Mercurial > hg > xemacs-beta
view lwlib/xlwgcs.h @ 4917:fce43cb76a1c
xlike cleanup, documentation
-------------------- ChangeLog entries follow: --------------------
man/ChangeLog addition:
2010-02-03 Ben Wing <ben@xemacs.org>
* internals/internals.texi (Top):
* internals/internals.texi (Evaluation; Stack Frames; Bindings):
* internals/internals.texi (Ben's README):
* internals/internals.texi (Consoles; Devices; Frames; Windows):
* internals/internals.texi (Window Hierarchy):
* internals/internals.texi (The Window Object):
* internals/internals.texi (Modules for the Basic Displayable Lisp Objects):
* internals/internals.texi (Window-System Support):
* internals/internals.texi (Creating a Window-System Type):
* internals/internals.texi (Discussion -- Garbage Collection):
Update the part at the top about how to maintain the file with
more tips.
Add a chapter on "window-system support" describing in a general
way how the support for different window systems/device types
works, including the separation between device-independent and
device-dependent parts, device methods, the specific device types
and the "xlike" pseudo-type.
src/ChangeLog addition:
2010-02-03 Ben Wing <ben@xemacs.org>
* Makefile.in.in:
* Makefile.in.in (x_objs):
* Makefile.in.in (gtk_gui_objs):
* console-xlike-inc.h:
* depend:
* device-x.c:
* emacs.c:
* gccache-gtk.h:
* gccache-gtk.h (gc_cache_lookup):
* gccache-x.c:
* gccache-x.c (GCCACHE_HASH):
* gccache-x.h:
* toolbar-gtk.c:
* toolbar-gtk.c (gtk_initialize_frame_toolbars):
* toolbar-x.c:
* toolbar-x.c (x_initialize_frame_toolbars):
* toolbar-xlike.c:
* toolbar-xlike.c (xlike_draw_blank_toolbar_button):
* toolbar-xlike.c (xlike_output_toolbar_button):
* toolbar-xlike.c (xlike_get_button_size):
* toolbar-xlike.c (XLIKE_OUTPUT_BUTTONS_LOOP):
* toolbar-xlike.c (xlike_output_toolbar):
* toolbar-xlike.c (xlike_clear_toolbar):
* toolbar-xlike.c (xlike_output_frame_toolbars):
* toolbar-xlike.c (xlike_clear_frame_toolbars):
* toolbar-xlike.c (xlike_redraw_exposed_toolbar):
* toolbar-xlike.c (xlike_redraw_exposed_toolbars):
* toolbar-xlike.c (xlike_redraw_frame_toolbars):
* toolbar-xlike.h:
* toolbar-xlike.h (xlike_clear_frame_toolbars):
Rename some files to make them consistent with general naming rules:
xgccache.c -> gccache-x.c
xgccache.h -> gccache-x.h
toolbar-common.c -> toolbar-xlike.c
toolbar-common.h -> toolbar-xlike.h
Fix include-file references. Also change the names of functions
in now-named toolbar-xlike.c to be xlike_foo() instead of common_foo().
Add a longish comment in console-xlike-inc.h describing the "xlike"
system, how it works and what the various files are used for.
author | Ben Wing <ben@xemacs.org> |
---|---|
date | Wed, 03 Feb 2010 02:46:50 -0600 |
parents | 5460287a3327 |
children | 308d34e9f07d |
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/* Tabs Widget for XEmacs. Copyright (C) 1999 Edward A. Falk This file is part of XEmacs. XEmacs is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. XEmacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with XEmacs; see the file COPYING. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* Synched up with: Gcs 1.7 */ #ifndef GCS_H #define GCS_H /* Overview of functions provided here: * * AllocFgGC() * Given a foreground pixel & a font, return an appropriate GC * * AllocBackgroundGC() * Given a widget, return a GC for painting the background color * * AllocShadeGC() * Given foreground, background, a contrast value & be_nice_to_colormap * flag, return a GC suitable for rendering in an intermediate color, * as determined by contrast. May return a dither pattern or a * solid color, as appropriate. * * Contrast 0 = background color, 100 = foreground color. It is legal * for contrast to be more than 100 or less than 0. * * AllocGreyGC() * Given widget, foreground, font, contrast & be_nice_to_colormap, * return a shade GC (see above) based on foreground and widget * background. * * AllocTopShadowGC() * Given widget, contrast & be_nice_to_colormap, return a GC suitable * for rendering the top shadow. * * Contrast 0 = use background pixel. Contrast > 0 = use brighter * colors. * * AllocBotShadowGC() * Given widget, contrast & be_nice_to_colormap, return a GC suitable * for rendering the bottom shadow. * * Contrast 0 = use background pixel. Contrast > 0 = use darker * colors. * * AllocArmShadowGC() * Given widget, contrast & be_nice_to_colormap, return a GC suitable * for rendering the "armed" shadow. * * Contrast 0 = use background pixel. Contrast > 0 = use darker * colors. * * AllocShadowPixel() * Given a widget & scale factor, allocate & return a color darker * or lighter than the background pixel, as determined by scale. * * Scale 100 = use background pixel. Scale > 100 = brighter color, * Scale < 100 = darker color. * * AllocGreyPixel() * Given two pixel values and scale factor, allocate & return a * pixel value between them, according to scale. * * Scale == 0: background color * Scale == 100: foreground color * 0<Scale<100: intermediate color * Scale > 100: more foreground * Scale < 0: more background * * * AllocGreyPixelC() * Given two color values and scale factor, allocate & return a * pixel value between them, according to scale. * * Scale == 0: background color * Scale == 100: foreground color * 0<Scale<100: intermediate color * Scale > 100: more foreground * Scale < 0: more background * * Draw3dBox() * Given box dimensions, shadow width, top shadow GC & bottom shadow GC, * draw a 3-d box. */ #if NeedFunctionPrototypes extern GC AllocFgGC( Widget w, Pixel fg, Font font) ; extern GC AllocBackgroundGC( Widget w, Font font) ; extern GC AllocShadeGC( Widget w, Pixel fg, Pixel bg, Font, int contrast, Bool ) ; extern GC AllocGreyGC( Widget w, Pixel fg, Font, int, Bool ) ; extern GC AllocTopShadowGC( Widget w, int contrast, int ) ; extern GC AllocBotShadowGC( Widget w, int contrast, int ) ; extern GC AllocArmGC( Widget w, int contrast, int) ; extern Pixel AllocShadowPixel(Widget, int scale) ; extern Pixel AllocGreyPixel(Widget, Pixel fg, Pixel bg, int scale) ; extern Pixel AllocGreyPixelC(Widget, XColor *fg, XColor *bg, int scale) ; extern void Draw3dBox(Widget w, int x, int y, int wid, int hgt, int s, GC topgc, GC botgc) ; #else extern GC AllocFgGC() ; extern GC AllocBackgroundGC() ; extern GC AllocShadeGC() ; extern GC AllocGreyGC() ; extern GC AllocTopShadowGC() ; extern GC AllocBotShadowGC() ; extern GC AllocArmGC() ; extern Pixel AllocShadowPixel() ; extern Pixel AllocGreyPixel() ; extern Pixel AllocGreyPixelC() ; extern void Draw3dBox() ; #endif #endif /* GCS_H */