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view man/lispref/dialog.texi @ 5241:d579d76f3dcc
Be more careful about side-effects from Lisp code, #'reduce
src/ChangeLog addition:
2010-07-24 Aidan Kehoe <kehoea@parhasard.net>
* lisp.h (PARSE_KEYWORDS):
Always accept a nil :allow-other-keys keyword argument, as
described in the ALLOW-OTHER-KEYS-NIL Common Lisp issue writeup,
and as necessary for Paul Dietz' tests for #'reduce.
* fns.c (mapping_interaction_error): New.
(Freduce): Call mapping_interaction_error when KEY or FUNCTION
have modified a string SEQUENCE such that the byte length of the
string has changed, or such that the current cursor pointer
doesn't point to the beginning of a character.
Cf. the MAPPING-DESTRUCTIVE-INTERACTION Common Lisp issue
writeup.
When traversing a list, GCPRO the part of it we still have to
traverse, to avoid any crashes if FUNCTION or KEY amputate it
behind us and force a garbage collection.
tests/ChangeLog addition:
2010-07-24 Aidan Kehoe <kehoea@parhasard.net>
* automated/lisp-tests.el:
Test a couple of things #'reduce was just made more careful
about.
author | Aidan Kehoe <kehoea@parhasard.net> |
---|---|
date | Sat, 24 Jul 2010 15:56:57 +0100 |
parents | 576fb035e263 |
children | 9fae6227ede5 |
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@c -*-texinfo-*- @c This is part of the XEmacs Lisp Reference Manual. @c Copyright (C) 1990, 1991, 1992, 1993 Free Software Foundation, Inc. @c See the file lispref.texi for copying conditions. @setfilename ../../info/dialog.info @node Dialog Boxes, Toolbar, Menus, Top @chapter Dialog Boxes @cindex dialog box @menu * Dialog Box Format:: * Dialog Box Functions:: @end menu @node Dialog Box Format @section Dialog Box Format A dialog box description is a list. @itemize @bullet @item The first element of the list is a string to display in the dialog box. @item The rest of the elements are descriptions of the dialog box's buttons. Each one is a vector of three elements: @itemize @minus @item The first element is the text of the button. @item The second element is the @dfn{callback}. @item The third element is @code{t} or @code{nil}, whether this button is selectable. @end itemize @end itemize If the callback of a button is a symbol, then it must name a command. It will be invoked with @code{call-interactively}. If it is a list, then it is evaluated with @code{eval}. One (and only one) of the buttons may be @code{nil}. This marker means that all following buttons should be flushright instead of flushleft. The syntax, more precisely: @example form := <something to pass to `eval'> command := <a symbol or string, to pass to `call-interactively'> callback := command | form active-p := <t, nil, or a form to evaluate to decide whether this button should be selectable> name := <string> partition := 'nil' button := '[' name callback active-p ']' dialog := '(' name [ button ]+ [ partition [ button ]+ ] ')' @end example @node Dialog Box Functions @section Dialog Box Functions @defun popup-dialog-box dbox-desc This function pops up a dialog box. @var{dbox-desc} describes how the dialog box will appear (@pxref{Dialog Box Format}). @end defun @xref{Yes-or-No Queries}, for functions to ask a yes/no question using a dialog box.