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view man/mule/egg.texi @ 221:6c0ae1f9357f r20-4b9
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author | cvs |
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date | Mon, 13 Aug 2007 10:10:02 +0200 |
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\input texinfo @c -*-texinfo-*- @setfilename ../info/egg @settitle EGG -- Japanese/Chinese inputting methods using Wnn/cWnn @titlepage @sp 6 @center @titlefont{EGG -- Japanese/Chinese inputting methods using Wnn/cWnn} @sp 4 @center Version 2.0 @sp 5 @center Ken'ichi HANDA @center handa@@etl.go.jp @page @end titlepage @node Top, , , (mule) @section EGG -- Japanese/Chinese inputting methods using Wnn/cWnn This documents describes briefly how to use EGG. Before using EGG, you must, at first, install Wnn/cWnn Ver.4.108 or the higher version. Then install Mule after configuring by argument `--wnn'. See the file `INSTALL' for more detail. @subsection Getting start with EGG At first, check if your mule has already loaded necessary ITS (Input Translation System) modes. By 'C-x C-k m'. You can see the list at the echo area. 'C-n' will show you the rest. To input Chinese, you need 'PinYin' mode. If it can't be found in the list, @quotation @code{M-x load-library<CR>chinese<CR>} @end quotation is the easiest way. Next you should tell the system a hostname on which cserver is running by: @example M-x set-cserver-host-name<CR>hostname<CR> @end example Putting @example (set-cserver-host-name "hostname") @end example in your .emacs may be easier. Then type @code{C-\}. You'll see the change in the left of modeline. The text in brackets shows the current mode. If it is not the mode you want to use, select any mode (for instance @code{PinYin}) by @code{C-x C-k m} and @code{C-n}, @code{C-f} (for moving around the cursor at the echo area) and @code{<CR>} (for selecting). If you chose @code{PinYin}, you'll see Chinese character "QuanPin" at the modeline. Now you can type in PinYin. Long sequence is ok. For instance, @example nihaobeijing<SP> @end example will build Chinese text for "Ni Hao Bei Jing". Reversed region shows the current target word. @code{C-f}, @code{C-b} moves cursor to another word. @code{<SP>} select next candidate of Chinese text. @code{M-s} (or @code{ESC s}) shows list of candidates at the echo area. @code{C-n}, @code{C-p} chose another candidate. @code{M-i}/@code{M-o} change the length of word shorter/longer. @code{<CR>} or another alphabet key settles the current text, @code{C-g} cancels. @subsection Four phases While you are using EGG, you'll move around four phases: normal-phase, transition-phase, fence-phase, and translation-phase. @itemize @item normal-phase Left edge of modeline is something like: @example [--]J.:--**-Mule: ... @end example In this phase, all the keys typed are processed as normal. You won't be conscious of the existence of EGG. @item transition-phase When you type @code{C-\ (toggle-egg-mode)} at normal-phase, you'll be in translation-phase. Left edge of modeline shows something like: @example [ITS_MODE_INDICATOR]J.:--**-Mule: ... @end example where ITS_MODE_INDICATOR is a multilingual string indicating the current its-mode. For instance, if the current its-mode is PinYin, Chinese text "QuanPin" is shown. In this phase, all your editing commands (say, delete, next-line, ...) are still processed as normal. But, once you type any graphic key ('0'..'~'), you are thrown into fence-phase. @item fence-phase The modeline is the same as in transition-phase. But, the last character you typed is surrounded by '|' (fence), or underlined if your are using @code{face}. Any more graphic characters you type are translated along rules defined in the current its-mode. For instance, your type @code{n} in transition-phase, the buffer will change as follows: @example YourKey n i 3 h a o 3 Buffer |n| |ni| |Ni | |Ni h| |Ni ha| |Ni hao| |Ni Hao | ^ ^ ^ ^ ^ ^ @end example where @code{i} and @code{a} characters at @code{^} are shown with tone marks. This is because its-mode for PinYin has rules: @example ni3 -> Ni , hao3 -> Hao ^ ^ @end example If you are not sure about tones, you can omit them. In this phase, you can move cursor only within the fence (or underlined region) by @code{C-a}, @code{C-e}, @code{C-f}, and @code{C-b}. When you type @code{<SPC>}, the string in the fence are sent to background `cserver' and a converted string appears in the fence. At the same time, you are thrown into translation-phase Hitting C-g will let you go back to transition-phase after deleting the fence (and its contents). @item translation-phase Left edge of the modeline is something like: @example [TRS_MODE_INDICATOR]J.:--**-Mule: ... @end example where TRS_MODE_INDICATOR is a string indicating the server. In the case of 'cserver', Chinese character "Han" of "Hanzi" is shown. Now you are seeing Chinese text in the fence (or highlighted region). The text in the fence may have the form: @example |A-B-CD-E FG| @end example where @code{A..G} are Chinese characters. In this case, the text is divided into two BIG-PHRASEs @code{A-B-CD-E} and @code{FG}, and the former is divided into 5 SMALL-PHRASEs @code{A}, @code{B}, @code{CD}, and @code{E}. You can change the division point of current phase (which your cursor is on) by: @example C-i: make BIG-PHRASE shorter C-o: make BIG-PHRASE longer M-i: make SMALL-PHRASE shorter M-o: make SMALL-PHRASE longer @end example When you get a desired text, fix it by typing @code{<CR>} or @code{C-l}. Just type another graphic key is also ok. In the former case, you are moved to transition-phase, and in the latter case, you are moved to fence-phase. Hitting @code{C-g} will let you go back to fence-phase. @end itemize Here's a summary of the phases: @example normal-phase ^ | C-\ | V transition-phase -- graphic-key --> fence-phase \ | ^ \ <SPC> | \ | graphic-key \ V | `<-- <CR> --- translation-phase @end example @contents @bye