view lwlib/xlwgcs.h @ 851:e7ee5f8bde58

[xemacs-hg @ 2002-05-23 11:46:08 by ben] fix for raymond toy's crash, alloca crashes, some recover-session improvements files.el: Recover-session improvements: Only show session files where some files can actually be recovered, and show in chronological order. subr.el, menubar-items.el: As promised to rms, the functionality in truncate-string-with-continuation-dots has been merged into truncate-string-to-width. Change callers in menubar-items.el. select.el: Document some of these funs better. Fix problem where we were doing own-clipboard twice. Makefile.in.in: Add alloca.o. Ensure that alloca.s doesn't compile into alloca.o, but allocax.o (not that it's currently used or anything.) EmacsFrame.c, abbrev.c, alloc.c, alloca.c, callint.c, callproc.c, config.h.in, device-msw.c, device-x.c, dired.c, doc.c, editfns.c, emacs.c, emodules.c, eval.c, event-Xt.c, event-msw.c, event-stream.c, file-coding.c, fileio.c, filelock.c, fns.c, glyphs-gtk.c, glyphs-msw.c, glyphs-x.c, gui-x.c, input-method-xlib.c, intl-win32.c, lisp.h, lread.c, menubar-gtk.c, menubar-msw.c, menubar.c, mule-wnnfns.c, nt.c, objects-msw.c, process-nt.c, realpath.c, redisplay-gtk.c, redisplay-output.c, redisplay-x.c, redisplay.c, search.c, select-msw.c, sysdep.c, syswindows.h, text.c, text.h, ui-byhand.c: Fix Raymond Toy's crash. Repeat to self: 2^21 - 1 is NOT the same as (2 << 21) - 1. Fix crashes due to excessive alloca(). replace alloca() with ALLOCA(), which calls the C alloca() [which uses xmalloc()] when the size is too big. Insert in various places calls to try to flush the C alloca() stored info if there is any. Add MALLOC_OR_ALLOCA(), for places that expect to be alloca()ing large blocks. This xmalloc()s when too large and records an unwind-protect to free -- relying on the caller to unbind_to() elsewhere in the function. Use it in concat(). Use MALLOC instead of ALLOCA in select-msw.c. xemacs.mak: Add alloca.o.
author ben
date Thu, 23 May 2002 11:46:46 +0000
parents c33ae14dd6d0
children 5460287a3327
line wrap: on
line source

 /* Tabs Widget for XEmacs.
    Copyright (C) 1999 Edward A. Falk

 This file is part of XEmacs.

 XEmacs is free software; you can redistribute it and/or modify it
 under the terms of the GNU General Public License as published by the
 Free Software Foundation; either version 2, or (at your option) any
 later version.

 XEmacs is distributed in the hope that it will be useful, but WITHOUT
 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 for more details.

 You should have received a copy of the GNU General Public License
 along with XEmacs; see the file COPYING.  If not, write to
 the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
 Boston, MA 02111-1307, USA.  */

 /* Synched up with: Gcs 1.7 */


#ifndef	GCS_H
#define	GCS_H

/* Overview of functions provided here:
 *
 * AllocFgGC()
 *	Given a foreground pixel & a font, return an appropriate GC
 *
 * AllocBackgroundGC()
 *	Given a widget, return a GC for painting the background color
 *
 * AllocShadeGC()
 *	Given foreground, background, a contrast value & be_nice_to_colormap
 *	flag, return a GC suitable for rendering in an intermediate color,
 *	as determined by contrast.  May return a dither pattern or a
 *	solid color, as appropriate.
 *
 *	Contrast 0 = background color, 100 = foreground color.  It is legal
 *	for contrast to be more than 100 or less than 0.
 *
 * AllocGreyGC()
 *	Given widget, foreground, font, contrast & be_nice_to_colormap,
 *	return a shade GC (see above) based on foreground and widget
 *	background.
 *
 * AllocTopShadowGC()
 *	Given widget, contrast & be_nice_to_colormap, return a GC suitable
 *	for rendering the top shadow.
 *
 *	Contrast 0 = use background pixel.  Contrast > 0 = use brighter
 *	colors.
 *
 * AllocBotShadowGC()
 *	Given widget, contrast & be_nice_to_colormap, return a GC suitable
 *	for rendering the bottom shadow.
 *
 *	Contrast 0 = use background pixel.  Contrast > 0 = use darker
 *	colors.
 *
 * AllocArmShadowGC()
 *	Given widget, contrast & be_nice_to_colormap, return a GC suitable
 *	for rendering the "armed" shadow.
 *
 *	Contrast 0 = use background pixel.  Contrast > 0 = use darker
 *	colors.
 *
 * AllocShadowPixel()
 *	Given a widget & scale factor, allocate & return a color darker
 *	or lighter than the background pixel, as determined by scale.
 *
 *	Scale 100 = use background pixel.  Scale > 100 = brighter color,
 *	Scale < 100 = darker color.
 *
 * AllocGreyPixel()
 *	Given two pixel values and scale factor, allocate & return a
 *	pixel value between them, according to scale.
 *
 *	Scale == 0:	background color
 *	Scale == 100:	foreground color
 *	0<Scale<100:	intermediate color
 *	Scale > 100:	more foreground
 *	Scale < 0:	more background
 *
 *
 * AllocGreyPixelC()
 *	Given two color values and scale factor, allocate & return a
 *	pixel value between them, according to scale.
 *
 *	Scale == 0:	background color
 *	Scale == 100:	foreground color
 *	0<Scale<100:	intermediate color
 *	Scale > 100:	more foreground
 *	Scale < 0:	more background
 *
 * Draw3dBox()
 *	Given box dimensions, shadow width, top shadow GC & bottom shadow GC,
 *	draw a 3-d box.
 */

#if	NeedFunctionPrototypes

extern	GC	AllocFgGC( Widget w, Pixel fg, Font font) ;
extern	GC	AllocBackgroundGC( Widget w, Font font) ;
extern	GC	AllocShadeGC( Widget w, Pixel fg, Pixel bg, Font,
			int contrast, Bool ) ;
extern	GC	AllocGreyGC( Widget w, Pixel fg, Font, int, Bool ) ;
extern	GC	AllocTopShadowGC( Widget w, int contrast, int ) ;
extern	GC	AllocBotShadowGC( Widget w, int contrast, int ) ;
extern	GC	AllocArmGC( Widget w, int contrast, int) ;
extern	Pixel	AllocShadowPixel(Widget, int scale) ;
extern	Pixel	AllocGreyPixel(Widget, Pixel fg, Pixel bg, int scale) ;
extern	Pixel	AllocGreyPixelC(Widget, XColor *fg, XColor *bg, int scale) ;
extern	void	Draw3dBox(Widget w, int  x, int y, int wid, int hgt, int s,
			GC topgc, GC botgc) ;

#if XtSpecificationRelease < 5
extern	GC	XtAllocateGC(Widget, int depth, unsigned long mask,
			     XGCValues *,
			     unsigned long dynamic, unsigned long dontcare) ;
#endif

#else

extern	GC	AllocFgGC() ;
extern	GC	AllocBackgroundGC() ;
extern	GC	AllocShadeGC() ;
extern	GC	AllocGreyGC() ;
extern	GC	AllocTopShadowGC() ;
extern	GC	AllocBotShadowGC() ;
extern	GC	AllocArmGC() ;
extern	Pixel	AllocShadowPixel() ;
extern	Pixel	AllocGreyPixel() ;
extern	Pixel	AllocGreyPixelC() ;
extern	void	Draw3dBox() ;

#if XtSpecificationRelease < 5
extern	GC	XtAllocateGC() ;
#endif

#endif

#endif	/* GCS_H */