view man/lispref/faces.texi @ 5630:f5315ccbf005

Cons less, be more careful about always using the environment, #'macroexpand 2011-12-30 Aidan Kehoe <kehoea@parhasard.net> * eval.c (Fmacroexpand): Don't cons if ENVIRONMENT is the same object as byte-compile-macro-environment. Always look up symbol- and other macros in the (possibly modified) byte-compile-macro-environment, not the supplied ENVIRONMENT. byte-compile-macro-environment reflects ENVIRONMENT, so that's OK and preferred.
author Aidan Kehoe <kehoea@parhasard.net>
date Fri, 30 Dec 2011 12:43:52 +0000
parents 4f0a1f4cc111
children 9fae6227ede5
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@c -*-texinfo-*-
@c This is part of the XEmacs Lisp Reference Manual.
@c Copyright (C) 1995 Ben Wing.
@c See the file lispref.texi for copying conditions.
@setfilename ../../info/faces.info
@node Faces and Window-System Objects, Glyphs, Specifiers, top
@chapter Faces and Window-System Objects
@cindex faces
@cindex window-system objects

@menu
* Faces::		Controlling the way text looks.
* Fonts::		Controlling the typeface of text.
* Colors::		Controlling the color of text and pixmaps.
@end menu

@node Faces
@section Faces

A @dfn{face} is a named collection of graphical properties: font,
foreground color, background color, background pixmap, optional
underlining, and (on TTY devices) whether the text is to be highlighted,
dimmed, blinking, or displayed in reverse video.  Faces control the
display of text on the screen.  Every face has a name, which is a symbol
such as @code{default} or @code{modeline}.

Each built-in property of a face is controlled using a specifier,
which allows it to have separate values in particular buffers, frames,
windows, and devices.  These properties are computed when the face is
instantiated, allowing them to vary according to properties of the
display device, such as type (X or TTY), visual class (color, mono, or
grayscale), and number of colors displayable on the device.
@xref{Specifiers}, for more information on specifiers.
@xref{Face Definitions}, for defining faces whose properties vary
according to their runtime environments.

The face named @code{default} is used for ordinary text.  The face named
@code{modeline} is used for displaying the modeline.  The face named
@code{highlight} is used for highlighted extents (@pxref{Extents}).  The
faces named @code{left-margin} and @code{right-margin} are used for the
left and right margin areas, respectively (@pxref{Annotations}).  The
face named @code{zmacs-region} is used for the highlighted region
between point and mark.


@menu
* Merging Faces::		How XEmacs decides which face to use
				  for a character.
* Basic Face Functions::	How to define and examine faces.
* Face Properties::		How to access and modify a face's properties.
* Face Convenience Functions::	Convenience functions for accessing
				  particular properties of a face.
* Other Face Display Functions:: Other functions pertaining to how a
				  a face appears.
@end menu

@node Merging Faces
@subsection Merging Faces for Display

  Here are all the ways to specify which face to use for display of text:

@itemize @bullet
@item
With defaults.  Each frame has a @dfn{default face}, which is used for
all text that doesn't somehow specify another face.  The face named
@code{default} applies to the text area, while the faces
@code{left-margin} and @code{right-margin} apply to the left and right
margin areas.

@item
With text properties.  A character may have a @code{face} property; if so,
it's displayed with that face. (Text properties are actually implemented
in terms of extents.) @xref{Text Properties}.

@item
With extents.  An extent may have a @code{face} property, which applies
to all the text covered by the extent; in addition, if the
@code{highlight} property is set, the @code{highlight} property applies
when the mouse moves over the extent or if the extent is explicitly
highlighted.  @xref{Extents}.

@item
With annotations.  Annotations that are inserted into a buffer can specify
their own face. (Annotations are actually implemented in terms of extents.)
@xref{Annotations}.
@end itemize

  If these various sources together specify more than one face for a
particular character, XEmacs merges the properties of the various faces
specified.  Extents, text properties, and annotations all use the same
underlying representation (as extents).  When multiple extents cover one
character, an extent with higher priority overrides those with lower
priority.  @xref{Extents}.  If no extent covers a particular character,
the @code{default} face is used.

@cindex background pixmap
  If a background pixmap is specified, it determines what will be
displayed in the background of text characters.  If the background
pixmap is actually a pixmap, with its colors specified, those colors are
used; if it is a bitmap, the face's foreground and background colors are
used to color it.

@node Basic Face Functions
@subsection Basic Functions for Working with Faces

  The properties a face can specify include the font, the foreground
color, the background color, the background pixmap, the underlining,
the display table, and (for TTY devices) whether the text is to be
highlighted, dimmed, blinking, or displayed in reverse video.
The face can also leave these unspecified, causing them to assume the
value of the corresponding property of the @code{default} face.

  Here are the basic primitives for working with faces.

@defun make-face name &optional doc-string temporary
This function defines and returns a new face named @var{name}, initially
with all properties unspecified.  It does nothing if there is already a
face named @var{name}.  Optional argument @var{doc-string} specifies
an explanatory string used for descriptive purposes.  If optional
argument @var{temporary} is non-@code{nil}, the face will automatically
disappear when there are no more references to it anywhere in text or
Lisp code (otherwise, the face will continue to exist indefinitely
even if it is not used).
@end defun

@defun face-list &optional temporary
This function returns a list of the names of all defined faces.  If
@var{temporary} is @code{nil}, only the permanent faces are included.
If it is @code{t}, only the temporary faces are included.  If it is any
other non-@code{nil} value both permanent and temporary are included.
@end defun

@defun facep object
This function returns @code{t} if @var{object} is a face, else @code{nil}.
@end defun

@defun copy-face old-face new-name &optional locale tag-set exact-p how-to-add
This function defines a new face named @var{new-name} which is a copy of
the existing face named @var{old-face}.  If there is already a face
named @var{new-name}, then it alters the face to have the same
properties as @var{old-face}.

@var{locale}, @var{tag-set}, @var{exact-p} and @var{how-to-add} let you
copy just parts of the old face rather than the whole face, and are as
in @code{copy-specifier} (@pxref{Specifiers}).
@end defun


  Finally, you have the possibility to give faces different names by
means of aliases. One typical use of this feature is to change the name
of a face while preserving backward compatibility. If a symbol has the
@code{face-alias} property set to another symbol, then this other symbol
will be used as the real face name instead. Recursive aliases (aliases
of aliases) are allowed, but the depth of indirection is limited to 32
to prevent alias loops.



@node Face Properties
@subsection Face Properties

  You can examine and modify the properties of an existing face with the
following functions.

The following symbols have predefined meanings:

@table @code
@item foreground
The foreground color of the face.

@item background
The background color of the face.

@item font
The font used to display text covered by this face.

@item display-table
The display table of the face.

@item background-pixmap
The pixmap displayed in the background of the face.  Only used by faces
on GUI devices, currently X11, GTK, and Microsoft Windows.

@item underline
Underline all text covered by this face.

@item highlight
Highlight all text covered by this face.  Only used by faces on TTY
devices.

@item dim
Dim all text covered by this face.  Only used by faces on TTY devices.

@item blinking
Blink all text covered by this face.  Only used by faces on TTY devices.

@item reverse
Reverse the foreground and background colors.  Only used by faces on TTY
devices.

@item doc-string
Description of what the face's normal use is.  NOTE: This is not a
specifier, unlike all the other built-in properties, and cannot contain
locale-specific values.
@end table

@defun set-face-property face property value &optional locale tag-set how-to-add
This function changes a property of a @var{face}.

For built-in properties, the actual value of the property is a specifier
and you cannot change this; but you can change the specifications within
the specifier, and that is what this function will do.  For user-defined
properties, you can use this function to either change the actual value
of the property or, if this value is a specifier, change the
specifications within it.

If @var{property} is a built-in property, the specifications to be added
to this property can be supplied in many different ways:

@itemize @bullet
If @var{value} is a simple instantiator (e.g. a string naming a font or
color) or a list of instantiators, then the instantiator(s) will be
added as a specification of the property for the given @var{locale}
(which defaults to @code{global} if omitted).

If @var{value} is a list of specifications (each of which is a cons of a
locale and a list of instantiators), then @var{locale} must be
@code{nil} (it does not make sense to explicitly specify a locale in
this case), and specifications will be added as given.

If @var{value} is a specifier (as would be returned by
@code{face-property} if no @var{locale} argument is given), then some or
all of the specifications in the specifier will be added to the
property.  In this case, the function is really equivalent to
@code{copy-specifier} and @var{locale} has the same semantics (if it is
a particular locale, the specification for the locale will be copied; if
a locale type, specifications for all locales of that type will be
copied; if @code{nil} or @code{all}, then all specifications will be
copied).
@end itemize

@var{how-to-add} should be either @code{nil} or one of the symbols
@code{prepend}, @code{append}, @code{remove-tag-set-prepend},
@code{remove-tag-set-append}, @code{remove-locale},
@code{remove-locale-type}, or @code{remove-all}.  See
@code{copy-specifier} and @code{add-spec-to-specifier} for a description
of what each of these means.  Most of the time, you do not need to worry
about this argument; the default behavior usually is fine.

In general, it is OK to pass an instance object (e.g. as returned by
@code{face-property-instance}) as an instantiator in place of an actual
instantiator.  In such a case, the instantiator used to create that
instance object will be used (for example, if you set a font-instance
object as the value of the @code{font} property, then the font name used
to create that object will be used instead).  If some cases, however,
doing this conversion does not make sense, and this will be noted in the
documentation for particular types of instance objects.

If @var{property} is not a built-in property, then this function will
simply set its value if @var{locale} is @code{nil}.  However, if
@var{locale} is given, then this function will attempt to add
@var{value} as the instantiator for the given @var{locale}, using
@code{add-spec-to-specifier}.  If the value of the property is not a
specifier, it will automatically be converted into a @code{generic}
specifier.
@end defun

@defun remove-face-property face property &optional locale tag-set exact-p
This function removes a property of a @var{face}.

For built-in properties, this is analogous to @code{remove-specifier}.
For more information, @xref{Other Specification Functions}.

When @var{property} is not a built-in property, this function will just
remove its value if @var{locale} is @code{nil} or @code{all}.  However,
if @var{locale} is other than that, this function will attempt to remove
@var{value} as the instantiator for the given @var{locale} with
@code{remove-specifier}.  If the value of the property is not a
specifier, it will be converted into a @code{generic} specifier
automatically.
@end defun

@defun face-property face property &optional locale tag-set exact-p
This function returns @var{face}'s value of the given @var{property}.

If @var{locale} is omitted, the @var{face}'s actual value for
@var{property} will be returned.  For built-in properties, this will be
a specifier object of a type appropriate to the property (e.g. a font or
color specifier).  For other properties, this could be anything.

If @var{locale} is supplied, then instead of returning the actual value,
the specification(s) for the given locale or locale type will be
returned.  This will only work if the actual value of @var{property} is
a specifier (this will always be the case for built-in properties, but
not or not may apply to user-defined properties).  If the actual value
of @var{property} is not a specifier, this value will simply be returned
regardless of @var{locale}.

The return value will be a list of instantiators (e.g. strings
specifying a font or color name), or a list of specifications, each of
which is a cons of a locale and a list of instantiators.  Specifically,
if @var{locale} is a particular locale (a buffer, window, frame, device,
or @code{global}), a list of instantiators for that locale will be
returned.  Otherwise, if @var{locale} is a locale type (one of the
symbols @code{buffer}, @code{window}, @code{frame}, or @code{device}),
the specifications for all locales of that type will be returned.
Finally, if @var{locale} is @code{all}, the specifications for all
locales of all types will be returned.

The specifications in a specifier determine what the value of
@var{property} will be in a particular @dfn{domain} or set of
circumstances, which is typically a particular Emacs window along with
the buffer it contains and the frame and device it lies within.  The
value is derived from the instantiator associated with the most specific
locale (in the order buffer, window, frame, device, and @code{global})
that matches the domain in question.  In other words, given a domain
(i.e. an Emacs window, usually), the specifier for @var{property} will
first be searched for a specification whose locale is the buffer
contained within that window; then for a specification whose locale is
the window itself; then for a specification whose locale is the frame
that the window is contained within; etc.  The first instantiator that
is valid for the domain (usually this means that the instantiator is
recognized by the device [i.e. the X server or TTY device] that the
domain is on).  The function @code{face-property-instance} actually does
all this, and is used to determine how to display the face.
@end defun

@defun face-property-instance face property &optional domain default no-fallback
This function returns the instance of @var{face}'s @var{property} in the
specified @var{domain}.

Under most circumstances, @var{domain} will be a particular window, and
the returned instance describes how the specified property actually is
displayed for that window and the particular buffer in it.  Note that
this may not be the same as how the property appears when the buffer is
displayed in a different window or frame, or how the property appears in
the same window if you switch to another buffer in that window; and in
those cases, the returned instance would be different.

The returned instance will typically be a color-instance, font-instance,
or pixmap-instance object, and you can query it using the appropriate
object-specific functions.  For example, you could use
@code{color-instance-rgb-components} to find out the RGB (red, green,
and blue) components of how the @code{background} property of the
@code{highlight} face is displayed in a particular window.  The results
might be different from the results you would get for another window
(perhaps the user specified a different color for the frame that window
is on; or perhaps the same color was specified but the window is on a
different X server, and that X server has different RGB values for the
color from this one).

@var{domain} defaults to the selected window if omitted.

@var{domain} can be a frame or device, instead of a window.  The value
returned for a such a domain is used in special circumstances when a
more specific domain does not apply; for example, a frame value might be
used for coloring a toolbar, which is conceptually attached to a frame
rather than a particular window.  The value is also useful in
determining what the value would be for a particular window within the
frame or device, if it is not overridden by a more specific
specification.

If @var{property} does not name a built-in property, its value will
simply be returned unless it is a specifier object, in which case it
will be instanced using @code{specifier-instance}.

Optional arguments @var{default} and @var{no-fallback} are the same as
in @code{specifier-instance}.  @xref{Specifiers}.
@end defun

@node Face Convenience Functions
@subsection Face Convenience Functions

@deffn Command set-face-foreground face color &optional locale tag-set how-to-add
@deffnx Command set-face-background face color &optional locale tag-set how-to-add
These functions set the foreground (respectively, background) color of
face @var{face} to @var{color}.  The argument @var{color} should be a
string (the name of a color) or a color object as returned by
@code{make-color} (@pxref{Colors}).
@end deffn

@deffn Command set-face-background-pixmap face pixmap &optional locale tag-set how-to-add
This function sets the background pixmap of face @var{face} to
@var{pixmap}.  The argument @var{pixmap} should be a string (the name of
a bitmap or pixmap file; the directories listed in the variable
@code{x-bitmap-file-path} will be searched) or a glyph object as
returned by @code{make-glyph} (@pxref{Glyphs}).  The argument may also
be a list of the form @code{(@var{width} @var{height} @var{data})} where
@var{width} and @var{height} are the size in pixels, and @var{data} is a
string, containing the raw bits of the bitmap.

Similarly to how the glyph's image specifier works @xref{Creating
Glyphs}, you don't create your own image specifier, but rather add
specifications to the existing one.  Note that the image instance that is
generated in order to actually display the background pixmap is of type
@code{mono-pixmap}, meaning that it's a two-color image and the
foreground and background of the image get filled in with the
corresponding colors from the face.  (#### Is this still true?)
@end deffn

@deffn Command set-face-background-pixmap-file face file
This function sets the background pixmap of face @var{face} to the image
contained in @var{file}. This is just a simplified version of
@code{set-face-background-pixmap} which provides filename completion.
@end deffn

@deffn Command set-face-font face font &optional locale tag-set how-to-add
This function sets the font of face @var{face}.  The argument @var{font}
should be a string or a font object as returned by @code{make-font}
(@pxref{Fonts}).

If you want to set a face's font for a given Mule character set, you
need to include some tags in @var{tag-set} that match that character
set.  See the documentation of @code{define-specifier-tag} and its
@code{charset-predicate} argument.
@end deffn

@deffn Command set-face-underline-p face underline-p &optional locale tag-set how-to-add
This function sets the underline property of face @var{face}.
@end deffn

@defun face-foreground face &optional locale tag-set exact-p
@defunx face-background face &optional locale tag-set exact-p
These functions return the foreground (respectively, background) color
specifier of face @var{face}.
@xref{Colors}.
@end defun

@defun face-background-pixmap face &optional locale tag-set exact-p
This function returns the background-pixmap image specifier of face
@var{face}.
@end defun

@defun face-font face &optional locale tag-set exact-p
This function returns the font specifier of face @var{face}.  (Note:
This is not the same as the function @code{face-font} in FSF Emacs.)

@xref{Fonts}.
@end defun

@defun face-font-name face &optional domain
This function returns the name of the font of face @var{face}, or
@code{nil} if it is unspecified.  This is basically equivalent to
@code{(font-name (face-font @var{face}) @var{domain})} except that
it does not cause an error if @var{face}'s font is @code{nil}. (This
function is named @code{face-font} in FSF Emacs.)
@end defun

@defun face-underline-p face &optional locale
This function returns the underline property of face @var{face}.
@end defun

@defun face-foreground-instance face &optional domain
@defunx face-background-instance face &optional domain
These functions return the foreground (respectively, background) color
specifier of face @var{face}.
@xref{Colors}.
@end defun

@defun face-background-pixmap-instance face &optional domain
This function return the background-pixmap glyph object of face
@var{face}.
@end defun

@defun face-font-instance face &optional domain charset
This function returns the font specifier of face @var{face} in domain
@var{domain} (defaulting to the selected device) with Mule charset
@var{charset} (defaulting to ASCII).
@xref{Fonts}.
@end defun

@node Other Face Display Functions
@subsection Other Face Display Functions

@deffn Command invert-face face &optional locale
Swap the foreground and background colors of face @var{face}.  If the
face doesn't specify both foreground and background, then its foreground
and background are set to the default background and foreground.
@end deffn

@defun face-equal face1 face2 &optional domain
This returns @code{t} if the faces @var{face1} and @var{face2} will
display in the same way.  @var{domain} is as in
@code{face-property-instance}.
@end defun

@defun face-differs-from-default-p face &optional domain
This returns @code{t} if the face @var{face} displays differently from
the default face.  @var{domain} is as in @code{face-property-instance}.
@end defun

@node Fonts
@section Fonts
@cindex fonts

  This section describes how to work with font specifier and
font instance objects, which encapsulate fonts in the window system.

@menu
* Font Specifiers::		Specifying how a font will appear.
* Font Instances::		What a font specifier gets instanced as.
* Font Instance Names::		The name of a font instance.
* Font Instance Size::		The size of a font instance.
* Font Instance Characteristics:: Display characteristics of font instances.
* Font Convenience Functions::	Convenience functions that automatically
				  instance and retrieve the properties
				  of a font specifier.
@end menu

@node Font Specifiers
@subsection Font Specifiers

@defun font-specifier-p object
This predicate returns @code{t} if @var{object} is a font specifier, and
@code{nil} otherwise.
@end defun

@defun make-font-specifier spec-list

Return a new @code{font} specifier object with the given specification
list.  @var{spec-list} can be a list of specifications (each of which is
a cons of a locale and a list of instantiators), a single instantiator,
or a list of instantiators.  @xref{Specifiers}, for more information
about specifiers.

Valid instantiators for font specifiers are:

@itemize @bullet

@item
A string naming a font (e.g. under X this might be
"-*-courier-medium-r-*-*-*-140-*-*-*-*-iso8859-*" for a 14-point
upright medium-weight Courier font).
@item
A font instance (use that instance directly if the device matches,
or use the string that generated it).
@item
A vector of no elements (only on TTY's; this means to set no font
at all, thus using the "natural" font of the terminal's text).
@item
A vector of one element (a face to inherit from).
@end itemize
@end defun

@node Font Instances
@subsection Font Instances

@defun font-instance-p object
This predicate returns @code{t} if @var{object} is a font instance, and
@code{nil} otherwise.
@end defun

@defun make-font-instance name &optional device noerror
This function creates a new font-instance object of the specified name.
@var{device} specifies the device this object applies to and defaults to
the selected device.  An error is signalled if the font is unknown or
cannot be allocated; however, if @var{noerror} is non-@code{nil},
@code{nil} is simply returned in this case.

The returned object is a normal, first-class lisp object.  The way you
``deallocate'' the font is the way you deallocate any other lisp object:
you drop all pointers to it and allow it to be garbage collected.  When
these objects are GCed, the underlying X data is deallocated as well.
@end defun

@node Font Instance Names
@subsection Font Instance Names
@cindex font instance name
@cindex available fonts
@cindex fonts available

@defun list-fonts pattern &optional device
This function returns a list of font names matching the given pattern.
@var{device} specifies which device to search for names, and defaults to
the currently selected device.
@end defun

@defun font-instance-name font-instance
This function returns the name used to allocate @var{font-instance}.
@end defun

@defun font-instance-truename font-instance
This function returns the canonical name of the given font instance.
Font names are patterns which may match any number of fonts, of which
the first found is used.  This returns an unambiguous name for that font
(but not necessarily its only unambiguous name).
@end defun

@node Font Instance Size
@subsection Font Instance Size
@cindex font instance size

@defun x-font-size font
This function returns the nominal size of the given font.  This is done
by parsing its name, so it's likely to lose.  X fonts can be specified
(by the user) in either pixels or 10ths of points, and this returns the
first one it finds, so you have to decide which units the returned value
is measured in yourself ...
@end defun

@defun x-find-larger-font font &optional device
This function loads a new, slightly larger version of the given font (or
font name).  Returns the font if it succeeds, @code{nil} otherwise.  If
scalable fonts are available, this returns a font which is 1 point
larger.  Otherwise, it returns the next larger version of this font that
is defined.
@end defun

@defun x-find-smaller-font font &optional device
This function loads a new, slightly smaller version of the given font
(or font name).  Returns the font if it succeeds, @code{nil} otherwise.
If scalable fonts are available, this returns a font which is 1 point
smaller.  Otherwise, it returns the next smaller version of this font
that is defined.
@end defun

@node Font Instance Characteristics
@subsection Font Instance Characteristics
@cindex font instance characteristics
@cindex characteristics of font instances
@cindex bold
@cindex demibold
@cindex italic
@cindex oblique

@defun font-instance-properties font-instance
This function returns the properties (an alist or @code{nil}) of
@var{font-instance}.
@end defun

@defun x-make-font-bold font &optional device
Given an X font specification, this attempts to make a ``bold'' font.
If it fails, it returns @code{nil}.
@end defun

@defun x-make-font-unbold font &optional device
Given an X font specification, this attempts to make a non-bold font.
If it fails, it returns @code{nil}.
@end defun

@defun x-make-font-italic font &optional device
Given an X font specification, this attempts to make an ``italic'' font.
If it fails, it returns @code{nil}.
@end defun

@defun x-make-font-unitalic font &optional device
Given an X font specification, this attempts to make a non-italic font.
If it fails, it returns @code{nil}.
@end defun

@defun x-make-font-bold-italic font &optional device
Given an X font specification, this attempts to make a ``bold-italic''
font.  If it fails, it returns @code{nil}.
@end defun

@node Font Convenience Functions
@subsection Font Convenience Functions

@defun font-name font &optional domain
This function returns the name of the @var{font} in the specified
@var{domain}, if any.  @var{font} should be a font specifier object and
@var{domain} is normally a window and defaults to the selected window if
omitted.  This is equivalent to using @code{specifier-instance} and
applying @code{font-instance-name} to the result.
@end defun

@defun font-truename font &optional domain
This function returns the truename of the @var{font} in the specified
@var{domain}, if any.  @var{font} should be a font specifier object and
@var{domain} is normally a window and defaults to the selected window if
omitted.  This is equivalent to using @code{specifier-instance} and
applying @code{font-instance-truename} to the result.
@end defun

@defun font-properties font &optional domain
This function returns the properties of the @var{font} in the specified
@var{domain}, if any.  @var{font} should be a font specifier object and
@var{domain} is normally a window and defaults to the selected window if
omitted.  This is equivalent to using @code{specifier-instance} and
applying @code{font-instance-properties} to the result.
@end defun

@node Colors
@section Colors
@cindex colors

@menu
* Color Specifiers::		Specifying how a color will appear.
* Color Instances::		What a color specifier gets instanced as.
* Color Instance Properties::	Properties of color instances.
* Color Convenience Functions::	Convenience functions that automatically
				  instance and retrieve the properties
				  of a color specifier.
@end menu

@node Color Specifiers
@subsection Color Specifiers

@defun color-specifier-p object
This function returns non-@code{nil} if @var{object} is a color specifier.
@end defun

@defun make-color-specifier spec-list

Return a new @code{color} specifier object with the given specification
list.  @var{spec-list} can be a list of specifications (each of which is
a cons of a locale and a list of instantiators), a single instantiator,
or a list of instantiators.  @xref{Specifiers}, for a detailed
description of how specifiers work.

Valid instantiators for color specifiers are:

@itemize @bullet
@item
A string naming a color (e.g. under X this might be "lightseagreen2" or
"#F534B2").

@item
A color instance (use that instance directly if the device matches,
or use the string that generated it).

@item
A vector of no elements (only on TTY's; this means to set no color at
all, thus using the "natural" color of the terminal's text).

@item
A vector of one or two elements: a face to inherit from, and optionally
a symbol naming which property of that face to inherit, either
@code{foreground} or @code{background} (if omitted, defaults to the same
property that this color specifier is used for; if this specifier is not
part of a face, the instantiator would not be valid).
@end itemize
@end defun

@defun make-face-boolean-specifier spec-list

Return a new @code{face-boolean} specifier object with the given spec
list.  @var{spec-list} can be a list of specifications (each of which is
a cons of a locale and a list of instantiators), a single instantiator,
or a list of instantiators.  @xref{Specifiers}, for a detailed
description of how specifiers work.

Valid instantiators for face-boolean specifiers are

@itemize @bullet
@item
t or nil.
@item
A vector of two or three elements: a face to inherit from, optionally a
symbol naming the property of that face to inherit from (if omitted,
defaults to the same property that this face-boolean specifier is used
for; if this specifier is not part of a face, the instantiator would not
be valid), and optionally a value which, if non-@code{nil}, means to invert the
sense of the inherited property.
@end itemize

@end defun


@node Color Instances
@subsection Color Instances
@cindex color instances

A @dfn{color-instance object} is an object describing the way a color
specifier is instanced in a particular domain.  Functions such as
@code{face-background-instance} return a color-instance object.  For
example,

@example
(face-background-instance 'default (next-window))
    @result{} #<color-instance moccasin 47=(FFFF,E4E4,B5B5) 0x678d>
@end example

The color-instance object returned describes the way the background
color of the @code{default} face is displayed in the next window after
the selected one.

@defun color-instance-p object
This function returns non-@code{nil} if @var{object} is a color-instance.
@end defun

@node Color Instance Properties
@subsection Color Instance Properties

@defun color-instance-name color-instance
This function returns the name used to allocate @var{color-instance}.
@end defun

@defun color-instance-rgb-components color-instance
This function returns a three element list containing the red, green,
and blue color components of @var{color-instance}.

@example
(color-instance-rgb-components
  (face-background-instance 'default (next-window)))
    @result{} (65535 58596 46517)
@end example
@end defun

@node Color Convenience Functions
@subsection Color Convenience Functions

@defun color-name color &optional domain
This function returns the name of the @var{color} in the specified
@var{domain}, if any.  @var{color} should be a color specifier object
and @var{domain} is normally a window and defaults to the selected
window if omitted.  This is equivalent to using
@code{specifier-instance} and applying @code{color-instance-name} to the
result.
@end defun

@defun color-rgb-components color &optional domain
This function returns the @sc{rgb} components of the @var{color} in the
specified @var{domain}, if any.  @var{color} should be a color specifier
object and @var{domain} is normally a window and defaults to the
selected window if omitted.  This is equivalent to using
@code{specifier-instance} and applying
@code{color-instance-rgb-components} to the result.

@example
(color-rgb-components (face-background 'default (next-window)))
    @result{} (65535 58596 46517)
@end example
@end defun