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view lwlib/xlwgcs.h @ 5096:e0587c615e8b
Updates to internals.texi
-------------------- ChangeLog entries follow: --------------------
man/ChangeLog addition:
2010-03-04 Ben Wing <ben@xemacs.org>
* internals/internals.texi (Top):
* internals/internals.texi (list-to-texinfo): Removed.
* internals/internals.texi (convert-list-to-texinfo): New.
* internals/internals.texi (table-to-texinfo): Removed.
* internals/internals.texi (convert-table-to-texinfo): New.
Update Lisp functions at top to newest versions.
* internals/internals.texi (A History of Emacs):
* internals/internals.texi (Through Version 18):
* internals/internals.texi (Lucid Emacs):
* internals/internals.texi (XEmacs):
* internals/internals.texi (The XEmacs Split):
* internals/internals.texi (Modules for Other Aspects of the Lisp Interpreter and Object System):
* internals/internals.texi (Introduction to Writing C Code):
* internals/internals.texi (Writing Good Comments):
* internals/internals.texi (Writing Macros):
* internals/internals.texi (Major Textual Changes):
* internals/internals.texi (Great Integral Type Renaming):
* internals/internals.texi (How to Regression-Test):
* internals/internals.texi (Creating a Branch):
* internals/internals.texi (Dynamic Arrays):
* internals/internals.texi (Allocation by Blocks):
* internals/internals.texi (mark_object):
* internals/internals.texi (gc_sweep):
* internals/internals.texi (Byte-Char Position Conversion):
* internals/internals.texi (Searching and Matching):
* internals/internals.texi (Introduction to Multilingual Issues #3):
* internals/internals.texi (Byte Types):
* internals/internals.texi (Different Ways of Seeing Internal Text):
* internals/internals.texi (Buffer Positions):
* internals/internals.texi (Basic internal-format APIs):
* internals/internals.texi (The DFC API):
* internals/internals.texi (General Guidelines for Writing Mule-Aware Code):
* internals/internals.texi (Mule-izing Code):
* internals/internals.texi (Locales):
* internals/internals.texi (More about code pages):
* internals/internals.texi (More about locales):
* internals/internals.texi (Unicode support under Windows):
* internals/internals.texi (The Frame):
* internals/internals.texi (The Non-Client Area):
* internals/internals.texi (The Client Area):
* internals/internals.texi (The Paned Area):
* internals/internals.texi (Text Areas):
* internals/internals.texi (The Displayable Area):
* internals/internals.texi (Event Queues):
* internals/internals.texi (Event Stream Callback Routines):
* internals/internals.texi (Focus Handling):
* internals/internals.texi (Future Work -- Autodetection):
Replace " with ``, '' (not complete, maybe about halfway through).
author | Ben Wing <ben@xemacs.org> |
---|---|
date | Thu, 04 Mar 2010 07:19:03 -0600 |
parents | 5460287a3327 |
children | 308d34e9f07d |
line wrap: on
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/* Tabs Widget for XEmacs. Copyright (C) 1999 Edward A. Falk This file is part of XEmacs. XEmacs is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. XEmacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with XEmacs; see the file COPYING. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* Synched up with: Gcs 1.7 */ #ifndef GCS_H #define GCS_H /* Overview of functions provided here: * * AllocFgGC() * Given a foreground pixel & a font, return an appropriate GC * * AllocBackgroundGC() * Given a widget, return a GC for painting the background color * * AllocShadeGC() * Given foreground, background, a contrast value & be_nice_to_colormap * flag, return a GC suitable for rendering in an intermediate color, * as determined by contrast. May return a dither pattern or a * solid color, as appropriate. * * Contrast 0 = background color, 100 = foreground color. It is legal * for contrast to be more than 100 or less than 0. * * AllocGreyGC() * Given widget, foreground, font, contrast & be_nice_to_colormap, * return a shade GC (see above) based on foreground and widget * background. * * AllocTopShadowGC() * Given widget, contrast & be_nice_to_colormap, return a GC suitable * for rendering the top shadow. * * Contrast 0 = use background pixel. Contrast > 0 = use brighter * colors. * * AllocBotShadowGC() * Given widget, contrast & be_nice_to_colormap, return a GC suitable * for rendering the bottom shadow. * * Contrast 0 = use background pixel. Contrast > 0 = use darker * colors. * * AllocArmShadowGC() * Given widget, contrast & be_nice_to_colormap, return a GC suitable * for rendering the "armed" shadow. * * Contrast 0 = use background pixel. Contrast > 0 = use darker * colors. * * AllocShadowPixel() * Given a widget & scale factor, allocate & return a color darker * or lighter than the background pixel, as determined by scale. * * Scale 100 = use background pixel. Scale > 100 = brighter color, * Scale < 100 = darker color. * * AllocGreyPixel() * Given two pixel values and scale factor, allocate & return a * pixel value between them, according to scale. * * Scale == 0: background color * Scale == 100: foreground color * 0<Scale<100: intermediate color * Scale > 100: more foreground * Scale < 0: more background * * * AllocGreyPixelC() * Given two color values and scale factor, allocate & return a * pixel value between them, according to scale. * * Scale == 0: background color * Scale == 100: foreground color * 0<Scale<100: intermediate color * Scale > 100: more foreground * Scale < 0: more background * * Draw3dBox() * Given box dimensions, shadow width, top shadow GC & bottom shadow GC, * draw a 3-d box. */ #if NeedFunctionPrototypes extern GC AllocFgGC( Widget w, Pixel fg, Font font) ; extern GC AllocBackgroundGC( Widget w, Font font) ; extern GC AllocShadeGC( Widget w, Pixel fg, Pixel bg, Font, int contrast, Bool ) ; extern GC AllocGreyGC( Widget w, Pixel fg, Font, int, Bool ) ; extern GC AllocTopShadowGC( Widget w, int contrast, int ) ; extern GC AllocBotShadowGC( Widget w, int contrast, int ) ; extern GC AllocArmGC( Widget w, int contrast, int) ; extern Pixel AllocShadowPixel(Widget, int scale) ; extern Pixel AllocGreyPixel(Widget, Pixel fg, Pixel bg, int scale) ; extern Pixel AllocGreyPixelC(Widget, XColor *fg, XColor *bg, int scale) ; extern void Draw3dBox(Widget w, int x, int y, int wid, int hgt, int s, GC topgc, GC botgc) ; #else extern GC AllocFgGC() ; extern GC AllocBackgroundGC() ; extern GC AllocShadeGC() ; extern GC AllocGreyGC() ; extern GC AllocTopShadowGC() ; extern GC AllocBotShadowGC() ; extern GC AllocArmGC() ; extern Pixel AllocShadowPixel() ; extern Pixel AllocGreyPixel() ; extern Pixel AllocGreyPixelC() ; extern void Draw3dBox() ; #endif #endif /* GCS_H */