Mercurial > hg > xemacs-beta
view man/lispref/frames.texi @ 5917:ffb5abc8dc4e
Fix a bug in the #'equalp compiler macro.
lisp/ChangeLog addition:
2015-06-11 Aidan Kehoe <kehoea@parhasard.net>
* cl-macs.el (equalp):
Fix a bug in this compiler macro when passed constants in a
certain order.
tests/ChangeLog addition:
2015-06-11 Aidan Kehoe <kehoea@parhasard.net>
* automated/lisp-tests.el:
Add a test looking for a bug just fixed in the equalp compiler
macro.
author | Aidan Kehoe <kehoea@parhasard.net> |
---|---|
date | Thu, 11 Jun 2015 16:09:11 +0100 |
parents | 9fae6227ede5 |
children |
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@c -*-texinfo-*- @c This is part of the XEmacs Lisp Reference Manual. @c Copyright (C) 1990, 1991, 1992, 1993, 1994 Free Software Foundation, Inc. @c Copyright (C) 1995, 1996 Ben Wing. @c See the file lispref.texi for copying conditions. @setfilename ../../info/frames.info @node Frames, Consoles and Devices, Windows, Top @chapter Frames @cindex frame A @var{frame} is a rectangle on the screen that contains one or more XEmacs windows (@pxref{Windows}). A frame initially contains a single main window (plus perhaps an echo area), which you can subdivide vertically or horizontally into smaller windows. Each window is associated with a modeline (@pxref{Modeline Format}), and optionally two scrollbars (@pxref{Scrollbars}). By default the vertical scrollbar is on, the horizontal scrollbar is off. The frame may also contain menubars (@pxref{Menubar}), toolbars (@pxref{Toolbar Intro}), and gutters (@pxref{Gutter Intro}). By default there is one of each at the top of the frame, with menubar topmost, toolbar next, and gutter lowest, immediately above the windows. (Warning: the gutter is a new, experimental, and unstable feature of XEmacs version 21.2.) @cindex terminal frame @cindex X window frame When XEmacs runs on a text-only terminal, it starts with one @dfn{TTY frame}. If you create additional ones, XEmacs displays one and only one at any given time---on the terminal screen, of course. When XEmacs communicates directly with an X server, it does not have a TTY frame; instead, it starts with a single @dfn{X window frame}. It can display multiple X window frames at the same time, each in its own X window. @defun framep object This predicate returns @code{t} if @var{object} is a frame, and @code{nil} otherwise. @end defun @menu * Creating Frames:: Creating additional frames. * Frame Properties:: Controlling frame size, position, font, etc. * Frame Titles:: Automatic updating of frame titles. * Deleting Frames:: Frames last until explicitly deleted. * Finding All Frames:: How to examine all existing frames. * Frames and Windows:: A frame contains windows; display of text always works through windows. * Minibuffers and Frames:: How a frame finds the minibuffer to use. * Input Focus:: Specifying the selected frame. * Visibility of Frames:: Frames may be visible or invisible, or icons. * Raising and Lowering:: Raising a frame makes it hide other X windows; lowering it makes the others hide them. * Frame Configurations:: Saving the state of all frames. * Frame Hooks:: Hooks for customizing frame behavior. @end menu @xref{Display}, for related information. @node Creating Frames, Frame Properties, Frames, Frames @section Creating Frames To create a new frame, call the function @code{make-frame}. @deffn Command make-frame &optional props device This function creates a new frame on @var{device}, if @var{device} permits creation of frames. (An X server does; an ordinary terminal does not (yet).) @var{device} defaults to the selected device if omitted. @xref{Consoles and Devices}. The argument @var{props} is a property list (a list of alternating keyword-value specifications) of properties for the new frame. (An alist is accepted for backward compatibility but should not be passed in.) Any properties not mentioned in @var{props} default according to the value of the variable @code{default-frame-plist}. For X devices, properties not specified in @code{default-frame-plist} default in turn from @code{default-x-frame-plist} and, if not specified there, from the X resources. For TTY devices, @code{default-tty-frame-plist} is consulted as well as @code{default-frame-plist}. The set of possible properties depends in principle on what kind of window system XEmacs uses to display its frames. @xref{X Frame Properties}, for documentation of individual properties you can specify when creating an X window frame. @end deffn @node Frame Properties, Frame Titles, Creating Frames, Frames @section Frame Properties A frame has many properties that control its appearance and behavior. Just what properties a frame has depends on which display mechanism it uses. Frame properties exist for the sake of window systems. A terminal frame has few properties, mostly for compatibility's sake; only the height, width and @code{buffer-predicate} properties really do something. @menu * Property Access:: How to change a frame's properties. * Initial Properties:: Specifying frame properties when you make a frame. * X Frame Properties:: List of frame properties. * Size and Position:: Changing the size and position of a frame. * Frame Name:: The name of a frame (as opposed to its title). @end menu @node Property Access, Initial Properties, Frame Properties, Frame Properties @subsection Access to Frame Properties These functions let you read and change the properties of a frame. @defun frame-properties &optional frame This function returns a plist listing all the properties of @var{frame} and their values. @end defun @defun frame-property frame property &optional default This function returns @var{frame}'s value for the property @var{property}, or @var{default} if there is no such property. @end defun @defun set-frame-properties frame plist This function alters the properties of frame @var{frame} based on the elements of property list @var{plist}. If you don't mention a property in @var{plist}, its value doesn't change. @end defun @defun set-frame-property frame property value This function sets the property @var{property} of frame @var{frame} to the value @var{value}. @end defun @node Initial Properties, X Frame Properties, Property Access, Frame Properties @subsection Initial Frame Properties You can specify the properties for the initial startup frame by setting @code{initial-frame-plist} in your @file{.emacs} file. @defvar initial-frame-plist This variable's value is a plist of alternating property-value pairs used when creating the initial X window frame. XEmacs creates the initial frame before it reads your @file{~/.emacs} file. After reading that file, XEmacs checks @code{initial-frame-plist}, and applies the property settings in the altered value to the already created initial frame. If these settings affect the frame geometry and appearance, you'll see the frame appear with the wrong ones and then change to the specified ones. If that bothers you, you can specify the same geometry and appearance with X resources; those do take affect before the frame is created. @xref{Resources X,, X Resources, xemacs, The XEmacs User's Manual}. X resource settings typically apply to all frames. If you want to specify some X resources solely for the sake of the initial frame, and you don't want them to apply to subsequent frames, here's how to achieve this: specify properties in @code{default-frame-plist} to override the X resources for subsequent frames; then, to prevent these from affecting the initial frame, specify the same properties in @code{initial-frame-plist} with values that match the X resources. @end defvar If these properties specify a separate minibuffer-only frame via a @code{minibuffer} property of @code{nil}, and you have not yet created one, XEmacs creates one for you. @defvar minibuffer-frame-plist This variable's value is a plist of properties used when creating an initial minibuffer-only frame---if such a frame is needed, according to the properties for the main initial frame. @end defvar @defvar default-frame-plist This is a plist specifying default values of frame properties for subsequent XEmacs frames (not the initial ones). @end defvar See also @code{special-display-frame-plist}, in @ref{Choosing Window}. If you use options that specify window appearance when you invoke XEmacs, they take effect by adding elements to @code{default-frame-plist}. One exception is @samp{-geometry}, which adds the specified position to @code{initial-frame-plist} instead. @xref{Command Arguments,,, xemacs, The XEmacs User's Manual}. @node X Frame Properties, Size and Position, Initial Properties, Frame Properties @subsection X Window Frame Properties Just what properties a frame has depends on what display mechanism it uses. Here is a table of the properties of an X window frame; of these, @code{name}, @code{height}, @code{width}, and @code{buffer-predicate} provide meaningful information in non-X frames. @table @code @item name The name of the frame. Most window managers display the frame's name in the frame's border, at the top of the frame. If you don't specify a name, and you have more than one frame, XEmacs sets the frame name based on the buffer displayed in the frame's selected window. If you specify the frame name explicitly when you create the frame, the name is also used (instead of the name of the XEmacs executable) when looking up X resources for the frame. @item display The display on which to open this frame. It should be a string of the form @code{"@var{host}:@var{dpy}.@var{screen}"}, just like the @code{DISPLAY} environment variable. @item left The screen position of the left edge, in pixels, with respect to the left edge of the screen. The value may be a positive number @var{pos}, or a list of the form @code{(+ @var{pos})} which permits specifying a negative @var{pos} value. A negative number @minus{}@var{pos}, or a list of the form @code{(- @var{pos})}, actually specifies the position of the right edge of the window with respect to the right edge of the screen. A positive value of @var{pos} counts toward the left. If the property is a negative integer @minus{}@var{pos} then @var{pos} is positive! @item top The screen position of the top edge, in pixels, with respect to the top edge of the screen. The value may be a positive number @var{pos}, or a list of the form @code{(+ @var{pos})} which permits specifying a negative @var{pos} value. A negative number @minus{}@var{pos}, or a list of the form @code{(- @var{pos})}, actually specifies the position of the bottom edge of the window with respect to the bottom edge of the screen. A positive value of @var{pos} counts toward the top. If the property is a negative integer @minus{}@var{pos} then @var{pos} is positive! @item icon-left The screen position of the left edge @emph{of the frame's icon}, in pixels, counting from the left edge of the screen. This takes effect if and when the frame is iconified. @item icon-top The screen position of the top edge @emph{of the frame's icon}, in pixels, counting from the top edge of the screen. This takes effect if and when the frame is iconified. @item user-position Non-@code{nil} if the screen position of the frame was explicitly requested by the user (for example, with the @samp{-geometry} option). Nothing automatically makes this property non-@code{nil}; it is up to Lisp programs that call @code{make-frame} to specify this property as well as specifying the @code{left} and @code{top} properties. @item height The height of the frame contents, in characters. (To get the height in pixels, call @code{frame-pixel-height}; see @ref{Size and Position}.) @item width The width of the frame contents, in characters. (To get the height in pixels, call @code{frame-pixel-width}; see @ref{Size and Position}.) @item window-id The number of the X window for the frame. @item minibuffer Whether this frame has its own minibuffer. The value @code{t} means yes, @code{nil} means no, @code{only} means this frame is just a minibuffer. If the value is a minibuffer window (in some other frame), the new frame uses that minibuffer. (Minibuffer-only and minibuffer-less frames are not yet implemented in XEmacs.) @item buffer-predicate The buffer-predicate function for this frame. The function @code{other-buffer} uses this predicate (from the selected frame) to decide which buffers it should consider, if the predicate is not @code{nil}. It calls the predicate with one arg, a buffer, once for each buffer; if the predicate returns a non-@code{nil} value, it considers that buffer. @item scroll-bar-width The width of the vertical scroll bar, in pixels. @ignore Not in XEmacs @item icon-type The type of icon to use for this frame when it is iconified. If the value is a string, that specifies a file containing a bitmap to use. Any other non-@code{nil} value specifies the default bitmap icon (a picture of a gnu); @code{nil} specifies a text icon. @item icon-name The name to use in the icon for this frame, when and if the icon appears. If this is @code{nil}, the frame's title is used. @end ignore @item cursor-color The color for the cursor that shows point. @item border-color The color for the border of the frame. @ignore Not in XEmacs @item cursor-type The way to display the cursor. The legitimate values are @code{bar}, @code{box}, and @code{(bar . @var{width})}. The symbol @code{box} specifies an ordinary black box overlaying the character after point; that is the default. The symbol @code{bar} specifies a vertical bar between characters as the cursor. @code{(bar . @var{width})} specifies a bar @var{width} pixels wide. @end ignore @item border-width The width in pixels of the window border. @item internal-border-width The distance in pixels between text and border. @item unsplittable If non-@code{nil}, this frame's window is never split automatically. @item inter-line-space The space in pixels between adjacent lines of text. (Not currently implemented.) @item modeline Whether the frame has a modeline. @end table @node Size and Position, Frame Name, X Frame Properties, Frame Properties @subsection Frame Size And Position @cindex size of frame @cindex frame size @cindex display lines @cindex display columns @cindex resize redisplay @cindex frame position @cindex position of frame You can read or change the size and position of a frame using the frame properties @code{left}, @code{top}, @code{height}, and @code{width}. Whatever geometry properties you don't specify are chosen by the window manager in its usual fashion. Here are some special features for working with sizes and positions: @defun set-frame-position frame left top This function sets the position of the top left corner of @var{frame} to @var{left} and @var{top}. These arguments are measured in pixels, and count from the top left corner of the screen. Negative property values count up or rightward from the top left corner of the screen. @end defun @defun frame-height &optional frame @defunx frame-width &optional frame These functions return the height and width of @var{frame}, measured in lines and columns. If you don't supply @var{frame}, they use the selected frame. @end defun @defun frame-pixel-height &optional frame @defunx frame-pixel-width &optional frame These functions return the height and width of @var{frame}, measured in pixels. If you don't supply @var{frame}, they use the selected frame. @end defun @defun set-frame-size frame cols rows &optional pretend This function sets the size of @var{frame}, measured in characters; @var{cols} and @var{rows} specify the new width and height. (If @var{pretend} is non-@code{nil}, it means that redisplay should act as if the frame's size is @var{cols} by @var{rows}, but the actual size of the frame should not be changed. You should not normally use this option.) @end defun You can also use the functions @code{set-frame-height} and @code{set-frame-width} to set the height and width individually. The frame is the first argument and the size (in rows or columns) is the second. (There is an optional third argument, @var{pretend}, which has the same purpose as the corresponding argument in @code{set-frame-size}.) @ignore @c Not in XEmacs @defun x-parse-geometry geom @cindex geometry specification The function @code{x-parse-geometry} converts a standard X windows geometry string to a plist that you can use as part of the argument to @code{make-frame}. The plist describes which properties were specified in @var{geom}, and gives the values specified for them. Each element looks like @code{(@var{property} . @var{value})}. The possible @var{property} values are @code{left}, @code{top}, @code{width}, and @code{height}. For the size properties, the value must be an integer. The position property names @code{left} and @code{top} are not totally accurate, because some values indicate the position of the right or bottom edges instead. These are the @var{value} possibilities for the position properties: @table @asis @item an integer A positive integer relates the left edge or top edge of the window to the left or top edge of the screen. A negative integer relates the right or bottom edge of the window to the right or bottom edge of the screen. @item @code{(+ @var{position})} This specifies the position of the left or top edge of the window relative to the left or top edge of the screen. The integer @var{position} may be positive or negative; a negative value specifies a position outside the screen. @item @code{(- @var{position})} This specifies the position of the right or bottom edge of the window relative to the right or bottom edge of the screen. The integer @var{position} may be positive or negative; a negative value specifies a position outside the screen. @end table Here is an example: @example (x-parse-geometry "35x70+0-0") @result{} ((width . 35) (height . 70) (left . 0) (top - 0)) @end example @end defun @end ignore @node Frame Name, , Size and Position, Frame Properties @subsection The Name of a Frame (As Opposed to Its Title) @cindex frame name Under X, every frame has a name, which is not the same as the title of the frame. A frame's name is used to look up its resources and does not normally change over the lifetime of a frame. It is perfectly allowable, and quite common, for multiple frames to have the same name. @defun frame-name &optional frame This function returns the name of @var{frame}, which defaults to the selected frame if not specified. The name of a frame can also be obtained from the frame's properties. @xref{Frame Properties}. @end defun @defvar default-frame-name This variable holds the default name to assign to newly-created frames. This can be overridden by arguments to @code{make-frame}. This must be a string. @end defvar @node Frame Titles, Deleting Frames, Frame Properties, Frames @section Frame Titles Every frame has a title; most window managers display the frame title at the top of the frame. You can specify an explicit title with the @code{name} frame property. But normally you don't specify this explicitly, and XEmacs computes the title automatically. XEmacs computes the frame title based on a template stored in the variable @code{frame-title-format}. @defvar frame-title-format This variable specifies how to compute a title for a frame when you have not explicitly specified one. The variable's value is actually a modeline construct, just like @code{modeline-format}. @xref{Modeline Data}. @end defvar @defvar frame-icon-title-format This variable specifies how to compute the title for an iconified frame, when you have not explicitly specified the frame title. This title appears in the icon itself. @end defvar @defun x-set-frame-icon-pixmap frame pixmap &optional mask This function sets the icon of the given frame to the given image instance, which should be an image instance object (as returned by @code{make-image-instance}), a glyph object (as returned by @code{make-glyph}), or @code{nil}. If a glyph object is given, the glyph will be instantiated on the frame to produce an image instance object. If the given image instance has a mask, that will be used as the icon mask; however, not all window managers support this. The window manager is also not required to support color pixmaps, only bitmaps (one plane deep). If the image instance does not have a mask, then the optional third argument may be the image instance to use as the mask (it must be one plane deep). @xref{Glyphs}. @end defun @node Deleting Frames, Finding All Frames, Frame Titles, Frames @section Deleting Frames @cindex deletion of frames Frames remain potentially visible until you explicitly @dfn{delete} them. A deleted frame cannot appear on the screen, but continues to exist as a Lisp object until there are no references to it. @deffn Command delete-frame &optional frame force This function deletes the frame @var{frame}. By default, @var{frame} is the selected frame. A frame may not be deleted if its minibuffer is used by other frames. Normally, you cannot delete the last non-minibuffer-only frame (you must use @code{save-buffers-kill-emacs} or @code{kill-emacs}). However, if optional second argument @var{force} is non-@code{nil}, you can delete the last frame. (This will automatically call @code{save-buffers-kill-emacs}.) @end deffn @defun frame-live-p frame The function @code{frame-live-p} returns non-@code{nil} if the frame @var{frame} has not been deleted. @end defun @ignore Not in XEmacs currently Some window managers provide a command to delete a window. These work by sending a special message to the program that operates the window. When XEmacs gets one of these commands, it generates a @code{delete-frame} event, whose normal definition is a command that calls the function @code{delete-frame}. @xref{Misc Events}. @end ignore @node Finding All Frames, Frames and Windows, Deleting Frames, Frames @section Finding All Frames @defun frame-list The function @code{frame-list} returns a list of all the frames that have not been deleted. It is analogous to @code{buffer-list} for buffers. The list that you get is newly created, so modifying the list doesn't have any effect on the internals of XEmacs. @end defun @defun device-frame-list &optional device This function returns a list of all frames on @var{device}. If @var{device} is @code{nil}, the selected device will be used. @end defun @defun visible-frame-list &optional device This function returns a list of just the currently visible frames. If @var{device} is specified only frames on that device will be returned. @xref{Visibility of Frames}. (TTY frames always count as ``visible'', even though only the selected one is actually displayed.) @end defun @defun next-frame &optional frame which-frames which-devices The function @code{next-frame} lets you cycle conveniently through all the frames from an arbitrary starting point. It returns the ``next'' frame after @var{frame} in the cycle. If @var{frame} defaults to the selected frame. The second argument, @var{which-frames}, says which frames to consider: @table @asis @item @code{visible} Consider only frames that are visible. @item @code{iconic} Consider only frames that are iconic. @item @code{invisible} Consider only frames that are invisible (this is different from iconic). @item @code{visible-iconic} Consider frames that are visible or iconic. @item @code{invisible-iconic} Consider frames that are invisible or iconic. @item @code{nomini} Consider all frames except minibuffer-only ones. @item @code{visible-nomini} Like @code{visible} but omits minibuffer-only frames. @item @code{iconic-nomini} Like @code{iconic} but omits minibuffer-only frames. @item @code{invisible-nomini} Like @code{invisible} but omits minibuffer-only frames. @item @code{visible-iconic-nomini} Like @code{visible-iconic} but omits minibuffer-only frames. @item @code{invisible-iconic-nomini} Like @code{invisible-iconic} but omits minibuffer-only frames. @item @code{nil} Identical to @code{nomini}. @item @var{window} Consider only the window @var{window}'s frame and any frame now using @var{window} as the minibuffer. @item any other value Consider all frames. @end table The optional argument @var{which-devices} further clarifies on which devices to search for frames as specified by @var{which-frames}. @table @asis @item @code{nil} Consider all devices on the selected console. @item @var{device} Consider only the one device @var{device}. @item @var{console} Consider all devices on @var{console}. @item @var{device-type} Consider all devices with device type @var{device-type}. @item @code{window-system} Consider all devices on window system consoles. @item anything else Consider all devices without restriction. @end table @end defun @defun previous-frame &optional frame which-frames which-devices Like @code{next-frame}, but cycles through all frames in the opposite direction. @end defun See also @code{next-window} and @code{previous-window}, in @ref{Cyclic Window Ordering}. @node Frames and Windows, Minibuffers and Frames, Finding All Frames, Frames @section Frames and Windows Each window is part of one and only one frame; you can get the frame with @code{window-frame}. @defun frame-root-window &optional frame This returns the root window of frame @var{frame}. @var{frame} defaults to the selected frame if not specified. @end defun @defun window-frame &optional window This function returns the frame that @var{window} is on. @var{window} defaults to the selected window if omitted. @end defun All the non-minibuffer windows in a frame are arranged in a cyclic order. The order runs from the frame's top window, which is at the upper left corner, down and to the right, until it reaches the window at the lower right corner (always the minibuffer window, if the frame has one), and then it moves back to the top. @defun frame-highest-window &optional frame position This function returns the topmost, leftmost window of frame @var{frame} at position @var{position}. If omitted, @var{frame} defaults to the currently selected frame. @var{position} is used to distinguish between multiple windows that abut the top of the frame: 0 means the leftmost window abutting the top of the frame, 1 the next-leftmost, etc. @var{position} can also be less than zero: -1 means the rightmost window abutting the top of the frame, -2 the next-rightmost, etc. If omitted, @var{position} defaults to 0, i.e. the leftmost highest window. If there is no window at the given @var{position}, @code{nil} is returned. @end defun The following three functions work similarly. @defun frame-lowest-window &optional frame position This function returns the lowest window on @var{frame} which is at @var{position}. @end defun @defun frame-leftmost-window &optional frame position This function returns the leftmost window on @var{frame} which is at @var{position}. @end defun @defun frame-rightmost-window &optional frame position This function returns the rightmost window on @var{frame} which is at @var{position}. @end defun At any time, exactly one window on any frame is @dfn{selected within the frame}. The significance of this designation is that selecting the frame also selects this window. You can get the frame's current selected window with @code{frame-selected-window}. @defun frame-selected-window &optional frame This function returns the window on @var{frame} that is selected within @var{frame}. @var{frame} defaults to the selected frame if not specified. @end defun Conversely, selecting a window for XEmacs with @code{select-window} also makes that window selected within its frame. @xref{Selecting Windows}. Another function that (usually) returns one of the windows in a frame is @code{minibuffer-window}. @xref{Minibuffer Misc}. @node Minibuffers and Frames, Input Focus, Frames and Windows, Frames @section Minibuffers and Frames Normally, each frame has its own minibuffer window at the bottom, which is used whenever that frame is selected. If the frame has a minibuffer, you can get it with @code{minibuffer-window} (@pxref{Minibuffer Misc}). However, you can also create a frame with no minibuffer. Such a frame must use the minibuffer window of some other frame. When you create the frame, you can specify explicitly the minibuffer window to use (in some other frame). If you don't, then the minibuffer is found in the frame which is the value of the variable @code{default-minibuffer-frame}. Its value should be a frame which does have a minibuffer. @ignore Not yet in XEmacs If you use a minibuffer-only frame, you might want that frame to raise when you enter the minibuffer. If so, set the variable @code{minibuffer-auto-raise} to @code{t}. @xref{Raising and Lowering}. @end ignore @defvar default-minibuffer-frame This variable specifies the frame to use for the minibuffer window, by default. @end defvar @node Input Focus, Visibility of Frames, Minibuffers and Frames, Frames @section Input Focus @cindex input focus @cindex selected frame At any time, one frame in XEmacs is the @dfn{selected frame}. The selected window always resides on the selected frame. As the focus moves from device to device, the selected frame on each device is remembered and restored when the focus moves back to that device. @defun selected-frame &optional device This function returns the selected frame on @var{device}. If @var{device} is not specified, the selected device will be used. If no frames exist on the device, @code{nil} is returned. @end defun The X server normally directs keyboard input to the X window that the mouse is in. Some window managers use mouse clicks or keyboard events to @dfn{shift the focus} to various X windows, overriding the normal behavior of the server. Lisp programs can switch frames ``temporarily'' by calling the function @code{select-frame}. This does not override the window manager; rather, it escapes from the window manager's control until that control is somehow reasserted. When using a text-only terminal, there is no window manager; therefore, @code{select-frame} is the only way to switch frames, and the effect lasts until overridden by a subsequent call to @code{select-frame}. Only the selected terminal frame is actually displayed on the terminal. Each terminal screen except for the initial one has a number, and the number of the selected frame appears in the mode line after the word @samp{XEmacs} (@pxref{Modeline Variables}). @defun select-frame frame This function selects frame @var{frame}, temporarily disregarding the focus of the X server if any. The selection of @var{frame} lasts until the next time the user does something to select a different frame, or until the next time this function is called. Note that @code{select-frame} does not actually cause the window-system focus to be set to this frame, or the @code{select-frame-hook} or @code{deselect-frame-hook} to be run, until the next time that XEmacs is waiting for an event. Also note that when the variable @code{focus-follows-mouse} is non-@code{nil}, the frame selection is temporary and is reverted when the current command terminates, much like the buffer selected by @code{set-buffer}. In order to effect a permanent focus change use @code{focus-frame}. @end defun @defun focus-frame frame This function selects @var{frame} and gives it the window system focus. The operation of @code{focus-frame} is not affected by the value of @code{focus-follows-mouse}. @end defun @defmac save-selected-frame forms@dots{} This macro records the selected frame, executes @var{forms} in sequence, then restores the earlier selected frame. The value returned is the value of the last form. @end defmac @defmac with-selected-frame frame forms@dots{} This macro records the selected frame, then selects @var{frame} and executes @var{forms} in sequence. After the last form is finished, the earlier selected frame is restored. The value returned is the value of the last form. @end defmac @ignore (FSF Emacs, continued from defun select-frame) XEmacs cooperates with the X server and the window managers by arranging to select frames according to what the server and window manager ask for. It does so by generating a special kind of input event, called a @dfn{focus} event. The command loop handles a focus event by calling @code{handle-select-frame}. @xref{Focus Events}. @deffn Command handle-switch-frame frame This function handles a focus event by selecting frame @var{frame}. Focus events normally do their job by invoking this command. Don't call it for any other reason. @end deffn @defun redirect-frame-focus frame focus-frame This function redirects focus from @var{frame} to @var{focus-frame}. This means that @var{focus-frame} will receive subsequent keystrokes intended for @var{frame}. After such an event, the value of @code{last-event-frame} will be @var{focus-frame}. Also, switch-frame events specifying @var{frame} will instead select @var{focus-frame}. If @var{focus-frame} is @code{nil}, that cancels any existing redirection for @var{frame}, which therefore once again receives its own events. One use of focus redirection is for frames that don't have minibuffers. These frames use minibuffers on other frames. Activating a minibuffer on another frame redirects focus to that frame. This puts the focus on the minibuffer's frame, where it belongs, even though the mouse remains in the frame that activated the minibuffer. Selecting a frame can also change focus redirections. Selecting frame @code{bar}, when @code{foo} had been selected, changes any redirections pointing to @code{foo} so that they point to @code{bar} instead. This allows focus redirection to work properly when the user switches from one frame to another using @code{select-window}. This means that a frame whose focus is redirected to itself is treated differently from a frame whose focus is not redirected. @code{select-frame} affects the former but not the latter. The redirection lasts until @code{redirect-frame-focus} is called to change it. @end defun @end ignore @node Visibility of Frames, Raising and Lowering, Input Focus, Frames @section Visibility of Frames @cindex visible frame @cindex invisible frame @cindex iconified frame @cindex frame visibility An frame on a window system may be @dfn{visible}, @dfn{invisible}, or @dfn{iconified}. If it is visible, you can see its contents. If it is iconified, the frame's contents do not appear on the screen, but an icon does. If the frame is invisible, it doesn't show on the screen, not even as an icon. Visibility is meaningless for TTY frames, since only the selected one is actually displayed in any case. @defun make-frame-visible &optional frame This function makes frame @var{frame} visible. If you omit @var{frame}, it makes the selected frame visible. @end defun @defun make-frame-invisible &optional frame force This function makes frame @var{frame} invisible. @end defun @deffn Command iconify-frame &optional frame This function iconifies frame @var{frame}. @end deffn @defun Command deiconify-frame &optional frame This function de-iconifies frame @var{frame}. Under a window system, this is equivalent to @code{make-frame-visible}. @end defun @defun frame-visible-p &optional frame This returns whether @var{frame} is currently ``visible'' (actually in use for display). A frame that is not visible is not updated, and, if it works through a window system, may not show at all. @end defun @defun frame-iconified-p &optional frame This returns whether @var{frame} is iconified. Not all window managers use icons; some merely unmap the window, so this function is not the inverse of @code{frame-visible-p}. It is possible for a frame to not be visible and not be iconified either. However, if the frame is iconified, it will not be visible. (Under FSF Emacs, the functionality of this function is obtained through @code{frame-visible-p}.) @end defun @defun frame-totally-visible-p &optional frame This returns whether @var{frame} is not obscured by any other X windows. On TTY frames, this is the same as @code{frame-visible-p}. @end defun @ignore @c Not in XEmacs. The visibility status of a frame is also available as a frame property. You can read or change it as such. @xref{X Frame Properties}. The user can iconify and deiconify frames with the window manager. This happens below the level at which XEmacs can exert any control, but XEmacs does provide events that you can use to keep track of such changes. @xref{Misc Events}. @end ignore @node Raising and Lowering, Frame Configurations, Visibility of Frames, Frames @section Raising and Lowering Frames The X Window System uses a desktop metaphor. Part of this metaphor is the idea that windows are stacked in a notional third dimension perpendicular to the screen surface, and thus ordered from ``highest'' to ``lowest''. Where two windows overlap, the one higher up covers the one underneath. Even a window at the bottom of the stack can be seen if no other window overlaps it. @cindex raising a frame @cindex lowering a frame A window's place in this ordering is not fixed; in fact, users tend to change the order frequently. @dfn{Raising} a window means moving it ``up'', to the top of the stack. @dfn{Lowering} a window means moving it to the bottom of the stack. This motion is in the notional third dimension only, and does not change the position of the window on the screen. You can raise and lower XEmacs's X windows with these functions: @deffn Command raise-frame &optional frame This function raises frame @var{frame}. @end deffn @deffn Command lower-frame &optional frame This function lowers frame @var{frame}. @end deffn You can also specify auto-raise (raising automatically when a frame is selected) or auto-lower (lowering automatically when it is deselected). Under X, most ICCCM-compliant window managers will have an option to do this for you, but the following variables are provided in case you're using a broken WM. (Under FSF Emacs, the same functionality is provided through the @code{auto-raise} and @code{auto-lower} frame properties.) @defvar auto-raise-frame This variable's value is @code{t} if frames will be raised to the top when selected. @end defvar @ignore Not in XEmacs @defopt minibuffer-auto-raise If this is non-@code{nil}, activation of the minibuffer raises the frame that the minibuffer window is in. @end defopt @end ignore @defvar auto-lower-frame This variable's value is @code{t} if frames will be lowered to the bottom when no longer selected. @end defvar Auto-raising and auto-lowering is implemented through functions attached to @code{select-frame-hook} and @code{deselect-frame-hook} (@pxref{Frame Hooks}). Under normal circumstances, you should not call these functions directly. @defun default-select-frame-hook This hook function implements the @code{auto-raise-frame} variable; it is for use as the value of @code{select-frame-hook}. @end defun @defun default-deselect-frame-hook This hook function implements the @code{auto-lower-frame} variable; it is for use as the value of @code{deselect-frame-hook}. @end defun @node Frame Configurations, Frame Hooks, Raising and Lowering, Frames @section Frame Configurations @cindex frame configuration A @dfn{frame configuration} records the current arrangement of frames, all their properties, and the window configuration of each one. @defun current-frame-configuration This function returns a frame configuration list that describes the current arrangement of frames and their contents. @end defun @defun set-frame-configuration configuration &optional nodelete This function restores the state of frames described by @var{configuration}, which should be the return value from a previous call to @code{current-frame-configuration}. Each frame listed in @var{configuration} has its position, size, window configuration, and other properties set as specified in @var{configuration}. Ordinarily, this function deletes all existing frames not listed in @var{configuration}. But if optional second argument @var{nodelete} is non-@code{nil}, the unwanted frames are iconified instead. @end defun @node Frame Hooks, , Frame Configurations, Frames @section Hooks for Customizing Frame Behavior @cindex frame hooks XEmacs provides many hooks that are called at various times during a frame's lifetime. @xref{Hooks}. @defvar create-frame-hook This hook is called each time a frame is created. The functions are called with one argument, the newly-created frame. @end defvar @defvar delete-frame-hook This hook is called each time a frame is deleted. The functions are called with one argument, the about-to-be-deleted frame. @end defvar @defvar select-frame-hook This is a normal hook that is run just after a frame is selected. The function @code{default-select-frame-hook}, which implements auto-raising (@pxref{Raising and Lowering}), is normally attached to this hook. Note that calling @code{select-frame} does not necessarily set the focus: The actual window-system focus will not be changed until the next time that XEmacs is waiting for an event, and even then, the window manager may refuse the focus-change request. @end defvar @defvar deselect-frame-hook This is a normal hook that is run just before a frame is deselected (and another frame is selected). The function @code{default-deselect-frame-hook}, which implements auto-lowering (@pxref{Raising and Lowering}), is normally attached to this hook. @end defvar @defvar map-frame-hook This hook is called each time a frame is mapped (i.e. made visible). The functions are called with one argument, the newly mapped frame. @end defvar @defvar unmap-frame-hook This hook is called each time a frame is unmapped (i.e. made invisible or iconified). The functions are called with one argument, the newly unmapped frame. @end defvar