view man/xemacs/picture.texi @ 2367:ecf1ebac70d8

[xemacs-hg @ 2004-11-04 23:05:23 by ben] commit mega-patch configure.in: Turn off -Winline and -Wchar-subscripts. Use the right set of cflags when compiling modules. Rewrite ldap configuration to separate the inclusion of lber (needed in recent Cygwin) from the basic checks for the needed libraries. add a function for MAKE_JUNK_C; initially code was added to generate xemacs.def using this, but it will need to be rewritten. add an rm -f for junk.c to avoid weird Cygwin bug with cp -f onto an existing file. Sort list of auto-detected functions and eliminate unused checks for stpcpy, setlocale and getwd. Add autodetection of Cygwin scanf problems BETA: Rewrite section on configure to indicate what flags are important and what not. digest-doc.c, make-dump-id.c, profile.c, sorted-doc.c: Add proper decls for main(). make-msgfile.c: Document that this is old junk. Move proposal to text.c. make-msgfile.lex: Move proposal to text.c. make-mswin-unicode.pl: Convert error-generating code so that the entire message will be seen as a single unrecognized token. mule/mule-ccl.el: Update docs. lispref/mule.texi: Update CCL docs. ldap/eldap.c: Mule-ize. Use EXTERNAL_LIST_LOOP_2 instead of deleted EXTERNAL_LIST_LOOP. * XEmacs 21.5.18 "chestnut" is released. --------------------------------------------------------------- MULE-RELATED WORK: --------------------------------------------------------------- --------------------------- byte-char conversion --------------------------- buffer.c, buffer.h, insdel.c, text.c: Port FSF algorithm for byte-char conversion, replacing broken previous version. Track the char position of the gap. Add functions to do char-byte conversion downwards as well as upwards. Move comments about algorithm workings to internals manual. --------------------------- work on types --------------------------- alloc.c, console-x-impl.h, dump-data.c, dump-data.h, dumper.c, dialog-msw.c, dired-msw.c, doc.c, editfns.c, esd.c, event-gtk.h, event-msw.c, events.c, file-coding.c, file-coding.h, fns.c, glyphs-eimage.c, glyphs-gtk.c, glyphs-msw.c, glyphs-shared.c, glyphs-x.c, glyphs.c, glyphs.h, gui.c, hpplay.c, imgproc.c, intl-win32.c, lrecord.h, lstream.c, keymap.c, lisp.h, libsst.c, linuxplay.c, miscplay.c, miscplay.h, mule-coding.c, nas.c, nt.c, ntheap.c, ntplay.c, objects-msw.c, objects-tty.c, objects-x.c, print.c, process-nt.c, process.c, redisplay.h, select-common.h, select-gtk.c, select-x.c, sgiplay.c, sound.c, sound.h, sunplay.c, sysfile.h, sysdep.c, syswindows.h, text.c, unexnt.c, win32.c, xgccache.c: Further work on types. This creates a full set of types for all the basic semantics of `char' that I have so far identified, so that its semantics can always be identified for the purposes of proper Mule-safe code, and the raw use of `char' always avoided. (1) More type renaming, for consistency of naming. Char_ASCII -> Ascbyte UChar_ASCII -> UAscbyte Char_Binary -> CBinbyte UChar_Binary -> Binbyte SChar_Binary -> SBinbyte (2) Introduce Rawbyte, CRawbyte, Boolbyte, Chbyte, UChbyte, and Bitbyte and use them. (3) New types Itext, Wexttext and Textcount for separating out the concepts of bytes and textual units (different under UTF-16 and UTF-32, which are potential internal encodings). (4) qxestr*_c -> qxestr*_ascii. lisp.h: New; goes with other qxe() functions. #### Maybe goes in a different section. lisp.h: Group generic int-type defs together with EMACS_INT defs. lisp.h: * lisp.h (WEXTTEXT_IS_WIDE) New defns. lisp.h: New type to replace places where int occurs as a boolean. It's signed because occasionally people may want to use -1 as an error value, and because unsigned ints are viral -- see comments in the internals manual against using them. dynarr.c: int -> Bytecount. --------------------------- Mule-izing --------------------------- device-x.c: Partially Mule-ize. dumper.c, dumper.h: Mule-ize. Use Rawbyte. Use stderr_out not printf. Use wext_*(). sysdep.c, syswindows.h, text.c: New Wexttext API for manipulation of external text that may be Unicode (e.g. startup code under Windows). emacs.c: Mule-ize. Properly deal with argv in external encoding. Use wext_*() and Wexttext. Use Rawbyte. #if 0 some old junk on SCO that is unlikely to be correct. Rewrite allocation code in run-temacs. emacs.c, symsinit.h, win32.c: Rename win32 init function and call it even earlier, to initialize mswindows_9x_p even earlier, for use in startup code (XEUNICODE_P). process.c: Use _wenviron not environ under Windows, to get Unicode environment variables. event-Xt.c: Mule-ize drag-n-drop related stuff. dragdrop.c, dragdrop.h, frame-x.c: Mule-ize. text.h: Add some more stand-in defines for particular kinds of conversion; use in Mule-ization work in frame-x.c etc. --------------------------- Freshening --------------------------- intl-auto-encap-win32.c, intl-auto-encap-win32.h: Regenerate. --------------------------- Unicode-work --------------------------- intl-win32.c, syswindows.h: Factor out common options to MultiByteToWideChar and WideCharToMultiByte. Add convert_unicode_to_multibyte_malloc() and convert_unicode_to_multibyte_dynarr() and use. Add stuff for alloca() conversion of multibyte/unicode. alloc.c: Use dfc_external_data_len() in case of unicode coding system. alloc.c, mule-charset.c: Don't zero out and reinit charset Unicode tables. This fucks up dump-time loading. Anyway, either we load them at dump time or run time, never both. unicode.c: Dump the blank tables as well. --------------------------------------------------------------- DOCUMENTATION, MOSTLY MULE-RELATED: --------------------------------------------------------------- EmacsFrame.c, emodules.c, event-Xt.c, fileio.c, input-method-xlib.c, mule-wnnfns.c, redisplay-gtk.c, redisplay-tty.c, redisplay-x.c, regex.c, sysdep.c: Add comment about Mule work needed. text.h: Add more documentation describing why DFC routines were not written to return their value. Add some other DFC documentation. console-msw.c, console-msw.h: Add pointer to docs in win32.c. emacs.c: Add comments on sources of doc info. text.c, charset.h, unicode.c, intl-win32.c, intl-encap-win32.c, text.h, file-coding.c, mule-coding.c: Collect background comments and related to text matters and internationalization, and proposals for work to be done, in text.c or Internals manual, stuff related to specific textual API's in text.h, and stuff related to internal implementation of Unicode conversion in unicode.c. Put lots of pointers to the comments to make them easier to find. s/mingw32.h, s/win32-common.h, s/win32-native.h, s/windowsnt.h, win32.c: Add bunches of new documentation on the different kinds of builds and environments under Windows and how they work. Collect this info in win32.c. Add pointers to these docs in the relevant s/* files. emacs.c: Document places with long comments. Remove comment about exiting, move to internals manual, put in pointer. event-stream.c: Move docs about event queues and focus to internals manual, put in pointer. events.h: Move docs about event stream callbacks to internals manual, put in pointer. profile.c, redisplay.c, signal.c: Move documentation to the Internals manual. process-nt.c: Add pointer to comment in win32-native.el. lisp.h: Add comments about some comment conventions. lisp.h: Add comment about the second argument. device-msw.c, redisplay-msw.c: @@#### comments are out-of-date. --------------------------------------------------------------- PDUMP WORK (MOTIVATED BY UNICODE CHANGES) --------------------------------------------------------------- alloc.c, buffer.c, bytecode.c, console-impl.h, console.c, device.c, dumper.c, lrecord.h, elhash.c, emodules.h, events.c, extents.c, frame.c, glyphs.c, glyphs.h, mule-charset.c, mule-coding.c, objects.c, profile.c, rangetab.c, redisplay.c, specifier.c, specifier.h, window.c, lstream.c, file-coding.h, file-coding.c: PDUMP: Properly implement dump_add_root_block(), which never worked before, and is necessary for dumping Unicode tables. Pdump name changes for accuracy: XD_STRUCT_PTR -> XD_BLOCK_PTR. XD_STRUCT_ARRAY -> XD_BLOCK_ARRAY. XD_C_STRING -> XD_ASCII_STRING. *_structure_* -> *_block_*. lrecord.h: some comments added about dump_add_root_block() vs dump_add_root_block_ptr(). extents.c: remove incorrect comment about pdump problems with gap array. --------------------------------------------------------------- ALLOCATION --------------------------------------------------------------- abbrev.c, alloc.c, bytecode.c, casefiddle.c, device-msw.c, device-x.c, dired-msw.c, doc.c, doprnt.c, dragdrop.c, editfns.c, emodules.c, file-coding.c, fileio.c, filelock.c, fns.c, glyphs-eimage.c, glyphs-gtk.c, glyphs-msw.c, glyphs-x.c, gui-msw.c, gui-x.c, imgproc.c, intl-win32.c, lread.c, menubar-gtk.c, menubar.c, nt.c, objects-msw.c, objects-x.c, print.c, process-nt.c, process-unix.c, process.c, realpath.c, redisplay.c, search.c, select-common.c, symbols.c, sysdep.c, syswindows.h, text.c, text.h, ui-byhand.c: New macros {alloca,xnew}_{itext,{i,ext,raw,bin,asc}bytes} for more convenient allocation of these commonly requested items. Modify functions to use alloca_ibytes, alloca_array, alloca_extbytes, xnew_ibytes, etc. also XREALLOC_ARRAY, xnew. alloc.c: Rewrite the allocation functions to factor out repeated code. Add assertions for freeing dumped data. lisp.h: Moved down and consolidated with other allocation stuff. lisp.h, dynarr.c: New functions for allocation that's very efficient when mostly in LIFO order. lisp.h, text.c, text.h: Factor out some stuff for general use by alloca()-conversion funs. text.h, lisp.h: Fill out convenience routines for allocating various kinds of bytes and put them in lisp.h. Use them in place of xmalloc(), ALLOCA(). text.h: Fill out the convenience functions so the _MALLOC() kinds match the alloca() kinds. --------------------------------------------------------------- ERROR-CHECKING --------------------------------------------------------------- text.h: Create ASSERT_ASCTEXT_ASCII() and ASSERT_ASCTEXT_ASCII_LEN() from similar Eistring checkers and change the Eistring checkers to use them instead. --------------------------------------------------------------- MACROS IN LISP.H --------------------------------------------------------------- lisp.h: Redo GCPRO declarations. Create a "base" set of functions that can be used to generate any kind of gcpro sets -- regular, ngcpro, nngcpro, private ones used in GC_EXTERNAL_LIST_LOOP_2. buffer.c, callint.c, chartab.c, console-msw.c, device-x.c, dialog-msw.c, dired.c, extents.c, ui-gtk.c, rangetab.c, nt.c, mule-coding.c, minibuf.c, menubar-msw.c, menubar.c, menubar-gtk.c, lread.c, lisp.h, gutter.c, glyphs.c, glyphs-widget.c, fns.c, fileio.c, file-coding.c, specifier.c: Eliminate EXTERNAL_LIST_LOOP, which does not check for circularities. Use EXTERNAL_LIST_LOOP_2 instead or EXTERNAL_LIST_LOOP_3 or EXTERNAL_PROPERTY_LIST_LOOP_3 or GC_EXTERNAL_LIST_LOOP_2 (new macro). Removed/redid comments on EXTERNAL_LIST_LOOP. --------------------------------------------------------------- SPACING FIXES --------------------------------------------------------------- callint.c, hftctl.c, number-gmp.c, process-unix.c: Spacing fixes. --------------------------------------------------------------- FIX FOR GEOMETRY PROBLEM IN FIRST FRAME --------------------------------------------------------------- unicode.c: Add workaround for newlib bug in sscanf() [should be fixed by release 1.5.12 of Cygwin]. toolbar.c: bug fix for problem of initial frame being 77 chars wide on Windows. will be overridden by my other ws. --------------------------------------------------------------- FIX FOR LEAKING PROCESS HANDLES: --------------------------------------------------------------- process-nt.c: Fixes for leaking handles. Inspired by work done by Adrian Aichner <adrian@xemacs.org>. --------------------------------------------------------------- FIX FOR CYGWIN BUG (Unicode-related): --------------------------------------------------------------- unicode.c: Add workaround for newlib bug in sscanf() [should be fixed by release 1.5.12 of Cygwin]. --------------------------------------------------------------- WARNING FIXES: --------------------------------------------------------------- console-stream.c: `reinit' is unused. compiler.h, event-msw.c, frame-msw.c, intl-encap-win32.c, text.h: Add stuff to deal with ANSI-aliasing warnings I got. regex.c: Gather includes together to avoid warning. --------------------------------------------------------------- CHANGES TO INITIALIZATION ROUTINES: --------------------------------------------------------------- buffer.c, emacs.c, console.c, debug.c, device-x.c, device.c, dragdrop.c, emodules.c, eval.c, event-Xt.c, event-gtk.c, event-msw.c, event-stream.c, event-tty.c, events.c, extents.c, faces.c, file-coding.c, fileio.c, font-lock.c, frame-msw.c, glyphs-widget.c, glyphs.c, gui-x.c, insdel.c, lread.c, lstream.c, menubar-gtk.c, menubar-x.c, minibuf.c, mule-wnnfns.c, objects-msw.c, objects.c, print.c, scrollbar-x.c, search.c, select-x.c, text.c, undo.c, unicode.c, window.c, symsinit.h: Call reinit_*() functions directly from emacs.c, for clarity. Factor out some redundant init code. Move disallowed stuff that had crept into vars_of_glyphs() into complex_vars_of_glyphs(). Call init_eval_semi_early() from eval.c not in the middle of vars_of_() in emacs.c since there should be no order dependency in the latter calls. --------------------------------------------------------------- ARMAGEDDON: --------------------------------------------------------------- alloc.c, emacs.c, lisp.h, print.c: Rename inhibit_non_essential_printing_operations to inhibit_non_essential_conversion_operations. text.c: Assert on !inhibit_non_essential_conversion_operations. console-msw.c, print.c: Don't do conversion in SetConsoleTitle or FindWindow to avoid problems during armageddon. Put #errors for NON_ASCII_INTERNAL_FORMAT in places where problems would arise. --------------------------------------------------------------- CHANGES TO THE BUILD PROCEDURE: --------------------------------------------------------------- config.h.in, s/cxux.h, s/usg5-4-2.h, m/powerpc.h: Add comment about correct ordering of this file. Rearrange everything to follow this -- put all #undefs together and before the s&m files. Add undefs for HAVE_ALLOCA, C_ALLOCA, BROKEN_ALLOCA_IN_FUNCTION_CALLS, STACK_DIRECTION. Remove unused HAVE_STPCPY, HAVE_GETWD, HAVE_SETLOCALE. m/gec63.h: Deleted; totally broken, not used at all, not in FSF. m/7300.h, m/acorn.h, m/alliant-2800.h, m/alliant.h, m/altos.h, m/amdahl.h, m/apollo.h, m/att3b.h, m/aviion.h, m/celerity.h, m/clipper.h, m/cnvrgnt.h, m/convex.h, m/cydra5.h, m/delta.h, m/delta88k.h, m/dpx2.h, m/elxsi.h, m/ews4800r.h, m/gould.h, m/hp300bsd.h, m/hp800.h, m/hp9000s300.h, m/i860.h, m/ibmps2-aix.h, m/ibmrs6000.h, m/ibmrt-aix.h, m/ibmrt.h, m/intel386.h, m/iris4d.h, m/iris5d.h, m/iris6d.h, m/irist.h, m/isi-ov.h, m/luna88k.h, m/m68k.h, m/masscomp.h, m/mg1.h, m/mips-nec.h, m/mips-siemens.h, m/mips.h, m/news.h, m/nh3000.h, m/nh4000.h, m/ns32000.h, m/orion105.h, m/pfa50.h, m/plexus.h, m/pmax.h, m/powerpc.h, m/pyrmips.h, m/sequent-ptx.h, m/sequent.h, m/sgi-challenge.h, m/symmetry.h, m/tad68k.h, m/tahoe.h, m/targon31.h, m/tekxd88.h, m/template.h, m/tower32.h, m/tower32v3.h, m/ustation.h, m/vax.h, m/wicat.h, m/xps100.h: Delete C_ALLOCA, HAVE_ALLOCA, STACK_DIRECTION, BROKEN_ALLOCA_IN_FUNCTION_CALLS. All of this is auto-detected. When in doubt, I followed recent FSF sources, which also have these things deleted.
author ben
date Thu, 04 Nov 2004 23:08:28 +0000
parents 376386a54a3c
children
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@node Picture, Sending Mail, Abbrevs, Top
@chapter Editing Pictures
@cindex pictures
@findex edit-picture

  If you want to create a picture made out of text characters (for example,
a picture of the division of a register into fields, as a comment in a
program), use the command @code{edit-picture} to enter Picture mode.

  In Picture mode, editing is based on the @dfn{quarter-plane} model of
text.  In this model, the text characters lie studded on an area that
stretches infinitely far to the right and downward.  The concept of the end
of a line does not exist in this model; the most you can say is where the
last non-blank character on the line is found.

  Of course, Emacs really always considers text as a sequence of
characters, and lines really do have ends.  But in Picture mode most
frequently-used keys are rebound to commands that simulate the
quarter-plane model of text.  They do this by inserting spaces or by
converting tabs to spaces.

  Most of the basic editing commands of Emacs are redefined by Picture mode
to do essentially the same thing but in a quarter-plane way.  In addition,
Picture mode defines various keys starting with the @kbd{C-c} prefix to
run special picture editing commands.

  One of these keys, @kbd{C-c C-c}, is pretty important.  Often a picture
is part of a larger file that is usually edited in some other major mode.
@kbd{M-x edit-picture} records the name of the previous major mode. 
You can then use the @kbd{C-c C-c} command (@code{picture-mode-exit}) to
restore that mode.  @kbd{C-c C-c} also deletes spaces from the ends of
lines, unless you give it a numeric argument.

  The commands used in Picture mode all work in other modes (provided the
@file{picture} library is loaded), but are only  bound to keys in
Picture mode.  Note that the descriptions below talk of moving ``one
column'' and so on, but all the picture mode commands handle numeric
arguments as their normal equivalents do.

@vindex picture-mode-hook
  Turning on Picture mode calls the value of the variable
@code{picture-mode-hook} as a function, with no arguments, if that value
exists and is non-@code{nil}.

@menu
* Basic Picture::         Basic concepts and simple commands of Picture Mode.
* Insert in Picture::     Controlling direction of cursor motion
                           after "self-inserting" characters.
* Tabs in Picture::       Various features for tab stops and indentation.
* Rectangles in Picture:: Clearing and superimposing rectangles.
@end menu

@node Basic Picture, Insert in Picture, Picture, Picture
@section Basic Editing in Picture Mode

@findex picture-forward-column
@findex picture-backward-column
@findex picture-move-down
@findex picture-move-up
  Most keys do the same thing in Picture mode that they usually do, but do
it in a quarter-plane style.  For example, @kbd{C-f} is rebound to run
@code{picture-forward-column}, which moves point one column to
the right, by inserting a space if necessary, so that the actual end of the
line makes no difference.  @kbd{C-b} is rebound to run
@code{picture-backward-column}, which always moves point left one column,
converting a tab to multiple spaces if necessary.  @kbd{C-n} and @kbd{C-p}
are rebound to run @code{picture-move-down} and @code{picture-move-up},
which can either insert spaces or convert tabs as necessary to make sure
that point stays in exactly the same column.  @kbd{C-e} runs
@code{picture-end-of-line}, which moves to after the last non-blank
character on the line.  There was no need to change @kbd{C-a}, as the choice
of screen model does not affect beginnings of lines.@refill

@findex picture-newline
  Insertion of text is adapted to the quarter-plane screen model through
the use of Overwrite mode (@pxref{Minor Modes}).  Self-inserting characters
replace existing text, column by column, rather than pushing existing text
to the right.  @key{RET} runs @code{picture-newline}, which just moves to
the beginning of the following line so that new text will replace that
line.

@findex picture-backward-clear-column
@findex picture-clear-column
@findex picture-clear-line
  Text is erased instead of deleted and killed.  @key{DEL}
(@code{picture-backward-clear-column}) replaces the preceding character
with a space rather than removing it.  @kbd{C-d}
(@code{picture-clear-column}) does the same in a forward direction.
@kbd{C-k} (@code{picture-clear-line}) really kills the contents of lines,
but never removes the newlines from a buffer.@refill

@findex picture-open-line
  To do actual insertion, you must use special commands.  @kbd{C-o}
(@code{picture-open-line}) creates a blank line, but does so after
the current line; it never splits a line.  @kbd{C-M-o}, @code{split-line},
makes sense in Picture mode, so it remains unchanged.  @key{LFD}
(@code{picture-duplicate-line}) inserts another line
with the same contents below the current line.@refill

@kindex C-c C-d (Picture mode)
@findex delete-char
 
  To actually delete parts of the picture, use @kbd{C-w}, or with
@kbd{C-c C-d} (which is defined as @code{delete-char}, as @kbd{C-d} is
in other modes), or with one of the picture rectangle commands
(@pxref{Rectangles in Picture}).

@node Insert in Picture, Tabs in Picture, Basic Picture, Picture
@section Controlling Motion After Insert

@findex picture-movement-up
@findex picture-movement-down
@findex picture-movement-left
@findex picture-movement-right
@findex picture-movement-nw
@findex picture-movement-ne
@findex picture-movement-sw
@findex picture-movement-se
@kindex C-c < (Picture mode)
@kindex C-c > (Picture mode)
@kindex C-c ^ (Picture mode)
@kindex C-c . (Picture mode)
@kindex C-c ` (Picture mode)
@kindex C-c ' (Picture mode)
@kindex C-c / (Picture mode)
@kindex C-c \ (Picture mode)
  Since ``self-inserting'' characters just overwrite and move point in
Picture mode, there is no essential restriction on how point should be
moved.  Normally point moves right, but you can specify any of the eight
orthogonal or diagonal directions for motion after a ``self-inserting''
character.  This is useful for drawing lines in the buffer.

@table @kbd
@item C-c <
Move left after insertion (@code{picture-movement-left}).
@item C-c >
Move right after insertion (@code{picture-movement-right}).
@item C-c ^
Move up after insertion (@code{picture-movement-up}).
@item C-c .
Move down after insertion (@code{picture-movement-down}).
@item C-c `
Move up and left (``northwest'') after insertion @*(@code{picture-movement-nw}).
@item C-c '
Move up and right (``northeast'') after insertion @*
(@code{picture-movement-ne}).
@item C-c /
Move down and left (``southwest'') after insertion
@*(@code{picture-movement-sw}).
@item C-c \
Move down and right (``southeast'') after insertion
@*(@code{picture-movement-se}).
@end table

@kindex C-c C-f (Picture mode)
@kindex C-c C-b (Picture mode)
@findex picture-motion
@findex picture-motion-reverse
  Two motion commands move based on the current Picture insertion
direction.  The command @kbd{C-c C-f} (@code{picture-motion}) moves in the
same direction as motion after ``insertion'' currently does, while @kbd{C-c
C-b} (@code{picture-motion-reverse}) moves in the opposite direction.

@node Tabs in Picture, Rectangles in Picture, Insert in Picture, Picture
@section Picture Mode Tabs
 
@kindex M-TAB
@findex picture-tab-search
@vindex picture-tab-chars
  Two kinds of tab-like action are provided in Picture mode.
Context-based tabbing is done with @kbd{M-@key{TAB}}
(@code{picture-tab-search}).  With no argument, it moves to a point
underneath the next ``interesting'' character that follows whitespace in
the previous non-blank line.  ``Next'' here means ``appearing at a
horizontal position greater than the one point starts out at''.  With an
argument, as in @kbd{C-u M-@key{TAB}}, the command moves to the next such
interesting character in the current line.  @kbd{M-@key{TAB}} does not
change the text; it only moves point.  ``Interesting'' characters are
defined by the variable @code{picture-tab-chars}, which contains a string
of characters considered interesting.  Its default value is
@code{"!-~"}.@refill

@findex picture-tab
  @key{TAB} itself runs @code{picture-tab}, which operates based on the
current tab stop settings; it is the Picture mode equivalent of
@code{tab-to-tab-stop}.  Without arguments it just moves point, but with
a numeric argument it clears the text that it moves over.

@kindex C-c TAB (Picture mode)
@findex picture-set-tab-stops
  The context-based and tab-stop-based forms of tabbing are brought
together by the command @kbd{C-c @key{TAB}} (@code{picture-set-tab-stops}.)
This command sets the tab stops to the positions which @kbd{M-@key{TAB}}
would consider significant in the current line.  If you use this command
with @key{TAB}, you can get the effect of context-based tabbing.  But
@kbd{M-@key{TAB}} is more convenient in the cases where it is sufficient.

@node Rectangles in Picture,, Tabs in Picture, Picture
@section Picture Mode Rectangle Commands
@cindex rectangle

  Picture mode defines commands for working on rectangular pieces of the
text in ways that fit with the quarter-plane model.  The standard rectangle
commands may also be useful (@pxref{Rectangles}).

@table @kbd
@item C-c C-k
Clear out the region-rectangle (@code{picture-clear-rectangle}).  With
argument, kill it.
@item C-c C-w @var{r}
Similar but save rectangle contents in register @var{r} first
(@code{picture-clear-rectangle-to-register}).
@item C-c C-y
Copy last killed rectangle into the buffer by overwriting, with upper
left corner at point (@code{picture-yank-rectangle}).  With argument,
insert instead.
@item C-c C-x @var{r}
Similar, but use the rectangle in register @var{r}@*
(@code{picture-yank-rectangle-from-register}).
@end table

@kindex C-c C-k (Picture mode)
@kindex C-c C-w (Picture mode)
@findex picture-clear-rectangle
@findex picture-clear-rectangle-to-register
  The picture rectangle commands @kbd{C-c C-k}
(@code{picture-clear-rectangle}) and @kbd{C-c C-w}
(@code{picture-clear-rectangle-to-register}) differ from the standard
rectangle commands in that they normally clear the rectangle instead of
deleting it; this is analogous with the way @kbd{C-d} is changed in Picture
mode.@refill

  However, deletion of rectangles can be useful in Picture mode, so these
commands delete the rectangle if given a numeric argument.

@kindex C-c C-y (Picture mode)
@kindex C-c C-x (Picture mode)
@findex picture-yank-rectangle
@findex picture-yank-rectangle-from-register
  The Picture mode commands for yanking rectangles differ from the standard
ones in overwriting instead of inserting.  This is the same way that
Picture mode insertion of other text is different from other modes.
@kbd{C-c C-y} (@code{picture-yank-rectangle}) inserts (by overwriting) the
rectangle that was most recently killed, while @kbd{C-c C-x}
(@code{picture-yank-rectangle-from-register}) does for the
rectangle found in a specified register.

Since most region commands in Picture mode operate on rectangles, when you
select a region of text with the mouse in Picture mode, it is highlighted
as a rectangle.