means no inverse video. The
|
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275 default is @code{t}. For X frames, simply set the foreground and
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276 background colors appropriately.
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277
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278 @node GUI Components, XEmacs under X, Mode Line, Frame
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279 @comment node-name, next, previous, up
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280 @section GUI Components
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281
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282 When executed in a graphical windowing environment such as the X Window
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283 System or Microsoft Windows, XEmacs displays several graphical user
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284 interface components such as scrollbars, menubars, toolbars, and
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285 gutters. By default there is a vertical scrollbar at the right of each
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286 frame, and at the top of the frame there is a menubar, a toolbar, and a
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287 gutter, in that order. Gutters can contain any of several widgets, but
|
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288 the default configuration puts a set of "notebook tabs" which you can
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289 use as a shortcut for selecting any of several related buffers in a
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290 given frame. Operating the GUI components is "obvious": click on the
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291 menubar to pull down a menu, on a button in the toolbar to invoke a
|
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292 function, and on a tab in the gutter to switch buffers.
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293
|
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294 @menu
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295 * Menubar Basics:: How XEmacs uses the menubar.
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296 * Scrollbar Basics:: How XEmacs uses scrollbars.
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297 * Mode Line Basics:: How XEmacs uses modelines.
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298 * Toolbar Basics:: How XEmacs uses toolbars.
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299 * Gutter Basics:: How XEmacs uses gutters.
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300 * Inhibiting:: What if you don't like GUI?
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301 * Customizing:: Position, orientation, and appearance of GUI objects.
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302 @end menu
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303
|
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304 @node Menubar Basics, Scrollbar Basics, , GUI Components
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305 @comment node-name, next, previous, up
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306 @section The XEmacs Menubar
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307
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308 The XEmacs menubar is intended to be conformant to the usual conventions
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309 for menubars, although conformance is not yet perfect. The menu at the
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310 extreme right is the @samp{Help} menu, which should always be
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311 available. It provides access to all the XEmacs help facilities
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312 available through @kbd{C-h}, as well as samples of various configuration
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313 files like @samp{~/.Xresources} and @samp{~/.emacs}. At the extreme left
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314 is the @samp{Files} menu, which provides the usual file reading,
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315 writing, and printing operations, as well as operations like revert
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316 buffer from most recent save. The next menu from the left is the
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317 @samp{Edit} menu, which provides the @samp{Undo} operation as well as
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318 cutting and pasting, searching, and keyboard macro definition and
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319 execution.
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320
|
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321 @c #### w3.el and VM should get cross-references here.
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322 XEmacs provides a very dynamic environment, and the Lisp language makes
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323 for highly flexible applications. The menubar reflects this: many menus
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324 (eg, the @samp{Buffers} menu, @pxref{Buffers Menu}) contain items
|
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325 determined by the current state of XEmacs, and most major modes and many
|
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326 minor modes add items to menus and even whole menus to the menubar. In
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327 fact, some applications like w3.el and VM provide so many menus that
|
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328 they define a whole new menubar and add a button that allows convenient
|
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329 switching between the ``XEmacs menubar'' and the ``application
|
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330 menubar''. Such applications normally bind themselves to a particular
|
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331 frame, and this switching only takes place on frames where such an
|
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332 application is active (ie, the current window of the frame is displaying
|
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333 a buffer in the appropriate major mode).
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334
|
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335 Other menus which are typically available are the @samp{Options},
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336 @samp{Tools}, @samp{Buffers}, @samp{Apps}, and @samp{Mule} menus. For
|
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337 detailed descriptions of these menus, @ref{Pull-down Menus}. (In 21.2
|
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338 XEmacsen, the @samp{Mule} menu will be moved under @samp{Options}.)
|
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339
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340 @node Scrollbar Basics, Mode Line Basics, Menubar Basics, GUI Components
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|
341 @comment node-name, next, previous, up
|
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342 @section XEmacs Scrollbars
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343
|
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344 XEmacs scrollbars provide the usual interface. Arrow buttons at either
|
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345 end allow for line by line scrolling, including autorepeat. Clicking in
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4488
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346 the scrollbar itself provides scrolling by a windowful, depending on
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347 which side of the slider is clicked. The slider itself may be dragged
|
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348 for smooth scrolling.
|
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349
|
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350 The position of the slider corresponds to the position of the window in
|
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351 the buffer. In particular, the length of the slider is proportional to
|
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352 the fraction of the buffer which appears in the window.
|
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353
|
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354 The presence of the scrollbars is under control of the application or
|
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355 may be customized by the user. By default a vertical scrollbar is
|
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356 present in all windows (except the minibuffer), and there is no
|
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357 horizontal scrollbar.
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358
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359 @node Mode Line Basics, Toolbar Basics, Scrollbar Basics, GUI Components
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360 @comment node-name, next, previous, up
|
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361 @section XEmacs Mode Lines
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362
|
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363 When used in a windowing system, the XEmacs modelines can be dragged
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364 vertically. The effect is to resize the windows above and below the
|
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365 modeline (this includes the minibuffer window).
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366
|
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367 Additionally, a modeline can be dragged horizontally, in which case it
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368 scrolls its own text. This behavior is not enabled by default because it
|
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369 could be considered as disturbing when dragging vertically. When this
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370 behavior is enabled, the modeline's text can be dragged either in the
|
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371 same direction as the mouse, or in the opposite sense, making the
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372 modeline act as a scrollbar for its own text.
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373
|
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374 You can select the behavior you want from the @samp{Display} submenu of
|
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375 the @samp{Options} menu.
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376
|
|
377 @node Toolbar Basics, Gutter Basics, Mode Line Basics, GUI Components
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446
|
378 @comment node-name, next, previous, up
|
|
379 @section XEmacs Toolbars
|
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380
|
|
381 XEmacs has a default toolbar which provides shortcuts for some of the
|
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382 commonly used operations (such as opening files) and applications (such
|
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383 as the Info manual reader). Operations which require arguments will pop
|
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384 up dialogs to get them.
|
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385
|
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386 The position of the default toolbar can be customized. Also, several
|
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387 toolbars may be present simultaneously (in different positions). VM,
|
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388 for example, provides an application toolbar which shortcuts for
|
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389 mail-specific operations like sending, saving, and deleting messages.
|
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390
|
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391 @node Gutter Basics, Inhibiting, Toolbar Basics, GUI Components
|
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392 @comment node-name, next, previous, up
|
|
393 @section XEmacs Gutters
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394
|
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395 Gutters are the most flexible of the GUI components described in this
|
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396 section. In theory, the other GUI components could be implemented by
|
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397 customizing a gutter, but in practice the other components were
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398 introduced earlier and have their own special implementations. Gutters
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399 tend to be more transient than the other components. Buffer tabs, for
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400 example, change every time the selected buffer in the frame changes.
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401 And for progress gauges a gutter to contain the gauge is typically
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402 created on the fly when needed, then destroyed when the operation whose
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4488
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403 status is being displayed is completed.
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446
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404
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405 Buffer tabs, having somewhat complex behavior, deserve a closer look.
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406 By default, a row of buffer tabs is displayed at the top of every frame.
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407 (The tabs could be placed in the bottom gutter, but would be oriented
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408 the same way and look rather odd. The horizontal orientation makes
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409 putting them in a side gutter utterly impractical.) The buffer
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410 displayed in the current window of a frame can be changed to a specific
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411 buffer by clicking [mouse-1] on the corresponding tab in the gutter.
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412
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413 Each tab contains the name of its buffer. The tab for the current
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414 buffer in each frame is displayed in raised relief. The list of buffers
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415 chosen for display in the buffer tab row is derived by filtering the
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416 buffer list (like the @code{Buffers} menu). The list starts out with
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417 all existing buffers, with more recently selected buffers coming earlier
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418 in the list.
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419
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420 Then "uninteresting" buffers, like internal XEmacs buffers, the
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421 @code{*Message Log*} buffer, and so on are deleted from the list. Next,
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422 the frame's selected buffer is determined. Buffers with a different
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423 major mode from the selected buffer are removed from the list. Finally,
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424 if the list is too long, the least recently used buffers are deleted
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425 from the list. By default up to 6 most recently used buffers with the
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426 same mode are displayed on tabs in the gutter.
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427
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428 This behavior can be altered by customizing
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429 @code{buffers-tab-filter-functions}. Setting this variable to
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430 @code{nil} forces display of all buffers, up to
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431 @code{buffers-tab-max-size} (also customizable). More complex behavior
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432 may be available in 3rd party libraries. These, and some more
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433 rarely customized options, are in the @code{buffers-tab} Customize group.
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434
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446
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435 @node Inhibiting, Customizing, Gutter Basics, GUI Components
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436 @comment node-name, next, previous, up
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437 @section Inhibiting Display of GUI Components
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438
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439 Use of GUI facilities is a personal thing. Almost everyone agrees that
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440 drawing via keyboard-based "turtle graphics" is acceptable to hardly
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441 anyone if a mouse is available, but conversely emulating a keyboard with
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442 a screenful of buttons is a painful experience. But between those
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443 extremes the complete novice will require a fair amount of time before
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444 toolbars and menus become dispensable, but many an "Ancien Haquer" sees
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445 them as a complete waste of precious frame space that could be filled
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446 with text.
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447
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448 Display of all of the GUI components created by XEmacs can be inhibited
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449 through the use of Customize. Customize can be accessed through
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450 @samp{Options | Customize} in the menu bar, or via @kbd{M-x customize}.
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451 Then navigate through the Customize tree to @samp{Emacs | Environment}.
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452 Scrollbar and toolbar visibility is controlled via the @samp{Display}
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453 group, options @samp{Scrollbars visible} and @samp{Toolbar visible}
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454 respectively. Gutter visibility is controlled by group @samp{Gutter},
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455 option @samp{Visible}.
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456
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457 Or they can be controlled directly by @kbd{M-x customize-variable}, by
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458 changing the values of the variables @code{menubar-visible-p},
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459 @code{scrollbars-visible-p}, @code{toolbar-visible-p}, or
|
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460 @code{gutter-buffers-tab-visible-p} respectively. (The strange form of
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461 the last variable is due to the fact that gutters are often used to
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462 display transient widgets like progress gauges, which you probably don't
|
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463 want to inhibit. It is more likely that you want to inhibit the default
|
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464 display of the buffers tab widget, which is what that variable controls.
|
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465 This interface is subject to change depending on developer experience
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466 and user feedback.)
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467
|
|
468 Control of frame configuration can controlled automatically according to
|
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469 various parameters such as buffer or frame because these are
|
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470 @dfn{specifiers} @ref{Specifiers, , , lispref}. Using these features
|
|
471 requires programming in Lisp; Customize is not yet that sophisticated.
|
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472 Also, components that appear in various positions and orientations can
|
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473 have display suppressed according to position. @kbd{C-h a visible-p}
|
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474 gives a list of variables which can be customized. E.g., to control the
|
|
475 visibility of specifically the left-side toolbar only, customize
|
|
476 @code{left-toolbar-visible-p}.
|
|
477
|
|
478 @node Customizing, , Inhibiting, GUI Components
|
|
479 @comment node-name, next, previous, up
|
|
480 @section Changing the Position, Orientation, and Appearance of GUI Components
|
|
481
|
|
482 #### Not documented yet.
|
|
483
|
|
484 @node XEmacs under X, XEmacs under MS Windows, GUI Components, Frame
|
428
|
485 @section Using XEmacs Under the X Window System
|
|
486 @comment node-name, next, previous, up
|
|
487
|
|
488 XEmacs can be used with the X Window System and a window manager like
|
|
489 MWM or TWM. In that case, the X window manager opens, closes, and
|
|
490 resizes XEmacs frames. You use the window manager's mouse gestures to
|
|
491 perform the operations. Consult your window manager guide or reference
|
|
492 manual for information on manipulating X windows.
|
|
493
|
|
494 When you are working under X, each X window (that is, each XEmacs frame)
|
|
495 has a menu bar for mouse-controlled operations (@pxref{Pull-down Menus}).
|
|
496
|
|
497 @cindex multi-frame XEmacs
|
|
498 @findex make-frame
|
|
499 XEmacs under X is also a multi-frame XEmacs. You can use the @b{New
|
|
500 Frame} menu item from the @b{File} menu to create a new XEmacs frame in a
|
|
501 new X window from the same process. The different frames will share the
|
|
502 same buffer list, but you can look at different buffers in the different
|
|
503 frames.
|
|
504
|
|
505 @findex find-file-other-frame
|
|
506 The function @code{find-file-other-frame} is just like @code{find-file},
|
|
507 but creates a new frame to display the buffer in first. This is
|
|
508 normally bound to @kbd{C-x 5 C-f}, and is what the @b{Open File, New
|
|
509 Frame} menu item does.
|
|
510
|
|
511 @findex switch-to-buffer-other-frame
|
|
512 The function @code{switch-to-buffer-other-frame} is just like
|
|
513 @code{switch-to-buffer}, but creates a new frame to display the buffer
|
|
514 in first. This is normally bound to @kbd{C-x 5 b}.
|
|
515
|
|
516 @vindex default-frame-alist
|
485
|
517 @vindex default-frame-plist
|
428
|
518 You can specify a different default frame size other than the one provided.
|
485
|
519 Use the variable @code{default-frame-plist}, which is a plist of default
|
428
|
520 values for frame creation other than the first one. These may be set in
|
454
|
521 your init file, like this:
|
428
|
522
|
|
523 @example
|
485
|
524 (setq default-frame-plist '(width 80 height 55))
|
428
|
525 @end example
|
|
526
|
485
|
527 This variable has replaced @code{default-frame-alist}, which is
|
|
528 considered obsolete.
|
|
529
|
428
|
530 @vindex x-frame-defaults
|
|
531 For values specific to the first XEmacs frame, you must use X resources.
|
|
532 The variable @code{x-frame-defaults} takes an alist of default frame
|
|
533 creation parameters for X window frames. These override what is
|
1389
|
534 specified in @file{~/.Xresources} but are overridden by the arguments to
|
428
|
535 the particular call to @code{x-create-frame}.
|
|
536
|
|
537 @vindex create-frame-hook
|
|
538 When you create a new frame, the variable @code{create-frame-hook}
|
|
539 is called with one argument, the frame just created.
|
|
540
|
|
541 If you want to close one or more of the X windows you created using
|
454
|
542 @b{New Frame}, use the @b{Delete Frame} menu item from the @b{File} menu.
|
428
|
543
|
|
544 @vindex frame-title-format
|
|
545 @vindex frame-icon-title-format
|
|
546 If you are working with multiple frames, some special information
|
|
547 applies:
|
|
548 @itemize @bullet
|
|
549 @item
|
|
550 Two variables, @code{frame-title-format} and
|
|
551 @code{frame-icon-title-format} determine the title of the frame and
|
|
552 the title of the icon that results if you shrink the frame.
|
|
553
|
|
554 @vindex auto-lower-frame
|
|
555 @vindex auto-raise-frame
|
|
556 @item
|
|
557 The variables @code{auto-lower-frame} and @code{auto-raise-frame}
|
|
558 position a frame. If true, @code{auto-lower-frame} lowers a frame to
|
|
559 the bottom when it is no longer selected. If true,
|
|
560 @code{auto-raise-frame} raises a frame to the top when it is
|
|
561 selected. Under X, most ICCCM-compliant window managers will have
|
|
562 options to do this for you, but these variables are provided in case you
|
|
563 are using a broken window manager.
|
|
564
|
|
565 @item
|
|
566 There is a new frame/modeline format directive, %S, which expands to
|
|
567 the name of the current frame (a frame's name is distinct from its
|
|
568 title; the name is used for resource lookup, among other things, and the
|
|
569 title is simply what appears above the window.)
|
|
570 @end itemize
|
446
|
571
|
|
572 @node XEmacs under MS Windows, , XEmacs under X, Frame
|
|
573 @section Using XEmacs Under Microsoft Windows
|
|
574 @comment node-name, next, previous, up
|
|
575
|
|
576 Use of XEmacs under MS Windows is not separately documented here, but
|
|
577 most operations available under the X Window System are also available
|
|
578 with MS Windows.
|
|
579
|
|
580 Where possible, native MS Windows GUI components and capabilities are
|
|
581 used in XEmacs.
|