Mercurial > hg > xemacs-beta
view src/ntplay.c @ 528:ef4d2466a29c
[xemacs-hg @ 2001-05-10 09:59:45 by ben]
implement user-name-all-completions under Windows.
xemacs.mak: need another lib (netapi32.lib) for user-name-all-completions.
emacs.c: create new function force-debugging-signal (only when DEBUG_XEMACS)
to breakpoint or abort to the debugger.
mule\mule-coding.el, file-coding.c, file-coding.h, lisp.h: move
coding-system-charset to lisp to avoid doc warning.
autoload.el, packages.el, startup.el, update-elc-2.el, update-elc.el:
Rewrite much of the bootstrapping process to be more robust,
and in particular to rebuild the auto-autoloads and
custom-loads files no matter what state (including missing)
they're currently in.
xemacs.mak: remove autoload-building target.
Makefile.in.in: remove autoload targets.
author | ben |
---|---|
date | Thu, 10 May 2001 09:59:57 +0000 |
parents | abe6d1db359e |
children | 183866b06e0b |
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/* Sound in windows nt XEmacs. Copyright (C) 1998 Andy Piper. This file is part of XEmacs. XEmacs is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. XEmacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with XEmacs; see the file COPYING. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.*/ #include <config.h> #include "lisp.h" #include "sysfile.h" #include "nt.h" #include "nativesound.h" static int play_sound_data_1 (unsigned char *data, int length, int volume, int convert); void play_sound_file (char *sound_file, int volume) { DWORD flags = SND_ASYNC | SND_NODEFAULT | SND_FILENAME; OFSTRUCT ofs; Lisp_Object fname = Ffile_name_nondirectory (build_string (sound_file)); CHECK_STRING (fname); if (OpenFile (XSTRING_DATA (fname), &ofs, OF_EXIST) < 0) { /* file isn't in the path so read it as data */ int size; unsigned char* data; int ofd = open (sound_file, O_RDONLY | OPEN_BINARY, 0); if (ofd <0) return; size = lseek (ofd, 0, SEEK_END); data = (unsigned char *)xmalloc (size); lseek (ofd, 0, SEEK_SET); if (!data) { close (ofd); return; } if (read (ofd, data, size) != size) { close (ofd); xfree (data); return; } close (ofd); play_sound_data_1 (data, size, 100, FALSE); } else PlaySound (XSTRING_DATA (fname), NULL, flags); } /* mswindows can't cope with playing a sound from alloca space so we have to convert if necessary */ static int play_sound_data_1 (unsigned char *data, int length, int volume, int convert_to_malloc) { DWORD flags = SND_ASYNC | SND_MEMORY | SND_NODEFAULT; static unsigned char* sound_data=0; if (sound_data) { PlaySound (NULL, NULL, flags); xfree (sound_data); sound_data=0; } if (convert_to_malloc) { sound_data = (unsigned char *)xmalloc (length); memcpy (sound_data, data, length); } else sound_data = data; PlaySound(sound_data, NULL, flags); /* #### Error handling? */ return 1; } int play_sound_data (unsigned char *data, int length, int volume) { return play_sound_data_1 (data, length, volume, TRUE); }