Mercurial > hg > xemacs-beta
view man/lispref/dialog.texi @ 5368:ed74d2ca7082
Use ', not #', when a given symbol may not have a function binding at read time
2011-03-10 Aidan Kehoe <kehoea@parhasard.net>
* cmdloop.el (yes-or-no-p):
* cmdloop.el (y-or-n-p):
* descr-text.el (describe-char):
* diagnose.el (show-memory-usage):
* diagnose.el (show-object-memory-usage-stats):
* diagnose.el (show-mc-alloc-memory-usage):
* diagnose.el (show-gc-stats):
* faces.el (face-font-instance):
* gtk-font-menu.el (gtk-reset-device-font-menus):
* help.el (help-symbol-function-context-menu):
* help.el (help-symbol-variable-context-menu):
* help.el (help-symbol-function-and-variable-context-menu):
* help.el (help-find-source-or-scroll-up):
* help.el (help-mouse-find-source-or-track):
* help.el (temp-buffer-resize-mode):
* minibuf.el (mouse-read-file-name-1):
* obsolete.el (find-non-ascii-charset-string):
* obsolete.el (find-non-ascii-charset-region):
* occur.el (occur-engine):
* paragraphs.el (forward-paragraph):
* paragraphs.el (forward-sentence):
* select.el (activate-region-as-selection):
* select.el (select-make-extent-for-selection):
* simple.el (zmacs-make-extent-for-region):
Use quote, not function, for quoting symbols that may not be
fboundp at the point they are read (again, a style issue, since
Common Lisp throws an error on this, but we don't, and have no
plans to.)
author | Aidan Kehoe <kehoea@parhasard.net> |
---|---|
date | Thu, 10 Mar 2011 18:51:15 +0000 |
parents | 576fb035e263 |
children | 9fae6227ede5 |
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@c -*-texinfo-*- @c This is part of the XEmacs Lisp Reference Manual. @c Copyright (C) 1990, 1991, 1992, 1993 Free Software Foundation, Inc. @c See the file lispref.texi for copying conditions. @setfilename ../../info/dialog.info @node Dialog Boxes, Toolbar, Menus, Top @chapter Dialog Boxes @cindex dialog box @menu * Dialog Box Format:: * Dialog Box Functions:: @end menu @node Dialog Box Format @section Dialog Box Format A dialog box description is a list. @itemize @bullet @item The first element of the list is a string to display in the dialog box. @item The rest of the elements are descriptions of the dialog box's buttons. Each one is a vector of three elements: @itemize @minus @item The first element is the text of the button. @item The second element is the @dfn{callback}. @item The third element is @code{t} or @code{nil}, whether this button is selectable. @end itemize @end itemize If the callback of a button is a symbol, then it must name a command. It will be invoked with @code{call-interactively}. If it is a list, then it is evaluated with @code{eval}. One (and only one) of the buttons may be @code{nil}. This marker means that all following buttons should be flushright instead of flushleft. The syntax, more precisely: @example form := <something to pass to `eval'> command := <a symbol or string, to pass to `call-interactively'> callback := command | form active-p := <t, nil, or a form to evaluate to decide whether this button should be selectable> name := <string> partition := 'nil' button := '[' name callback active-p ']' dialog := '(' name [ button ]+ [ partition [ button ]+ ] ')' @end example @node Dialog Box Functions @section Dialog Box Functions @defun popup-dialog-box dbox-desc This function pops up a dialog box. @var{dbox-desc} describes how the dialog box will appear (@pxref{Dialog Box Format}). @end defun @xref{Yes-or-No Queries}, for functions to ask a yes/no question using a dialog box.