view src/blocktype.c @ 5077:d372b17f63ce

clean up toolbar/gutter edge geometry -------------------- ChangeLog entries follow: -------------------- src/ChangeLog addition: 2010-02-25 Ben Wing <ben@xemacs.org> * EmacsFrame.c (EmacsFrameSetValues): * frame-impl.h: * frame-impl.h (struct frame): * frame-impl.h (FRAME_THEORETICAL_TOP_TOOLBAR_HEIGHT): * frame-impl.h (FRAME_THEORETICAL_TOP_TOOLBAR_BORDER_WIDTH): * frame-impl.h (FRAME_REAL_TOP_TOOLBAR_HEIGHT): * frame-impl.h (FRAME_REAL_TOP_TOOLBAR_BORDER_WIDTH): * frame-impl.h (FRAME_REAL_TOP_TOOLBAR_VISIBLE): * frame-impl.h (FRAME_REAL_TOP_TOOLBAR_BOUNDS): * frame.h: * frame.h (enum edge_pos): * gutter.c: * gutter.c (get_gutter_coords): * gutter.c (display_boxes_in_gutter_p): * gutter.c (construct_window_gutter_spec): * gutter.c (calculate_gutter_size_from_display_lines): * gutter.c (calculate_gutter_size): * gutter.c (output_gutter): * gutter.c (clear_gutter): * gutter.c (mark_gutters): * gutter.c (gutter_extent_signal_changed_region_maybe): * gutter.c (update_gutter_geometry): * gutter.c (update_frame_gutter_geometry): * gutter.c (update_frame_gutters): * gutter.c (reset_gutter_display_lines): * gutter.c (redraw_exposed_gutter): * gutter.c (redraw_exposed_gutters): * gutter.c (free_frame_gutters): * gutter.c (decode_gutter_position): * gutter.c (Fset_default_gutter_position): * gutter.c (Fgutter_pixel_width): * gutter.c (Fgutter_pixel_height): * gutter.c (recompute_overlaying_specifier): * gutter.c (gutter_specs_changed_1): * gutter.c (gutter_specs_changed): * gutter.c (top_gutter_specs_changed): * gutter.c (bottom_gutter_specs_changed): * gutter.c (left_gutter_specs_changed): * gutter.c (right_gutter_specs_changed): * gutter.c (gutter_geometry_changed_in_window): * gutter.c (init_frame_gutters): * gutter.c (specifier_vars_of_gutter): * gutter.h: * gutter.h (WINDOW_REAL_TOP_GUTTER_BOUNDS): * gutter.h (FRAME_TOP_GUTTER_BOUNDS): * lisp.h (enum edge_style): * native-gtk-toolbar.c: * native-gtk-toolbar.c (gtk_output_toolbar): * native-gtk-toolbar.c (gtk_clear_toolbar): * native-gtk-toolbar.c (gtk_output_frame_toolbars): * native-gtk-toolbar.c (gtk_initialize_frame_toolbars): * toolbar-msw.c: * toolbar-msw.c (TOOLBAR_HANDLE): * toolbar-msw.c (allocate_toolbar_item_id): * toolbar-msw.c (mswindows_clear_toolbar): * toolbar-msw.c (mswindows_output_toolbar): * toolbar-msw.c (mswindows_move_toolbar): * toolbar-msw.c (mswindows_redraw_exposed_toolbars): * toolbar-msw.c (mswindows_initialize_frame_toolbars): * toolbar-msw.c (mswindows_output_frame_toolbars): * toolbar-msw.c (mswindows_clear_frame_toolbars): * toolbar-msw.c (DELETE_TOOLBAR): * toolbar-msw.c (mswindows_free_frame_toolbars): * toolbar-msw.c (mswindows_get_toolbar_button_text): * toolbar-xlike.c: * toolbar-xlike.c (__prepare_button_area): * toolbar-xlike.c (XLIKE_OUTPUT_BUTTONS_LOOP): * toolbar-xlike.c (xlike_output_toolbar): * toolbar-xlike.c (xlike_clear_toolbar): * toolbar-xlike.c (xlike_output_frame_toolbars): * toolbar-xlike.c (xlike_clear_frame_toolbars): * toolbar-xlike.c (xlike_redraw_exposed_toolbar): * toolbar-xlike.c (xlike_redraw_exposed_toolbars): * toolbar-xlike.c (xlike_redraw_frame_toolbars): * toolbar.c: * toolbar.c (decode_toolbar_position): * toolbar.c (Fset_default_toolbar_position): * toolbar.c (mark_frame_toolbar_buttons_dirty): * toolbar.c (compute_frame_toolbar_buttons): * toolbar.c (set_frame_toolbar): * toolbar.c (compute_frame_toolbars_data): * toolbar.c (update_frame_toolbars_geometry): * toolbar.c (init_frame_toolbars): * toolbar.c (get_toolbar_coords): * toolbar.c (CHECK_TOOLBAR): * toolbar.c (toolbar_buttons_at_pixpos): * toolbar.c (CTB_ERROR): * toolbar.c (recompute_overlaying_specifier): * toolbar.c (specifier_vars_of_toolbar): * toolbar.h: * toolbar.h (SET_TOOLBAR_WAS_VISIBLE_FLAG): Create new enum edge_pos with TOP_EDGE, BOTTOM_EDGE, LEFT_EDGE, RIGHT_EDGE; subsume TOP_BORDER, TOP_GUTTER, enum toolbar_pos, enum gutter_pos, etc. Create EDGE_POS_LOOP, subsuming GUTTER_POS_LOOP. Create NUM_EDGES, use in many places instead of hardcoded '4'. Instead of top_toolbar_was_visible, bottom_toolbar_was_visible, etc. make an array toolbar_was_visible[NUM_EDGES]. This increases the frame size by 15 bytes or so (could be 3 if we use Boolbytes) but hardly seems w to matter -- frames are heavy weight objects anyway. Same with top_gutter_was_visible, etc. Remove duplicated SET_TOOLBAR_WAS_VISIBLE_FLAG and put defn in one place (toolbar.h).
author Ben Wing <ben@xemacs.org>
date Thu, 25 Feb 2010 04:45:13 -0600
parents fdefd0186b75
children 308d34e9f07d
line wrap: on
line source

/* Fixed-size block allocator.
   Copyright (C) 1994 Free Software Foundation, Inc.

This file is part of XEmacs.

XEmacs is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 2, or (at your option) any
later version.

XEmacs is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
for more details.

You should have received a copy of the GNU General Public License
along with XEmacs; see the file COPYING.  If not, write to
the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA.
*/

/* Synched up with: Not in FSF. */

/* Authorship:

   Ben Wing: December 1994, for 19.12.
 */

/*

------------------------------------------------------------------------------

A "block-type object" is used to efficiently allocate and free blocks
of a particular size.  Freed blocks are remembered in a free list and
are reused as necessary to allocate new blocks, so as to avoid as
much as possible making calls to malloc() and free().

This is a container object.  Declare a block-type object of a specific type
as follows:

struct mytype_blocktype {
  Blocktype_declare (mytype);
};

Use the following functions/macros:

   structype *Blocktype_new(structype)
      [MACRO] Create a new block-type object of the specified type.
      The argument to this call should be the type of object to be
      created, e.g. foobar_blocktype.
   type *Blocktype_alloc(b)
      [MACRO] Allocate a block of the proper type for the specified
      block-type object and return a pointer to it.
   Blocktype_free(b, block)
      Free a block of the type corresponding to the specified block-type
      object.
   Blocktype_delete(b)
      Destroy a block-type object and the memory allocated to it.

*/

/* This file has been Mule-ized. */

#include <config.h>
#include "lisp.h"

#include "blocktype.h"

typedef struct blocktype
{
  Blocktype_declare (void);
} Blocktype;

struct block_internal
{
  void *next;
};

void *
Blocktype_newf (Bytecount elsize)
{
  Blocktype *b = xnew (Blocktype);
  b->elsize = max (elsize, (Bytecount) sizeof (void *));
  b->free = 0;
  return (void *) b;
}

void
Blocktype_allocf (void *bbb)
{
  Blocktype *b = (Blocktype *) bbb;
  if (b->free)
    {
      b->tempel = b->free;
      b->free = ((struct block_internal *) (b->free))->next;
    }
  else
    b->tempel = (void *) xmalloc (b->elsize);
}

void
Blocktype_free (void *bbb, void *el)
{
  Blocktype *b = (Blocktype *) bbb;
  ((struct block_internal *) el)->next = b->free;
  b->free = el;
}