Mercurial > hg > xemacs-beta
view src/console.h @ 1303:f99d3d25df86
[xemacs-hg @ 2003-02-15 10:15:54 by ben]
autoload fixes, make-doc speed improvements
Makefile.in.in: Run update-elc-2 with -no-autoloads
to avoid multiple autoload-loading problem.
configure.usage: Document quick-build better.
make-docfile.el: Use `message' (defined in this file) in place of `princ'/`print',
and put in a terpri, so that we get correct newline behavior.
Rewrite if-progn -> when and a few similar stylistic niceties.
And the big change: Allow MS Windows to specify the object files
directly and frob them into C files here (formerly this was done
in xemacs.mak, and very slooooooooooooooooooowly). Due to
line-length limitations in CMD, we need to use a "response file"
to hold the arguments, so when we see a response file argument
(preceded by an @), read in the args (a bit of trickiness to do
this), and process recursively. Also frob .obj -> .c as mentioned
earlier and handle other junk dependencies that need to be removed
(NEEDTODUMP, make-docfile.exe).
update-elc-2.el: Use :test `equal' in call to set-difference.
update-elc.el: Put back commented out kill-emacs, update header comment.
xemacs.mak: Delete old unused code that checks SATISFIED.
Move update-elc-2 up to be near update-elc.
Run update-elc-2 with -no-autoloads to avoid multiple
autoload-loading problem.
Don't compute make-docfile args ourselves. Pass the raw objects
to make-docfile.el, which does the computation (much faster than
we could). Don't delete the DOC file, split the invocation into
two calls to make-docfile.exe (one direct, one through
make-docfile.el), etc. In general, all we do is call make-docfile.
Add proper dependencies for DOC-file rebuilding so it doesn't get
done when not necessary. Implement quick-building here: not
building the DOC file unless it doesn't exist, as the quick-build
docs say.
Makefile.in.in: Don't delete the DOC file. Implement quick-building here: not
building the DOC file unless it doesn't exist, as the quick-build
docs say.
config.h.in, emacs.c: Nothing but niggly spacing changes -- one space before a paren
starting a function-call arglist, please.
author | ben |
---|---|
date | Sat, 15 Feb 2003 10:16:14 +0000 |
parents | e22b0213b713 |
children | 01c57eb70ae9 |
line wrap: on
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/* Define console object for XEmacs. Copyright (C) 1996, 2002 Ben Wing This file is part of XEmacs. XEmacs is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. XEmacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with XEmacs; see the file COPYING. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* Synched up with: Not in FSF. */ /* Written by Ben Wing. */ #ifndef INCLUDED_console_h_ #define INCLUDED_console_h_ /* Devices and consoles are similar entities. The idea is that a console represents a physical keyboard/mouse/other-input-source while a device represents a display where frames appear on. In the X world, a console is a "Display" while a device is a "Screen". Implementationally, it can sometimes get confusing: under X, multiple devices on a single console are different "Display" connections to what is in reality the same Display on the same server. Because of this, input comes from the device and not from the console. This is OK because events are basically always tagged to a particular X window (i.e. frame), which exists on only one screen; therefore the event won't be reported multiple times even if there are multiple devices on the same physical display. This is an implementation detail specific to X consoles (e.g. under NeXTstep or Windows, this could be different, and input would come directly from the console). */ /* GCC does not like forward enum declaration. This needs to be defined here. What a disgust! */ enum console_variant { dead_console, tty_console, gtk_console, x_console, mswindows_console, stream_console }; enum device_metrics { DM_color_default, DM_color_select, DM_color_balloon, DM_color_3d_face, DM_color_3d_light, DM_color_3d_dark, DM_color_menu, DM_color_menu_highlight, DM_color_menu_button, DM_color_menu_disabled, DM_color_toolbar, DM_color_scrollbar, DM_color_desktop, DM_color_workspace, DM_font_default, DM_font_menubar, DM_font_dialog, DM_size_cursor, DM_size_scrollbar, DM_size_menu, DM_size_toolbar, DM_size_toolbar_button, DM_size_toolbar_border, DM_size_icon, DM_size_icon_small, DM_size_device, DM_size_workspace, DM_offset_workspace, DM_size_device_mm, DM_device_dpi, DM_num_bit_planes, DM_num_color_cells, DM_mouse_buttons, DM_swap_buttons, DM_show_sounds, DM_slow_device, DM_security }; struct console; DECLARE_LRECORD (console, struct console); #define XCONSOLE(x) XRECORD (x, console, struct console) #define wrap_console(p) wrap_record (p, console) #define CONSOLEP(x) RECORDP (x, console) #define CHECK_CONSOLE(x) CHECK_RECORD (x, console) #define CONCHECK_CONSOLE(x) CONCHECK_RECORD (x, console) /* Basic properties available to non-privileged users; redefined in console-impl.h */ struct console_methods; int console_live_p (struct console *c); Lisp_Object console_device_list (struct console *c); #define CONSOLE_LIVE_P(c) console_live_p (c) #define CONSOLE_DEVICE_LIST(c) console_device_list (c) #define CHECK_LIVE_CONSOLE(x) do { \ CHECK_CONSOLE (x); \ if (! CONSOLE_LIVE_P (XCONSOLE (x))) \ dead_wrong_type_argument (Qconsole_live_p, (x)); \ } while (0) #define CONCHECK_LIVE_CONSOLE(x) do { \ CONCHECK_CONSOLE (x); \ if (! CONSOLE_LIVE_P (XCONSOLE (x))) \ x = wrong_type_argument (Qconsole_live_p, (x)); \ } while (0) #define CDFW_CONSOLE(obj) \ ((WINDOWP (obj) && WINDOW_LIVE_P (XWINDOW(obj))) ? WINDOW_CONSOLE (XWINDOW (obj)) \ : ((FRAMEP (obj) && FRAME_LIVE_P (XFRAME (obj))) ? FRAME_CONSOLE (XFRAME (obj)) \ : ((DEVICEP (obj) && DEVICE_LIVE_P (XDEVICE (obj))) ? DEVICE_CONSOLE (XDEVICE (obj)) \ : ((CONSOLEP (obj) && CONSOLE_LIVE_P (XCONSOLE (obj))) ? obj \ : Qnil)))) #define CONSOLE_LOOP(concons) LIST_LOOP (concons, Vconsole_list) #define CONSOLE_DEVICE_LOOP(devcons, con) \ LIST_LOOP (devcons, CONSOLE_DEVICE_LIST (con)) EXFUN (Fconsole_disable_input, 1); EXFUN (Fdelete_console, 2); EXFUN (Fselect_console, 1); EXFUN (Fselected_console, 0); extern Lisp_Object Qcreate_console_hook, Qdelete_console_hook; extern Lisp_Object Vconsole_defaults, Vconsole_type_list, Vselected_console; int valid_console_type_p (Lisp_Object type); Lisp_Object create_console (Lisp_Object name, Lisp_Object type, Lisp_Object connection, Lisp_Object props); void select_console_1 (Lisp_Object); struct console *decode_console (Lisp_Object); void add_entry_to_console_type_list (Lisp_Object symbol, struct console_methods *type); struct console_methods *decode_console_type (Lisp_Object type, Error_Behavior errb); enum console_variant get_console_variant (Lisp_Object type); void delete_console_internal (struct console *con, int force, int from_kill_emacs, int from_io_error); void io_error_delete_console (Lisp_Object console); void set_console_last_nonminibuf_frame (struct console *con, Lisp_Object frame); void stuff_buffered_input (Lisp_Object); #endif /* INCLUDED_console_h_ */