Mercurial > hg > xemacs-beta
view man/lispref/dialog.texi @ 1703:f561c3904bb3
[xemacs-hg @ 2003-09-20 01:46:53 by youngs]
2003-09-20 Ilya N. Golubev <gin@mo.msk.ru>
* simple.el (raw-append-message): Allow user to specify
alternative function for displaying message.
(redisplay-echo-area-function): New.
(clear-message): Allow user to specify function for finishing
message display.
(undisplay-echo-area-function): New.
2003-09-20 Ilya N. Golubev <gin@mo.msk.ru>
* xemacs/mini.texi (Minibuffer): Add customizing message display
reference.
* lispref/display.texi (Customizing Message Display): New,
describe `redisplay-echo-area-function',
`undisplay-echo-area-function', `minibuffer-echo-wait-function'.
(The Echo Area): Add menu.
2003-09-20 Ilya N. Golubev <gin@mo.msk.ru>
* cmdloop.c (Fcommand_loop_1): Allow specifying elisp function for
waiting user input while displaying message while in minibuffer.
(Vminibuffer_echo_wait_function): New, associated variable...
(vars_of_cmdloop): ... initialize it.
author | youngs |
---|---|
date | Sat, 20 Sep 2003 01:47:03 +0000 |
parents | 576fb035e263 |
children | 9fae6227ede5 |
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@c -*-texinfo-*- @c This is part of the XEmacs Lisp Reference Manual. @c Copyright (C) 1990, 1991, 1992, 1993 Free Software Foundation, Inc. @c See the file lispref.texi for copying conditions. @setfilename ../../info/dialog.info @node Dialog Boxes, Toolbar, Menus, Top @chapter Dialog Boxes @cindex dialog box @menu * Dialog Box Format:: * Dialog Box Functions:: @end menu @node Dialog Box Format @section Dialog Box Format A dialog box description is a list. @itemize @bullet @item The first element of the list is a string to display in the dialog box. @item The rest of the elements are descriptions of the dialog box's buttons. Each one is a vector of three elements: @itemize @minus @item The first element is the text of the button. @item The second element is the @dfn{callback}. @item The third element is @code{t} or @code{nil}, whether this button is selectable. @end itemize @end itemize If the callback of a button is a symbol, then it must name a command. It will be invoked with @code{call-interactively}. If it is a list, then it is evaluated with @code{eval}. One (and only one) of the buttons may be @code{nil}. This marker means that all following buttons should be flushright instead of flushleft. The syntax, more precisely: @example form := <something to pass to `eval'> command := <a symbol or string, to pass to `call-interactively'> callback := command | form active-p := <t, nil, or a form to evaluate to decide whether this button should be selectable> name := <string> partition := 'nil' button := '[' name callback active-p ']' dialog := '(' name [ button ]+ [ partition [ button ]+ ] ')' @end example @node Dialog Box Functions @section Dialog Box Functions @defun popup-dialog-box dbox-desc This function pops up a dialog box. @var{dbox-desc} describes how the dialog box will appear (@pxref{Dialog Box Format}). @end defun @xref{Yes-or-No Queries}, for functions to ask a yes/no question using a dialog box.