Mercurial > hg > xemacs-beta
view man/xemacs/display.texi @ 2367:ecf1ebac70d8
[xemacs-hg @ 2004-11-04 23:05:23 by ben]
commit mega-patch
configure.in: Turn off -Winline and -Wchar-subscripts.
Use the right set of cflags when compiling modules.
Rewrite ldap configuration to separate the inclusion of lber
(needed in recent Cygwin) from the basic checks for the
needed libraries.
add a function for MAKE_JUNK_C; initially code was added to
generate xemacs.def using this, but it will need to be rewritten.
add an rm -f for junk.c to avoid weird Cygwin bug with cp -f onto
an existing file.
Sort list of auto-detected functions and eliminate unused checks for
stpcpy, setlocale and getwd.
Add autodetection of Cygwin scanf problems
BETA: Rewrite section on configure to indicate what flags are important
and what not.
digest-doc.c, make-dump-id.c, profile.c, sorted-doc.c: Add proper decls for main().
make-msgfile.c: Document that this is old junk.
Move proposal to text.c.
make-msgfile.lex: Move proposal to text.c.
make-mswin-unicode.pl: Convert error-generating code so that the entire message will
be seen as a single unrecognized token.
mule/mule-ccl.el: Update docs.
lispref/mule.texi: Update CCL docs.
ldap/eldap.c: Mule-ize.
Use EXTERNAL_LIST_LOOP_2 instead of deleted EXTERNAL_LIST_LOOP.
* XEmacs 21.5.18 "chestnut" is released.
---------------------------------------------------------------
MULE-RELATED WORK:
---------------------------------------------------------------
---------------------------
byte-char conversion
---------------------------
buffer.c, buffer.h, insdel.c, text.c: Port FSF algorithm for byte-char conversion, replacing broken
previous version. Track the char position of the gap. Add
functions to do char-byte conversion downwards as well as upwards.
Move comments about algorithm workings to internals manual.
---------------------------
work on types
---------------------------
alloc.c, console-x-impl.h, dump-data.c, dump-data.h, dumper.c, dialog-msw.c, dired-msw.c, doc.c, editfns.c, esd.c, event-gtk.h, event-msw.c, events.c, file-coding.c, file-coding.h, fns.c, glyphs-eimage.c, glyphs-gtk.c, glyphs-msw.c, glyphs-shared.c, glyphs-x.c, glyphs.c, glyphs.h, gui.c, hpplay.c, imgproc.c, intl-win32.c, lrecord.h, lstream.c, keymap.c, lisp.h, libsst.c, linuxplay.c, miscplay.c, miscplay.h, mule-coding.c, nas.c, nt.c, ntheap.c, ntplay.c, objects-msw.c, objects-tty.c, objects-x.c, print.c, process-nt.c, process.c, redisplay.h, select-common.h, select-gtk.c, select-x.c, sgiplay.c, sound.c, sound.h, sunplay.c, sysfile.h, sysdep.c, syswindows.h, text.c, unexnt.c, win32.c, xgccache.c: Further work on types. This creates a full set of types for all
the basic semantics of `char' that I have so far identified, so that
its semantics can always be identified for the purposes of proper
Mule-safe code, and the raw use of `char' always avoided.
(1) More type renaming, for consistency of naming.
Char_ASCII -> Ascbyte
UChar_ASCII -> UAscbyte
Char_Binary -> CBinbyte
UChar_Binary -> Binbyte
SChar_Binary -> SBinbyte
(2) Introduce Rawbyte, CRawbyte, Boolbyte, Chbyte, UChbyte, and
Bitbyte and use them.
(3) New types Itext, Wexttext and Textcount for separating out
the concepts of bytes and textual units (different under UTF-16
and UTF-32, which are potential internal encodings).
(4) qxestr*_c -> qxestr*_ascii.
lisp.h: New; goes with other qxe() functions. #### Maybe goes in a
different section.
lisp.h: Group generic int-type defs together with EMACS_INT defs.
lisp.h: * lisp.h (WEXTTEXT_IS_WIDE)
New defns.
lisp.h: New type to replace places where int occurs as a boolean.
It's signed because occasionally people may want to use -1 as
an error value, and because unsigned ints are viral -- see comments
in the internals manual against using them.
dynarr.c: int -> Bytecount.
---------------------------
Mule-izing
---------------------------
device-x.c: Partially Mule-ize.
dumper.c, dumper.h: Mule-ize. Use Rawbyte. Use stderr_out not printf. Use wext_*().
sysdep.c, syswindows.h, text.c: New Wexttext API for manipulation of external text that may be
Unicode (e.g. startup code under Windows).
emacs.c: Mule-ize. Properly deal with argv in external encoding.
Use wext_*() and Wexttext. Use Rawbyte.
#if 0 some old junk on SCO that is unlikely to be correct.
Rewrite allocation code in run-temacs.
emacs.c, symsinit.h, win32.c: Rename win32 init function and call it even earlier, to
initialize mswindows_9x_p even earlier, for use in startup code
(XEUNICODE_P).
process.c: Use _wenviron not environ under Windows, to get Unicode environment
variables.
event-Xt.c: Mule-ize drag-n-drop related stuff.
dragdrop.c, dragdrop.h, frame-x.c: Mule-ize.
text.h: Add some more stand-in defines for particular kinds of conversion;
use in Mule-ization work in frame-x.c etc.
---------------------------
Freshening
---------------------------
intl-auto-encap-win32.c, intl-auto-encap-win32.h: Regenerate.
---------------------------
Unicode-work
---------------------------
intl-win32.c, syswindows.h: Factor out common options to MultiByteToWideChar and
WideCharToMultiByte. Add convert_unicode_to_multibyte_malloc()
and convert_unicode_to_multibyte_dynarr() and use. Add stuff for
alloca() conversion of multibyte/unicode.
alloc.c: Use dfc_external_data_len() in case of unicode coding system.
alloc.c, mule-charset.c: Don't zero out and reinit charset Unicode tables. This fucks up
dump-time loading. Anyway, either we load them at dump time or
run time, never both.
unicode.c: Dump the blank tables as well.
---------------------------------------------------------------
DOCUMENTATION, MOSTLY MULE-RELATED:
---------------------------------------------------------------
EmacsFrame.c, emodules.c, event-Xt.c, fileio.c, input-method-xlib.c, mule-wnnfns.c, redisplay-gtk.c, redisplay-tty.c, redisplay-x.c, regex.c, sysdep.c: Add comment about Mule work needed.
text.h: Add more documentation describing why DFC routines were not written
to return their value. Add some other DFC documentation.
console-msw.c, console-msw.h: Add pointer to docs in win32.c.
emacs.c: Add comments on sources of doc info.
text.c, charset.h, unicode.c, intl-win32.c, intl-encap-win32.c, text.h, file-coding.c, mule-coding.c: Collect background comments and related to text matters and
internationalization, and proposals for work to be done, in text.c
or Internals manual, stuff related to specific textual API's in
text.h, and stuff related to internal implementation of Unicode
conversion in unicode.c. Put lots of pointers to the comments to
make them easier to find.
s/mingw32.h, s/win32-common.h, s/win32-native.h, s/windowsnt.h, win32.c: Add bunches of new documentation on the different kinds of
builds and environments under Windows and how they work.
Collect this info in win32.c. Add pointers to these docs in
the relevant s/* files.
emacs.c: Document places with long comments.
Remove comment about exiting, move to internals manual, put
in pointer.
event-stream.c: Move docs about event queues and focus to internals manual, put
in pointer.
events.h: Move docs about event stream callbacks to internals manual, put
in pointer.
profile.c, redisplay.c, signal.c: Move documentation to the Internals manual.
process-nt.c: Add pointer to comment in win32-native.el.
lisp.h: Add comments about some comment conventions.
lisp.h: Add comment about the second argument.
device-msw.c, redisplay-msw.c: @@#### comments are out-of-date.
---------------------------------------------------------------
PDUMP WORK (MOTIVATED BY UNICODE CHANGES)
---------------------------------------------------------------
alloc.c, buffer.c, bytecode.c, console-impl.h, console.c, device.c, dumper.c, lrecord.h, elhash.c, emodules.h, events.c, extents.c, frame.c, glyphs.c, glyphs.h, mule-charset.c, mule-coding.c, objects.c, profile.c, rangetab.c, redisplay.c, specifier.c, specifier.h, window.c, lstream.c, file-coding.h, file-coding.c: PDUMP:
Properly implement dump_add_root_block(), which never worked before,
and is necessary for dumping Unicode tables.
Pdump name changes for accuracy:
XD_STRUCT_PTR -> XD_BLOCK_PTR.
XD_STRUCT_ARRAY -> XD_BLOCK_ARRAY.
XD_C_STRING -> XD_ASCII_STRING.
*_structure_* -> *_block_*.
lrecord.h: some comments added about
dump_add_root_block() vs dump_add_root_block_ptr().
extents.c: remove incorrect comment about pdump problems with gap array.
---------------------------------------------------------------
ALLOCATION
---------------------------------------------------------------
abbrev.c, alloc.c, bytecode.c, casefiddle.c, device-msw.c, device-x.c, dired-msw.c, doc.c, doprnt.c, dragdrop.c, editfns.c, emodules.c, file-coding.c, fileio.c, filelock.c, fns.c, glyphs-eimage.c, glyphs-gtk.c, glyphs-msw.c, glyphs-x.c, gui-msw.c, gui-x.c, imgproc.c, intl-win32.c, lread.c, menubar-gtk.c, menubar.c, nt.c, objects-msw.c, objects-x.c, print.c, process-nt.c, process-unix.c, process.c, realpath.c, redisplay.c, search.c, select-common.c, symbols.c, sysdep.c, syswindows.h, text.c, text.h, ui-byhand.c: New macros {alloca,xnew}_{itext,{i,ext,raw,bin,asc}bytes} for
more convenient allocation of these commonly requested items.
Modify functions to use alloca_ibytes, alloca_array, alloca_extbytes,
xnew_ibytes, etc. also XREALLOC_ARRAY, xnew.
alloc.c: Rewrite the allocation functions to factor out repeated code.
Add assertions for freeing dumped data.
lisp.h: Moved down and consolidated with other allocation stuff.
lisp.h, dynarr.c: New functions for allocation that's very efficient when mostly in
LIFO order.
lisp.h, text.c, text.h: Factor out some stuff for general use by alloca()-conversion funs.
text.h, lisp.h: Fill out convenience routines for allocating various kinds of
bytes and put them in lisp.h. Use them in place of xmalloc(),
ALLOCA().
text.h: Fill out the convenience functions so the _MALLOC() kinds match
the alloca() kinds.
---------------------------------------------------------------
ERROR-CHECKING
---------------------------------------------------------------
text.h: Create ASSERT_ASCTEXT_ASCII() and ASSERT_ASCTEXT_ASCII_LEN()
from similar Eistring checkers and change the Eistring checkers to
use them instead.
---------------------------------------------------------------
MACROS IN LISP.H
---------------------------------------------------------------
lisp.h: Redo GCPRO declarations. Create a "base" set of functions that can
be used to generate any kind of gcpro sets -- regular, ngcpro,
nngcpro, private ones used in GC_EXTERNAL_LIST_LOOP_2.
buffer.c, callint.c, chartab.c, console-msw.c, device-x.c, dialog-msw.c, dired.c, extents.c, ui-gtk.c, rangetab.c, nt.c, mule-coding.c, minibuf.c, menubar-msw.c, menubar.c, menubar-gtk.c, lread.c, lisp.h, gutter.c, glyphs.c, glyphs-widget.c, fns.c, fileio.c, file-coding.c, specifier.c: Eliminate EXTERNAL_LIST_LOOP, which does not check for circularities.
Use EXTERNAL_LIST_LOOP_2 instead or EXTERNAL_LIST_LOOP_3
or EXTERNAL_PROPERTY_LIST_LOOP_3 or GC_EXTERNAL_LIST_LOOP_2
(new macro). Removed/redid comments on EXTERNAL_LIST_LOOP.
---------------------------------------------------------------
SPACING FIXES
---------------------------------------------------------------
callint.c, hftctl.c, number-gmp.c, process-unix.c: Spacing fixes.
---------------------------------------------------------------
FIX FOR GEOMETRY PROBLEM IN FIRST FRAME
---------------------------------------------------------------
unicode.c: Add workaround for newlib bug in sscanf() [should be fixed by
release 1.5.12 of Cygwin].
toolbar.c: bug fix for problem of initial frame being 77 chars wide on Windows.
will be overridden by my other ws.
---------------------------------------------------------------
FIX FOR LEAKING PROCESS HANDLES:
---------------------------------------------------------------
process-nt.c: Fixes for leaking handles. Inspired by work done by Adrian Aichner
<adrian@xemacs.org>.
---------------------------------------------------------------
FIX FOR CYGWIN BUG (Unicode-related):
---------------------------------------------------------------
unicode.c: Add workaround for newlib bug in sscanf() [should be fixed by
release 1.5.12 of Cygwin].
---------------------------------------------------------------
WARNING FIXES:
---------------------------------------------------------------
console-stream.c: `reinit' is unused.
compiler.h, event-msw.c, frame-msw.c, intl-encap-win32.c, text.h: Add stuff to deal with ANSI-aliasing warnings I got.
regex.c: Gather includes together to avoid warning.
---------------------------------------------------------------
CHANGES TO INITIALIZATION ROUTINES:
---------------------------------------------------------------
buffer.c, emacs.c, console.c, debug.c, device-x.c, device.c, dragdrop.c, emodules.c, eval.c, event-Xt.c, event-gtk.c, event-msw.c, event-stream.c, event-tty.c, events.c, extents.c, faces.c, file-coding.c, fileio.c, font-lock.c, frame-msw.c, glyphs-widget.c, glyphs.c, gui-x.c, insdel.c, lread.c, lstream.c, menubar-gtk.c, menubar-x.c, minibuf.c, mule-wnnfns.c, objects-msw.c, objects.c, print.c, scrollbar-x.c, search.c, select-x.c, text.c, undo.c, unicode.c, window.c, symsinit.h: Call reinit_*() functions directly from emacs.c, for clarity.
Factor out some redundant init code. Move disallowed stuff
that had crept into vars_of_glyphs() into complex_vars_of_glyphs().
Call init_eval_semi_early() from eval.c not in the middle of
vars_of_() in emacs.c since there should be no order dependency
in the latter calls.
---------------------------------------------------------------
ARMAGEDDON:
---------------------------------------------------------------
alloc.c, emacs.c, lisp.h, print.c: Rename inhibit_non_essential_printing_operations to
inhibit_non_essential_conversion_operations.
text.c: Assert on !inhibit_non_essential_conversion_operations.
console-msw.c, print.c: Don't do conversion in SetConsoleTitle or FindWindow to avoid
problems during armageddon. Put #errors for NON_ASCII_INTERNAL_FORMAT
in places where problems would arise.
---------------------------------------------------------------
CHANGES TO THE BUILD PROCEDURE:
---------------------------------------------------------------
config.h.in, s/cxux.h, s/usg5-4-2.h, m/powerpc.h: Add comment about correct ordering of this file.
Rearrange everything to follow this -- put all #undefs together
and before the s&m files. Add undefs for HAVE_ALLOCA, C_ALLOCA,
BROKEN_ALLOCA_IN_FUNCTION_CALLS, STACK_DIRECTION. Remove unused
HAVE_STPCPY, HAVE_GETWD, HAVE_SETLOCALE.
m/gec63.h: Deleted; totally broken, not used at all, not in FSF.
m/7300.h, m/acorn.h, m/alliant-2800.h, m/alliant.h, m/altos.h, m/amdahl.h, m/apollo.h, m/att3b.h, m/aviion.h, m/celerity.h, m/clipper.h, m/cnvrgnt.h, m/convex.h, m/cydra5.h, m/delta.h, m/delta88k.h, m/dpx2.h, m/elxsi.h, m/ews4800r.h, m/gould.h, m/hp300bsd.h, m/hp800.h, m/hp9000s300.h, m/i860.h, m/ibmps2-aix.h, m/ibmrs6000.h, m/ibmrt-aix.h, m/ibmrt.h, m/intel386.h, m/iris4d.h, m/iris5d.h, m/iris6d.h, m/irist.h, m/isi-ov.h, m/luna88k.h, m/m68k.h, m/masscomp.h, m/mg1.h, m/mips-nec.h, m/mips-siemens.h, m/mips.h, m/news.h, m/nh3000.h, m/nh4000.h, m/ns32000.h, m/orion105.h, m/pfa50.h, m/plexus.h, m/pmax.h, m/powerpc.h, m/pyrmips.h, m/sequent-ptx.h, m/sequent.h, m/sgi-challenge.h, m/symmetry.h, m/tad68k.h, m/tahoe.h, m/targon31.h, m/tekxd88.h, m/template.h, m/tower32.h, m/tower32v3.h, m/ustation.h, m/vax.h, m/wicat.h, m/xps100.h: Delete C_ALLOCA, HAVE_ALLOCA, STACK_DIRECTION,
BROKEN_ALLOCA_IN_FUNCTION_CALLS. All of this is auto-detected.
When in doubt, I followed recent FSF sources, which also have
these things deleted.
author | ben |
---|---|
date | Thu, 04 Nov 2004 23:08:28 +0000 |
parents | 3ecd8885ac67 |
children | c6b1500299a7 |
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@node Display, Search, Registers, Top @chapter Controlling the Display Since only part of a large buffer fits in the window, XEmacs tries to show the part that is likely to be interesting. The display control commands allow you to specify which part of the text you want to see. @table @kbd @item C-l Clear frame and redisplay, scrolling the selected window to center point vertically within it (@code{recenter}). @item C-v @itemx pgdn @itemx next Scroll forward (a windowful or a specified number of lines) (@code{scroll-up}). On most X keyboards, you can get this functionality using the key labelled @samp{Page Down}, which generates either @kbd{next} or @kbd{pgdn}. @item M-v @itemx pgup @itemx prior Scroll backward (@code{scroll-down}). On most X keyboards, you can get this functionality using the key labelled @samp{Page Up}, which generates either @kbd{prior} or @kbd{pgup}. @item @var{arg} C-l Scroll so point is on line @var{arg} (@code{recenter}). @item C-x < @itemx C-pgdn @itemx C-next Scroll text in current window to the left (@code{scroll-left}). @item C-x > @itemx C-pgup @itemx C-prior Scroll to the right (@code{scroll-right}). @item C-x $ Make deeply indented lines invisible (@code{set-selective-display}). @end table @menu * Scrolling:: Moving text up and down in a window. * Horizontal Scrolling:: Moving text left and right in a window. * Selective Display:: Hiding lines with lots of indentation. * Display Vars:: Information on variables for customizing display. @end menu @node Scrolling, Horizontal Scrolling, Display, Display @section Scrolling If a buffer contains text that is too large to fit entirely within the window that is displaying the buffer, XEmacs shows a contiguous section of the text. The section shown always contains point. @cindex scrolling @dfn{Scrolling} means moving text up or down in the window so that different parts of the text are visible. Scrolling forward means that text moves up, and new text appears at the bottom. Scrolling backward moves text down and new text appears at the top. Scrolling happens automatically if you move point past the bottom or top of the window. You can also explicitly request scrolling with the commands in this section. @ifinfo @table @kbd @item C-l Clear frame and redisplay, scrolling the selected window to center point vertically within it (@code{recenter}). @item C-v @itemx pgdn @itemx next Scroll forward (a windowful or a specified number of lines) (@code{scroll-up}). @item M-v @itemx pgup @itemx prior Scroll backward (@code{scroll-down}). @item @var{arg} C-l Scroll so point is on line @var{arg} (@code{recenter}). @end table @end ifinfo @kindex C-l @findex recenter The most basic scrolling command is @kbd{C-l} (@code{recenter}) with no argument. It clears the entire frame and redisplays all windows. In addition, it scrolls the selected window so that point is halfway down from the top of the window. @kindex C-v @kindex M-v @kindex pgup @kindex pgdn @kindex next @kindex prior @findex scroll-up @findex scroll-down The scrolling commands @kbd{C-v} and @kbd{M-v} let you move all the text in the window up or down a few lines. @kbd{C-v} (@code{scroll-up}) with an argument shows you that many more lines at the bottom of the window, moving the text and point up together as @kbd{C-l} might. @kbd{C-v} with a negative argument shows you more lines at the top of the window. @kbd{Meta-v} (@code{scroll-down}) is like @kbd{C-v}, but moves in the opposite direction.@refill @vindex next-screen-context-lines To read the buffer a windowful at a time, use @kbd{C-v} with no argument. @kbd{C-v} takes the last two lines at the bottom of the window and puts them at the top, followed by nearly a whole windowful of lines not previously visible. Point moves to the new top of the window if it was in the text scrolled off the top. @kbd{M-v} with no argument moves backward with similar overlap. The number of lines of overlap across a @kbd{C-v} or @kbd{M-v} is controlled by the variable @code{next-screen-context-lines}; by default, it is two. Another way to scroll is using @kbd{C-l} with a numeric argument. @kbd{C-l} does not clear the frame when given an argument; it only scrolls the selected window. With a positive argument @var{n}, @kbd{C-l} repositions text to put point @var{n} lines down from the top. An argument of zero puts point on the very top line. Point does not move with respect to the text; rather, the text and point move rigidly on the frame. @kbd{C-l} with a negative argument puts point that many lines from the bottom of the window. For example, @kbd{C-u - 1 C-l} puts point on the bottom line, and @kbd{C-u - 5 C-l} puts it five lines from the bottom. Just @kbd{C-u} as argument, as in @kbd{C-u C-l}, scrolls point to the center of the frame. @vindex scroll-step Scrolling happens automatically if point has moved out of the visible portion of the text when it is time to display. Usually scrolling is done to put point vertically centered within the window. However, if the variable @code{scroll-step} has a non-zero value, an attempt is made to scroll the buffer by that many lines; if that is enough to bring point back into visibility, that is what happens. Scrolling happens automatically if point has moved out of the visible portion of the text when it is time to display. Usually scrolling is done to put point vertically centered within the window. However, if the variable @code{scroll-step} has a non-zero value, an attempt is made to scroll the buffer by that many lines; if that is enough to bring point back into visibility, that is what happens. @vindex scroll-conservatively If you set @code{scroll-step} to a small value because you want to use arrow keys to scroll the screen without recentering, the redisplay preemption will likely make XEmacs keep recentering the screen when scrolling fast, regardless of @code{scroll-step}. To prevent this, set @code{scroll-conservatively} to a small value, which will have the result of overriding the redisplay preemption. @node Horizontal Scrolling,, Scrolling, Display @section Horizontal Scrolling @ifinfo @table @kbd @item C-x < Scroll text in current window to the left (@code{scroll-left}). @item C-x > Scroll to the right (@code{scroll-right}). @end table @end ifinfo @kindex C-x < @kindex C-x > @findex scroll-left @findex scroll-right @cindex horizontal scrolling The text in a window can also be scrolled horizontally. This means that each line of text is shifted sideways in the window, and one or more characters at the beginning of each line are not displayed at all. When a window has been scrolled horizontally in this way, text lines are truncated rather than continued (@pxref{Continuation Lines}), with a @samp{$} appearing in the first column when there is text truncated to the left, and in the last column when there is text truncated to the right. The command @kbd{C-x <} (@code{scroll-left}) scrolls the selected window to the left by @var{n} columns with argument @var{n}. With no argument, it scrolls by almost the full width of the window (two columns less, to be precise). @kbd{C-x >} (@code{scroll-right}) scrolls similarly to the right. The window cannot be scrolled any farther to the right once it is displaying normally (with each line starting at the window's left margin); attempting to do so has no effect. @node Selective Display, Display Vars, Display, Display @section Selective Display @findex set-selective-display @kindex C-x $ XEmacs can hide lines indented more than a certain number of columns (you specify how many columns). This allows you to get an overview of a part of a program. To hide lines, type @kbd{C-x $} (@code{set-selective-display}) with a numeric argument @var{n}. (@xref{Arguments}, for information on giving the argument.) Lines with at least @var{n} columns of indentation disappear from the screen. The only indication of their presence are three dots (@samp{@dots{}}), which appear at the end of each visible line that is followed by one or more invisible ones.@refill The invisible lines are still present in the buffer, and most editing commands see them as usual, so it is very easy to put point in the middle of invisible text. When this happens, the cursor appears at the end of the previous line, after the three dots. If point is at the end of the visible line, before the newline that ends it, the cursor appears before the three dots. The commands @kbd{C-n} and @kbd{C-p} move across the invisible lines as if they were not there. To make everything visible again, type @kbd{C-x $} with no argument. @node Display Vars,, Selective Display, Display @section Variables Controlling Display This section contains information for customization only. Beginning users should skip it. @vindex no-redraw-on-reenter When you reenter XEmacs after suspending, XEmacs normally clears the screen and redraws the entire display. On some terminals with more than one page of memory, it is possible to arrange the termcap entry so that the @samp{ti} and @samp{te} strings (output to the terminal when XEmacs is entered and exited, respectively) switch between pages of memory so as to use one page for XEmacs and another page for other output. In that case, you might want to set the variable @code{no-redraw-on-reenter} to non-@code{nil} so that XEmacs will assume, when resumed, that the screen page it is using still contains what XEmacs last wrote there. @vindex echo-keystrokes The variable @code{echo-keystrokes} controls the echoing of multi-character keys; its value is the number of seconds of pause required to cause echoing to start, or zero, meaning don't echo at all. @xref{Echo Area}. @vindex ctl-arrow If the variable @code{ctl-arrow} is @code{nil}, control characters in the buffer are displayed with octal escape sequences, all except newline and tab. If its value is @code{t}, then control characters will be printed with an up-arrow, for example @kbd{^A}. If its value is not @code{t} and not @code{nil}, then characters whose code is greater than 160 (that is, the space character (32) with its high bit set) will be assumed to be printable, and will be displayed without alteration. This is the default when running under X Windows, since XEmacs assumes an ISO/8859-1 character set (also known as ``Latin1''). The @code{ctl-arrow} variable may also be set to an integer, in which case all characters whose codes are greater than or equal to that value will be assumed to be printable. Altering the value of @code{ctl-arrow} makes it local to the current buffer; until that time, the default value is in effect. @xref{Locals}. @vindex tab-width Normally, a tab character in the buffer is displayed as whitespace which extends to the next display tab stop position, and display tab stops come at intervals equal to eight spaces. The number of spaces per tab is controlled by the variable @code{tab-width}, which is made local by changing it, just like @code{ctl-arrow}. Note that how the tab character in the buffer is displayed has nothing to do with the definition of @key{TAB} as a command. @vindex selective-display-ellipses If you set the variable @code{selective-display-ellipses} to @code{nil}, the three dots at the end of a line that precedes invisible lines do not appear. There is no visible indication of the invisible lines. This variable becomes local automatically when set.