view src/menubar-msw.c @ 278:90d73dddcdc4 r21-0b37

Import from CVS: tag r21-0b37
author cvs
date Mon, 13 Aug 2007 10:31:29 +0200
parents 6330739388db
children c42ec1d1cded
line wrap: on
line source

/* Implements an elisp-programmable menubar -- Win32
   Copyright (C) 1993, 1994 Free Software Foundation, Inc.
   Copyright (C) 1995 Tinker Systems and INS Engineering Corp.
   Copyright (C) 1997 Kirill M. Katsnelson <kkm@kis.ru>

This file is part of XEmacs.

XEmacs is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 2, or (at your option) any
later version.

XEmacs is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
for more details.

You should have received a copy of the GNU General Public License
along with XEmacs; see the file COPYING.  If not, write to
the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA.  */

/* Synched up with: Not in FSF. */

/* Autorship:
   Initially written by kkm 12/24/97,
   peeking into and copying stuff from menubar-x.c
   */

/* Algotirhm for handling menus is as follows. When window's menubar
 * is created, current-menubar is not traversed in depth. Rather, only
 * top level items, both items and pulldowns, are added to the
 * menubar. Each pulldown is initially empty. When a pulldown is
 * selected and about to open, corresponding element of
 * current-menubar is found, and the newly open pulldown is
 * populated. This is made again in the same non-recursive manner.
 *
 * This algorithm uses hash tables to find out element of the menu
 * descriptor list given menu handle. The key is an opaque ptr data
 * type, keeping menu handle, and the value is a list of strings
 * representing the path from the root of the menu to the item
 * descriptor. Each frame has an associated hashtable.
 *
 * Leaf items are assigned a unique id based on item's hash. When an
 * item is selected, Windows sends back the id. Unfortunately, only
 * low 16 bit of the ID are sent, and there's no way to get the 32-bit
 * value. Yes, Win32 is just a different set of bugs than X! Aside
 * from this blame, another hasing mechanism is required to map menu
 * ids to commands (which are actually Lisp_Object's). This mapping is
 * performed in the same hashtable, as the lifetime of both maps is
 * exactly the same. This is unabmigous, as menu handles are
 * represented by lisp opaques, while command ids are by lisp
 * integers. The additional advantage for this is that command forms
 * are automatically GC-protected, which is important because these
 * may be transient forms generated by :filter functions.
 *
 * The hashtable is not allowed to grow too much; it is pruned
 * whenever this is safe to do. This is done by re-creating the menu
 * bar, and clearing and refilling the hash table from scratch.
 *
 * Popup menus are handled identially to pulldowns. A static hash
 * table is used for popup menus, and lookup is made not in
 * current-menubar but in a lisp form supplied to the `popup'
 * function.
 *
 * Another Windows weirdness is that there's no way to tell that a
 * popup has been dismissed without making selection. We need to know
 * that to cleanup the popup menu hashtable, but this is not honestly
 * doable using *documented* sequence of messages. Sticking to
 * particular knowledge is bad because this may break in Windows NT
 * 5.0, or Windows 98, or other future version. Instead, I allow the
 * hashtables to hang around, and not clear them, unless WM_COMMAND is
 * received. This is worthy some memory but more safe. Hacks welcome,
 * anyways!
 *
 */

#include <config.h>
#include "lisp.h"
#include <limits.h>

#include "buffer.h"
#include "commands.h"
#include "console-msw.h"
#include "elhash.h"
#include "events.h"
#include "frame.h"
#include "gui.h"
#include "lisp.h"
#include "menubar.h"
#include "menubar-msw.h"
#include "opaque.h"
#include "window.h"

/* #### */
#define REPLACE_ME_WITH_GLOBAL_VARIABLE_WHICH_CONTROLS_RIHGT_FLUSH 0

#define EMPTY_ITEM_ID ((UINT)LISP_TO_VOID (Qunbound))
#define EMPTY_ITEM_NAME "(empty)"

/* Current menu (bar or popup) descriptor. gcpro'ed */
static Lisp_Object current_menudesc;

/* Current menubar or popup hashtable. gcpro'ed */
static Lisp_Object current_hashtable;

/* This is used to allocate unique ids to menu items.
   Items ids are in MENU_ITEM_ID_MIN to MENU_ITEM_ID_MAX.
   Allocation checks that the item is not already in
   the TOP_LEVEL_MENU */

/* #### defines go to gui-msw.h, as the range is shared with toolbars
   (If only toolbars will be implemented as common controls) */
#define MENU_ITEM_ID_MIN 0x8000
#define MENU_ITEM_ID_MAX 0xFFFF
#define MENU_ITEM_ID_BITS(x) (((x) & 0x7FFF) | 0x8000)
static HMENU top_level_menu;

#define MAX_MENUITEM_LENGTH 128

/*
 * This returns Windows-style menu item string:
 * "Left Flush\tRight Flush"
 */
static char*
displayable_menu_item (struct gui_item* pgui_item)
{
  /* We construct the name in a static buffer. That's fine, beause
     menu items longer than 128 chars are probably programming errors,
     and better be caught than displayed! */
  
  static char buf[MAX_MENUITEM_LENGTH+2];
  unsigned int ll, lr;

  /* Left flush part of the string */
  ll = gui_item_display_flush_left (pgui_item, buf, MAX_MENUITEM_LENGTH);

  /* Right flush part */
  assert (MAX_MENUITEM_LENGTH > ll + 1);
  lr = gui_item_display_flush_right (pgui_item, buf + ll + 1,
				     MAX_MENUITEM_LENGTH - ll - 1);
  if (lr)
    buf [ll] = '\t';

  return buf;
}

/*
 * hmenu_to_lisp_object() returns an opaque ptr given menu handle.
 */
static Lisp_Object
hmenu_to_lisp_object (HMENU hmenu)
{
  return make_opaque_ptr (hmenu);
}

/*
 * Allocation tries a hash based on item's path and name first. This
 * almost guarantees that the same item will override its old value in
 * the hashtable rather than abandon it.
 */
static Lisp_Object
allocate_menu_item_id (Lisp_Object path, Lisp_Object name, Lisp_Object suffix)
{
  UINT id = MENU_ITEM_ID_BITS (HASH3 (internal_hash (path, 0),
				      internal_hash (name, 0),
				      internal_hash (suffix, 0)));
  do {
      id = MENU_ITEM_ID_BITS (id + 1);
  } while (GetMenuState (top_level_menu, id, MF_BYCOMMAND) != 0xFFFFFFFF);
  return make_int (id);
}

static HMENU
create_empty_popup_menu (void)
{
  return CreatePopupMenu ();
}

static void
empty_menu (HMENU menu, int add_empty_p)
{
  while (DeleteMenu (menu, 0, MF_BYPOSITION));
  if (add_empty_p)
    AppendMenu (menu, MF_STRING | MF_GRAYED, EMPTY_ITEM_ID, EMPTY_ITEM_NAME);
}

/*
 * The idea of checksumming is that we must hash minimal object
 * which is neccessarily changes when the item changes. For separator
 * this is a constant, for grey strings and submenus these are hashes
 * of names, since sumbenus are unpopulated until opened so always
 * equal otherwise. For items, this is a full hash value of a callback,
 * because a callback may me a form which can be changed only somewhere
 * in depth.
 */
static unsigned long
checksum_menu_item (Lisp_Object item)
{
  if (STRINGP (item))
    {
      /* Separator or unselectable text - hash as a string + 13 */
      if (separator_string_p (XSTRING_DATA (item)))
	return 13;
      else
	return internal_hash (item, 0) + 13;
    }
  else if (CONSP (item))
    {
      /* Submenu - hash by its string name + 0 */
      return internal_hash (XCAR(item), 0);
    }
  else if (VECTORP (item))
    {
      /* An ordinary item - hash its name and callback form. */
      return HASH2 (internal_hash (XVECTOR_DATA(item)[0], 0),
		    internal_hash (XVECTOR_DATA(item)[1], 0));
    }
 
  /* An error - will be caught later */
  return 0;
}

static void
populate_menu_add_item (HMENU menu, Lisp_Object path,
			Lisp_Object hash_tab, Lisp_Object item, int flush_right)
{
  MENUITEMINFO item_info;

  item_info.cbSize = sizeof (item_info);
  item_info.fMask = MIIM_TYPE | MIIM_STATE | MIIM_ID;
  item_info.fState = 0;
  item_info.wID = 0;
  item_info.fType = 0;

  if (STRINGP (item))
    {
      /* Separator or unselectable text */
      if (separator_string_p (XSTRING_DATA (item)))
	item_info.fType = MFT_SEPARATOR;
      else
	{
	  item_info.fType = MFT_STRING;
	  item_info.fState = MFS_DISABLED;
	  item_info.dwTypeData = XSTRING_DATA (item);
	}
    }
  else if (CONSP (item))
    {
      /* Submenu */
      HMENU submenu;
      struct gui_item gui_item;
      struct gcpro gcpro1;

      gui_item_init (&gui_item);
      GCPRO_GUI_ITEM (&gui_item);

      menu_parse_submenu_keywords (item, &gui_item);

      if (!STRINGP (gui_item.name))
	signal_simple_error ("Menu name (first element) must be a string", item);

      if (!gui_item_included_p (&gui_item, Vmenubar_configuration))
	return;

      if (!gui_item_active_p (&gui_item))
	item_info.fState = MFS_GRAYED;
      /* Temptation is to put 'else' right here. Although, the
	 displayed item won't have an arrow indicating that it is a
	 popup.  So we go ahead a little bit more and create a popup */
      submenu = create_empty_popup_menu();

      item_info.fMask |= MIIM_SUBMENU;
      item_info.dwTypeData = displayable_menu_item (&gui_item);
      item_info.hSubMenu = submenu;

      if (!(item_info.fState & MFS_GRAYED))
	{
	  /* Now add the full submenu path as a value to the hash table,
	     keyed by menu handle */
	  if (NILP(path))
	    /* list1 cannot GC */
	    path = list1 (gui_item.name);
	  else
	    {
	      Lisp_Object arg[2] = { path, list1 (gui_item.name) };
	      /* Fappend gcpro'es its arg */
	      path = Fappend (2, arg);
	    }

	  /* Fputhash GCPRO'es PATH */
	  Fputhash (hmenu_to_lisp_object (submenu), path, hash_tab);
	}
      UNGCPRO; /* gui_item */
    } 
  else if (VECTORP (item))
    {
      /* An ordinary item */
      Lisp_Object style, id;
      struct gui_item gui_item;
      struct gcpro gcpro1;

      gui_item_init (&gui_item);
      GCPRO_GUI_ITEM (&gui_item);

      gui_parse_item_keywords (item, &gui_item);

      if (!gui_item_included_p (&gui_item, Vmenubar_configuration))
	return;

      if (!gui_item_active_p (&gui_item))
	item_info.fState = MFS_GRAYED;

      style = (NILP (gui_item.selected) || NILP (Feval (gui_item.selected))
	       ? Qnil : gui_item.style);

      if (EQ (style, Qradio))
	{
	  item_info.fType |= MFT_RADIOCHECK;
	  item_info.fState |= MFS_CHECKED;
	}
      else if (EQ (style, Qtoggle))
	{
	  item_info.fState |= MFS_CHECKED;
	}

      id = allocate_menu_item_id (path, gui_item.name,
				  gui_item.suffix);
      Fputhash (id, gui_item.callback, hash_tab);

      item_info.wID = (UINT) XINT(id);
      item_info.fType |= MFT_STRING;
      item_info.dwTypeData = displayable_menu_item (&gui_item);

      UNGCPRO; /* gui_item */
    }
  else
    {
      signal_simple_error ("Mailformed menu item descriptor", item);
    }

  if (flush_right)
    item_info.fType |= MFT_RIGHTJUSTIFY;

  InsertMenuItem (menu, UINT_MAX, TRUE, &item_info);
}  

/*
 * This function is called from populate_menu and checksum_menu.
 * When called to populate, MENU is a menu handle, PATH is a
 * list of strings representing menu path from root to this submenu,
 * DESCRIPTOR is a menu descriptor, HASH_TAB is a hashtable associated
 * with root menu, BAR_P indicates whether this called for a menubar or
 * a popup, and POPULATE_P is non-zero. Return value must be ignored.
 * When called to checksum, DESCRIPTOR has the same meaning, POPULATE_P
 * is zero, PATH must be Qnil, and the rest of parameters is ignored.
 * Return value is the menu checksum.
 */
static unsigned long
populate_or_checksum_helper (HMENU menu, Lisp_Object path, Lisp_Object desc,
			     Lisp_Object hash_tab, int bar_p, int populate_p)
{
  Lisp_Object item_desc;
  int deep_p, flush_right;
  struct gcpro gcpro1;
  unsigned long checksum;
  struct gui_item gui_item;

  gui_item_init (&gui_item);
  GCPRO_GUI_ITEM (&gui_item);

  /* We are sometimes called with the menubar unchanged, and with changed
     right flush. We have to update the menubar in ths case,
     so account for the compliance setting in the hash value */
  checksum = REPLACE_ME_WITH_GLOBAL_VARIABLE_WHICH_CONTROLS_RIHGT_FLUSH;

  /* Will initially contain only "(empty)" */
  if (populate_p)
    empty_menu (menu, 1);

  /* PATH set to nil indicates top-level popup or menubar */
  deep_p = !NILP (path);

  /* Fetch keywords prepending the item list */
  desc = menu_parse_submenu_keywords (desc, &gui_item);

  /* Check that menu name is specified when expected */
  if (NILP (gui_item.name) && deep_p)
    signal_simple_error ("Menu must have a name", desc);

  /* Apply filter if specified */
  if (!NILP (gui_item.filter))
    desc = call1 (gui_item.filter, desc);

  /* Loop thru the desc's CDR and add items for each entry */
  flush_right = 0;
  EXTERNAL_LIST_LOOP (item_desc, desc)
    {
      if (NILP (XCAR (item_desc)))
	{
	  /* Do not flush right menubar items when MS style compiant */
	  if (bar_p && !REPLACE_ME_WITH_GLOBAL_VARIABLE_WHICH_CONTROLS_RIHGT_FLUSH)
	    flush_right = 1;
	  if (!populate_p)
	    checksum = HASH2 (checksum, LISP_HASH (Qnil));
	}
      else if (populate_p)
	populate_menu_add_item (menu, path, hash_tab,
				XCAR (item_desc), flush_right);
      else
	checksum = HASH2 (checksum,
			  checksum_menu_item (XCAR (item_desc)));
    }
  
  if (populate_p)
    {
      /* Remove the "(empty)" item, if there are other ones */
      if (GetMenuItemCount (menu) > 1)
	RemoveMenu (menu, EMPTY_ITEM_ID, MF_BYCOMMAND);

      /* Add the header to the popup, if told so. The same as in X - an
	 insensitive item, and a separator (Seems to me, there were
	 two separators in X... In Windows this looks ugly, anywats. */
      if (!bar_p && !deep_p && popup_menu_titles && !NILP(gui_item.name))
	{
	  CHECK_STRING (gui_item.name);
	  InsertMenu (menu, 0, MF_BYPOSITION | MF_STRING | MF_DISABLED,
		      0, XSTRING_DATA(gui_item.name));
	  InsertMenu (menu, 1, MF_BYPOSITION | MF_SEPARATOR, 0, NULL);
	  SetMenuDefaultItem (menu, 0, MF_BYPOSITION);
	}
    }
  UNGCPRO; /* gui_item */
  return checksum;
}

static void
populate_menu (HMENU menu, Lisp_Object path, Lisp_Object desc,
			     Lisp_Object hash_tab, int bar_p)
{
  populate_or_checksum_helper (menu, path, desc, hash_tab, bar_p, 1);
}

static unsigned long
checksum_menu (Lisp_Object desc)
{
  return populate_or_checksum_helper (NULL, Qnil, desc, Qunbound, 0, 0);
}

static void
update_frame_menubar_maybe (struct frame* f)
{
  HMENU menubar = GetMenu (FRAME_MSWINDOWS_HANDLE (f));
  struct window *w = XWINDOW (FRAME_LAST_NONMINIBUF_WINDOW (f));
  Lisp_Object desc = (!NILP (w->menubar_visible_p)
		      ? symbol_value_in_buffer (Qcurrent_menubar, w->buffer)
		      : Qnil);

  top_level_menu = menubar;

  if (NILP (desc) && menubar != NULL)
    {
      /* Menubar has gone */
      FRAME_MSWINDOWS_MENU_HASHTABLE(f) = Qnil;
      SetMenu (FRAME_MSWINDOWS_HANDLE (f), NULL);
      DestroyMenu (menubar);
      DrawMenuBar (FRAME_MSWINDOWS_HANDLE (f));
      return;
    }

  if (!NILP (desc) && menubar == NULL)
    {
      /* Menubar has appeared */
      menubar = CreateMenu ();
      goto populate;
    }

  if (NILP (desc))
    {
      /* We did not have the bar and are not going to */
      return;
    }

  /* Now we bail out if the menubar has not changed */
  if (FRAME_MSWINDOWS_MENU_CHECKSUM(f) == checksum_menu (desc))
    return;

populate:
  /* Come with empty hash table */
  if (NILP (FRAME_MSWINDOWS_MENU_HASHTABLE(f)))
    FRAME_MSWINDOWS_MENU_HASHTABLE(f) = Fmake_hashtable (make_int (50), Qequal);
  else
    Fclrhash (FRAME_MSWINDOWS_MENU_HASHTABLE(f));

  Fputhash (hmenu_to_lisp_object (menubar), Qnil,
	    FRAME_MSWINDOWS_MENU_HASHTABLE(f));
  populate_menu (menubar, Qnil, desc,
		 FRAME_MSWINDOWS_MENU_HASHTABLE(f), 1);
  SetMenu (FRAME_MSWINDOWS_HANDLE (f), menubar);
  DrawMenuBar (FRAME_MSWINDOWS_HANDLE (f));

  FRAME_MSWINDOWS_MENU_CHECKSUM(f) = checksum_menu (desc);
}

static void
prune_menubar (struct frame *f)
{
  HMENU menubar = GetMenu (FRAME_MSWINDOWS_HANDLE (f));
  Lisp_Object desc = current_frame_menubar (f);
  if (menubar == NULL)
    return;

  /* #### If a filter function has set desc to Qnil, this abort()
     triggers. To resolve, we must prevent filters explicitely from
     mangling with the active menu. In apply_filter probably?
     Is copy-tree on the whole menu too expensive? */
  if (NILP(desc))
    /* abort(); */
    return;

  /* We do the trick by removing all items and re-populating top level */
  empty_menu (menubar, 0);

  assert (HASHTABLEP (FRAME_MSWINDOWS_MENU_HASHTABLE(f)));
  Fclrhash (FRAME_MSWINDOWS_MENU_HASHTABLE(f));

  Fputhash (hmenu_to_lisp_object (menubar), Qnil,
	    FRAME_MSWINDOWS_MENU_HASHTABLE(f));
  populate_menu (menubar, Qnil, desc, 
		 FRAME_MSWINDOWS_MENU_HASHTABLE(f), 1);
}

/*
 * This is called when cleanup is possible. It is better not to
 * clean things up at all than do it too earaly!
 */
static void
menu_cleanup (struct frame *f)
{
  /* This function can GC */
  current_menudesc = Qnil;
  current_hashtable = Qnil;
  prune_menubar (f);
}
  

/*------------------------------------------------------------------------*/
/* Message handlers                                                       */
/*------------------------------------------------------------------------*/
static Lisp_Object
unsafe_handle_wm_initmenupopup_1 (HMENU menu, struct frame* f)
{
  /* This function can call lisp, beat dogs and stick chewing gum to
     everything! */

  Lisp_Object path, desc;
  struct gcpro gcpro1;

  /* Find which guy is going to explode */
  path = Fgethash (hmenu_to_lisp_object (menu), current_hashtable, Qunbound);
  assert (!UNBOUNDP (path));
#ifdef DEBUG_XEMACS
  /* Allow to continue in a debugger after assert - not so fatal */
  if (UNBOUNDP (path))
    error ("internal menu error");
#endif

  /* Now find a desc chunk for it. If none, then probably menu open
     hook has played too much games around stuff */
  desc = Fmenu_find_real_submenu (current_menudesc, path);
  if (NILP (desc))
    signal_simple_error ("This menu does not exist any more", path);

  /* Now, stuff it */
  /* DESC may be generated by filter, so we have to gcpro it */
  GCPRO1 (desc);
  populate_menu (menu, path, desc, current_hashtable, 0);
  UNGCPRO;
  return Qt;
}

static Lisp_Object
unsafe_handle_wm_initmenu_1 (struct frame* f)
{
  /* This function can call lisp */

  /* NOTE: This is called for the bar only, WM_INITMENU
     for popups is filtered out */

  /* #### - this menubar update mechanism is expensively anti-social and
     the activate-menubar-hook is now mostly obsolete. */

  /* We simply ignore return value. In any case, we construct the bar
     on the fly */
  run_hook (Vactivate_menubar_hook);

  update_frame_menubar_maybe (f);

  current_menudesc = current_frame_menubar (f);
  current_hashtable = FRAME_MSWINDOWS_MENU_HASHTABLE(f);
  assert (HASHTABLEP (current_hashtable));

  return Qt;
}

/*
 * Return value is Qt if we have dispatched the command,
 * or Qnil if id has not been mapped to a callback.
 * Window procedure may try other targets to route the
 * command if we return nil
 */
Lisp_Object
mswindows_handle_wm_command (struct frame* f, WORD id)
{
  /* Try to map the command id through the proper hash table */
  Lisp_Object command, funcsym, frame;
  struct gcpro gcpro1;

  command = Fgethash (make_int (id), current_hashtable, Qunbound);
  if (UNBOUNDP (command))
    {
      menu_cleanup (f);
      return Qnil;
    }

  /* Need to gcpro because the hashtable may get destroyed
     by menu_cleanup(), and will not gcpro the command
     any more */
  GCPRO1 (command);
  menu_cleanup (f);

  /* Ok, this is our one. Enqueue it. */
  if (SYMBOLP (command))
      funcsym = Qcall_interactively;
  else if (CONSP (command))
      funcsym = Qeval;
  else
    signal_simple_error ("Callback must be either evallable form or a symbol",
			 command);

  XSETFRAME (frame, f);
  enqueue_misc_user_event (frame, funcsym, command);

  /* Needs good bump also, for WM_COMMAND may have been dispatched from
     mswindows_need_event, which will block again despite new command
     event has arrived */
  mswindows_bump_queue ();

  UNGCPRO; /* command */
  return Qt;
}


/*------------------------------------------------------------------------*/
/* Message handling proxies                                               */
/*------------------------------------------------------------------------*/

static HMENU wm_initmenu_menu;
static struct frame* wm_initmenu_frame;

static Lisp_Object
unsafe_handle_wm_initmenupopup (Lisp_Object u_n_u_s_e_d)
{
  return unsafe_handle_wm_initmenupopup_1 (wm_initmenu_menu, wm_initmenu_frame);
}

static Lisp_Object
unsafe_handle_wm_initmenu (Lisp_Object u_n_u_s_e_d)
{
  return unsafe_handle_wm_initmenu_1 (wm_initmenu_frame);
}

Lisp_Object
mswindows_handle_wm_initmenupopup (HMENU hmenu, struct frame* frm)
{
  /* We cannot pass hmenu as a lisp object. Use static var */
  wm_initmenu_menu = hmenu;
  wm_initmenu_frame = frm;
  return mswindows_protect_modal_loop (unsafe_handle_wm_initmenupopup, Qnil);
}

Lisp_Object
mswindows_handle_wm_initmenu (HMENU hmenu, struct frame* f)
{
  /* Handle only frame menubar, ignore if from popup or system menu */
  if (GetMenu (FRAME_MSWINDOWS_HANDLE(f)) == hmenu)
    {
      wm_initmenu_frame = f;
      return mswindows_protect_modal_loop (unsafe_handle_wm_initmenu, Qnil);
    }
  return Qt;
}


/*------------------------------------------------------------------------*/
/* Methods                                                                */
/*------------------------------------------------------------------------*/

static void
mswindows_update_frame_menubars (struct frame* f)
{
  update_frame_menubar_maybe (f);
}

static void
mswindows_free_frame_menubars (struct frame* f)
{
  FRAME_MSWINDOWS_MENU_HASHTABLE(f) = Qnil;
}

static void
mswindows_popup_menu (Lisp_Object menu_desc, Lisp_Object event)
{
  struct frame *f = selected_frame ();
  struct Lisp_Event *eev = NULL;
  HMENU menu;
  POINT pt;
  int ok;

  if (!NILP (event))
    {
      CHECK_LIVE_EVENT (event);
      eev = XEVENT (event);
      if (eev->event_type != button_press_event
	  && eev->event_type != button_release_event)
	wrong_type_argument (Qmouse_event_p, event);
    }
  else if (!NILP (Vthis_command_keys))
    {
      /* if an event wasn't passed, use the last event of the event sequence
	 currently being executed, if that event is a mouse event */
      eev = XEVENT (Vthis_command_keys); /* last event first */
      if (eev->event_type != button_press_event
	  && eev->event_type != button_release_event)
	eev = NULL;
    }

  /* Default is to put the menu at the point (10, 10) in frame */
  if (eev)
    {
      pt.x = eev->event.button.x;
      pt.y = eev->event.button.y;
      ClientToScreen (FRAME_MSWINDOWS_HANDLE (f), &pt);
    }
  else
    pt.x = pt.y = 10;

  if (SYMBOLP (menu_desc))
    menu_desc = Fsymbol_value (menu_desc);

  current_menudesc = menu_desc;
  current_hashtable = Fmake_hashtable (make_int(10), Qequal);
  menu = create_empty_popup_menu();
  Fputhash (hmenu_to_lisp_object (menu), Qnil, current_hashtable);
  top_level_menu = menu;
  
  ok = TrackPopupMenu (menu,
		       TPM_LEFTALIGN | TPM_LEFTBUTTON | TPM_RIGHTBUTTON,
		       pt.x, pt.y, 0,
		       FRAME_MSWINDOWS_HANDLE (f), NULL);

  DestroyMenu (menu);

  /* Signal a signal if caught by Track...() modal loop */
  mswindows_unmodalize_signal_maybe ();

  /* This is probably the only real reason for failure */
  if (!ok) {
    menu_cleanup (f);
    signal_simple_error ("Cannot track popup menu while in menu",
			 menu_desc);
  }
}


/*------------------------------------------------------------------------*/
/* Initialization                                                         */
/*------------------------------------------------------------------------*/
void
syms_of_menubar_mswindows (void)
{
}

void
console_type_create_menubar_mswindows (void)
{
  CONSOLE_HAS_METHOD (mswindows, update_frame_menubars);
  CONSOLE_HAS_METHOD (mswindows, free_frame_menubars);
  CONSOLE_HAS_METHOD (mswindows, popup_menu);
}

void
vars_of_menubar_mswindows (void)
{
  current_menudesc = Qnil;
  current_hashtable = Qnil;

  staticpro (&current_menudesc);
  staticpro (&current_hashtable);
}