Mercurial > hg > xemacs-beta
view lwlib/xlwgcs.h @ 851:e7ee5f8bde58
[xemacs-hg @ 2002-05-23 11:46:08 by ben]
fix for raymond toy's crash, alloca crashes, some recover-session improvements
files.el: Recover-session improvements: Only show session files where some
files can actually be recovered, and show in chronological order.
subr.el, menubar-items.el: As promised to rms, the functionality in
truncate-string-with-continuation-dots has been merged into
truncate-string-to-width. Change callers in menubar-items.el.
select.el: Document some of these funs better. Fix problem where we were
doing own-clipboard twice.
Makefile.in.in: Add alloca.o. Ensure that alloca.s doesn't compile into alloca.o,
but allocax.o (not that it's currently used or anything.)
EmacsFrame.c, abbrev.c, alloc.c, alloca.c, callint.c, callproc.c, config.h.in, device-msw.c, device-x.c, dired.c, doc.c, editfns.c, emacs.c, emodules.c, eval.c, event-Xt.c, event-msw.c, event-stream.c, file-coding.c, fileio.c, filelock.c, fns.c, glyphs-gtk.c, glyphs-msw.c, glyphs-x.c, gui-x.c, input-method-xlib.c, intl-win32.c, lisp.h, lread.c, menubar-gtk.c, menubar-msw.c, menubar.c, mule-wnnfns.c, nt.c, objects-msw.c, process-nt.c, realpath.c, redisplay-gtk.c, redisplay-output.c, redisplay-x.c, redisplay.c, search.c, select-msw.c, sysdep.c, syswindows.h, text.c, text.h, ui-byhand.c: Fix Raymond Toy's crash. Repeat to self: 2^21 - 1 is NOT the
same as (2 << 21) - 1.
Fix crashes due to excessive alloca(). replace alloca() with
ALLOCA(), which calls the C alloca() [which uses xmalloc()]
when the size is too big. Insert in various places calls to
try to flush the C alloca() stored info if there is any.
Add MALLOC_OR_ALLOCA(), for places that expect to be alloca()ing
large blocks. This xmalloc()s when too large and records an
unwind-protect to free -- relying on the caller to unbind_to()
elsewhere in the function. Use it in concat().
Use MALLOC instead of ALLOCA in select-msw.c.
xemacs.mak: Add alloca.o.
author | ben |
---|---|
date | Thu, 23 May 2002 11:46:46 +0000 |
parents | c33ae14dd6d0 |
children | 5460287a3327 |
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/* Tabs Widget for XEmacs. Copyright (C) 1999 Edward A. Falk This file is part of XEmacs. XEmacs is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. XEmacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with XEmacs; see the file COPYING. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* Synched up with: Gcs 1.7 */ #ifndef GCS_H #define GCS_H /* Overview of functions provided here: * * AllocFgGC() * Given a foreground pixel & a font, return an appropriate GC * * AllocBackgroundGC() * Given a widget, return a GC for painting the background color * * AllocShadeGC() * Given foreground, background, a contrast value & be_nice_to_colormap * flag, return a GC suitable for rendering in an intermediate color, * as determined by contrast. May return a dither pattern or a * solid color, as appropriate. * * Contrast 0 = background color, 100 = foreground color. It is legal * for contrast to be more than 100 or less than 0. * * AllocGreyGC() * Given widget, foreground, font, contrast & be_nice_to_colormap, * return a shade GC (see above) based on foreground and widget * background. * * AllocTopShadowGC() * Given widget, contrast & be_nice_to_colormap, return a GC suitable * for rendering the top shadow. * * Contrast 0 = use background pixel. Contrast > 0 = use brighter * colors. * * AllocBotShadowGC() * Given widget, contrast & be_nice_to_colormap, return a GC suitable * for rendering the bottom shadow. * * Contrast 0 = use background pixel. Contrast > 0 = use darker * colors. * * AllocArmShadowGC() * Given widget, contrast & be_nice_to_colormap, return a GC suitable * for rendering the "armed" shadow. * * Contrast 0 = use background pixel. Contrast > 0 = use darker * colors. * * AllocShadowPixel() * Given a widget & scale factor, allocate & return a color darker * or lighter than the background pixel, as determined by scale. * * Scale 100 = use background pixel. Scale > 100 = brighter color, * Scale < 100 = darker color. * * AllocGreyPixel() * Given two pixel values and scale factor, allocate & return a * pixel value between them, according to scale. * * Scale == 0: background color * Scale == 100: foreground color * 0<Scale<100: intermediate color * Scale > 100: more foreground * Scale < 0: more background * * * AllocGreyPixelC() * Given two color values and scale factor, allocate & return a * pixel value between them, according to scale. * * Scale == 0: background color * Scale == 100: foreground color * 0<Scale<100: intermediate color * Scale > 100: more foreground * Scale < 0: more background * * Draw3dBox() * Given box dimensions, shadow width, top shadow GC & bottom shadow GC, * draw a 3-d box. */ #if NeedFunctionPrototypes extern GC AllocFgGC( Widget w, Pixel fg, Font font) ; extern GC AllocBackgroundGC( Widget w, Font font) ; extern GC AllocShadeGC( Widget w, Pixel fg, Pixel bg, Font, int contrast, Bool ) ; extern GC AllocGreyGC( Widget w, Pixel fg, Font, int, Bool ) ; extern GC AllocTopShadowGC( Widget w, int contrast, int ) ; extern GC AllocBotShadowGC( Widget w, int contrast, int ) ; extern GC AllocArmGC( Widget w, int contrast, int) ; extern Pixel AllocShadowPixel(Widget, int scale) ; extern Pixel AllocGreyPixel(Widget, Pixel fg, Pixel bg, int scale) ; extern Pixel AllocGreyPixelC(Widget, XColor *fg, XColor *bg, int scale) ; extern void Draw3dBox(Widget w, int x, int y, int wid, int hgt, int s, GC topgc, GC botgc) ; #if XtSpecificationRelease < 5 extern GC XtAllocateGC(Widget, int depth, unsigned long mask, XGCValues *, unsigned long dynamic, unsigned long dontcare) ; #endif #else extern GC AllocFgGC() ; extern GC AllocBackgroundGC() ; extern GC AllocShadeGC() ; extern GC AllocGreyGC() ; extern GC AllocTopShadowGC() ; extern GC AllocBotShadowGC() ; extern GC AllocArmGC() ; extern Pixel AllocShadowPixel() ; extern Pixel AllocGreyPixel() ; extern Pixel AllocGreyPixelC() ; extern void Draw3dBox() ; #if XtSpecificationRelease < 5 extern GC XtAllocateGC() ; #endif #endif #endif /* GCS_H */