view src/ntplay.c @ 5167:e374ea766cc1

clean up, rearrange allocation statistics code -------------------- ChangeLog entries follow: -------------------- src/ChangeLog addition: 2010-03-21 Ben Wing <ben@xemacs.org> * alloc.c: * alloc.c (assert_proper_sizing): * alloc.c (c_readonly): * alloc.c (malloced_storage_size): * alloc.c (fixed_type_block_overhead): * alloc.c (lisp_object_storage_size): * alloc.c (inc_lrecord_stats): * alloc.c (dec_lrecord_stats): * alloc.c (pluralize_word): * alloc.c (object_memory_usage_stats): * alloc.c (Fobject_memory_usage): * alloc.c (compute_memusage_stats_length): * alloc.c (disksave_object_finalization_1): * alloc.c (Fgarbage_collect): * mc-alloc.c: * mc-alloc.c (mc_alloced_storage_size): * mc-alloc.h: No functionality change here. Collect the allocations-statistics code that was scattered throughout alloc.c into one place. Add remaining section headings so that all sections have headings clearly identifying the start of the section and its purpose. Expose mc_alloced_storage_size() even when not MEMORY_USAGE_STATS; this fixes build problems and is related to the export of lisp_object_storage_size() and malloced_storage_size() when non-MEMORY_USAGE_STATS in the previous change set.
author Ben Wing <ben@xemacs.org>
date Sun, 21 Mar 2010 04:41:49 -0500
parents 3c3c1d139863
children 308d34e9f07d
line wrap: on
line source

/* Sound in windows nt XEmacs.
   Copyright (C) 1998 Andy Piper.
   Copyright (C) 2001 Ben Wing.

This file is part of XEmacs.

XEmacs is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 2, or (at your option) any
later version.

XEmacs is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
for more details.

You should have received a copy of the GNU General Public License
along with XEmacs; see the file COPYING.  If not, write to the Free
Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
02111-1307, USA.*/

/* Synched up with: Not in FSF. */

/* This file Mule-ized by Ben Wing, 5-15-01. */

#include <config.h>
#include "lisp.h"

#include "sound.h"
#include "syswindows.h"

#include "sysfile.h"

static int play_sound_data_1 (Binbyte *data, int length,
			      int volume, int convert);

void
nt_play_sound_file (Lisp_Object path, int UNUSED (volume))
{
  DWORD flags = SND_ASYNC | SND_NODEFAULT | SND_FILENAME;
  Lisp_Object fname = Ffile_name_nondirectory (path);
  Extbyte *fnameext;

  fnameext = LISP_STRING_TO_TSTR (fname);

  if (qxeSearchPath (NULL, fnameext, NULL, 0, NULL, NULL) == 0)
    {
      /* file isn't in the path so read it as data */
      int size;
      Binbyte *data;
      int ofd = qxe_open (XSTRING_DATA (path), O_RDONLY | OPEN_BINARY, 0);
      
      if (ofd < 0)
	return;

      size = lseek (ofd, 0, SEEK_END);
      data = xnew_binbytes (size);
      lseek (ofd, 0, SEEK_SET);
      
      if (!data)
	{
	  retry_close (ofd);
	  return;
	}

      if (retry_read (ofd, data, size) != size)
	{
	  retry_close (ofd);
	  xfree (data);
	  return;
	}
      retry_close (ofd);
      
      play_sound_data_1 (data, size, 100, FALSE);
    }
  else 
    qxePlaySound (fnameext, NULL, flags);
}

/* mswindows can't cope with playing a sound from alloca space so we
   have to convert if necessary */
static int
play_sound_data_1 (Binbyte *data, int length, int UNUSED (volume),
		   int convert_to_malloc)
{
  DWORD flags = SND_ASYNC | SND_MEMORY | SND_NODEFAULT;
  static Binbyte *sound_data = 0;
  if (sound_data)
    {
      qxePlaySound (NULL, NULL, flags);
      xfree (sound_data);
      sound_data = 0;
    }

  if (convert_to_malloc)
    {
      sound_data = xnew_binbytes (length);
      memcpy (sound_data, data, length);
    }
  else
    sound_data = data;

  qxePlaySound ((Extbyte *) sound_data, NULL, flags);

  /* #### Error handling? */ 
  return 1;
}

int
play_sound_data (Binbyte *data, int length, int volume)
{
  return play_sound_data_1 (data, length, volume, TRUE);
}