Mercurial > hg > xemacs-beta
view src/ntplay.c @ 4570:e6a7054a9c30
Add check-coding-systems-region, test it and others, fix some bugs.
tests/ChangeLog addition:
2008-12-28 Aidan Kehoe <kehoea@parhasard.net>
* automated/query-coding-tests.el:
Add tests for #'unencodable-char-position,
#'check-coding-systems-region, #'encode-coding-char. Remove some
debugging statements.
lisp/ChangeLog addition:
2008-12-28 Aidan Kehoe <kehoea@parhasard.net>
* coding.el (query-coding-region):
(query-coding-string):
Make these defsubsts, they're short enough and they're called
explicitly rarely enough that it make some sense. The alternative
would be compiler macros that avoid the binding of the arguments.
(unencodable-char-position):
Document where the docstring and API are from.
Correct a special case for zero--check-argument-type returns nil
when it succeeds, we can't usefully chain its result in an and
here.
(check-coding-systems-region): New. API taken from GNU; docstring
and implementation are independent.
(encode-coding-char):
Add an optional third argument, as used by recent GNU. Document
the origen of the docstring.
(default-query-coding-region): Add a short docstring to the
non-Mule implementation of this function.
* unicode.el:
Don't set the query-coding-function property for unicode coding
systems if we're on non-mule. Unintern
unicode-query-coding-region, unicode-query-coding-skip-chars-arg
in the same context.
author | Aidan Kehoe <kehoea@parhasard.net> |
---|---|
date | Sun, 28 Dec 2008 22:51:14 +0000 |
parents | 902d5bd9b75c |
children | 16112448d484 4aebb0131297 |
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/* Sound in windows nt XEmacs. Copyright (C) 1998 Andy Piper. Copyright (C) 2001 Ben Wing. This file is part of XEmacs. XEmacs is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. XEmacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with XEmacs; see the file COPYING. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.*/ /* Synched up with: Not in FSF. */ /* This file Mule-ized by Ben Wing, 5-15-01. */ #include <config.h> #include "lisp.h" #include "sound.h" #include "syswindows.h" #include "sysfile.h" static int play_sound_data_1 (Binbyte *data, int length, int volume, int convert); void nt_play_sound_file (Lisp_Object path, int UNUSED (volume)) { DWORD flags = SND_ASYNC | SND_NODEFAULT | SND_FILENAME; Lisp_Object fname = Ffile_name_nondirectory (path); Extbyte *fnameext; LISP_STRING_TO_TSTR (fname, fnameext); if (qxeSearchPath (NULL, fnameext, NULL, 0, NULL, NULL) == 0) { /* file isn't in the path so read it as data */ int size; Binbyte *data; int ofd = qxe_open (XSTRING_DATA (path), O_RDONLY | OPEN_BINARY, 0); if (ofd < 0) return; size = lseek (ofd, 0, SEEK_END); data = xnew_binbytes (size); lseek (ofd, 0, SEEK_SET); if (!data) { retry_close (ofd); return; } if (retry_read (ofd, data, size) != size) { retry_close (ofd); xfree (data, Binbyte *); return; } retry_close (ofd); play_sound_data_1 (data, size, 100, FALSE); } else qxePlaySound (fnameext, NULL, flags); } /* mswindows can't cope with playing a sound from alloca space so we have to convert if necessary */ static int play_sound_data_1 (Binbyte *data, int length, int UNUSED (volume), int convert_to_malloc) { DWORD flags = SND_ASYNC | SND_MEMORY | SND_NODEFAULT; static Binbyte *sound_data = 0; if (sound_data) { qxePlaySound (NULL, NULL, flags); xfree (sound_data, Binbyte *); sound_data = 0; } if (convert_to_malloc) { sound_data = xnew_binbytes (length); memcpy (sound_data, data, length); } else sound_data = data; qxePlaySound ((Extbyte *) sound_data, NULL, flags); /* #### Error handling? */ return 1; } int play_sound_data (Binbyte *data, int length, int volume) { return play_sound_data_1 (data, length, volume, TRUE); }