Mercurial > hg > xemacs-beta
view man/lispref/mouse.texi @ 5044:e84a30b0e4a2
remove duplicative code in change_frame_size()
-------------------- ChangeLog entries follow: --------------------
src/ChangeLog addition:
2010-02-15 Ben Wing <ben@xemacs.org>
* frame.c (change_frame_size_1):
Simplify the logic in this function.
(1) Don't allow 0 as the value of height or width. The old code
that tried to allow this was totally broken, anyway, so obviously
this never happens any more.
(2) Don't duplicate the code in frame_conversion_internal() that
converts displayable pixel size to total pixel size -- just call
that function.
author | Ben Wing <ben@xemacs.org> |
---|---|
date | Mon, 15 Feb 2010 22:58:10 -0600 |
parents | 576fb035e263 |
children |
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@c -*-texinfo-*- @c This is part of the XEmacs Lisp Reference Manual. @c Copyright (C) 1990, 1991, 1992, 1993 Free Software Foundation, Inc. @c See the file lispref.texi for copying conditions. @setfilename ../../info/mouse.info @node Mouse @chapter The Mouse @cindex mouse * Mouse Position:: Asking where the mouse is, or moving it. @ignore @c Not in XEmacs. @node Mouse Tracking @section Mouse Tracking @cindex mouse tracking @cindex tracking the mouse (deleted) @end ignore @ignore @c These are not implemented yet. These functions change the screen appearance instantaneously. The effect is transient, only until the next ordinary XEmacs redisplay. That is ok for mouse tracking, since it doesn't make sense for mouse tracking to change the text, and the body of @code{track-mouse} normally reads the events itself and does not do redisplay. @defun x-contour-region window start end This function draws lines to make a box around the text from @var{start} to @var{end}, in window @var{window}. @end defun @defun x-uncontour-region window start end This function erases the lines that would make a box around the text from @var{start} to @var{end}, in window @var{window}. Use it to remove a contour that you previously made by calling @code{x-contour-region}. @end defun @defun x-draw-rectangle frame left top right bottom This function draws a hollow rectangle on frame @var{frame} with the specified edge coordinates, all measured in pixels from the inside top left corner. It uses the cursor color, the one used for indicating the location of point. @end defun @defun x-erase-rectangle frame left top right bottom This function erases a hollow rectangle on frame @var{frame} with the specified edge coordinates, all measured in pixels from the inside top left corner. Erasure means redrawing the text and background that normally belong in the specified rectangle. @end defun @end ignore @node Mouse Position @section Mouse Position @cindex mouse position @cindex position of mouse The functions @code{mouse-position}, @code{mouse-pixel-position}, @code{set-mouse-position} and @code{set-mouse-pixel-position} give access to the current position of the mouse. @defun mouse-position &optional device This function returns a list (@var{window} @var{x} . @var{y}) giving the current mouse window and position. The position is given in character cells, where @samp{(0, 0)} is the upper-left corner. @var{device} specifies the device on which to read the mouse position, and defaults to the selected device. If the device is a mouseless terminal or XEmacs hasn't been programmed to read its mouse position, it returns the device's selected window for @var{window} and @code{nil} for @var{x} and @var{y}. @end defun @defun mouse-pixel-position &optional device This function returns a list (@var{window} @var{x} . @var{y}) giving the current mouse window and position. The position is given in pixel units, where @samp{(0, 0)} is the upper-left corner. @var{device} specifies the device on which to read the mouse position, and defaults to the selected device. If the device is a mouseless terminal or XEmacs hasn't been programmed to read its mouse position, it returns the device's selected window for @var{window} and @code{nil} for @var{x} and @var{y}. @end defun @defun set-mouse-position window x y This function @dfn{warps the mouse} to the center of character position @var{x}, @var{y} in frame @var{window}. The arguments @var{x} and @var{y} are integers, giving the position in characters relative to the top left corner of @var{window}. @cindex warping the mouse @cindex mouse warping Warping the mouse means changing the screen position of the mouse as if the user had moved the physical mouse---thus simulating the effect of actual mouse motion. @end defun @defun set-mouse-pixel-position window x y This function @dfn{warps the mouse} to pixel position @var{x}, @var{y} in frame @var{window}. The arguments @var{x} and @var{y} are integers, giving the position in pixels relative to the top left corner of @var{window}. @end defun