Mercurial > hg > xemacs-beta
view lwlib/xlwgcs.h @ 930:eaedf30d9d76
[xemacs-hg @ 2002-07-23 08:34:59 by youngs]
2002-07-15 Jerry James <james@xemacs.org>
* make-docfile.c: Change whitespace and organization to reduce the
size of the diff against FSF Emacs sources and synch to Emacs 21.2.
Remove unused DO_REALLOC.
Mark XEmacs changes and additions more clearly.
Reintroduce previously deleted Emacs code inside #if 0 ... #endif.
* make-docfile.c (next_extra_elc): Replace goto with do-while.
* make-docfile.c (main): Put XEmacs-only args in one place.
* make-docfile.c (write_c_args): Change buff to buf to match
Emacs. Replace pointer arithmetic with simpler array syntax.
* make-docfile.c (scan_c_file): Note that DEFSIMPLE and DEFPRED no
longer exist. Correct the "name too long" test (off by one).
Die with message if a DEFUN has no docstring instead of hanging.
* make-docfile.c (scan_lisp_file): Introduce while loops used in
Emacs sources to skip consecutive blank lines.
2002-07-21 John Paul Wallington <jpw@xemacs.org>
* process.el (substitute-env-vars): New function; sync with
GNU Emacs 21.1.50.
(setenv): Add optional arg SUBSTITUTE-ENV-VARS; sync with
GNU Emacs 21.1.50.
2002-07-20 Mike Sperber <mike@xemacs.org>
* eval.c (run_post_gc_hook): Use more correct flags when running
post-gc-hook.
2002-07-20 Mike Sperber <mike@xemacs.org>
* process-unix.c (child_setup): Don't try to close file
descriptors for chid process once again---it's already being done
in close_process_descs.
(unix_create_process): Call begin_dont_check_for_quit to inhibit
unwanted interaction (and thus breaking of X event synchronicity)
in the child.
2002-07-15 Jerry James <james@xemacs.org>
* lisp.h: Make Qdll_error visible globally.
* symbols.c (check_sane_subr): Revert 2002-06-26 change.
Check only if !initialized.
* symbols.c (check_module_subr): Add parameter. Duplicate
check_sane_subr checks, but signal an error instead of asserting.
* symbols.c (defsubr): Use check_module_subr parameter.
* symbols.c (defsubr_macro): Ditto.
author | youngs |
---|---|
date | Tue, 23 Jul 2002 08:35:11 +0000 |
parents | c33ae14dd6d0 |
children | 5460287a3327 |
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/* Tabs Widget for XEmacs. Copyright (C) 1999 Edward A. Falk This file is part of XEmacs. XEmacs is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. XEmacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with XEmacs; see the file COPYING. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* Synched up with: Gcs 1.7 */ #ifndef GCS_H #define GCS_H /* Overview of functions provided here: * * AllocFgGC() * Given a foreground pixel & a font, return an appropriate GC * * AllocBackgroundGC() * Given a widget, return a GC for painting the background color * * AllocShadeGC() * Given foreground, background, a contrast value & be_nice_to_colormap * flag, return a GC suitable for rendering in an intermediate color, * as determined by contrast. May return a dither pattern or a * solid color, as appropriate. * * Contrast 0 = background color, 100 = foreground color. It is legal * for contrast to be more than 100 or less than 0. * * AllocGreyGC() * Given widget, foreground, font, contrast & be_nice_to_colormap, * return a shade GC (see above) based on foreground and widget * background. * * AllocTopShadowGC() * Given widget, contrast & be_nice_to_colormap, return a GC suitable * for rendering the top shadow. * * Contrast 0 = use background pixel. Contrast > 0 = use brighter * colors. * * AllocBotShadowGC() * Given widget, contrast & be_nice_to_colormap, return a GC suitable * for rendering the bottom shadow. * * Contrast 0 = use background pixel. Contrast > 0 = use darker * colors. * * AllocArmShadowGC() * Given widget, contrast & be_nice_to_colormap, return a GC suitable * for rendering the "armed" shadow. * * Contrast 0 = use background pixel. Contrast > 0 = use darker * colors. * * AllocShadowPixel() * Given a widget & scale factor, allocate & return a color darker * or lighter than the background pixel, as determined by scale. * * Scale 100 = use background pixel. Scale > 100 = brighter color, * Scale < 100 = darker color. * * AllocGreyPixel() * Given two pixel values and scale factor, allocate & return a * pixel value between them, according to scale. * * Scale == 0: background color * Scale == 100: foreground color * 0<Scale<100: intermediate color * Scale > 100: more foreground * Scale < 0: more background * * * AllocGreyPixelC() * Given two color values and scale factor, allocate & return a * pixel value between them, according to scale. * * Scale == 0: background color * Scale == 100: foreground color * 0<Scale<100: intermediate color * Scale > 100: more foreground * Scale < 0: more background * * Draw3dBox() * Given box dimensions, shadow width, top shadow GC & bottom shadow GC, * draw a 3-d box. */ #if NeedFunctionPrototypes extern GC AllocFgGC( Widget w, Pixel fg, Font font) ; extern GC AllocBackgroundGC( Widget w, Font font) ; extern GC AllocShadeGC( Widget w, Pixel fg, Pixel bg, Font, int contrast, Bool ) ; extern GC AllocGreyGC( Widget w, Pixel fg, Font, int, Bool ) ; extern GC AllocTopShadowGC( Widget w, int contrast, int ) ; extern GC AllocBotShadowGC( Widget w, int contrast, int ) ; extern GC AllocArmGC( Widget w, int contrast, int) ; extern Pixel AllocShadowPixel(Widget, int scale) ; extern Pixel AllocGreyPixel(Widget, Pixel fg, Pixel bg, int scale) ; extern Pixel AllocGreyPixelC(Widget, XColor *fg, XColor *bg, int scale) ; extern void Draw3dBox(Widget w, int x, int y, int wid, int hgt, int s, GC topgc, GC botgc) ; #if XtSpecificationRelease < 5 extern GC XtAllocateGC(Widget, int depth, unsigned long mask, XGCValues *, unsigned long dynamic, unsigned long dontcare) ; #endif #else extern GC AllocFgGC() ; extern GC AllocBackgroundGC() ; extern GC AllocShadeGC() ; extern GC AllocGreyGC() ; extern GC AllocTopShadowGC() ; extern GC AllocBotShadowGC() ; extern GC AllocArmGC() ; extern Pixel AllocShadowPixel() ; extern Pixel AllocGreyPixel() ; extern Pixel AllocGreyPixelC() ; extern void Draw3dBox() ; #if XtSpecificationRelease < 5 extern GC XtAllocateGC() ; #endif #endif #endif /* GCS_H */