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date | Wed, 23 Feb 2005 15:33:38 +0000 |
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@c -*-texinfo-*- @c This is part of the XEmacs Lisp Reference Manual. @c Copyright (C) 1990, 1991, 1992, 1993, 1994 Free Software Foundation, Inc. @c Copyright (C) 1996 Ben Wing. @c See the file lispref.texi for copying conditions. @setfilename ../../info/sequences.info @node Sequences Arrays Vectors, Symbols, Lists, Top @chapter Sequences, Arrays, and Vectors @cindex sequence Recall that the @dfn{sequence} type is the union of four other Lisp types: lists, vectors, bit vectors, and strings. In other words, any list is a sequence, any vector is a sequence, any bit vector is a sequence, and any string is a sequence. The common property that all sequences have is that each is an ordered collection of elements. An @dfn{array} is a single primitive object that has a slot for each elements. All the elements are accessible in constant time, but the length of an existing array cannot be changed. Strings, vectors, and bit vectors are the three types of arrays. A list is a sequence of elements, but it is not a single primitive object; it is made of cons cells, one cell per element. Finding the @var{n}th element requires looking through @var{n} cons cells, so elements farther from the beginning of the list take longer to access. But it is possible to add elements to the list, or remove elements. The following diagram shows the relationship between these types: @example @group ___________________________________ | | | Sequence | | ______ ______________________ | | | | | | | | | List | | Array | | | | | | ________ _______ | | | |______| | | | | | | | | | | Vector | | String| | | | | |________| |_______| | | | | __________________ | | | | | | | | | | | Bit Vector | | | | | |__________________| | | | |______________________| | |___________________________________| @end group @end example The elements of vectors and lists may be any Lisp objects. The elements of strings are all characters. The elements of bit vectors are the numbers 0 and 1. @menu * Sequence Functions:: Functions that accept any kind of sequence. * Arrays:: Characteristics of arrays in XEmacs Lisp. * Array Functions:: Functions specifically for arrays. * Vectors:: Special characteristics of XEmacs Lisp vectors. * Vector Functions:: Functions specifically for vectors. * Bit Vectors:: Special characteristics of XEmacs Lisp bit vectors. * Bit Vector Functions:: Functions specifically for bit vectors. @end menu @node Sequence Functions @section Sequences In XEmacs Lisp, a @dfn{sequence} is either a list, a vector, a bit vector, or a string. The common property that all sequences have is that each is an ordered collection of elements. This section describes functions that accept any kind of sequence. @defun sequencep object Returns @code{t} if @var{object} is a list, vector, bit vector, or string, @code{nil} otherwise. @end defun @defun copy-sequence sequence @cindex copying sequences Returns a copy of @var{sequence}. The copy is the same type of object as the original sequence, and it has the same elements in the same order. Storing a new element into the copy does not affect the original @var{sequence}, and vice versa. However, the elements of the new sequence are not copies; they are identical (@code{eq}) to the elements of the original. Therefore, changes made within these elements, as found via the copied sequence, are also visible in the original sequence. If the sequence is a string with extents or text properties, the extents and text properties in the copy are also copied, not shared with the original. (This means that modifying the extents or text properties of the original will not affect the copy.) However, the actual values of the properties are shared. @xref{Extents}, @xref{Text Properties}. See also @code{append} in @ref{Building Lists}, @code{concat} in @ref{Creating Strings}, @code{vconcat} in @ref{Vectors}, and @code{bvconcat} in @ref{Bit Vectors}, for other ways to copy sequences. @example @group (setq bar '(1 2)) @result{} (1 2) @end group @group (setq x (vector 'foo bar)) @result{} [foo (1 2)] @end group @group (setq y (copy-sequence x)) @result{} [foo (1 2)] @end group @group (eq x y) @result{} nil @end group @group (equal x y) @result{} t @end group @group (eq (elt x 1) (elt y 1)) @result{} t @end group @group ;; @r{Replacing an element of one sequence.} (aset x 0 'quux) x @result{} [quux (1 2)] y @result{} [foo (1 2)] @end group @group ;; @r{Modifying the inside of a shared element.} (setcar (aref x 1) 69) x @result{} [quux (69 2)] y @result{} [foo (69 2)] @end group @group ;; @r{Creating a bit vector.} (bit-vector 1 0 1 1 0 1 0 0) @result{} #*10110100 @end group @end example @end defun @defun length sequence @cindex string length @cindex list length @cindex vector length @cindex bit vector length @cindex sequence length Returns the number of elements in @var{sequence}. If @var{sequence} is a cons cell that is not a list (because the final @sc{cdr} is not @code{nil}), a @code{wrong-type-argument} error is signaled. @example @group (length '(1 2 3)) @result{} 3 @end group @group (length ()) @result{} 0 @end group @group (length "foobar") @result{} 6 @end group @group (length [1 2 3]) @result{} 3 @end group @group (length #*01101) @result{} 5 @end group @end example @end defun @defun elt sequence index @cindex elements of sequences This function returns the element of @var{sequence} indexed by @var{index}. Legitimate values of @var{index} are integers ranging from 0 up to one less than the length of @var{sequence}. If @var{sequence} is a list, then out-of-range values of @var{index} return @code{nil}; otherwise, they trigger an @code{args-out-of-range} error. @example @group (elt [1 2 3 4] 2) @result{} 3 @end group @group (elt '(1 2 3 4) 2) @result{} 3 @end group @group (char-to-string (elt "1234" 2)) @result{} "3" @end group @group (elt #*00010000 3) @result{} 1 @end group @group (elt [1 2 3 4] 4) @error{}Args out of range: [1 2 3 4], 4 @end group @group (elt [1 2 3 4] -1) @error{}Args out of range: [1 2 3 4], -1 @end group @end example This function generalizes @code{aref} (@pxref{Array Functions}) and @code{nth} (@pxref{List Elements}). @end defun @node Arrays @section Arrays @cindex array An @dfn{array} object has slots that hold a number of other Lisp objects, called the elements of the array. Any element of an array may be accessed in constant time. In contrast, an element of a list requires access time that is proportional to the position of the element in the list. When you create an array, you must specify how many elements it has. The amount of space allocated depends on the number of elements. Therefore, it is impossible to change the size of an array once it is created; you cannot add or remove elements. However, you can replace an element with a different value. XEmacs defines three types of array, all of which are one-dimensional: @dfn{strings}, @dfn{vectors}, and @dfn{bit vectors}. A vector is a general array; its elements can be any Lisp objects. A string is a specialized array; its elements must be characters. A bit vector is another specialized array; its elements must be bits (an integer, either 0 or 1). Each type of array has its own read syntax. @xref{String Type}, @ref{Vector Type}, and @ref{Bit Vector Type}. All kinds of array share these characteristics: @itemize @bullet @item The first element of an array has index zero, the second element has index 1, and so on. This is called @dfn{zero-origin} indexing. For example, an array of four elements has indices 0, 1, 2, @w{and 3}. @item The elements of an array may be referenced or changed with the functions @code{aref} and @code{aset}, respectively (@pxref{Array Functions}). @end itemize In principle, if you wish to have an array of text characters, you could use either a string or a vector. In practice, we always choose strings for such applications, for four reasons: @itemize @bullet @item They usually occupy one-fourth the space of a vector of the same elements. (This is one-eighth the space for 64-bit machines such as the DEC Alpha, and may also be different when @sc{mule} support is compiled into XEmacs.) @item Strings are printed in a way that shows the contents more clearly as characters. @item Strings can hold extent and text properties. @xref{Extents}, @xref{Text Properties}. @item Many of the specialized editing and I/O facilities of XEmacs accept only strings. For example, you cannot insert a vector of characters into a buffer the way you can insert a string. @xref{Strings and Characters}. @end itemize By contrast, for an array of keyboard input characters (such as a key sequence), a vector may be necessary, because many keyboard input characters are non-printable and are represented with symbols rather than with characters. @xref{Key Sequence Input}. Similarly, when representing an array of bits, a bit vector has the following advantages over a regular vector: @itemize @bullet @item They occupy 1/32nd the space of a vector of the same elements. (1/64th on 64-bit machines such as the DEC Alpha.) @item Bit vectors are printed in a way that shows the contents more clearly as bits. @end itemize @node Array Functions @section Functions that Operate on Arrays In this section, we describe the functions that accept strings, vectors, and bit vectors. @defun arrayp object This function returns @code{t} if @var{object} is an array (i.e., a string, vector, or bit vector). @example @group (arrayp "asdf") @result{} t (arrayp [a]) @result{} t (arrayp #*101) @result{} t @end group @end example @end defun @defun aref array index @cindex array elements This function returns the @var{index}th element of @var{array}. The first element is at index zero. @example @group (setq primes [2 3 5 7 11 13]) @result{} [2 3 5 7 11 13] (aref primes 4) @result{} 11 (elt primes 4) @result{} 11 @end group @group (aref "abcdefg" 1) @result{} ?b @end group @group (aref #*1101 2) @result{} 0 @end group @end example See also the function @code{elt}, in @ref{Sequence Functions}. @end defun @defun aset array index object This function sets the @var{index}th element of @var{array} to be @var{object}. It returns @var{object}. @example @group (setq w [foo bar baz]) @result{} [foo bar baz] (aset w 0 'fu) @result{} fu w @result{} [fu bar baz] @end group @group (setq x "asdfasfd") @result{} "asdfasfd" (aset x 3 ?Z) @result{} ?Z x @result{} "asdZasfd" @end group @group (setq bv #*1111) @result{} #*1111 (aset bv 2 0) @result{} 0 bv @result{} #*1101 @end group @end example If @var{array} is a string and @var{object} is not a character, a @code{wrong-type-argument} error results. @end defun @defun fillarray array object This function fills the array @var{array} with @var{object}, so that each element of @var{array} is @var{object}. It returns @var{array}. @example @group (setq a [a b c d e f g]) @result{} [a b c d e f g] (fillarray a 0) @result{} [0 0 0 0 0 0 0] a @result{} [0 0 0 0 0 0 0] @end group @group (setq s "When in the course") @result{} "When in the course" (fillarray s ?-) @result{} "------------------" @end group @group (setq bv #*1101) @result{} #*1101 (fillarray bv 0) @result{} #*0000 @end group @end example If @var{array} is a string and @var{object} is not a character, a @code{wrong-type-argument} error results. @end defun The general sequence functions @code{copy-sequence} and @code{length} are often useful for objects known to be arrays. @xref{Sequence Functions}. @node Vectors @section Vectors @cindex vector Arrays in Lisp, like arrays in most languages, are blocks of memory whose elements can be accessed in constant time. A @dfn{vector} is a general-purpose array; its elements can be any Lisp objects. (The other kind of array in XEmacs Lisp is the @dfn{string}, whose elements must be characters.) Vectors in XEmacs serve as obarrays (vectors of symbols), although this is a shortcoming that should be fixed. They are also used internally as part of the representation of a byte-compiled function; if you print such a function, you will see a vector in it. In XEmacs Lisp, the indices of the elements of a vector start from zero and count up from there. Vectors are printed with square brackets surrounding the elements. Thus, a vector whose elements are the symbols @code{a}, @code{b} and @code{a} is printed as @code{[a b a]}. You can write vectors in the same way in Lisp input. A vector, like a string or a number, is considered a constant for evaluation: the result of evaluating it is the same vector. This does not evaluate or even examine the elements of the vector. @xref{Self-Evaluating Forms}. Here are examples of these principles: @example @group (setq avector [1 two '(three) "four" [five]]) @result{} [1 two (quote (three)) "four" [five]] (eval avector) @result{} [1 two (quote (three)) "four" [five]] (eq avector (eval avector)) @result{} t @end group @end example @node Vector Functions @section Functions That Operate on Vectors Here are some functions that relate to vectors: @defun vectorp object This function returns @code{t} if @var{object} is a vector. @example @group (vectorp [a]) @result{} t (vectorp "asdf") @result{} nil @end group @end example @end defun @defun vector &rest objects This function creates and returns a vector whose elements are the arguments, @var{objects}. @example @group (vector 'foo 23 [bar baz] "rats") @result{} [foo 23 [bar baz] "rats"] (vector) @result{} [] @end group @end example @end defun @defun make-vector length object This function returns a new vector consisting of @var{length} elements, each initialized to @var{object}. @example @group (setq sleepy (make-vector 9 'Z)) @result{} [Z Z Z Z Z Z Z Z Z] @end group @end example @end defun @defun vconcat &rest sequences @cindex copying vectors This function returns a new vector containing all the elements of the @var{sequences}. The arguments @var{sequences} may be lists, vectors, or strings. If no @var{sequences} are given, an empty vector is returned. The value is a newly constructed vector that is not @code{eq} to any existing vector. @example @group (setq a (vconcat '(A B C) '(D E F))) @result{} [A B C D E F] (eq a (vconcat a)) @result{} nil @end group @group (vconcat) @result{} [] (vconcat [A B C] "aa" '(foo (6 7))) @result{} [A B C 97 97 foo (6 7)] @end group @end example The @code{vconcat} function also allows integers as arguments. It converts them to strings of digits, making up the decimal print representation of the integer, and then uses the strings instead of the original integers. @strong{Don't use this feature; we plan to eliminate it. If you already use this feature, change your programs now!} The proper way to convert an integer to a decimal number in this way is with @code{format} (@pxref{Formatting Strings}) or @code{number-to-string} (@pxref{String Conversion}). For other concatenation functions, see @code{mapconcat} in @ref{Mapping Functions}, @code{concat} in @ref{Creating Strings}, @code{append} in @ref{Building Lists}, and @code{bvconcat} in @ref{Bit Vector Functions}. @end defun The @code{append} function provides a way to convert a vector into a list with the same elements (@pxref{Building Lists}): @example @group (setq avector [1 two (quote (three)) "four" [five]]) @result{} [1 two (quote (three)) "four" [five]] (append avector nil) @result{} (1 two (quote (three)) "four" [five]) @end group @end example @node Bit Vectors @section Bit Vectors @cindex bit vector Bit vectors are specialized vectors that can only represent arrays of 1's and 0's. Bit vectors have a very efficient representation and are useful for representing sets of boolean (true or false) values. There is no limit on the size of a bit vector. You could, for example, create a bit vector with 100,000 elements if you really wanted to. Bit vectors have a special printed representation consisting of @samp{#*} followed by the bits of the vector. For example, a bit vector whose elements are 0, 1, 1, 0, and 1, respectively, is printed as @example #*01101 @end example Bit vectors are considered constants for evaluation, like vectors, strings, and numbers. @xref{Self-Evaluating Forms}. @node Bit Vector Functions @section Functions That Operate on Bit Vectors Here are some functions that relate to bit vectors: @defun bit-vector-p object This function returns @code{t} if @var{object} is a bit vector. @example @group (bit-vector-p #*01) @result{} t (bit-vector-p [0 1]) @result{} nil (bit-vector-p "01") @result{} nil @end group @end example @end defun @defun bitp object This function returns @code{t} if @var{object} is either 0 or 1. @end defun @defun bit-vector &rest bits This function creates and returns a bit vector whose elements are the arguments @var{bits}. Each argument must be a bit, i.e. one of the two integers 0 or 1. @example @group (bit-vector 0 0 0 1 0 0 0 0 1 0) @result{} #*0001000010 (bit-vector) @result{} #* @end group @end example @end defun @defun make-bit-vector length bit This function creates and returns a bit vector consisting of @var{length} elements, each initialized to @var{bit}, which must be one of the two integers 0 or 1. @example @group (setq picket-fence (make-bit-vector 9 1)) @result{} #*111111111 @end group @end example @end defun @defun bvconcat &rest sequences @cindex copying bit vectors This function returns a new bit vector containing all the elements of the @var{sequences}. The arguments @var{sequences} may be lists, vectors, or bit vectors, all of whose elements are the integers 0 or 1. If no @var{sequences} are given, an empty bit vector is returned. The value is a newly constructed bit vector that is not @code{eq} to any existing bit vector. @example @group (setq a (bvconcat '(1 1 0) '(0 0 1))) @result{} #*110001 (eq a (bvconcat a)) @result{} nil @end group @group (bvconcat) @result{} #* (bvconcat [1 0 0 0 0] #*111 '(0 0 0 0 1)) @result{} #*1000011100001 @end group @end example For other concatenation functions, see @code{mapconcat} in @ref{Mapping Functions}, @code{concat} in @ref{Creating Strings}, @code{vconcat} in @ref{Vector Functions}, and @code{append} in @ref{Building Lists}. @end defun The @code{append} function provides a way to convert a bit vector into a list with the same elements (@pxref{Building Lists}): @example @group (setq bv #*00001110) @result{} #*00001110 (append bv nil) @result{} (0 0 0 0 1 1 1 0) @end group @end example