Mercurial > hg > xemacs-beta
view src/coding-system-slots.h @ 1268:fffe735e63ee
[xemacs-hg @ 2003-02-07 11:50:50 by ben]
fixes for menu crashes + better preemption behavior
This contains two related changes:
(1) Fix problems with reentrant calling of lwlib and associated
crashes when selecting menu items.
(2) Improve redisplay handling of preemption. Turn on lazy lock
and hold down page-down or page-up and you'll see what I mean.
They are related because they both touch on the code that retrieves
events and handles the internal queues.
console-msw.h, event-msw.c, event-stream.c, events.h, menubar-msw.c, menubar-x.c, menubar.h: mswindows_protect_modal_loop() has been generalized to
event_stream_protect_modal_loop(), and moved to event-stream.c.
mswindows_in_modal_loop ->in_modal_loop likewise. Changes in
event-msw.c and menubar-msw.c for the new names and calling format
(use structures instead of static variables in menubar-msw.c).
Delete former in_menu_callback and use in_modal_loop in its place.
Remove emacs_mswindows_quit_check_disallowed_p(), superseded by
in_modal_loop. Use event_stream_protect_modal_loop() in
pre_activate_callback() so that we get no lwlib reentrancy.
Rearrange some of the code in event-msw.c to be grouped better.
Make mswindows_drain_windows_queue() respect in_modal_loop and
do nothing if so.
cmdloop.c, event-stream.c: Don't conditionalize on LWLIB_MENUBARS_LUCID when giving error when
in_modal_loop, and give better error.
event-Xt.c, event-gtk.c: If in_modal_loop, only retrieve process and timeout events.
Don't retrieve any X events because processing them can lead
to reentrancy in lwlib -> death.
event-stream.c: Remove unused parameter to check_event_stream_ok() and change
all callers.
lisp.h, event-stream.c: Rearrange some functions for increased clarity -- in particular,
group all the input-pending/QUIT-related stuff together, and
put right next to next-event stuff, to which it's related.
Add the concept of "HOW_MANY" -- when asking whether user input
is pending, you can ask if at least HOW_MANY events are pending,
not just if any are. Add parameter to detect_input_pending()
for this. Change recursive_sit_for from a Lisp_Object (which
could only be Qt or Qnil) to an int, like it should be.
event-Xt.c, event-gtk.c, event-xlike-inc.c: New file.
Abstract out similar code in event_{Xt/gtk}_pending_p() and write
only once, using include-file tricks. Rewrite this function to
implement HOW_MANY and only process events when not in_modal_loop.
event-msw.c: Implement HOW_MANY and only process events when not in_modal_loop.
event-tty.c: Implement HOW_MANY.
redisplay.c: Add var `max-preempts' to control maximum number of preempts.
(#### perhaps not useful) Rewrite preemption check so that,
rather than preempting when any user events are available, only
preempt when a certain number (currently 4) of them are backed up.
This effectively allows redisplay to proceed to completion in the
presence of a fast auto-repeat (usually the auto-repeating is
generated dynamically as necessary), and you get much better
display behavior with lazy-lock active.
event-unixoid.c: Comment changes.
event-stream.c: Rewrite discard-input much more simply and safely using the
drain-queue functions. I think the old version might loop
forever if called when in_modal_loop.
SEMI-UNRELATED CHANGES:
-----------------------
event-stream.c: Turn QUIT-checking back on when running the pre-idle hook so it
can be quit out of.
indent.c: Document exact functioning of `vertical-motion' better, and its
differences from GNU Emacs.
author | ben |
---|---|
date | Fri, 07 Feb 2003 11:50:54 +0000 |
parents | e22b0213b713 |
children | 1d74a1d115ee |
line wrap: on
line source
/* Definitions of marked slots in coding systems Copyright (C) 1991, 1995 Free Software Foundation, Inc. Copyright (C) 1995 Sun Microsystems, Inc. Copyright (C) 2000, 2001, 2002 Ben Wing. This file is part of XEmacs. XEmacs is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. XEmacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with XEmacs; see the file COPYING. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* Synched up with: ????. Split out of file-coding.h. */ /* We define the Lisp_Objects in the coding system structure in a separate file because there are numerous places we want to iterate over them, such as when defining them in the structure, initializing them, or marking them. To use, define MARKED_SLOT before including this file. In the structure definition, you also need to define CODING_SYSTEM_SLOT_DECLARATION. No need to undefine either value; that happens automatically. */ #ifndef MARKED_SLOT_ARRAY #ifdef CODING_SYSTEM_SLOT_DECLARATION #define MARKED_SLOT_ARRAY(slot, size) MARKED_SLOT(slot[size]) #else #define MARKED_SLOT_ARRAY(slot, size) do { \ int mslotidx; \ for (mslotidx = 0; mslotidx < size; mslotidx++) \ { \ MARKED_SLOT (slot[mslotidx]) \ } \ } while (0); #endif #endif /* not MARKED_SLOT_ARRAY */ /* Name and description of this coding system. The description should be suitable for a menu entry. */ MARKED_SLOT (name) MARKED_SLOT (description) /* Mnemonic string displayed in the modeline when this coding system is active for a particular buffer. */ MARKED_SLOT (mnemonic) /* Long documentation on the coding system. */ MARKED_SLOT (documentation) /* Functions to handle additional conversion after reading or before writing. #### This mechanism should be replaced by the ability to simply create new coding system types. */ MARKED_SLOT (post_read_conversion) MARKED_SLOT (pre_write_conversion) /* If this coding system is not of the correct type for text file conversion (i.e. decodes byte->char), we wrap it with appropriate char<->byte converters. This is created dynamically, when it's needed, and cached here. */ MARKED_SLOT (text_file_wrapper) /* ------------------------ junk to handle EOL ------------------------- I had hoped that we could handle this without lots of special-case code, but it appears not to be the case if we want to maintain compatibility with the existing way. However, at least with the way we do things now, we avoid EOL junk in most of the coding system methods themselves, or in the decode/encode functions. The EOL special-case code is limited to coding-system creation and to the convert-eol and undecided coding system types. */ /* If this coding system wants autodetection of the EOL type, then at the appropriate time we wrap this coding system with convert-eol-autodetect. (We do NOT do this at creation time because then we end up with multiple convert-eols wrapped into the final result -- esp. with autodetection using `undecided' -- leading to a big mess.) We cache the wrapped coding system here. */ MARKED_SLOT (auto_eol_wrapper) /* Subsidiary coding systems that specify a particular type of EOL marking, rather than autodetecting it. These will only be non-nil if (eol_type == EOL_AUTODETECT). These are chains. */ MARKED_SLOT_ARRAY (eol, 3) /* If this coding system is a subsidiary, this element points back to its parent. */ MARKED_SLOT (subsidiary_parent) /* At decoding or encoding time, we use the following coding system, if it exists, in place of the coding system object. This is how we handle coding systems with EOL types of CRLF or CR. Formerly, we did the canonicalization at creation time, returning a chain in place of the original coding system; but that interferes with `coding-system-property' and causes other complications. CANONICAL is used when determining the end types of a coding system. canonicalize-after-coding also consults CANONICAL (it has to, because the data in the lstream is based on CANONICAL, not on the original coding system). */ MARKED_SLOT (canonical) #undef MARKED_SLOT #undef MARKED_SLOT_ARRAY #undef CODING_SYSTEM_SLOT_DECLARATION