Mercurial > hg > xemacs-beta
view man/xemacs/picture.texi @ 2367:ecf1ebac70d8
[xemacs-hg @ 2004-11-04 23:05:23 by ben]
commit mega-patch
configure.in: Turn off -Winline and -Wchar-subscripts.
Use the right set of cflags when compiling modules.
Rewrite ldap configuration to separate the inclusion of lber
(needed in recent Cygwin) from the basic checks for the
needed libraries.
add a function for MAKE_JUNK_C; initially code was added to
generate xemacs.def using this, but it will need to be rewritten.
add an rm -f for junk.c to avoid weird Cygwin bug with cp -f onto
an existing file.
Sort list of auto-detected functions and eliminate unused checks for
stpcpy, setlocale and getwd.
Add autodetection of Cygwin scanf problems
BETA: Rewrite section on configure to indicate what flags are important
and what not.
digest-doc.c, make-dump-id.c, profile.c, sorted-doc.c: Add proper decls for main().
make-msgfile.c: Document that this is old junk.
Move proposal to text.c.
make-msgfile.lex: Move proposal to text.c.
make-mswin-unicode.pl: Convert error-generating code so that the entire message will
be seen as a single unrecognized token.
mule/mule-ccl.el: Update docs.
lispref/mule.texi: Update CCL docs.
ldap/eldap.c: Mule-ize.
Use EXTERNAL_LIST_LOOP_2 instead of deleted EXTERNAL_LIST_LOOP.
* XEmacs 21.5.18 "chestnut" is released.
---------------------------------------------------------------
MULE-RELATED WORK:
---------------------------------------------------------------
---------------------------
byte-char conversion
---------------------------
buffer.c, buffer.h, insdel.c, text.c: Port FSF algorithm for byte-char conversion, replacing broken
previous version. Track the char position of the gap. Add
functions to do char-byte conversion downwards as well as upwards.
Move comments about algorithm workings to internals manual.
---------------------------
work on types
---------------------------
alloc.c, console-x-impl.h, dump-data.c, dump-data.h, dumper.c, dialog-msw.c, dired-msw.c, doc.c, editfns.c, esd.c, event-gtk.h, event-msw.c, events.c, file-coding.c, file-coding.h, fns.c, glyphs-eimage.c, glyphs-gtk.c, glyphs-msw.c, glyphs-shared.c, glyphs-x.c, glyphs.c, glyphs.h, gui.c, hpplay.c, imgproc.c, intl-win32.c, lrecord.h, lstream.c, keymap.c, lisp.h, libsst.c, linuxplay.c, miscplay.c, miscplay.h, mule-coding.c, nas.c, nt.c, ntheap.c, ntplay.c, objects-msw.c, objects-tty.c, objects-x.c, print.c, process-nt.c, process.c, redisplay.h, select-common.h, select-gtk.c, select-x.c, sgiplay.c, sound.c, sound.h, sunplay.c, sysfile.h, sysdep.c, syswindows.h, text.c, unexnt.c, win32.c, xgccache.c: Further work on types. This creates a full set of types for all
the basic semantics of `char' that I have so far identified, so that
its semantics can always be identified for the purposes of proper
Mule-safe code, and the raw use of `char' always avoided.
(1) More type renaming, for consistency of naming.
Char_ASCII -> Ascbyte
UChar_ASCII -> UAscbyte
Char_Binary -> CBinbyte
UChar_Binary -> Binbyte
SChar_Binary -> SBinbyte
(2) Introduce Rawbyte, CRawbyte, Boolbyte, Chbyte, UChbyte, and
Bitbyte and use them.
(3) New types Itext, Wexttext and Textcount for separating out
the concepts of bytes and textual units (different under UTF-16
and UTF-32, which are potential internal encodings).
(4) qxestr*_c -> qxestr*_ascii.
lisp.h: New; goes with other qxe() functions. #### Maybe goes in a
different section.
lisp.h: Group generic int-type defs together with EMACS_INT defs.
lisp.h: * lisp.h (WEXTTEXT_IS_WIDE)
New defns.
lisp.h: New type to replace places where int occurs as a boolean.
It's signed because occasionally people may want to use -1 as
an error value, and because unsigned ints are viral -- see comments
in the internals manual against using them.
dynarr.c: int -> Bytecount.
---------------------------
Mule-izing
---------------------------
device-x.c: Partially Mule-ize.
dumper.c, dumper.h: Mule-ize. Use Rawbyte. Use stderr_out not printf. Use wext_*().
sysdep.c, syswindows.h, text.c: New Wexttext API for manipulation of external text that may be
Unicode (e.g. startup code under Windows).
emacs.c: Mule-ize. Properly deal with argv in external encoding.
Use wext_*() and Wexttext. Use Rawbyte.
#if 0 some old junk on SCO that is unlikely to be correct.
Rewrite allocation code in run-temacs.
emacs.c, symsinit.h, win32.c: Rename win32 init function and call it even earlier, to
initialize mswindows_9x_p even earlier, for use in startup code
(XEUNICODE_P).
process.c: Use _wenviron not environ under Windows, to get Unicode environment
variables.
event-Xt.c: Mule-ize drag-n-drop related stuff.
dragdrop.c, dragdrop.h, frame-x.c: Mule-ize.
text.h: Add some more stand-in defines for particular kinds of conversion;
use in Mule-ization work in frame-x.c etc.
---------------------------
Freshening
---------------------------
intl-auto-encap-win32.c, intl-auto-encap-win32.h: Regenerate.
---------------------------
Unicode-work
---------------------------
intl-win32.c, syswindows.h: Factor out common options to MultiByteToWideChar and
WideCharToMultiByte. Add convert_unicode_to_multibyte_malloc()
and convert_unicode_to_multibyte_dynarr() and use. Add stuff for
alloca() conversion of multibyte/unicode.
alloc.c: Use dfc_external_data_len() in case of unicode coding system.
alloc.c, mule-charset.c: Don't zero out and reinit charset Unicode tables. This fucks up
dump-time loading. Anyway, either we load them at dump time or
run time, never both.
unicode.c: Dump the blank tables as well.
---------------------------------------------------------------
DOCUMENTATION, MOSTLY MULE-RELATED:
---------------------------------------------------------------
EmacsFrame.c, emodules.c, event-Xt.c, fileio.c, input-method-xlib.c, mule-wnnfns.c, redisplay-gtk.c, redisplay-tty.c, redisplay-x.c, regex.c, sysdep.c: Add comment about Mule work needed.
text.h: Add more documentation describing why DFC routines were not written
to return their value. Add some other DFC documentation.
console-msw.c, console-msw.h: Add pointer to docs in win32.c.
emacs.c: Add comments on sources of doc info.
text.c, charset.h, unicode.c, intl-win32.c, intl-encap-win32.c, text.h, file-coding.c, mule-coding.c: Collect background comments and related to text matters and
internationalization, and proposals for work to be done, in text.c
or Internals manual, stuff related to specific textual API's in
text.h, and stuff related to internal implementation of Unicode
conversion in unicode.c. Put lots of pointers to the comments to
make them easier to find.
s/mingw32.h, s/win32-common.h, s/win32-native.h, s/windowsnt.h, win32.c: Add bunches of new documentation on the different kinds of
builds and environments under Windows and how they work.
Collect this info in win32.c. Add pointers to these docs in
the relevant s/* files.
emacs.c: Document places with long comments.
Remove comment about exiting, move to internals manual, put
in pointer.
event-stream.c: Move docs about event queues and focus to internals manual, put
in pointer.
events.h: Move docs about event stream callbacks to internals manual, put
in pointer.
profile.c, redisplay.c, signal.c: Move documentation to the Internals manual.
process-nt.c: Add pointer to comment in win32-native.el.
lisp.h: Add comments about some comment conventions.
lisp.h: Add comment about the second argument.
device-msw.c, redisplay-msw.c: @@#### comments are out-of-date.
---------------------------------------------------------------
PDUMP WORK (MOTIVATED BY UNICODE CHANGES)
---------------------------------------------------------------
alloc.c, buffer.c, bytecode.c, console-impl.h, console.c, device.c, dumper.c, lrecord.h, elhash.c, emodules.h, events.c, extents.c, frame.c, glyphs.c, glyphs.h, mule-charset.c, mule-coding.c, objects.c, profile.c, rangetab.c, redisplay.c, specifier.c, specifier.h, window.c, lstream.c, file-coding.h, file-coding.c: PDUMP:
Properly implement dump_add_root_block(), which never worked before,
and is necessary for dumping Unicode tables.
Pdump name changes for accuracy:
XD_STRUCT_PTR -> XD_BLOCK_PTR.
XD_STRUCT_ARRAY -> XD_BLOCK_ARRAY.
XD_C_STRING -> XD_ASCII_STRING.
*_structure_* -> *_block_*.
lrecord.h: some comments added about
dump_add_root_block() vs dump_add_root_block_ptr().
extents.c: remove incorrect comment about pdump problems with gap array.
---------------------------------------------------------------
ALLOCATION
---------------------------------------------------------------
abbrev.c, alloc.c, bytecode.c, casefiddle.c, device-msw.c, device-x.c, dired-msw.c, doc.c, doprnt.c, dragdrop.c, editfns.c, emodules.c, file-coding.c, fileio.c, filelock.c, fns.c, glyphs-eimage.c, glyphs-gtk.c, glyphs-msw.c, glyphs-x.c, gui-msw.c, gui-x.c, imgproc.c, intl-win32.c, lread.c, menubar-gtk.c, menubar.c, nt.c, objects-msw.c, objects-x.c, print.c, process-nt.c, process-unix.c, process.c, realpath.c, redisplay.c, search.c, select-common.c, symbols.c, sysdep.c, syswindows.h, text.c, text.h, ui-byhand.c: New macros {alloca,xnew}_{itext,{i,ext,raw,bin,asc}bytes} for
more convenient allocation of these commonly requested items.
Modify functions to use alloca_ibytes, alloca_array, alloca_extbytes,
xnew_ibytes, etc. also XREALLOC_ARRAY, xnew.
alloc.c: Rewrite the allocation functions to factor out repeated code.
Add assertions for freeing dumped data.
lisp.h: Moved down and consolidated with other allocation stuff.
lisp.h, dynarr.c: New functions for allocation that's very efficient when mostly in
LIFO order.
lisp.h, text.c, text.h: Factor out some stuff for general use by alloca()-conversion funs.
text.h, lisp.h: Fill out convenience routines for allocating various kinds of
bytes and put them in lisp.h. Use them in place of xmalloc(),
ALLOCA().
text.h: Fill out the convenience functions so the _MALLOC() kinds match
the alloca() kinds.
---------------------------------------------------------------
ERROR-CHECKING
---------------------------------------------------------------
text.h: Create ASSERT_ASCTEXT_ASCII() and ASSERT_ASCTEXT_ASCII_LEN()
from similar Eistring checkers and change the Eistring checkers to
use them instead.
---------------------------------------------------------------
MACROS IN LISP.H
---------------------------------------------------------------
lisp.h: Redo GCPRO declarations. Create a "base" set of functions that can
be used to generate any kind of gcpro sets -- regular, ngcpro,
nngcpro, private ones used in GC_EXTERNAL_LIST_LOOP_2.
buffer.c, callint.c, chartab.c, console-msw.c, device-x.c, dialog-msw.c, dired.c, extents.c, ui-gtk.c, rangetab.c, nt.c, mule-coding.c, minibuf.c, menubar-msw.c, menubar.c, menubar-gtk.c, lread.c, lisp.h, gutter.c, glyphs.c, glyphs-widget.c, fns.c, fileio.c, file-coding.c, specifier.c: Eliminate EXTERNAL_LIST_LOOP, which does not check for circularities.
Use EXTERNAL_LIST_LOOP_2 instead or EXTERNAL_LIST_LOOP_3
or EXTERNAL_PROPERTY_LIST_LOOP_3 or GC_EXTERNAL_LIST_LOOP_2
(new macro). Removed/redid comments on EXTERNAL_LIST_LOOP.
---------------------------------------------------------------
SPACING FIXES
---------------------------------------------------------------
callint.c, hftctl.c, number-gmp.c, process-unix.c: Spacing fixes.
---------------------------------------------------------------
FIX FOR GEOMETRY PROBLEM IN FIRST FRAME
---------------------------------------------------------------
unicode.c: Add workaround for newlib bug in sscanf() [should be fixed by
release 1.5.12 of Cygwin].
toolbar.c: bug fix for problem of initial frame being 77 chars wide on Windows.
will be overridden by my other ws.
---------------------------------------------------------------
FIX FOR LEAKING PROCESS HANDLES:
---------------------------------------------------------------
process-nt.c: Fixes for leaking handles. Inspired by work done by Adrian Aichner
<adrian@xemacs.org>.
---------------------------------------------------------------
FIX FOR CYGWIN BUG (Unicode-related):
---------------------------------------------------------------
unicode.c: Add workaround for newlib bug in sscanf() [should be fixed by
release 1.5.12 of Cygwin].
---------------------------------------------------------------
WARNING FIXES:
---------------------------------------------------------------
console-stream.c: `reinit' is unused.
compiler.h, event-msw.c, frame-msw.c, intl-encap-win32.c, text.h: Add stuff to deal with ANSI-aliasing warnings I got.
regex.c: Gather includes together to avoid warning.
---------------------------------------------------------------
CHANGES TO INITIALIZATION ROUTINES:
---------------------------------------------------------------
buffer.c, emacs.c, console.c, debug.c, device-x.c, device.c, dragdrop.c, emodules.c, eval.c, event-Xt.c, event-gtk.c, event-msw.c, event-stream.c, event-tty.c, events.c, extents.c, faces.c, file-coding.c, fileio.c, font-lock.c, frame-msw.c, glyphs-widget.c, glyphs.c, gui-x.c, insdel.c, lread.c, lstream.c, menubar-gtk.c, menubar-x.c, minibuf.c, mule-wnnfns.c, objects-msw.c, objects.c, print.c, scrollbar-x.c, search.c, select-x.c, text.c, undo.c, unicode.c, window.c, symsinit.h: Call reinit_*() functions directly from emacs.c, for clarity.
Factor out some redundant init code. Move disallowed stuff
that had crept into vars_of_glyphs() into complex_vars_of_glyphs().
Call init_eval_semi_early() from eval.c not in the middle of
vars_of_() in emacs.c since there should be no order dependency
in the latter calls.
---------------------------------------------------------------
ARMAGEDDON:
---------------------------------------------------------------
alloc.c, emacs.c, lisp.h, print.c: Rename inhibit_non_essential_printing_operations to
inhibit_non_essential_conversion_operations.
text.c: Assert on !inhibit_non_essential_conversion_operations.
console-msw.c, print.c: Don't do conversion in SetConsoleTitle or FindWindow to avoid
problems during armageddon. Put #errors for NON_ASCII_INTERNAL_FORMAT
in places where problems would arise.
---------------------------------------------------------------
CHANGES TO THE BUILD PROCEDURE:
---------------------------------------------------------------
config.h.in, s/cxux.h, s/usg5-4-2.h, m/powerpc.h: Add comment about correct ordering of this file.
Rearrange everything to follow this -- put all #undefs together
and before the s&m files. Add undefs for HAVE_ALLOCA, C_ALLOCA,
BROKEN_ALLOCA_IN_FUNCTION_CALLS, STACK_DIRECTION. Remove unused
HAVE_STPCPY, HAVE_GETWD, HAVE_SETLOCALE.
m/gec63.h: Deleted; totally broken, not used at all, not in FSF.
m/7300.h, m/acorn.h, m/alliant-2800.h, m/alliant.h, m/altos.h, m/amdahl.h, m/apollo.h, m/att3b.h, m/aviion.h, m/celerity.h, m/clipper.h, m/cnvrgnt.h, m/convex.h, m/cydra5.h, m/delta.h, m/delta88k.h, m/dpx2.h, m/elxsi.h, m/ews4800r.h, m/gould.h, m/hp300bsd.h, m/hp800.h, m/hp9000s300.h, m/i860.h, m/ibmps2-aix.h, m/ibmrs6000.h, m/ibmrt-aix.h, m/ibmrt.h, m/intel386.h, m/iris4d.h, m/iris5d.h, m/iris6d.h, m/irist.h, m/isi-ov.h, m/luna88k.h, m/m68k.h, m/masscomp.h, m/mg1.h, m/mips-nec.h, m/mips-siemens.h, m/mips.h, m/news.h, m/nh3000.h, m/nh4000.h, m/ns32000.h, m/orion105.h, m/pfa50.h, m/plexus.h, m/pmax.h, m/powerpc.h, m/pyrmips.h, m/sequent-ptx.h, m/sequent.h, m/sgi-challenge.h, m/symmetry.h, m/tad68k.h, m/tahoe.h, m/targon31.h, m/tekxd88.h, m/template.h, m/tower32.h, m/tower32v3.h, m/ustation.h, m/vax.h, m/wicat.h, m/xps100.h: Delete C_ALLOCA, HAVE_ALLOCA, STACK_DIRECTION,
BROKEN_ALLOCA_IN_FUNCTION_CALLS. All of this is auto-detected.
When in doubt, I followed recent FSF sources, which also have
these things deleted.
author | ben |
---|---|
date | Thu, 04 Nov 2004 23:08:28 +0000 |
parents | 376386a54a3c |
children |
line wrap: on
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@node Picture, Sending Mail, Abbrevs, Top @chapter Editing Pictures @cindex pictures @findex edit-picture If you want to create a picture made out of text characters (for example, a picture of the division of a register into fields, as a comment in a program), use the command @code{edit-picture} to enter Picture mode. In Picture mode, editing is based on the @dfn{quarter-plane} model of text. In this model, the text characters lie studded on an area that stretches infinitely far to the right and downward. The concept of the end of a line does not exist in this model; the most you can say is where the last non-blank character on the line is found. Of course, Emacs really always considers text as a sequence of characters, and lines really do have ends. But in Picture mode most frequently-used keys are rebound to commands that simulate the quarter-plane model of text. They do this by inserting spaces or by converting tabs to spaces. Most of the basic editing commands of Emacs are redefined by Picture mode to do essentially the same thing but in a quarter-plane way. In addition, Picture mode defines various keys starting with the @kbd{C-c} prefix to run special picture editing commands. One of these keys, @kbd{C-c C-c}, is pretty important. Often a picture is part of a larger file that is usually edited in some other major mode. @kbd{M-x edit-picture} records the name of the previous major mode. You can then use the @kbd{C-c C-c} command (@code{picture-mode-exit}) to restore that mode. @kbd{C-c C-c} also deletes spaces from the ends of lines, unless you give it a numeric argument. The commands used in Picture mode all work in other modes (provided the @file{picture} library is loaded), but are only bound to keys in Picture mode. Note that the descriptions below talk of moving ``one column'' and so on, but all the picture mode commands handle numeric arguments as their normal equivalents do. @vindex picture-mode-hook Turning on Picture mode calls the value of the variable @code{picture-mode-hook} as a function, with no arguments, if that value exists and is non-@code{nil}. @menu * Basic Picture:: Basic concepts and simple commands of Picture Mode. * Insert in Picture:: Controlling direction of cursor motion after "self-inserting" characters. * Tabs in Picture:: Various features for tab stops and indentation. * Rectangles in Picture:: Clearing and superimposing rectangles. @end menu @node Basic Picture, Insert in Picture, Picture, Picture @section Basic Editing in Picture Mode @findex picture-forward-column @findex picture-backward-column @findex picture-move-down @findex picture-move-up Most keys do the same thing in Picture mode that they usually do, but do it in a quarter-plane style. For example, @kbd{C-f} is rebound to run @code{picture-forward-column}, which moves point one column to the right, by inserting a space if necessary, so that the actual end of the line makes no difference. @kbd{C-b} is rebound to run @code{picture-backward-column}, which always moves point left one column, converting a tab to multiple spaces if necessary. @kbd{C-n} and @kbd{C-p} are rebound to run @code{picture-move-down} and @code{picture-move-up}, which can either insert spaces or convert tabs as necessary to make sure that point stays in exactly the same column. @kbd{C-e} runs @code{picture-end-of-line}, which moves to after the last non-blank character on the line. There was no need to change @kbd{C-a}, as the choice of screen model does not affect beginnings of lines.@refill @findex picture-newline Insertion of text is adapted to the quarter-plane screen model through the use of Overwrite mode (@pxref{Minor Modes}). Self-inserting characters replace existing text, column by column, rather than pushing existing text to the right. @key{RET} runs @code{picture-newline}, which just moves to the beginning of the following line so that new text will replace that line. @findex picture-backward-clear-column @findex picture-clear-column @findex picture-clear-line Text is erased instead of deleted and killed. @key{DEL} (@code{picture-backward-clear-column}) replaces the preceding character with a space rather than removing it. @kbd{C-d} (@code{picture-clear-column}) does the same in a forward direction. @kbd{C-k} (@code{picture-clear-line}) really kills the contents of lines, but never removes the newlines from a buffer.@refill @findex picture-open-line To do actual insertion, you must use special commands. @kbd{C-o} (@code{picture-open-line}) creates a blank line, but does so after the current line; it never splits a line. @kbd{C-M-o}, @code{split-line}, makes sense in Picture mode, so it remains unchanged. @key{LFD} (@code{picture-duplicate-line}) inserts another line with the same contents below the current line.@refill @kindex C-c C-d (Picture mode) @findex delete-char To actually delete parts of the picture, use @kbd{C-w}, or with @kbd{C-c C-d} (which is defined as @code{delete-char}, as @kbd{C-d} is in other modes), or with one of the picture rectangle commands (@pxref{Rectangles in Picture}). @node Insert in Picture, Tabs in Picture, Basic Picture, Picture @section Controlling Motion After Insert @findex picture-movement-up @findex picture-movement-down @findex picture-movement-left @findex picture-movement-right @findex picture-movement-nw @findex picture-movement-ne @findex picture-movement-sw @findex picture-movement-se @kindex C-c < (Picture mode) @kindex C-c > (Picture mode) @kindex C-c ^ (Picture mode) @kindex C-c . (Picture mode) @kindex C-c ` (Picture mode) @kindex C-c ' (Picture mode) @kindex C-c / (Picture mode) @kindex C-c \ (Picture mode) Since ``self-inserting'' characters just overwrite and move point in Picture mode, there is no essential restriction on how point should be moved. Normally point moves right, but you can specify any of the eight orthogonal or diagonal directions for motion after a ``self-inserting'' character. This is useful for drawing lines in the buffer. @table @kbd @item C-c < Move left after insertion (@code{picture-movement-left}). @item C-c > Move right after insertion (@code{picture-movement-right}). @item C-c ^ Move up after insertion (@code{picture-movement-up}). @item C-c . Move down after insertion (@code{picture-movement-down}). @item C-c ` Move up and left (``northwest'') after insertion @*(@code{picture-movement-nw}). @item C-c ' Move up and right (``northeast'') after insertion @* (@code{picture-movement-ne}). @item C-c / Move down and left (``southwest'') after insertion @*(@code{picture-movement-sw}). @item C-c \ Move down and right (``southeast'') after insertion @*(@code{picture-movement-se}). @end table @kindex C-c C-f (Picture mode) @kindex C-c C-b (Picture mode) @findex picture-motion @findex picture-motion-reverse Two motion commands move based on the current Picture insertion direction. The command @kbd{C-c C-f} (@code{picture-motion}) moves in the same direction as motion after ``insertion'' currently does, while @kbd{C-c C-b} (@code{picture-motion-reverse}) moves in the opposite direction. @node Tabs in Picture, Rectangles in Picture, Insert in Picture, Picture @section Picture Mode Tabs @kindex M-TAB @findex picture-tab-search @vindex picture-tab-chars Two kinds of tab-like action are provided in Picture mode. Context-based tabbing is done with @kbd{M-@key{TAB}} (@code{picture-tab-search}). With no argument, it moves to a point underneath the next ``interesting'' character that follows whitespace in the previous non-blank line. ``Next'' here means ``appearing at a horizontal position greater than the one point starts out at''. With an argument, as in @kbd{C-u M-@key{TAB}}, the command moves to the next such interesting character in the current line. @kbd{M-@key{TAB}} does not change the text; it only moves point. ``Interesting'' characters are defined by the variable @code{picture-tab-chars}, which contains a string of characters considered interesting. Its default value is @code{"!-~"}.@refill @findex picture-tab @key{TAB} itself runs @code{picture-tab}, which operates based on the current tab stop settings; it is the Picture mode equivalent of @code{tab-to-tab-stop}. Without arguments it just moves point, but with a numeric argument it clears the text that it moves over. @kindex C-c TAB (Picture mode) @findex picture-set-tab-stops The context-based and tab-stop-based forms of tabbing are brought together by the command @kbd{C-c @key{TAB}} (@code{picture-set-tab-stops}.) This command sets the tab stops to the positions which @kbd{M-@key{TAB}} would consider significant in the current line. If you use this command with @key{TAB}, you can get the effect of context-based tabbing. But @kbd{M-@key{TAB}} is more convenient in the cases where it is sufficient. @node Rectangles in Picture,, Tabs in Picture, Picture @section Picture Mode Rectangle Commands @cindex rectangle Picture mode defines commands for working on rectangular pieces of the text in ways that fit with the quarter-plane model. The standard rectangle commands may also be useful (@pxref{Rectangles}). @table @kbd @item C-c C-k Clear out the region-rectangle (@code{picture-clear-rectangle}). With argument, kill it. @item C-c C-w @var{r} Similar but save rectangle contents in register @var{r} first (@code{picture-clear-rectangle-to-register}). @item C-c C-y Copy last killed rectangle into the buffer by overwriting, with upper left corner at point (@code{picture-yank-rectangle}). With argument, insert instead. @item C-c C-x @var{r} Similar, but use the rectangle in register @var{r}@* (@code{picture-yank-rectangle-from-register}). @end table @kindex C-c C-k (Picture mode) @kindex C-c C-w (Picture mode) @findex picture-clear-rectangle @findex picture-clear-rectangle-to-register The picture rectangle commands @kbd{C-c C-k} (@code{picture-clear-rectangle}) and @kbd{C-c C-w} (@code{picture-clear-rectangle-to-register}) differ from the standard rectangle commands in that they normally clear the rectangle instead of deleting it; this is analogous with the way @kbd{C-d} is changed in Picture mode.@refill However, deletion of rectangles can be useful in Picture mode, so these commands delete the rectangle if given a numeric argument. @kindex C-c C-y (Picture mode) @kindex C-c C-x (Picture mode) @findex picture-yank-rectangle @findex picture-yank-rectangle-from-register The Picture mode commands for yanking rectangles differ from the standard ones in overwriting instead of inserting. This is the same way that Picture mode insertion of other text is different from other modes. @kbd{C-c C-y} (@code{picture-yank-rectangle}) inserts (by overwriting) the rectangle that was most recently killed, while @kbd{C-c C-x} (@code{picture-yank-rectangle-from-register}) does for the rectangle found in a specified register. Since most region commands in Picture mode operate on rectangles, when you select a region of text with the mouse in Picture mode, it is highlighted as a rectangle.