Mercurial > hg > xemacs-beta
view lwlib/xlwgcs.h @ 5142:f965e31a35f0
reduce lcrecord headers to 2 words, rename printing_unreadable_object
-------------------- ChangeLog entries follow: --------------------
man/ChangeLog addition:
2010-03-13 Ben Wing <ben@xemacs.org>
* internals/internals.texi (Working with Lisp Objects):
* internals/internals.texi (Writing Macros):
* internals/internals.texi (lrecords):
More rewriting to correspond with changes from
*LRECORD* to *LISP_OBJECT*.
modules/ChangeLog addition:
2010-03-13 Ben Wing <ben@xemacs.org>
* postgresql/postgresql.c (print_pgconn):
* postgresql/postgresql.c (print_pgresult):
printing_unreadable_object -> printing_unreadable_object_fmt.
2010-03-13 Ben Wing <ben@xemacs.org>
* ldap/eldap.c (print_ldap):
printing_unreadable_object -> printing_unreadable_object_fmt.
src/ChangeLog addition:
2010-03-13 Ben Wing <ben@xemacs.org>
* alloc.c (alloc_sized_lrecord_1):
* alloc.c (alloc_sized_lrecord_array):
* alloc.c (old_alloc_sized_lcrecord):
* alloc.c (disksave_object_finalization_1):
* alloc.c (mark_lcrecord_list):
* alloc.c (alloc_managed_lcrecord):
* alloc.c (free_managed_lcrecord):
* alloc.c (tick_lcrecord_stats):
* alloc.c (sweep_lcrecords_1):
* buffer.c (print_buffer):
* buffer.c (DEFVAR_BUFFER_LOCAL_1):
* casetab.c:
* casetab.c (print_case_table):
* console.c (print_console):
* console.c (DEFVAR_CONSOLE_LOCAL_1):
* data.c (print_weak_list):
* data.c (print_weak_box):
* data.c (print_ephemeron):
* data.c (ephemeron_equal):
* database.c (print_database):
* database.c (finalize_database):
* device-msw.c (sync_printer_with_devmode):
* device-msw.c (print_devmode):
* device-msw.c (finalize_devmode):
* device.c:
* device.c (print_device):
* elhash.c:
* elhash.c (print_hash_table):
* eval.c (print_subr):
* eval.c (print_multiple_value):
* event-stream.c (event_stream_resignal_wakeup):
* events.c (clear_event_resource):
* events.c (zero_event):
* events.c (print_event):
* extents.c:
* extents.c (print_extent):
* file-coding.c (print_coding_system):
* font-mgr.c:
* font-mgr.c (Ffc_init):
* frame.c:
* frame.c (print_frame):
* gc.c:
* gc.c (GC_CHECK_NOT_FREE):
* glyphs.c:
* glyphs.c (print_image_instance):
* glyphs.c (print_glyph):
* gui.c (print_gui_item):
* gui.c (copy_gui_item):
* keymap.c (print_keymap):
* keymap.c (MARKED_SLOT):
* lisp.h:
* lisp.h (struct Lisp_String):
* lisp.h (DEFUN):
* lisp.h (DEFUN_NORETURN):
* lrecord.h:
* lrecord.h (NORMAL_LISP_OBJECT_UID):
* lrecord.h (struct lrecord_header):
* lrecord.h (set_lheader_implementation):
* lrecord.h (struct old_lcrecord_header):
* lrecord.h (struct free_lcrecord_header):
* marker.c (print_marker):
* mule-charset.c:
* mule-charset.c (print_charset):
* objects.c (print_color_instance):
* objects.c (print_font_instance):
* objects.c (finalize_font_instance):
* print.c (print_cons):
* print.c (printing_unreadable_object_fmt):
* print.c (printing_unreadable_lisp_object):
* print.c (external_object_printer):
* print.c (internal_object_printer):
* print.c (debug_p4):
* print.c (ext_print_begin):
* process.c (print_process):
* rangetab.c (print_range_table):
* rangetab.c (range_table_equal):
* scrollbar.c (free_scrollbar_instance):
* specifier.c (print_specifier):
* specifier.c (finalize_specifier):
* symbols.c (guts_of_unbound_marker):
* symeval.h:
* symeval.h (DEFVAR_SYMVAL_FWD):
* tooltalk.c:
* tooltalk.c (print_tooltalk_message):
* tooltalk.c (print_tooltalk_pattern):
* ui-gtk.c (ffi_object_printer):
* ui-gtk.c (emacs_gtk_object_printer):
* ui-gtk.c (emacs_gtk_boxed_printer):
* window.c (print_window):
* window.c (free_window_mirror):
* window.c (debug_print_window):
* xemacs.def.in.in:
(1) printing_unreadable_object -> printing_unreadable_object_fmt.
(2) printing_unreadable_lcrecord -> printing_unreadable_lisp_object
and fix up so it no longer requires an lcrecord.
These previous changes eliminate most of the remaining places where
the terms `lcrecord' and `lrecord' occurred outside of specialized
code.
(3) Fairly major change: Reduce the number of words in an lcrecord
from 3 to 2. The third word consisted of a uid that duplicated the
lrecord uid, and a single free bit, which was moved into the lrecord
structure. This reduces the size of the `uid' slot from 21 bits to
20 bits. Arguably this isn't enough -- we could easily have more than
1,000,000 or so objects created in a session. The answer is
(a) It doesn't really matter if we overflow the uid field because
it's only used for debugging, to identify an object uniquely
(or pretty much so).
(b) If we cared about it overflowing and wanted to reduce this,
we could make it so that cons, string, float and certain other
frob-block types that never print out the uid simply don't
store a uid in them and don't increment the lrecord_uid_counter.
(4) In conjunction with (3), create new macro NORMAL_LISP_OBJECT_UID()
and use it to abstract out the differences between NEWGC and old-GC
in accessing the `uid' value from a "normal Lisp Object pointer".
(5) In events.c, use zero_nonsized_lisp_object() in place of custom-
written equivalent. In font-mgr.c use external_object_printer()
in place of custom-written equivalents.
author | Ben Wing <ben@xemacs.org> |
---|---|
date | Sat, 13 Mar 2010 05:38:08 -0600 |
parents | 5460287a3327 |
children | 308d34e9f07d |
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/* Tabs Widget for XEmacs. Copyright (C) 1999 Edward A. Falk This file is part of XEmacs. XEmacs is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. XEmacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with XEmacs; see the file COPYING. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* Synched up with: Gcs 1.7 */ #ifndef GCS_H #define GCS_H /* Overview of functions provided here: * * AllocFgGC() * Given a foreground pixel & a font, return an appropriate GC * * AllocBackgroundGC() * Given a widget, return a GC for painting the background color * * AllocShadeGC() * Given foreground, background, a contrast value & be_nice_to_colormap * flag, return a GC suitable for rendering in an intermediate color, * as determined by contrast. May return a dither pattern or a * solid color, as appropriate. * * Contrast 0 = background color, 100 = foreground color. It is legal * for contrast to be more than 100 or less than 0. * * AllocGreyGC() * Given widget, foreground, font, contrast & be_nice_to_colormap, * return a shade GC (see above) based on foreground and widget * background. * * AllocTopShadowGC() * Given widget, contrast & be_nice_to_colormap, return a GC suitable * for rendering the top shadow. * * Contrast 0 = use background pixel. Contrast > 0 = use brighter * colors. * * AllocBotShadowGC() * Given widget, contrast & be_nice_to_colormap, return a GC suitable * for rendering the bottom shadow. * * Contrast 0 = use background pixel. Contrast > 0 = use darker * colors. * * AllocArmShadowGC() * Given widget, contrast & be_nice_to_colormap, return a GC suitable * for rendering the "armed" shadow. * * Contrast 0 = use background pixel. Contrast > 0 = use darker * colors. * * AllocShadowPixel() * Given a widget & scale factor, allocate & return a color darker * or lighter than the background pixel, as determined by scale. * * Scale 100 = use background pixel. Scale > 100 = brighter color, * Scale < 100 = darker color. * * AllocGreyPixel() * Given two pixel values and scale factor, allocate & return a * pixel value between them, according to scale. * * Scale == 0: background color * Scale == 100: foreground color * 0<Scale<100: intermediate color * Scale > 100: more foreground * Scale < 0: more background * * * AllocGreyPixelC() * Given two color values and scale factor, allocate & return a * pixel value between them, according to scale. * * Scale == 0: background color * Scale == 100: foreground color * 0<Scale<100: intermediate color * Scale > 100: more foreground * Scale < 0: more background * * Draw3dBox() * Given box dimensions, shadow width, top shadow GC & bottom shadow GC, * draw a 3-d box. */ #if NeedFunctionPrototypes extern GC AllocFgGC( Widget w, Pixel fg, Font font) ; extern GC AllocBackgroundGC( Widget w, Font font) ; extern GC AllocShadeGC( Widget w, Pixel fg, Pixel bg, Font, int contrast, Bool ) ; extern GC AllocGreyGC( Widget w, Pixel fg, Font, int, Bool ) ; extern GC AllocTopShadowGC( Widget w, int contrast, int ) ; extern GC AllocBotShadowGC( Widget w, int contrast, int ) ; extern GC AllocArmGC( Widget w, int contrast, int) ; extern Pixel AllocShadowPixel(Widget, int scale) ; extern Pixel AllocGreyPixel(Widget, Pixel fg, Pixel bg, int scale) ; extern Pixel AllocGreyPixelC(Widget, XColor *fg, XColor *bg, int scale) ; extern void Draw3dBox(Widget w, int x, int y, int wid, int hgt, int s, GC topgc, GC botgc) ; #else extern GC AllocFgGC() ; extern GC AllocBackgroundGC() ; extern GC AllocShadeGC() ; extern GC AllocGreyGC() ; extern GC AllocTopShadowGC() ; extern GC AllocBotShadowGC() ; extern GC AllocArmGC() ; extern Pixel AllocShadowPixel() ; extern Pixel AllocGreyPixel() ; extern Pixel AllocGreyPixelC() ; extern void Draw3dBox() ; #endif #endif /* GCS_H */