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Don't determine whether to call general device-type code at startup, rather decide in the device-specific code itself. lisp/ChangeLog addition: 2008-07-07 Aidan Kehoe <kehoea@parhasard.net> Patch to make it up to the device-specific code whether various Lisp functions should be called during device creation, not relying on the startup code to decide this. Also, rename initial-window-system to initial-device-type (which makes more sense in this scheme), always set it. * startup.el (command-line): Use initial-device-type, not initial-window-system; just call #'make-device, leave the special behaviour to be done the first time a console type is initialised to be decided on by the respective console code. * x-init.el (x-app-defaults-directory): Declare that it should be bound. (x-define-dead-key): Have the macro take a DEVICE argument. (x-initialize-compose): Have the function take a DEVICE argument, and use it when checking if various keysyms are available on the keyboard. (x-initialize-keyboard): Have the function take a DEVICE argument, allowing device-specific keyboard initialisation. (make-device-early-x-entry-point-called-p): New. (make-device-late-x-entry-point-called-p): New. Rename pre-x-win-initted, x-win-initted. (make-device-early-x-entry-point): Rename init-pre-x-win, take the call to make-x-device out (it should be called from the device-creation code, not vice-versa). (make-device-late-x-entry-point): Rename init-post-x-win, have it take a DEVICE argument, use that DEVICE argument when working out what device-specific things need doing. Don't use create-console-hook in core code. * x-win-xfree86.el (x-win-init-xfree86): Take a DEVICE argument; use it. * x-win-sun.el (x-win-init-sun): Take a DEVICE argument; use it. * mule/mule-x-init.el: Remove #'init-mule-x-win, an empty function. * tty-init.el (make-device-early-tty-entry-point-called-p): New. Rename pre-tty-win-initted. (make-device-early-tty-entry-point): New. Rename init-pre-tty-win. (make-frame-after-init-entry-point): New. Rename init-post-tty-win to better reflect when it's called. * gtk-init.el (gtk-early-lisp-options-file): New. Move this path to a documented variable. (gtk-command-switch-alist): Wrap the docstring to fewer than 79 columns. (make-device-early-gtk-entry-point-called-p): New. (make-device-late-gtk-entry-point-called-p): New. Renamed gtk-pre-win-initted, gtk-post-win-initted to these. (make-device-early-gtk-entry-point): New. (make-device-late-gtk-entry-point): New. Renamed init-pre-gtk-win, init-post-gtk-win to these. Have make-device-late-gtk-entry-point take a device argument, and use it; have make-device-early-gtk-entry-point load the GTK-specific startup code, instead of doing that in C. (init-gtk-win): Deleted, functionality moved to the GTK device creation code. (gtk-define-dead-key): Have it take a DEVICE argument; use this argument. (gtk-initialize-compose): Ditto. * coding.el (set-terminal-coding-system): Correct the docstring; the function isn't broken. src/ChangeLog addition: 2008-07-07 Aidan Kehoe <kehoea@parhasard.net> Patch to make it up to the device-specific code whether various Lisp functions should be called during device creation, not relying on the startup code to decide this. Also, rename initial-window-system to initial-device-type (which makes more sense in this scheme), always set it. * redisplay.c (Vinitial_device_type): New. (Vinitial_window_system): Removed. Rename initial-window-system to initial-device type, making it a stream if we're noninteractive. Update its docstring. * device-x.c (Qmake_device_early_x_entry_point, Qmake_device_late_x_entry_point): New. Rename Qinit_pre_x_win, Qinit_post_x_win. (x_init_device): Call #'make-device-early-x-entry-point earlier, now we rely on it to find the application class and the app-defaults directory. (x_finish_init_device): Call #'make-device-late-x-entry-point with the created device. (Vx_app_defaults_directory): Always make this available, to simplify code in x-init.el. * device-tty.c (Qmake_device_early_tty_entry_point): New. Rename Qinit_pre_tty_win, rename Qinit_post_tty_win and move to frame-tty.c as Qmake_frame_after_init_entry_point. (tty_init_device): Call #'make-device-early-tty-entry-point before doing anything. * frame-tty.c (Qmake_frame_after_init_entry_point): New. * frame-tty.c (tty_after_init_frame): Have it call the better-named #'make-frame-after-init-entry-point function instead of #'init-post-tty-win (since it's called after frame, not device, creation). * device-msw.c (Qmake_device_early_mswindows_entry_point, Qmake_device_late_mswindows_entry_point): New. Rename Qinit_pre_mswindows_win, Qinit_post_mswindows_win. (mswindows_init_device): Call #'make-device-early-mswindows-entry-point here, instead of having its predecessor call us. (mswindows_finish_init_device): Call #'make-device-early-mswindows-entry-point, for symmetry with the other device types (though it's an empty function). * device-gtk.c (Qmake_device_early_gtk_entry_point, Qmake_device_late_gtk_entry_point): New. Rename Qinit_pre_gtk_win, Qinit_post_gtk_win. (gtk_init_device): Call #'make-device-early-gtk-entry-point; don't load ~/.xemacs/gtk-options.el ourselves, leave that to lisp. (gtk_finish_init_device): Call #'make-device-late-gtk-entry-point with the created device as an argument.
author Aidan Kehoe <kehoea@parhasard.net>
date Wed, 09 Jul 2008 20:46:22 +0200
parents 25e260cb7994
children da1365dd3f07
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This directory contains a number of XEmacs dynamic modules.  These
modules can be loaded directly with the command 'M-x load-module'.
However, the preferred method of loading a module is to issue a
"(require 'module-name)" command to the Lisp interpreter.  This will
store information so that a later "(unload-feature 'module-name)" can
succeed.

To compile one of these modules, simply enter the desired directory,
type 'configure', and then 'make'.  If you are building the module for
an installed XEmacs, then 'make install' will place the module in the
appropriate directory for XEmacs to find it later (assuming you have
permission to write to that directory).  A subsequent 'load-module' or
'require' will then load the module, as described above.

Each of these demonstrates different features and limitations of the
XEmacs module loading technology.  For a complete discussion on XEmacs
dynamic modules, please consult the XEmacs Module Writers Guide, which
can be found in the ../info directory.

For those wanting to get started with module writing, please see the
'sample' directory.  It contains two subdirectories: internal and
external.  The 'internal' subdirectory contains the framework needed to
migrate some core piece of XEmacs functionality into code that can
either be compiled into the core or built as a separate module.  The
'external' subdirectory contains the somewhat simpler framework needed
to build a module separately from XEmacs.  These should be considered
starting places for module writing.