Mercurial > hg > xemacs-beta
view lwlib/xlwgcs.h @ 558:ed498ef2108b
[xemacs-hg @ 2001-05-23 09:59:33 by ben]
xemacs.mak: call `ver' to get the exact os version and put it in the
installation; suggestion from adrian.
behavior-defs.el: Add scroll-in-place, jka-compr, efs, fix up some things.
pop.c: Remove BROKEN_CYGWIN.
etc\sample.init.el: Rewrite to be much more careful about loading features --
now it decays gracefully even in the complete absence of packages.
Also avoid doing obnoxious things when loading efs.
configure.in: add some support for eventually turning on file coding by
default. Fix numerous places where AC_MSG_WARN had quotes
around its arg, which is bad. Replace with []. Same for
AC_MSG_ERROR.
s\cygwin32.h, s\mingw32.h: remove support for way old beta versions of cygwin.
don't put -Wno-sign-compare in the system switches; this
isn't a system issue. define BROKEN_SIGIO for cygwin to
get C-g support.
device-msw.c: signal an error rather than crash with an unavailable network
printer (from Mike Alexander).
event-msw.c: cleanup headers. fix (hopefully) an error with data corruption
when sending to a network connection.
fileio.c: Fix evil code that attempts
to handle the ~user prefix by (a) always assuming we're referencing
ourselves and not even verifying the user -- hence any file with
a tilde as its first char is invalid! (b) if there wasn't a slash
following the filename, the pointer was set *past* the end of
file and we started reading from uninitialized memory. Now we
simply treat these as files, always.
optionally for 21.4 (doc fix):
lread.c: cambia de pas_de_lache_ici -- al minimo usa la palabra certa.
frame.c: fix warnings.
emacs.c, nt.c, ntproc.c, process-nt.c, realpath.c, unexnt.c: rename MAX_PATH
to standard PATH_MAX.
process-nt.c, realpath.c: cleanup headers.
process-unix.c, sysdep.c, systime.h, syswindows.h: kill BROKEN_CYGWIN and
support for way old beta versions of cygwin.
sysfile.h: use _MAX_PATH (Windows) preferentially for PATH_MAX if defined.
include io.h on Cygwin (we need get_osfhandle()). include
sys/fcntl.h always, since we were including it in various
header files anyway.
unexcw.c: fix up style to conform to standard. remove duplicate definition
of PERROR.
buffer.c: comment change.
database.c, debug.h, device-tty.c, dired-msw.c, glyphs-msw.c: header
cleanups (remove places that directly include a system
header file, because we have our own layer to do this more cleanly
and portably); indentation fixes.
author | ben |
---|---|
date | Wed, 23 May 2001 09:59:48 +0000 |
parents | c33ae14dd6d0 |
children | 5460287a3327 |
line wrap: on
line source
/* Tabs Widget for XEmacs. Copyright (C) 1999 Edward A. Falk This file is part of XEmacs. XEmacs is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. XEmacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with XEmacs; see the file COPYING. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* Synched up with: Gcs 1.7 */ #ifndef GCS_H #define GCS_H /* Overview of functions provided here: * * AllocFgGC() * Given a foreground pixel & a font, return an appropriate GC * * AllocBackgroundGC() * Given a widget, return a GC for painting the background color * * AllocShadeGC() * Given foreground, background, a contrast value & be_nice_to_colormap * flag, return a GC suitable for rendering in an intermediate color, * as determined by contrast. May return a dither pattern or a * solid color, as appropriate. * * Contrast 0 = background color, 100 = foreground color. It is legal * for contrast to be more than 100 or less than 0. * * AllocGreyGC() * Given widget, foreground, font, contrast & be_nice_to_colormap, * return a shade GC (see above) based on foreground and widget * background. * * AllocTopShadowGC() * Given widget, contrast & be_nice_to_colormap, return a GC suitable * for rendering the top shadow. * * Contrast 0 = use background pixel. Contrast > 0 = use brighter * colors. * * AllocBotShadowGC() * Given widget, contrast & be_nice_to_colormap, return a GC suitable * for rendering the bottom shadow. * * Contrast 0 = use background pixel. Contrast > 0 = use darker * colors. * * AllocArmShadowGC() * Given widget, contrast & be_nice_to_colormap, return a GC suitable * for rendering the "armed" shadow. * * Contrast 0 = use background pixel. Contrast > 0 = use darker * colors. * * AllocShadowPixel() * Given a widget & scale factor, allocate & return a color darker * or lighter than the background pixel, as determined by scale. * * Scale 100 = use background pixel. Scale > 100 = brighter color, * Scale < 100 = darker color. * * AllocGreyPixel() * Given two pixel values and scale factor, allocate & return a * pixel value between them, according to scale. * * Scale == 0: background color * Scale == 100: foreground color * 0<Scale<100: intermediate color * Scale > 100: more foreground * Scale < 0: more background * * * AllocGreyPixelC() * Given two color values and scale factor, allocate & return a * pixel value between them, according to scale. * * Scale == 0: background color * Scale == 100: foreground color * 0<Scale<100: intermediate color * Scale > 100: more foreground * Scale < 0: more background * * Draw3dBox() * Given box dimensions, shadow width, top shadow GC & bottom shadow GC, * draw a 3-d box. */ #if NeedFunctionPrototypes extern GC AllocFgGC( Widget w, Pixel fg, Font font) ; extern GC AllocBackgroundGC( Widget w, Font font) ; extern GC AllocShadeGC( Widget w, Pixel fg, Pixel bg, Font, int contrast, Bool ) ; extern GC AllocGreyGC( Widget w, Pixel fg, Font, int, Bool ) ; extern GC AllocTopShadowGC( Widget w, int contrast, int ) ; extern GC AllocBotShadowGC( Widget w, int contrast, int ) ; extern GC AllocArmGC( Widget w, int contrast, int) ; extern Pixel AllocShadowPixel(Widget, int scale) ; extern Pixel AllocGreyPixel(Widget, Pixel fg, Pixel bg, int scale) ; extern Pixel AllocGreyPixelC(Widget, XColor *fg, XColor *bg, int scale) ; extern void Draw3dBox(Widget w, int x, int y, int wid, int hgt, int s, GC topgc, GC botgc) ; #if XtSpecificationRelease < 5 extern GC XtAllocateGC(Widget, int depth, unsigned long mask, XGCValues *, unsigned long dynamic, unsigned long dontcare) ; #endif #else extern GC AllocFgGC() ; extern GC AllocBackgroundGC() ; extern GC AllocShadeGC() ; extern GC AllocGreyGC() ; extern GC AllocTopShadowGC() ; extern GC AllocBotShadowGC() ; extern GC AllocArmGC() ; extern Pixel AllocShadowPixel() ; extern Pixel AllocGreyPixel() ; extern Pixel AllocGreyPixelC() ; extern void Draw3dBox() ; #if XtSpecificationRelease < 5 extern GC XtAllocateGC() ; #endif #endif #endif /* GCS_H */