Mercurial > hg > xemacs-beta
view lisp/language/visual-mode.el @ 191:ecf6ba7b0a10 r20-3b22
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author | cvs |
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date | Mon, 13 Aug 2007 09:57:38 +0200 |
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;; visual.el -- cursor motion, insertion, deletion, etc. in visual order ;; Copyright (C) 1992 Free Software Foundation, Inc. ;; This file is part of XEmacs. ;; XEmacs is free software; you can redistribute it and/or modify it ;; under the terms of the GNU General Public License as published by ;; the Free Software Foundation; either version 2, or (at your option) ;; any later version. ;; XEmacs is distributed in the hope that it will be useful, but ;; WITHOUT ANY WARRANTY; without even the implied warranty of ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ;; General Public License for more details. ;; You should have received a copy of the GNU General Public License ;; along with XEmacs; see the file COPYING. If not, write to the ;; Free Software Foundation, Inc., 59 Temple Place - Suite 330, ;; Boston, MA 02111-1307, USA. ;;; 94.5.15 created for Mule Ver.1.1 by Takahashi N. <ntakahas@etl.go.jp> ;;;###autoload (defvar visual-mode nil "non-nil if in visual-mode.") (make-variable-buffer-local 'visual-mode) (defvar visual-use-lr-commands nil "If non-nil, use visual-left-* and visual-right-* commands instead of visual-forward-* and visual-backward-* commands.") (defvar visual-mode-map (let ((map (make-keymap))) (substitute-key-definition 'self-insert-command 'visual-self-insert-command map global-map) ; visual basic commands (define-key map [(control d)] 'visual-delete-char) (define-key map [(control k)] 'visual-kill-line) (define-key map [(control m)] 'visual-newline) (define-key map [(control o)] 'visual-open-line) (define-key map [(control p)] 'visual-previous-line) (define-key map [(control w)] 'visual-kill-region) (define-key map [(control y)] 'visual-yank) (define-key map [delete] 'visual-backward-delete-char) (define-key map [(meta <)] 'visual-beginning-of-buffer) (define-key map [(meta >)] 'visual-end-of-buffer) (define-key map [(meta d)] 'visual-kill-word) (define-key map [(meta w)] 'visual-kill-ring-save) (define-key map [(meta y)] 'visual-yank-pop) (define-key map [(meta delete)] 'visual-backward-kill-word) (define-key map [up] 'visual-previous-line) (define-key map [down] 'visual-next-line) (define-key map [home] 'visual-beginning-of-buffer) (define-key map [end] 'visual-end-of-buffer) (define-key map [left] 'visual-move-to-left-char) (define-key map [right] 'visual-move-to-right-char) (define-key map [(meta left)] 'visual-move-to-left-word) (define-key map [(meta right)] 'visual-move-to-right-word) (define-key map [(control c) (control c)] 'exit-visual-mode) (define-key map [(control c) <] 'l2r-mode) (define-key map [(control c) >] 'r2l-mode) ; LR commands (if visual-use-lr-commands (progn (define-key map [(control a)] 'visual-left-end-of-line) (define-key map [(control b)] 'visual-move-to-left-char) (define-key map [(control e)] 'visual-right-end-of-line) (define-key map [(control f)] 'visual-move-to-right-char) (define-key map [(meta b)] 'visual-move-to-left-word) (define-key map [(meta f)] 'visual-move-to-right-word)) (define-key map [(control a)] 'visual-beginning-of-line) (define-key map [(control b)] 'visual-backward-char) (define-key map [(control e)] 'visual-end-of-line) (define-key map [(control f)] 'visual-forward-char) (define-key map [(meta b)] 'visual-backward-word) (define-key map [(meta f)] 'visual-forward-word)) map) "minor-mode-keymap for visual-mode.") (if (not (assq 'visual-mode minor-mode-map-alist)) (setq minor-mode-map-alist (cons (cons 'visual-mode visual-mode-map) minor-mode-map-alist))) (defvar visual-mode-indicator nil "string displayed in mode line. \" l2r\" or \" r2l\".") (make-variable-buffer-local 'visual-mode-indicator) (if (not (assq 'visual-mode minor-mode-alist)) (setq minor-mode-alist (cons '(visual-mode visual-mode-indicator) minor-mode-alist))) (setq auto-mode-alist (append '(("\\.l2r$" . l2r-mode) ("\\.r2l$" . r2l-mode)) auto-mode-alist)) (defvar visual-mode-hooks nil) ;;;###autoload (defun visual-mode (&optional arg) "Toggle visual-mode. With ARG, turn visual-mode on iff ARG is positive." (interactive "P") (if (null arg) (if visual-mode (exit-visual-mode) (enter-visual-mode)) (if (> (prefix-numeric-value arg) 0) (enter-visual-mode) (exit-visual-mode)))) (defun enter-visual-mode nil "Enter visual-mode. Cursor moves in visual order." (interactive) (if (not visual-mode) (progn (setq visual-mode t visual-mode-indicator (if display-direction " r2l" " l2r")) (redraw-display) (run-hooks 'visual-mode-hooks)))) (defun exit-visual-mode nil "Exit visual-mode. Cursor moves in logical order." (interactive) (if visual-mode (progn (setq visual-mode nil) (redraw-modeline t)))) (defun l2r-mode nil "Set display-direction left to right." (interactive) (if (not visual-mode) (enter-visual-mode)) (setq display-direction nil) (setq visual-mode-indicator " l2r") (redraw-display)) (defun r2l-mode nil "Set display-direction right to left." (interactive) (if (not visual-mode) (enter-visual-mode)) (setq display-direction t) (setq visual-mode-indicator " r2l") (redraw-display)) ;; cursor motion (defun visual-forward-char (arg) "Move the cursor visually forward by ARG (integer) characters. if ARG is negative, move backward." (interactive "p") (if (< arg 0) (while (< arg 0) (visual-backward-1-char) (setq arg (1+ arg))) (while (> arg 0) (visual-forward-1-char) (setq arg (1- arg))))) (defun visual-forward-1-char nil "Move the cursor visually forward by 1 character." (let ((r-dir (if display-direction 0 1)) (a-dir (visual-char-direction-after-point)) (aa-dir (visual-char-direction-after-after-point)) (b-dir (visual-char-direction-before-point))) ; symbols used in the following comments ; ^ : point in here ; ~ : point will be there ; d : character whose direction is the same as display-direction ; r : character whose direction is opposite to display-direction ; !d : r or nil ; !r : d or nil ; r* : 0 or more r's ; d* : 0 or more d's (cond ((null a-dir) ; ... nil ; ^ (error "end of buffer")) ((eq a-dir r-dir) (if (eq b-dir r-dir) ; ... r r ... ; ~ ^ (backward-char 1) ; ... !r r r* ... ; ^ ~ (skip-direction-forward r-dir))) ((eq aa-dir r-dir) ; ... d r* r ... ; ^ ~ (forward-char 1) (skip-direction-forward r-dir) (backward-char 1)) (t ; ... d !r ... ; ^ ~ (forward-char 1))))) (defun visual-backward-char (arg) "Move the cursor visually backward by ARG (integer) characters. if ARG is negative, move forward." (interactive "p") (if (< arg 0) (while (< arg 0) (visual-forward-1-char) (setq arg (1+ arg))) (while (> arg 0) (visual-backward-1-char) (setq arg (1- arg))))) (defun visual-backward-1-char nil "Move the cursor visually backward by 1 character." (let ((r-dir (if display-direction 0 1)) (a-dir (visual-char-direction-after-point)) (aa-dir (visual-char-direction-after-after-point)) (b-dir (visual-char-direction-before-point))) ; symbols used in the following comments ; ^ : point in here ; ~ : point will be there ; d : character whose direction is the same as display-direction ; r : character whose direction is opposite to display-direction ; !d : r or nil ; !r : d or nil ; r* : 0 or more r's ; d* : 0 or more d's (cond ((eq a-dir r-dir) (if (eq aa-dir r-dir) ; ... r r ... ; ^ ~ (forward-char 1) ; ... !r r* !r ... ; ~ ^ (skip-direction-backward r-dir) (if (visual-char-direction-before-point) (backward-char 1) (skip-direction-forward r-dir) (backward-char 1) (error "beginning of buffer")))) ((null b-dir) ; nil !r ... ; ^ (error "beginning of buffer")) ((eq b-dir r-dir) ; ... r* r !r ; ~ ^ (skip-direction-backward r-dir)) (t ; ... d !r ... ; ~ ^ (backward-char 1))))) (defun visual-char-direction (ch) "Return the direction of CH (character). Newline's direction will be same as display-direction." (cond ((null ch) nil) ((= ch ?\n) (if display-direction 1 0)) (t (char-direction ch)))) (defun visual-char-direction-after-point nil "Return the direction of after-point-character. 0: left-to-right, 1: right-to-left" (visual-char-direction (char-after (point)))) (defun visual-char-direction-after-after-point nil "Return the direction of after-after-point-character. 0: left-to-right, 1: right-to-left" (if (= (point) (point-max)) nil (save-excursion (forward-char 1) (visual-char-direction (char-after (point)))))) (defun visual-char-direction-before-point nil "Return the direction of before-point-character. 0: left-to-right, 1: right-to-left" (visual-char-direction (char-before (point)))) (defun skip-direction-forward (dir) "Move point forward as long as DIR-direction characters continue." (while (eq (visual-char-direction-after-point) dir) (forward-char 1))) (defun skip-direction-backward (dir) "Move point backward as long as DIR-direction characters continue." (while (eq (visual-char-direction-before-point) dir) (backward-char 1))) (defvar *visual-punctuations* '(? ?. ?, ?: ?; ?? ?! ?- ?_ ?' ?\" ?/ ?( ?) ?[ ?] ?{ ?} ?\n ?\t ; ASCII ? ?. ?, ?: ?; ?? ?! ?- ?_ ?' ?" ?( ?) ?[ ?] ; Hebrew ?[2](3![0](B ?[2](3&[0](B ?[2](3%[0](B ?[2](3)[0](B ?[2](3"[0](B ?[2](3'[0](B ?[2](3([0](B ?[2](3#[0](B ?[2](3$[0](B ?[2](3*[0](B ?[2](3+[0](B )) ; Arabic (defun visual-forward-word (arg) "Move the cursor visually forward by ARG (integer) words. If ARG is negative, move the cursor backward." (interactive "p") (if (< arg 0) (while (< arg 0) (visual-backward-1-word) (setq arg (1+ arg))) (while (> arg 0) (visual-forward-1-word) (setq arg (1- arg))))) (defun visual-backward-word (arg) "Move the cursor visually backward by ARG (integer) words. If ARG is negative, move the cursor forward." (interactive "p") (if (< arg 0) (while (< arg 0) (visual-forward-1-word) (setq arg (1+ arg))) (while (> arg 0) (visual-backward-1-word) (setq arg (1- arg))))) (defun visual-forward-1-word nil "Move the cursor visually forward by one word." (while (memq (visual-char-after) *visual-punctuations*) (visual-forward-1-char)) (while (not (memq (visual-char-after) *visual-punctuations*)) (visual-forward-1-char))) (defun visual-backward-1-word nil "Move the cursor visually backward by one word." (while (memq (visual-char-before) *visual-punctuations*) (visual-backward-1-char)) (while (not (memq (visual-char-before) *visual-punctuations*)) (visual-backward-1-char))) (defun visual-char-before nil "Return the character visually before the cursor. If such position is out of range, returns nil." ; almost same as visual-backward-1-char (save-excursion (let ((r-dir (if display-direction 0 1)) (a-dir (visual-char-direction-after-point)) (aa-dir (visual-char-direction-after-after-point)) (b-dir (visual-char-direction-before-point))) (cond ((eq a-dir r-dir) (if (eq aa-dir r-dir) (progn (forward-char 1) (char-after (point))) (skip-direction-backward r-dir) (if (visual-char-direction-before-point) (progn (backward-char 1) (char-after (point))) nil))) ((null b-dir) nil) ((eq b-dir r-dir) (skip-direction-backward r-dir) (char-after (point))) (t (backward-char 1) (char-after (point))))))) (defun visual-char-after nil "Return the character under the cursor. If such position is out of range, returns nil." (char-after (point))) (defun visual-beginning-of-line (&optional arg) "Move the cursor to the visual beginning of line. With ARG not nil, move forward ARG - 1 lines first. If scan reaches end of buffer, stop there without error." (interactive "P") (beginning-of-line arg) (let ((a-dir (visual-char-direction-after-point)) (d-dir (if display-direction 1 0))) (if (and a-dir (/= a-dir d-dir)) (progn (skip-direction-forward a-dir) (backward-char 1))))) (fset 'visual-end-of-line 'end-of-line) (defun visual-beginning-of-buffer nil "Move the cursor to the visual beginning of current buffer." (interactive) (beginning-of-buffer) (visual-beginning-of-line)) (fset 'visual-end-of-buffer 'end-of-buffer) (defvar visual-temporary-goal-column 0 "temporary-goal-column command for visual-mode.") (defun visual-next-line (arg) "next-line command for visual-mode." (interactive "p") (if (and (not (eq last-command 'visual-next-line)) (not (eq last-command 'visual-previous-line))) (setq visual-temporary-goal-column (visual-current-column))) (next-line arg) (visual-goto-column visual-temporary-goal-column)) (defun visual-previous-line (arg) "previous-line command for visual-mode." (interactive "p") (if (and (not (eq last-command 'visual-next-line)) (not (eq last-command 'visual-previous-line))) (setq visual-temporary-goal-column (visual-current-column))) (previous-line arg) (visual-goto-column visual-temporary-goal-column)) (defun visual-current-column nil "Return the current column counted in visual order." (let ((c 0) (p (point))) (visual-beginning-of-line) (while (/= (point) p) (setq c (+ c (char-width (visual-char-after)))) (visual-forward-1-char)) c)) (defun visual-goto-column (col) "Move the cursor to visual column N (integer) in the current line. If it is impossible to go to column N, the cursor is put on the nearest column M (M < N). Returns N - M." (if (< col 0) (error "argument must be positive.")) (let ((c 0)) (visual-beginning-of-line) (while (and (< c col) (not (eolp))) (setq c (+ c (char-width (visual-char-after)))) (visual-forward-1-char)) (if (> c col) (progn (visual-backward-1-char) (setq c (- c (char-width (visual-char-after)))))) (- col c))) ;; insertion (defun visual-insert-char (ch arg) "Insert character CH visually before the cursor. With ARG (integer) insert that many characters." (if (< arg 0) (error "arg must be >= 0.")) (while (> arg 0) (visual-insert-1-char ch) (setq arg (1- arg)))) (defun visual-insert-1-char (ch) "Insert character CH visually before the cursor. The cursor moves visually forward." (let ((c-dir (visual-char-direction ch)) (r-dir (if display-direction 0 1)) (a-dir (visual-char-direction-after-point)) (tmp)) ; symbols used in the following comments ; d : character whose direction is the same as display-direction ; r : character whose direction is opposite to display-direction ; !d : r or nil ; !r : d or nil ; ^d : point is here and the character to be inserted is d ; ^r : point is here and the character to be inserted is d (if (eq c-dir r-dir) (if (eq a-dir r-dir) ; ... r ... ; ^r (progn (forward-char 1) (insert ch) (backward-char 2)) ; ... !r ... ; ^r (skip-direction-backward c-dir) (insert ch) (skip-direction-forward c-dir)) (if (or (eq a-dir nil) (eq a-dir c-dir)) ; ... !r ... ; ^d (insert ch) ; ... r ... ; ^d (forward-char 1) (setq tmp (delete-direction-backward r-dir)) (skip-direction-forward r-dir) (insert ch tmp) (backward-char 1))))) (defun delete-direction-forward (dir) "From current point, delete DIR-direction characters forward. Returns the deleted string." (let ((p (point))) (skip-direction-forward dir) (prog1 (buffer-substring (point) p) (delete-region (point) p)))) (defun delete-direction-backward (dir) "From current point, delete DIR-direction characters backward. Return the deleted string." (let ((p (point))) (skip-direction-backward dir) (prog1 (buffer-substring (point) p) (delete-region (point) p)))) (defun visual-self-insert-command (arg) "Insert this character (32 <= CH < 127). With ARG (integer), insert that many characters. If display-direction is non-nil, the cursor stays at the same position." (interactive "*p") (visual-insert-char last-command-char arg) (if display-direction (visual-backward-char arg))) ;; wire us into pending-delete (put 'visual-self-insert-command 'pending-delete t) (defun visual-newline (arg) "newline command for visual-mode. With ARG (integer), insert that many newlines." (interactive "*p") (visual-insert-char ?\n arg)) (defun visual-open-line (arg) "open-line command for visual-mode. With arg (integer), insert that many newlines." (interactive "*p") (visual-insert-char ?\n arg) (visual-backward-char arg)) ;; deletion (defun visual-delete-char (arg) "Delete ARG (integer) characters visually forward. If ARG is negative, delete backward." (interactive "*p") (if (< arg 0) (while (< arg 0) (visual-backward-delete-1-char) (setq arg (1+ arg))) (while (> arg 0) (visual-delete-1-char) (setq arg (1- arg))))) (defun visual-backward-delete-char (arg) "Delete ARG (integer) characters visually backward. If arg is negative, delete forward." (interactive "*p") (if (< arg 0) (while (< arg 0) (visual-delete-1-char) (setq arg (1+ arg))) (while (> arg 0) (visual-backward-delete-1-char) (setq arg (1- arg))))) (fset 'visual-delete-backward-char 'visual-backward-delete-char) (defun visual-backward-delete-1-char nil "Delete a character visually before the cursor. Ther cursor moves visually backward." (let ((d-dir (if display-direction 1 0)) (r-dir (if display-direction 0 1)) (a-dir (visual-char-direction-after-point)) (aa-dir (visual-char-direction-after-after-point)) (b-dir (visual-char-direction-before-point)) (tmp)) ; symbols used in the following comments ; ^ : point in here ; d : character whose direction is the same as display-direction ; r : character whose direction is opposite to display-direction ; !d : r or nil ; !r : d or nil ; r* : 0 or more r's ; d* : 0 or more d's (if (eq a-dir r-dir) (cond ((eq aa-dir r-dir) ; ... r r ... ; ^ (forward-char 1) (delete-char 1) (backward-char 1)) ((save-excursion (skip-direction-backward r-dir) (backward-char 1) (and (eq (visual-char-direction-after-point) d-dir) (eq (visual-char-direction-before-point) r-dir))) ; ... r d r* r !r ... ; ^ (forward-char 1) (setq tmp (delete-direction-backward r-dir)) (delete-backward-char 1) (skip-direction-backward r-dir) (insert tmp) (backward-char 1)) (t ; .....!r d r* r !r ... ; ^ (skip-direction-backward r-dir) (delete-backward-char 1) (skip-direction-forward r-dir) (backward-char 1))) (cond ((null b-dir) ; nil !r ... ; ^ (error "beginning of buffer")) ((eq b-dir r-dir) ; ... r !r ... ; ^ (skip-direction-backward r-dir) (delete-char 1) (skip-direction-forward r-dir)) (t ; ... !r !r ... ; ^ (delete-backward-char 1)))))) (fset 'visual-delete-backward-1-char 'visual-backward-delete-1-char) (defun visual-delete-1-char nil "Delete a character under the cursor. Visually, the cursor stays at the same position." (let ((d-dir (if display-direction 1 0)) (r-dir (if display-direction 0 1)) (a-dir (visual-char-direction-after-point)) (aa-dir (visual-char-direction-after-after-point)) (b-dir (visual-char-direction-before-point)) (tmp)) ; symbols used in the following comments ; ^ : point in here ; d : character whose direction is the same as display-direction ; r : character whose direction is opposite to display-direction ; !d : r or nil ; !r : d or nil ; r* : 0 or more r's ; d* : 0 or more d's (cond ((null a-dir) ; ... nil ; ^ (error "end of buffer")) ((eq a-dir r-dir) (if (eq b-dir r-dir) ; ... r r ... ; ^ (progn (delete-char 1) (backward-char 1)) ; ... !r r ... ; ^ (delete-char 1) (skip-direction-forward r-dir))) ((not (eq aa-dir r-dir)) ; ... d !r ... ; ^ (delete-char 1)) ((eq b-dir r-dir) ; ... r d r ... ; ^ (delete-char 1) (setq tmp (delete-direction-forward r-dir)) (skip-direction-backward r-dir) (insert tmp) (backward-char 1)) (t ; ...!r d r ... ; ^ (delete-char 1) (skip-direction-forward r-dir) (backward-char 1))))) (defun visual-delete-region (beg end) "delete-region command for visual-mode." (interactive "*r") (let ((begl) (begc) (endl) (endc) (l)) ; swap beg & end if necessary (goto-char beg) (setq begl (current-line) begc (visual-current-column)) (goto-char end) (setq endl (current-line) endc (visual-current-column)) (if (or (> begl endl) (and (= begl endl) (> begc endc))) (progn (setq beg (prog1 end (setq end beg)) begl (prog1 endl (setq endl begl)) begc (prog1 endc (setq endc begc))) (goto-char end))) ; insert a newline visually at END (visual-insert-1-char ?\n) (visual-backward-1-char) (setq l (current-line)) ; insert a newline visually at BEG (goto-line begl) (visual-goto-column begc) (visual-insert-1-char ?\n) (beginning-of-line) (delete-region (point) (progn (goto-line (1+ l)) (end-of-line) (point))) (backward-char 1) (visual-delete-char 2))) (defun current-line nil "Return the current line number (in the buffer) of point." (interactive) (save-excursion (beginning-of-line) (1+ (count-lines 1 (point))))) ;; kill (defun visual-kill-region (beg end) "kill-region command for visual-mode." (interactive "r") (let ((begl) (begc) (endl) (endc) (l)) ; swap beg & end if necessary (goto-char beg) (setq begl (current-line) begc (visual-current-column)) (goto-char end) (setq endl (current-line) endc (visual-current-column)) (if (or (> begl endl) (and (= begl endl) (> begc endc))) (progn (setq beg (prog1 end (setq end beg)) begl (prog1 endl (setq endl begl)) begc (prog1 endc (setq endc begc))) (goto-char end))) (if (or (and buffer-read-only (not inhibit-read-only)) (text-property-not-all beg end 'read-only nil)) (progn (visual-copy-region-as-kill beg end) (if kill-read-only-ok (message "Read only text copied to kill ring") (barf-if-buffer-read-only))) ; insert a newline visually at END (visual-insert-1-char ?\n) (visual-backward-1-char) (setq l (current-line)) ; insert a newline visually at BEG (goto-line begl) (visual-goto-column begc) (visual-insert-1-char ?\n) (beginning-of-line) (kill-region (point) (progn (goto-line (1+ l)) (end-of-line) (point))) (backward-char 1) (visual-delete-char 2))) (setq this-command 'kill-region)) (defun visual-kill-word (arg) "Kill ARG (integer) words visually forward. If ARG is negative, kill backward." (interactive "*p") (visual-kill-region (point) (progn (visual-forward-word arg) (point)))) (defun visual-backward-kill-word (arg) "Kill ARG (integer) words visually backward. If ARG is negative, kill forward." (interactive "*p") (visual-kill-region (point) (progn (visual-backward-word arg) (point)))) (defun visual-kill-line (&optional arg) "kill-line command for visual-mode." (interactive "*P") (visual-kill-region (point) (progn (if arg (progn (forward-line (prefix-numeric-value arg)) (visual-beginning-of-line)) (if (eobp) (signal 'end-of-buffer nil)) (if (not (eolp)) (visual-end-of-line) (forward-line 1) (visual-beginning-of-line))) (point)))) (defun visual-copy-region-as-kill (beg end) "copy-region-as-kill command for visual-mode." (interactive "r") (let ((buffer-read-only nil) (auto-save-mode 0) (p (point))) (visual-kill-region beg end) (visual-yank 1) (if (/= (point) p) (exchange-point-and-mark))) nil) (defun visual-kill-ring-save (beg end) "kill-ring-save command for visual-mode." (interactive "r") (visual-copy-region-as-kill beg end) (if (interactive-p) (let ((other-end (if (= (point) beg) end beg)) (opoint (point)) (inhibit-quit t)) (if (pos-visible-in-window-p other-end (selected-window)) (progn (set-marker (mark-marker) (point) (current-buffer)) (goto-char other-end) (sit-for 1) (set-marker (mark-marker) other-end (current-buffer)) (goto-char opoint) (and quit-flag mark-active (deactivate-mark))) (let* ((killed-text (current-kill 0)) (message-len (min (length killed-text) 40))) (if (= (point) beg) (message "Saved text until \"%s\"" (substring killed-text (- message-len))) (message "Saved text from \"%s\"" (substring killed-text 0 message-len)))))))) ;; yank (defun visual-yank (&optional arg) "yank command for visual-mode." (interactive "*P") (setq this-command t) (let ((l1 (current-line)) (c1 (visual-current-column)) l2 c2) ;; Insert a newline both before and after current point. (visual-insert-char ?\n 2) (visual-backward-1-char) ;; Reinsert killed string between the two newlines. (insert (current-kill (cond ((listp arg) 0) ((eq arg '-) -1) (t (1- arg))))) ;; Delete the latter newline visually. (visual-delete-1-char) (setq l2 (current-line) c2 (visual-current-column)) ;; Delete the former newline visually. (goto-line l1) (end-of-line) (visual-delete-1-char) (push-mark (point)) ;; Go back to the end of yanked string. (if (= (- l2 l1) 1) (visual-goto-column (+ c1 c2)) (goto-line (1- l2)) (visual-goto-column c2)) ;; Exchange point and mark if necessary. (if (consp arg) (goto-char (prog1 (mark t) (set-marker (mark-marker) (point) (current-buffer)))))) (setq this-command 'yank) nil) (defun visual-yank-pop (arg) "yank-pop command for visual-mode." (interactive "*p") (if (not (eq last-command 'yank)) (error "Previous command was not a yank")) (setq this-command 'yank) (let (l1 c1 l2 c2 before) (save-excursion (setq l2 (current-line) c2 (visual-current-column)) (goto-char (mark t)) (setq l1 (current-line) c1 (visual-current-column)) (if (or (> l1 l2) (and (= l1 l2) (> c1 c2))) (setq before t))) (visual-delete-region (point) (mark t)) (setq l1 (current-line) c1 (visual-current-column)) ;; Insert a newline both before and after current point. (visual-insert-char ?\n 2) (visual-backward-1-char) ;; Reinsert killed string between the two newlines. (insert (current-kill arg)) ;; Delete the latter newline visually. (visual-delete-1-char) (setq l2 (current-line) c2 (visual-current-column)) ;; Delete the former newline visually. (goto-line l1) (end-of-line) (visual-delete-1-char) (set-marker (mark-marker) (point) (current-buffer)) ;; Go back to the end of yanked string. (if (= (- l2 l1) 1) (visual-goto-column (+ c1 c2)) (goto-line (1- l2)) (visual-goto-column c2)) ;; Exchange point and mark if necessary. (if before (goto-char (prog1 (mark t) (set-marker (mark-marker) (point) (current-buffer)))))) nil) ;; misc (defun visual-reverse-direction-word nil "Reverse the char order of the word before point." (interactive "*") (goto-char (prog1 (point) (reverse-region (point) (progn (skip-direction-backward (visual-char-direction-before-point)) (point)))))) (defun visual-reverse-region (begin end) "Reverse the order of chars between BEGIN and END." (interactive "*r") (apply 'insert (nreverse (string-to-char-list (prog1 (buffer-substring begin end) (delete-region begin end)))))) ;; LR commands (defun visual-char-left nil "Return the character on the left of visual point." (if display-direction (visual-char-after) (visual-char-before))) (defun visual-char-right nil "Return the character on the right of visual point." (if display-direction (visual-char-before) (visual-char-after))) (defun visual-move-to-left-char (arg) "Move the cursor visually left by ARG (integer) characters. If ARG is negative, move the cursor right." (interactive "p") (if display-direction (visual-forward-char arg) (visual-backward-char arg))) (defun visual-move-to-left-1-char nil "Move the cursor visually left by 1 character." (interactive "p") (if display-direction (visual-forward-1-char) (visual-backward-1-char))) (defun visual-move-to-right-char (arg) "Move the cursor visually right by ARG (integer) characters. If ARG is negative, move the cursor left." (interactive "p") (if display-direction (visual-backward-char arg) (visual-forward-char arg))) (defun visual-move-to-right-1-char nil "Move the cursor visually right by 1 character." (interactive "p") (if display-direction (visual-backward-1-char) (visual-forward-1-char))) (defun visual-move-to-left-word (arg) "Move the cursor visually left by ARG (integer) words. If ARG is negative, move the cursor right." (interactive "p") (if display-direction (visual-forward-word arg) (visual-backward-word arg))) (defun visual-move-to-right-word (arg) "Move the cursor visually right by ARG (integer) words. If ARG is negative, move the cursor left." (interactive "p") (if display-direction (visual-backward-word arg) (visual-forward-word arg))) (defun visual-left-end-of-line (arg) "Move the line cursor to the left-end of line. With ARG not nil, move forward ARG - 1 lines first. If scan reaches end of buffer, stop there without error." (interactive "P") (if display-direction (visual-end-of-line arg) (visual-beginning-of-line arg))) (defun visual-right-end-of-line (arg) "Move the line cursor to the right-end of line. With ARG not nil, move forward ARG - 1 lines first. If scan reaches end of buffer, stop there without error." (interactive "P") (if display-direction (visual-beginning-of-line arg) (visual-end-of-line arg))) (defun visual-insert-char-left (ch arg) "Insert CH (character) on the left of visual point as many as ARG (integer)." (if (< arg 0) (error "ARG must be >= 0.")) (visual-insert-char ch arg) (and display-direction (visual-backward-char arg))) (defun visual-insert-left-1-char (ch) "Insert CH (character) on the left of visual point." (visual-insert-1-char ch) (and display-direction (visual-backward-1-char))) (defun visual-insert-char-right (ch arg) "Insert CH (character) on the right of visual point as many as ARG (integer)." (if (< arg 0) (error "ARG must be >= 0.")) (visual-insert-char ch arg) (or display-direction (visual-backward-char arg))) (defun visual-insert-right-1-char (ch) "Insert CH (character) on the right of visual point." (visual-insert-1-char ch) (or display-direction (visual-backward-1-char))) (defun visual-delete-left-char (arg) "Delete ARG (integer) characters on the left of visual point. If ARG is negative, on the right." (interactive "*p") (if display-direction (visual-delete-char arg) (visual-backward-delete-char arg))) (defun visual-delete-left-1-char nil "Delete 1 character on the left of visual point." (interactive "*p") (if display-direction (visual-delete-1-char) (visual-backward-delete-1-char))) (defun visual-delete-right-char (arg) "Delete ARG (integer) characters on the right of visual point. If ARG is negative, on the left." (interactive "*p") (if display-direction (visual-backward-delete-char arg) (visual-delete-char arg))) (defun visual-delete-right-1-char nil "Delete 1 character on the right of visual point." (interactive "*p") (if display-direction (visual-backward-delete-1-char) (visual-delete-1-char))) (defmacro visual-replace-left-1-char (ch) (list 'progn '(visual-delete-left-1-char) (list 'visual-insert-left-1-char ch))) (defmacro visual-replace-right-1-char (ch) (list 'progn '(visual-delete-right-1-char) (list 'visual-insert-right-1-char ch))) (defun visual-kill-left-word (arg) "Kill ARG (integer) words on the left of visual pointer. If ARG is negative, kill on the right." (interactive "*p") (if display-direction (visual-kill-word arg) (visual-backward-kill-word arg))) (defun visual-kill-right-word (arg) "Kill ARG (integer) words on the right of visual point. If ARG is negative, kill on the left." (interactive "*p") (if display-direction (visual-backward-kill-word arg) (visual-kill-word arg))) ;;; (provide 'visual-mode)