Mercurial > hg > xemacs-beta
view src/sound.c @ 329:58bac07dfa74 r21-0-62
Import from CVS: tag r21-0-62
author | cvs |
---|---|
date | Mon, 13 Aug 2007 10:48:41 +0200 |
parents | 03446687b7cc |
children | a4f53d9b3154 |
line wrap: on
line source
/* Sound functions. Copyright (C) 1992, 1993, 1994 Lucid Inc. Copyright (C) 1994, 1995 Free Software Foundation, Inc. This file is part of XEmacs. XEmacs is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. XEmacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with XEmacs; see the file COPYING. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* Synched up with: Not in FSF. */ /* Originally written by Jamie Zawinski. Hacked on quite a bit by various others. */ #include <config.h> #include "lisp.h" #include "buffer.h" #ifdef HAVE_X_WINDOWS #include "console-x.h" #endif #include "commands.h" #include "device.h" #include "redisplay.h" #include "sysdep.h" #ifdef HAVE_UNISTD_H #include <unistd.h> #endif #ifdef HAVE_NATIVE_SOUND # include <netdb.h> #endif int bell_volume; Lisp_Object Vsound_alist; Lisp_Object Vsynchronous_sounds; Lisp_Object Vnative_sound_only_on_console; Lisp_Object Q_volume, Q_pitch, Q_duration, Q_sound; /* These are defined in the appropriate file (sunplay.c, sgiplay.c, or hpplay.c). */ extern void play_sound_file (char *name, int volume); extern void play_sound_data (unsigned char *data, int length, int volume); #ifdef HAVE_NAS_SOUND extern int nas_play_sound_file (char *name, int volume); extern int nas_play_sound_data (unsigned char *data, int length, int volume); extern int nas_wait_for_sounds (void); extern char *nas_init_play (Display *); Lisp_Object Qnas; #endif DEFUN ("play-sound-file", Fplay_sound_file, 1, 3, "fSound file name: ", /* Play the named sound file on DEVICE's speaker at the specified volume \(0-100, default specified by the `bell-volume' variable). On Unix machines the sound file must be in the Sun/NeXT U-LAW format except under Linux where WAV files are also supported. On Microsoft Windows the sound file must be in WAV format. DEVICE defaults to the selected device. */ (file, volume, device)) { /* This function can call lisp */ int vol; #if defined (HAVE_NATIVE_SOUND) || defined (HAVE_NAS_SOUND) struct device *d = decode_device (device); #endif struct gcpro gcpro1; CHECK_STRING (file); if (NILP (volume)) vol = bell_volume; else { CHECK_INT (volume); vol = XINT (volume); } GCPRO1 (file); while (1) { file = Fexpand_file_name (file, Qnil); if (!NILP(Ffile_readable_p (file))) break; else { /* #### This is crockish. It might be a better idea to try to open the file, and use report_file_error() if it fails. --hniksic */ if (NILP (Ffile_exists_p (file))) file = signal_simple_continuable_error ("File does not exist", file); else file = signal_simple_continuable_error ("File is unreadable", file); } } UNGCPRO; #ifdef HAVE_NAS_SOUND if (DEVICE_CONNECTED_TO_NAS_P (d)) { char *fileext; GET_C_STRING_FILENAME_DATA_ALLOCA (file, fileext); /* #### NAS code should allow specification of a device. */ if (nas_play_sound_file (fileext, vol)) return Qnil; } #endif /* HAVE_NAS_SOUND */ #ifdef HAVE_NATIVE_SOUND if (NILP (Vnative_sound_only_on_console) || DEVICE_ON_CONSOLE_P (d)) { CONST char *fileext; GET_C_STRING_FILENAME_DATA_ALLOCA (file, fileext); /* The sound code doesn't like getting SIGIO interrupts. Unix sucks! */ stop_interrupts (); play_sound_file ((char *) fileext, vol); start_interrupts (); QUIT; } #endif /* HAVE_NATIVE_SOUND */ return Qnil; } static void parse_sound_alist_elt (Lisp_Object elt, Lisp_Object *volume, Lisp_Object *pitch, Lisp_Object *duration, Lisp_Object *sound) { *volume = Qnil; *pitch = Qnil; *duration = Qnil; *sound = Qnil; if (! CONSP (elt)) return; /* The things we do for backward compatibility... I wish I had just forced this to be a plist to begin with. */ if (SYMBOLP (elt) || STRINGP (elt)) /* ( name . <sound> ) */ { *sound = elt; } else if (!CONSP (elt)) { return; } else if (NILP (XCDR (elt)) && /* ( name <sound> ) */ (SYMBOLP (XCAR (elt)) || STRINGP (XCAR (elt)))) { *sound = XCAR (elt); } else if (INT_OR_FLOATP (XCAR (elt)) && /* ( name <vol> . <sound> ) */ (SYMBOLP (XCDR (elt)) || STRINGP (XCDR (elt)))) { *volume = XCAR (elt); *sound = XCDR (elt); } else if (INT_OR_FLOATP (XCAR (elt)) && /* ( name <vol> <sound> ) */ CONSP (XCDR (elt)) && NILP (XCDR (XCDR (elt))) && (SYMBOLP (XCAR (XCDR (elt))) || STRINGP (XCAR (XCDR (elt))))) { *volume = XCAR (elt); *sound = XCAR (XCDR (elt)); } else if ((SYMBOLP (XCAR (elt)) || /* ( name <sound> . <vol> ) */ STRINGP (XCAR (elt))) && INT_OR_FLOATP (XCDR (elt))) { *sound = XCAR (elt); *volume = XCDR (elt); } #if 0 /* this one is ambiguous with the plist form */ else if ((SYMBOLP (XCAR (elt)) || /* ( name <sound> <vol> ) */ STRINGP (XCAR (elt))) && CONSP (XCDR (elt)) && NILP (XCDR (XCDR (elt))) && INT_OR_FLOATP (XCAR (XCDR (elt)))) { *sound = XCAR (elt); *volume = XCAR (XCDR (elt)); } #endif /* 0 */ else /* ( name [ keyword <value> ]* ) */ { while (CONSP (elt)) { Lisp_Object key, val; key = XCAR (elt); val = XCDR (elt); if (!CONSP (val)) return; elt = XCDR (val); val = XCAR (val); if (EQ (key, Q_volume)) { if (INT_OR_FLOATP (val)) *volume = val; } else if (EQ (key, Q_pitch)) { if (INT_OR_FLOATP (val)) *pitch = val; if (NILP (*sound)) *sound = Qt; } else if (EQ (key, Q_duration)) { if (INT_OR_FLOATP (val)) *duration = val; if (NILP (*sound)) *sound = Qt; } else if (EQ (key, Q_sound)) { if (SYMBOLP (val) || STRINGP (val)) *sound = val; } } } } DEFUN ("play-sound", Fplay_sound, 1, 3, 0, /* Play a sound of the provided type. See the variable `sound-alist'. */ (sound, volume, device)) { int looking_for_default = 0; /* variable `sound' is anything that can be a cdr in sound-alist */ Lisp_Object new_volume, pitch, duration, data; int loop_count = 0; int vol, pit, dur; struct device *d = decode_device (device); /* NOTE! You'd better not signal an error in here. */ try_it_again: while (1) { if (SYMBOLP (sound)) sound = Fcdr (Fassq (sound, Vsound_alist)); parse_sound_alist_elt (sound, &new_volume, &pitch, &duration, &data); sound = data; if (NILP (volume)) volume = new_volume; if (EQ (sound, Qt) || EQ (sound, Qnil) || STRINGP (sound)) break; if (loop_count++ > 500) /* much bogosity has occurred */ break; } if (NILP (sound) && !looking_for_default) { looking_for_default = 1; loop_count = 0; sound = Qdefault; goto try_it_again; } vol = (INT_OR_FLOATP (volume) ? (int) XFLOATINT (volume) : bell_volume); pit = (INT_OR_FLOATP (pitch) ? (int) XFLOATINT (pitch) : -1); dur = (INT_OR_FLOATP (duration) ? (int) XFLOATINT (duration) : -1); /* If the sound is a string, and we're connected to Nas, do that. Else if the sound is a string, and we're on console, play it natively. Else just beep. */ #ifdef HAVE_NAS_SOUND if (DEVICE_CONNECTED_TO_NAS_P (d) && STRINGP (sound)) { CONST Extbyte *soundext; Extcount soundextlen; GET_STRING_BINARY_DATA_ALLOCA (sound, soundext, soundextlen); if (nas_play_sound_data ((unsigned char*)soundext, soundextlen, vol)) return Qnil; } #endif /* HAVE_NAS_SOUND */ #ifdef HAVE_NATIVE_SOUND if ((NILP (Vnative_sound_only_on_console) || DEVICE_ON_CONSOLE_P (d)) && STRINGP (sound)) { CONST Extbyte *soundext; Extcount soundextlen; GET_STRING_BINARY_DATA_ALLOCA (sound, soundext, soundextlen); /* The sound code doesn't like getting SIGIO interrupts. Unix sucks! */ stop_interrupts (); play_sound_data ((unsigned char*)soundext, soundextlen, vol); start_interrupts (); QUIT; return Qnil; } #endif /* HAVE_NATIVE_SOUND */ DEVMETH (d, ring_bell, (d, vol, pit, dur)); return Qnil; } DEFUN ("device-sound-enabled-p", Fdevice_sound_enabled_p, 0, 1, 0, /* Return t if DEVICE is able to play sound. Defaults to selected device. */ (device)) { struct device *d = decode_device(device); #ifdef HAVE_NAS_SOUND if (DEVICE_CONNECTED_TO_NAS_P (d)) return Qt; #endif #ifdef HAVE_NATIVE_SOUND if (DEVICE_ON_CONSOLE_P (d)) return Qt; #endif return Qnil; } DEFUN ("ding", Fding, 0, 3, 0, /* Beep, or flash the frame. Also, unless an argument is given, terminate any keyboard macro currently executing. When called from lisp, the second argument is what sound to make, and the third argument is the device to make it in (defaults to the selected device). */ (arg, sound, device)) { struct device *d = decode_device (device); XSETDEVICE (device, d); /* #### This is utterly disgusting, and is probably a remnant from legacy code that used `ding'+`message' to signal error instead calling `error'. As a result, there is no way to beep from Lisp directly, without also invoking this aspect. Maybe we should define a `ring-bell' function that simply beeps on the console, which `ding' should invoke? --hniksic */ if (NILP (arg) && !NILP (Vexecuting_macro)) /* Stop executing a keyboard macro. */ error ("Keyboard macro terminated by a command ringing the bell"); else if (visible_bell && DEVMETH (d, flash, (d))) ; else Fplay_sound (sound, Qnil, device); return Qnil; } DEFUN ("wait-for-sounds", Fwait_for_sounds, 0, 1, 0, /* Wait for all sounds to finish playing on DEVICE. */ (device)) { #ifdef HAVE_NAS_SOUND struct device *d = decode_device (device); if (DEVICE_CONNECTED_TO_NAS_P (d)) { /* #### somebody fix this to be device-dependent. */ nas_wait_for_sounds (); } #endif return Qnil; } DEFUN ("connected-to-nas-p", Fconnected_to_nas_p, 0, 1, 0, /* Return t if connected to NAS server for sounds on DEVICE. */ (device)) { #ifdef HAVE_NAS_SOUND return DEVICE_CONNECTED_TO_NAS_P (decode_device (device)) ? Qt : Qnil; #else return Qnil; #endif } #ifdef HAVE_NAS_SOUND static void init_nas_sound (struct device *d) { char *error; #ifdef HAVE_X_WINDOWS if (DEVICE_X_P (d)) { error = nas_init_play (DEVICE_X_DISPLAY (d)); DEVICE_CONNECTED_TO_NAS_P (d) = !error; /* Print out the message? */ } #endif /* HAVE_X_WINDOWS */ } #endif /* HAVE_NAS_SOUND */ #ifdef HAVE_NATIVE_SOUND static void init_native_sound (struct device *d) { if (DEVICE_TTY_P (d) || DEVICE_STREAM_P (d) || DEVICE_MSWINDOWS_P(d)) DEVICE_ON_CONSOLE_P (d) = 1; #ifdef HAVE_X_WINDOWS else { /* When running on a machine with native sound support, we cannot use digitized sounds as beeps unless emacs is running on the same machine that $DISPLAY points to, and $DISPLAY points to frame 0 of that machine. */ Display *display = DEVICE_X_DISPLAY (d); char *dpy = DisplayString (display); char *tail = (char *) strchr (dpy, ':'); if (! tail || strncmp (tail, ":0", 2)) DEVICE_ON_CONSOLE_P (d) = 0; else { char dpyname[255], localname[255]; /* some systems can't handle SIGIO or SIGALARM in gethostbyname. */ stop_interrupts (); strncpy (dpyname, dpy, tail-dpy); dpyname [tail-dpy] = 0; if (!*dpyname || !strcmp (dpyname, "unix") || !strcmp (dpyname, "localhost")) DEVICE_ON_CONSOLE_P (d) = 1; else if (gethostname (localname, sizeof (localname))) DEVICE_ON_CONSOLE_P (d) = 0; /* can't find hostname? */ else { /* We have to call gethostbyname() on the result of gethostname() because the two aren't guarenteed to be the same name for the same host: on some losing systems, one is a FQDN and the other is not. Here in the wide wonderful world of Unix it's rocket science to obtain the local hostname in a portable fashion. And don't forget, gethostbyname() reuses the structure it returns, so we have to copy the fucker before calling it again. Thank you master, may I have another. */ struct hostent *h = gethostbyname (dpyname); if (!h) DEVICE_ON_CONSOLE_P (d) = 0; else { char hn [255]; struct hostent *l; strcpy (hn, h->h_name); l = gethostbyname (localname); DEVICE_ON_CONSOLE_P (d) = (l && !(strcmp (l->h_name, hn))); } } start_interrupts (); } } #endif /* HAVE_X_WINDOWS */ } #endif /* HAVE_NATIVE_SOUND */ void init_device_sound (struct device *d) { #ifdef HAVE_NAS_SOUND init_nas_sound (d); #endif #ifdef HAVE_NATIVE_SOUND init_native_sound (d); #endif } void syms_of_sound (void) { defkeyword (&Q_volume, ":volume"); defkeyword (&Q_pitch, ":pitch"); defkeyword (&Q_duration, ":duration"); defkeyword (&Q_sound, ":sound"); #ifdef HAVE_NAS_SOUND defsymbol (&Qnas, "nas"); #endif DEFSUBR (Fplay_sound_file); DEFSUBR (Fplay_sound); DEFSUBR (Fding); DEFSUBR (Fwait_for_sounds); DEFSUBR (Fconnected_to_nas_p); DEFSUBR (Fdevice_sound_enabled_p); } void vars_of_sound (void) { #ifdef HAVE_NATIVE_SOUND Fprovide (intern ("native-sound")); #endif #ifdef HAVE_NAS_SOUND Fprovide (intern ("nas-sound")); #endif DEFVAR_INT ("bell-volume", &bell_volume /* *How loud to be, from 0 to 100. */ ); bell_volume = 50; DEFVAR_LISP ("sound-alist", &Vsound_alist /* An alist associating names with sounds. When `beep' or `ding' is called with one of the name symbols, the associated sound will be generated instead of the standard beep. Each element of `sound-alist' is a list describing a sound. The first element of the list is the name of the sound being defined. Subsequent elements of the list are alternating keyword/value pairs: Keyword: Value: ------- ----- sound A string of raw sound data, or the name of another sound to play. The symbol `t' here means use the default X beep. volume An integer from 0-100, defaulting to `bell-volume' pitch If using the default X beep, the pitch (Hz) to generate. duration If using the default X beep, the duration (milliseconds). For compatibility, elements of `sound-alist' may also be: ( sound-name . <sound> ) ( sound-name <volume> <sound> ) You should probably add things to this list by calling the function load-sound-file. Caveats: - You can only play audio data if running on the console screen of a Sun SparcStation, SGI, or HP9000s700. - The pitch, duration, and volume options are available everywhere, but many X servers ignore the `pitch' option. The following beep-types are used by emacs itself: auto-save-error when an auto-save does not succeed command-error when the emacs command loop catches an error undefined-key when you type a key that is undefined undefined-click when you use an undefined mouse-click combination no-completion during completing-read y-or-n-p when you type something other than 'y' or 'n' yes-or-no-p when you type something other than 'yes' or 'no' default used when nothing else is appropriate. Other lisp packages may use other beep types, but these are the ones that the C kernel of Emacs uses. */ ); Vsound_alist = Qnil; DEFVAR_LISP ("synchronous-sounds", &Vsynchronous_sounds /* Play sounds synchronously, if non-nil. Only applies if NAS is used and supports asynchronous playing of sounds. Otherwise, sounds are always played synchronously. */ ); Vsynchronous_sounds = Qnil; DEFVAR_LISP ("native-sound-only-on-console", &Vnative_sound_only_on_console /* Non-nil value means play sounds only if XEmacs is running on the system console. Nil means always always play sounds, even if running on a non-console tty or a secondary X display. This variable only applies to native sound support. */ ); Vnative_sound_only_on_console = Qt; #if defined (HAVE_NATIVE_SOUND) && defined (hp9000s800) { void vars_of_hpplay (void); vars_of_hpplay (); } #endif }