Mercurial > hg > xemacs-beta
view nt/config.inc.samp @ 2373:ee2db3cf5512
[xemacs-hg @ 2004-11-07 07:37:53 by ben]
note index.texi deletion in xemacs.mak
xemacs.mak: index.texi is deleted from internals/.
author | ben |
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date | Sun, 07 Nov 2004 07:37:53 +0000 |
parents | 3227a97effa8 |
children | 3d8143fc88e1 |
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# -*- mode: makefile -*- ############################################################################ # Install options # ############################################################################ INSTALL_DIR=c:\Program Files\XEmacs\XEmacs-$(XEMACS_VERSION_STRING) PACKAGE_PREFIX=c:\Program Files\XEmacs ############################################################################ # Compiled-in features: basic # ############################################################################ # Multilingual support. MULE=0 # Native MS Windows support. HAVE_MS_WINDOWS=1 # GTK support. Do NOT set this to 1; this does not currently work. HAVE_GTK=0 GTK_DIR= ############################################################################ # Compiled-in features: graphics formats # ############################################################################ # Set this to enable XPM support (virtually mandatory), and specify # the directory containing xpm. Get the library from # http://ftp.xemacs.org/aux/xpm-3.4k.tar.gz. HAVE_XPM=1 XPM_DIR=c:\src\xpm-3.4k # Set this to enable GIF support (built-in). HAVE_GIF=1 # Set this to enable PNG support (virtually mandatory), and specify # the directories containing png and zlib. Get the latest version from # ftp://ftp.uu.net/graphics/png/. You will have to rename the zlib directory # from zlib-1.1.4 or whatever to just `zlib' for the build to work. HAVE_PNG=1 PNG_DIR=c:\src\libpng-1.2.5 ZLIB_DIR=c:\src\zlib # Set this to enable TIFF support, and specify the directory containing tiff. # Get the latest version from ftp://ftp.uu.net/graphics/tiff/. Not on by # default since TIFF isn't really very important. HAVE_TIFF=0 TIFF_DIR=c:\src\tiff-v3.5.7 # Set this to enable JPEG support, and specify the directory containing jpeg. # Get the latest version from ftp://ftp.uu.net/graphics/jpeg/. HAVE_JPEG=1 JPEG_DIR=c:\src\jpeg-6b # Set this to enable XFace support, and specify the directory containing # compface. Get the library from http://ftp.xemacs.org/aux/compface.tar.gz. HAVE_XFACE=0 COMPFACE_DIR= ############################################################################ # Build settings # ############################################################################ # If you want to the built files to be placed outside of the source tree # (e.g. this allows you to build multiple versions of XEmacs, with # different configuration settings, from the same source tree), run # `make-build-dir' to create a skeleton build tree, giving it the name of a # path. This creates the specified directory and the `nt' directory below # it, copies config.inc (if it exists), config.inc.samp and xemacs.mak into # the `nt' directory, and modifies the config files to contain the path of # the source tree in SOURCE_DIR. This will not overwrite files that # already exist, so it can safely be run more than once on the same tree. # # Running nmake in the skeleton build tree will then build XEmacs in that # directory tree, using the source files as specified. The paths of the # `lisp' and `etc' directories in the source tree will be compiled into the # executable as "last-resort" values -- i.e. they will be used if you # simply run the executable as-is, but will not override any local copy of # the `lisp' and/or `etc' directories that you may have made. # # Alternatively, you can just uncomment the line below for BUILD_DIR and # specify a (possibly non-existent) path. Running nmake will then put its # build files into a parallel directory structure underneath the specified # path, creating the directories as necessary. The problem with this is # that the first method above allows you to have a different copy of # `config.inc' for each build directory, but doing it this way means you # have only one version of config.inc, and have to manually change it for # each different build. # NOTE: These cannot be relative paths. If you want the source and build to # be relatives of each other, use $(MAKEROOT) to refer to the root of the # current tree -- that's one level up from where xemacs.mak is located. # SOURCE_DIR=c:\src\xemacs\working # BUILD_DIR=c:\src\xemacs\msbuilds\working # Set this to specify the location of makeinfo. (If not set, XEmacs will # attempt to use its built-in, much slower texinfo support when building # info files.) If you are building XEmacs yourself, you probably have # Cygwin sitting around already. If not, you should. Cygwin provides a # `makeinfo.exe' in /usr/bin/makeinfo (/usr/bin is virtual, it's /bin in # the actual file system). MAKEINFO=c:\cygwin\bin\makeinfo.exe # Set this to turn on optimization when compiling. OPTIMIZED_BUILD=0 # Set this to build with the fastcall calling convention, which uses registers # instead of the stack and should speed things up a bit # #### Change to 1 when I check in the ws with support for fastcall USE_FASTCALL=0 ############################################################################ # Development options # ############################################################################ # Set this to compile in support for profiling. If you want line-by-line # profiling under VC++, you also need debugging turned on. PROFILE_SUPPORT=0 # Set this to enable debug code in XEmacs that doesn't slow things down, # and to add debugging information to the executable. (The code that's # enabled in XEmacs is primarily extra commands that aid in debugging # problems. The kind of debugging code that slows things down -- # i.e. internal error-checking -- is controlled by the ERROR_CHECK_ALL # variable, below.) DEBUG_XEMACS=1 # Set this to enable support for edit-and-continue under VC++. # WARNING: This turns on incremental linking, which is known to lead to # occasional weird crashes in pdump loading. If that happens, do a # nmake -f xemacs.mak clean so that temacs.exe and xemacs.exe get removed. SUPPORT_EDIT_AND_CONTINUE=0 # Uncomment this to turn off or on the error-checking code, which adds # abundant internal error checking (and slows things down a lot). Normally, # leave this alone -- it will be on for beta builds and off for release # builds. # ERROR_CHECK_ALL=0 # Uncomment this to turn on or off whether we compile source files as C++ # files. This turns on additional error checking of various sorts. Normally, # leave it alone -- it will be on when ERROR_CHECK_ALL is on. # CPLUSPLUS_COMPILE=0 # Set this to speed up building, for development purposes. # WARNING: This may not completely rebuild all targets. In particular, # DOC is not rebuilt, and changes to lisp.h and config.h do not trigger # mass rebuilding. Other things may also be enabled that are not safe # for release builds. QUICK_BUILD=0 # Set this to see exactly which compilation commands are being run (not # generally recommended). VERBOSECC=0 # Set this to get nmake to use dependency info (recommended for development). # Requires cygwin or ActiveState versions of Perl to be installed. DEPEND=0 # Set this to use the portable dumper for dumping the preloaded Lisp # routines, instead of the older "unexec" routines in unexnt.c. USE_PORTABLE_DUMPER=1 # Set this to use the new experimental garbage-collection routines instead # of the traditional XEmacs garbage-collection routines. USE_KKCC=0 # Set this to turn on the use of the union type, which gets you improved # type checking of Lisp_Objects -- they're declared as unions instead of # ints, and so places where a Lisp_Object is mistakenly passed to a routine # expecting an int (or vice-versa), or a check is written `if (foo)' # instead of `if (!NILP (foo))', will be flagged as errors. (All of these # do NOT lead to the expected results! Qnil is not represented as 0 [so if # (foo) will *ALWAYS* be true for a Lisp_Object], and the representation of # an integer as a Lisp_Object is not just the integer's numeric value, but # usually 2x the integer +/- 1.) # There used to be a claim that it simplified debugging. There may have # been a grain of truth to this pre-19.8, when there was no lrecord type # and all objects had a separate type appearing in the tag. Nowadays, # however, there is no debugging gain, and in fact frequent debugging *LOSS*, # since many debuggers don't handle unions very well, and usually there is # no way to directly specify a union from a debugging prompt. # Furthermore, release builds should *NOT* be done this way because (a) you # may get less efficiency, with compilers that can't figure out how to # optimize the union into a machine word; (b) even worse, the union type # often triggers compiler bugs, especially when combined with Mule and # error-checking. This has been the case with various times using GCC, # *AND CURRENTLY HAPPENS WITH VC++*, at least when using pdump. Therefore, # be warned! USE_UNION_TYPE=0