Mercurial > hg > xemacs-beta
view man/lispref/dialog.texi @ 5753:dbd8305e13cb
Warn about non-string non-integer ARG to #'gensym, bytecomp.el.
lisp/ChangeLog addition:
2013-08-21 Aidan Kehoe <kehoea@parhasard.net>
* bytecomp.el:
* bytecomp.el (gensym):
* bytecomp.el (byte-compile-gensym): New.
Warn that gensym called in a for-effect context is unlikely to be
useful.
Warn about non-string non-integer ARGs, this is incorrect.
Am not changing the function to error with same, most code that
makes the mistake is has no problems, which is why it has survived
so long.
* window-xemacs.el (save-window-excursion/mapping):
* window.el (save-window-excursion):
Call #'gensym with a string, not a symbol.
author | Aidan Kehoe <kehoea@parhasard.net> |
---|---|
date | Wed, 21 Aug 2013 19:02:59 +0100 |
parents | 576fb035e263 |
children | 9fae6227ede5 |
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@c -*-texinfo-*- @c This is part of the XEmacs Lisp Reference Manual. @c Copyright (C) 1990, 1991, 1992, 1993 Free Software Foundation, Inc. @c See the file lispref.texi for copying conditions. @setfilename ../../info/dialog.info @node Dialog Boxes, Toolbar, Menus, Top @chapter Dialog Boxes @cindex dialog box @menu * Dialog Box Format:: * Dialog Box Functions:: @end menu @node Dialog Box Format @section Dialog Box Format A dialog box description is a list. @itemize @bullet @item The first element of the list is a string to display in the dialog box. @item The rest of the elements are descriptions of the dialog box's buttons. Each one is a vector of three elements: @itemize @minus @item The first element is the text of the button. @item The second element is the @dfn{callback}. @item The third element is @code{t} or @code{nil}, whether this button is selectable. @end itemize @end itemize If the callback of a button is a symbol, then it must name a command. It will be invoked with @code{call-interactively}. If it is a list, then it is evaluated with @code{eval}. One (and only one) of the buttons may be @code{nil}. This marker means that all following buttons should be flushright instead of flushleft. The syntax, more precisely: @example form := <something to pass to `eval'> command := <a symbol or string, to pass to `call-interactively'> callback := command | form active-p := <t, nil, or a form to evaluate to decide whether this button should be selectable> name := <string> partition := 'nil' button := '[' name callback active-p ']' dialog := '(' name [ button ]+ [ partition [ button ]+ ] ')' @end example @node Dialog Box Functions @section Dialog Box Functions @defun popup-dialog-box dbox-desc This function pops up a dialog box. @var{dbox-desc} describes how the dialog box will appear (@pxref{Dialog Box Format}). @end defun @xref{Yes-or-No Queries}, for functions to ask a yes/no question using a dialog box.