view man/lispref/dialog.texi @ 5745:f9e4d44504a4

Document #'events-to-keys some more, use it less. lisp/ChangeLog addition: 2013-07-10 Aidan Kehoe <kehoea@parhasard.net> * minibuf.el (get-user-response): * cmdloop.el (y-or-n-p-minibuf): No need to call #'events-to-keys in these two functions, #'lookup-key accepts events directly. * keymap.el: * keymap.el (events-to-keys): Document this function some more. Stop passing strings through unexamined, treat them as vectors of characters. Event keys are never integers, remove some code that only ran if (integerp (event-key ce)). Event keys are never numbers, don't check for that. Don't create (menu-selection call-interactively function-name) keystrokes for menu choices, #'character-to-event doesn't understand that syntax, so nothing uses it. Don't ever accept mouse events, #'character-to-event doesn't accept our synthesising of them. src/ChangeLog addition: 2013-07-10 Aidan Kehoe <kehoea@parhasard.net> * keymap.c: * keymap.c (key_desc_list_to_event): Drop the allow_menu_events argument. Don't accept lists starting with Qmenu_selection as describing keys, nothing generates them in a way this function understands. The intention is reasonable but the implementation was never documented and never finished. * keymap.c (syms_of_keymap): Drop Qmenu_selection. * events.c (Fcharacter_to_event): * keymap.h: Drop the allow_menu_events argument to key_desc_list_to_event.
author Aidan Kehoe <kehoea@parhasard.net>
date Wed, 10 Jul 2013 14:14:30 +0100
parents 576fb035e263
children 9fae6227ede5
line wrap: on
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@c -*-texinfo-*-
@c This is part of the XEmacs Lisp Reference Manual.
@c Copyright (C) 1990, 1991, 1992, 1993 Free Software Foundation, Inc.
@c See the file lispref.texi for copying conditions.
@setfilename ../../info/dialog.info
@node Dialog Boxes, Toolbar, Menus, Top
@chapter Dialog Boxes
@cindex dialog box

@menu
* Dialog Box Format::
* Dialog Box Functions::
@end menu

@node Dialog Box Format
@section Dialog Box Format

A dialog box description is a list.

@itemize @bullet
@item
The first element of the list is a string to display in the dialog box.
@item
The rest of the elements are descriptions of the dialog box's buttons.
Each one is a vector of three elements:
@itemize @minus
@item
The first element is the text of the button.
@item
The second element is the @dfn{callback}.
@item
The third element is @code{t} or @code{nil}, whether this button is
selectable.
@end itemize
@end itemize

If the callback of a button is a symbol, then it must name a command.
It will be invoked with @code{call-interactively}.  If it is a list,
then it is evaluated with @code{eval}.

One (and only one) of the buttons may be @code{nil}.  This marker means
that all following buttons should be flushright instead of flushleft.

The syntax, more precisely:

@example
   form         :=  <something to pass to `eval'>
   command      :=  <a symbol or string, to pass to `call-interactively'>
   callback     :=  command | form
   active-p     :=  <t, nil, or a form to evaluate to decide whether this
                    button should be selectable>
   name         :=  <string>
   partition    :=  'nil'
   button       :=  '['  name callback active-p ']'
   dialog       :=  '(' name [ button ]+ [ partition [ button ]+ ] ')'
@end example

@node Dialog Box Functions
@section Dialog Box Functions

@defun popup-dialog-box dbox-desc
This function pops up a dialog box.  @var{dbox-desc} describes how the
dialog box will appear (@pxref{Dialog Box Format}).
@end defun

@xref{Yes-or-No Queries}, for functions to ask a yes/no question using
a dialog box.