Mercurial > hg > xemacs-beta
view src/coding-system-slots.h @ 4627:fdc76fec36d3
Vastly expand the characters x-compose.el supports.
2009-03-01 Aidan Kehoe <kehoea@parhasard.net>
* x-compose.el:
Document an XIM bug, and how one might work around it.
(define-compose-map):
Revise this macro, call it with compose-caron-map,
compose-macron-map, compose-breve-map, compose-dot-map,
compose-doubleacute-map, compose-ogonek-map, compose-hook-map,
compose-horn-map as well as the previous existing maps.
(compose-map):
Add entries for caron, macron, doubleacute, ogonek, breve and
abovedot to this map.
Add an assert, this code assumes that a non-Mule build has no
character codes above U+00FF.
Incorporate all the precomposed Latin characters in
UnicodeData.txt that we can into the maps, deciding at runtime on
which exactly depending on whether this is a non-Mule or a Mule
build.
Remove a commented-out old X11 bug workaround.
Use #'flet instead of defun + unintern for
#'alias-colon-to-doublequote.
Correct #'electric-diacritic to work with the keyboard macro
versions of the maps.
(compose-help):
This has been turned off since 1994; no-one appears to have
noticed, since the normal help mechanism offers similar
functionality and is actually maintained. Removed entirely.
Remove a superflous setting of a default value for ctl-arrow.
* x-init.el (x-initialize-compose):
Support the new dead key maps we just added to x-compose.el with
autoloads here.
| author | Aidan Kehoe <kehoea@parhasard.net> |
|---|---|
| date | Sun, 01 Mar 2009 11:11:46 +0000 |
| parents | 1d74a1d115ee |
| children | 308d34e9f07d |
line wrap: on
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/* Definitions of marked slots in coding systems Copyright (C) 1991, 1995 Free Software Foundation, Inc. Copyright (C) 1995 Sun Microsystems, Inc. Copyright (C) 2000, 2001, 2002 Ben Wing. This file is part of XEmacs. XEmacs is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. XEmacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with XEmacs; see the file COPYING. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* Synched up with: ????. Split out of file-coding.h. */ /* We define the Lisp_Objects in the coding system structure in a separate file because there are numerous places we want to iterate over them, such as when defining them in the structure, initializing them, or marking them. To use, define MARKED_SLOT before including this file. In the structure definition, you also need to define CODING_SYSTEM_SLOT_DECLARATION. No need to undefine either value; that happens automatically. */ #ifndef MARKED_SLOT_ARRAY #ifdef CODING_SYSTEM_SLOT_DECLARATION #define MARKED_SLOT_ARRAY(slot, size) MARKED_SLOT(slot[size]) #else #define MARKED_SLOT_ARRAY(slot, size) do { \ int mslotidx; \ for (mslotidx = 0; mslotidx < size; mslotidx++) \ { \ MARKED_SLOT (slot[mslotidx]) \ } \ } while (0); #endif #endif /* not MARKED_SLOT_ARRAY */ /* Name and description of this coding system. The description should be suitable for a menu entry. */ MARKED_SLOT (name) MARKED_SLOT (description) /* Mnemonic string displayed in the modeline when this coding system is active for a particular buffer. */ MARKED_SLOT (mnemonic) /* Long documentation on the coding system. */ MARKED_SLOT (documentation) /* Functions to handle additional conversion after reading or before writing. #### This mechanism should be replaced by the ability to simply create new coding system types. */ MARKED_SLOT (post_read_conversion) MARKED_SLOT (pre_write_conversion) /* If this coding system is not of the correct type for text file conversion (i.e. decodes byte->char), we wrap it with appropriate char<->byte converters. This is created dynamically, when it's needed, and cached here. */ MARKED_SLOT (text_file_wrapper) /* ------------------------ junk to handle EOL ------------------------- I had hoped that we could handle this without lots of special-case code, but it appears not to be the case if we want to maintain compatibility with the existing way. However, at least with the way we do things now, we avoid EOL junk in most of the coding system methods themselves, or in the decode/encode functions. The EOL special-case code is limited to coding-system creation and to the convert-eol and undecided coding system types. */ /* If this coding system wants autodetection of the EOL type, then at the appropriate time we wrap this coding system with convert-eol-autodetect. (We do NOT do this at creation time because then we end up with multiple convert-eols wrapped into the final result -- esp. with autodetection using `undecided' -- leading to a big mess.) We cache the wrapped coding system here. */ MARKED_SLOT (auto_eol_wrapper) /* Subsidiary coding systems that specify a particular type of EOL marking, rather than autodetecting it. These will only be non-nil if (eol_type == EOL_AUTODETECT). These are chains. */ MARKED_SLOT_ARRAY (eol, 3) /* If this coding system is a subsidiary, this element points back to its parent. */ MARKED_SLOT (subsidiary_parent) /* At decoding or encoding time, we use the following coding system, if it exists, in place of the coding system object. This is how we handle coding systems with EOL types of CRLF or CR. Formerly, we did the canonicalization at creation time, returning a chain in place of the original coding system; but that interferes with `coding-system-property' and causes other complications. CANONICAL is used when determining the end types of a coding system. canonicalize-after-coding also consults CANONICAL (it has to, because the data in the lstream is based on CANONICAL, not on the original coding system). */ MARKED_SLOT (canonical) MARKED_SLOT (safe_charsets) MARKED_SLOT (safe_chars) #undef MARKED_SLOT #undef MARKED_SLOT_ARRAY #undef CODING_SYSTEM_SLOT_DECLARATION
