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view src/menubar.c @ 122:d2f30a177268 r20-1b14
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date | Mon, 13 Aug 2007 09:26:03 +0200 |
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/* Implements an elisp-programmable menubar. Copyright (C) 1993, 1994 Free Software Foundation, Inc. Copyright (C) 1995 Tinker Systems and INS Engineering Corp. This file is part of XEmacs. XEmacs is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. XEmacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with XEmacs; see the file COPYING. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* Synched up with: Not in FSF. */ /* #### There ain't much here because menubars have not been properly abstracted yet. */ #include <config.h> #include "lisp.h" #include "device.h" #include "frame.h" #include "menubar.h" #include "redisplay.h" #include "window.h" int menubar_show_keybindings; Lisp_Object Vmenubar_configuration; Lisp_Object Qcurrent_menubar; Lisp_Object Qactivate_menubar_hook, Vactivate_menubar_hook; Lisp_Object Vmenubar_visible_p; static Lisp_Object Vcurrent_menubar; /* DO NOT ever reference this. Always go through Qcurrent_menubar. See below. */ Lisp_Object Vblank_menubar; int popup_menu_titles; Lisp_Object Vmenubar_pointer_glyph; static int menubar_variable_changed (Lisp_Object sym, Lisp_Object *val, Lisp_Object in_object, int flags) { MARK_MENUBAR_CHANGED; return 0; } void update_frame_menubars (struct frame *f) { if (f->menubar_changed || f->windows_changed) MAYBE_FRAMEMETH (f, update_frame_menubars, (f)); f->menubar_changed = 0; } void free_frame_menubars (struct frame *f) { /* If we had directly allocated any memory for the menubars instead of using all Lisp_Objects this is where we would now free it. */ MAYBE_FRAMEMETH (f, free_frame_menubars, (f)); } static void menubar_visible_p_changed (Lisp_Object specifier, struct window *w, Lisp_Object oldval) { MARK_MENUBAR_CHANGED; } static void menubar_visible_p_changed_in_frame (Lisp_Object specifier, struct frame *f, Lisp_Object oldval) { update_frame_menubars (f); } DEFUN ("popup-menu", Fpopup_menu, 1, 2, 0, /* Pop up the given menu. A menu description is a list of menu items, strings, and submenus. The first element of a menu must be a string, which is the name of the menu. This is the string that will be displayed in the parent menu, if any. For toplevel menus, it is ignored. This string is not displayed in the menu itself. If an element of a menu is a string, then that string will be presented in the menu as unselectable text. If an element of a menu is a string consisting solely of hyphens, then that item will be presented as a solid horizontal line. If an element of a menu is a list, it is treated as a submenu. The name of that submenu (the first element in the list) will be used as the name of the item representing this menu on the parent. Otherwise, the element must be a vector, which describes a menu item. A menu item can have any of the following forms: [ \"name\" callback <active-p> ] [ \"name\" callback <active-p> \"suffix\" ] [ \"name\" callback :<keyword> <value> :<keyword> <value> ... ] The name is the string to display on the menu; it is filtered through the resource database, so it is possible for resources to override what string is actually displayed. If the `callback' of a menu item is a symbol, then it must name a command. It will be invoked with `call-interactively'. If it is a list, then it is evaluated with `eval'. The possible keywords are this: :active <form> Same as <active-p> in the first two forms: the expression is evaluated just before the menu is displayed, and the menu will be selectable only if the result is non-nil. :suffix \"string\" Same as \"suffix\" in the second form: the suffix is appended to the displayed name, providing a convenient way of adding the name of a command's ``argument'' to the menu, like ``Kill Buffer NAME''. :keys \"string\" Normally, the keyboard equivalents of commands in menus are displayed when the `callback' is a symbol. This can be used to specify keys for more complex menu items. It is passed through `substitute-command-keys' first. :style <style> Specifies what kind of object this menu item is: nil A normal menu item. toggle A toggle button. radio A radio button. The only difference between toggle and radio buttons is how they are displayed. But for consistency, a toggle button should be used when there is one option whose value can be turned on or off, and radio buttons should be used when there is a set of mutually exclusive options. When using a group of radio buttons, you should arrange for no more than one to be marked as selected at a time. :selected <form> Meaningful only when STYLE is `toggle' or `radio'. This specifies whether the button will be in the selected or unselected state. For example: [ \"Save As...\" write-file t ] [ \"Revert Buffer\" revert-buffer (buffer-modified-p) ] [ \"Read Only\" toggle-read-only :style toggle :selected buffer-read-only ] See menubar.el for many more examples. */ (menu_desc, event)) { struct frame *f = decode_frame(Qnil); MAYBE_FRAMEMETH (f, popup_menu, (menu_desc,event)); return Qnil; } void syms_of_menubar (void) { defsymbol (&Qcurrent_menubar, "current-menubar"); DEFSUBR (Fpopup_menu); } void vars_of_menubar (void) { { /* put in Vblank_menubar a menubar value which has no visible * items. This is a bit tricky due to various quirks. We * could use '(["" nil nil]), but this is apparently equivalent * to '(nil), and a new frame created with this menubar will * get a vertically-squished menubar. If we use " " as the * button title instead of "", we get an etched button border. * So we use * '(("No active menubar" ["" nil nil])) * which creates a menu whose title is "No active menubar", * and this works fine. */ Lisp_Object menu_item[3]; static CONST char *blank_msg = "No active menubar"; menu_item[0] = build_string (""); menu_item[1] = Qnil; menu_item[2] = Qnil; Vblank_menubar = Fcons (Fcons (build_string (blank_msg), Fcons (Fvector (3, &menu_item[0]), Qnil)), Qnil); Vblank_menubar = Fpurecopy (Vblank_menubar); staticpro (&Vblank_menubar); } DEFVAR_BOOL ("popup-menu-titles", &popup_menu_titles /* If true, popup menus will have title bars at the top. */ ); popup_menu_titles = 1; /* #### Replace current menubar with a specifier. */ /* All C code must access the menubar via Qcurrent_menubar because it can be buffer-local. Note that Vcurrent_menubar doesn't need to exist at all, except for the magic function. */ DEFVAR_LISP_MAGIC ("current-menubar", &Vcurrent_menubar /* The current menubar. This may be buffer-local. When the menubar is changed, the function `set-menubar-dirty-flag' has to be called for the menubar to be updated on the frame. See `set-menubar' and `set-buffer-menubar'. A menubar is a list of menus and menu-items. A menu is a list of menu items, keyword-value pairs, strings, and submenus. The first element of a menu must be a string, which is the name of the menu. This is the string that will be displayed in the parent menu, if any. For toplevel menus, it is ignored. This string is not displayed in the menu itself. Immediately following the name string of the menu, any of three optional keyword-value pairs is permitted. If an element of a menu (or menubar) is a string, then that string will be presented as unselectable text. If an element of a menu is a string consisting solely of hyphens, then that item will be presented as a solid horizontal line. If an element of a menu is a list, it is treated as a submenu. The name of that submenu (the first element in the list) will be used as the name of the item representing this menu on the parent. If an element of a menubar is `nil', then it is used to represent the division between the set of menubar-items which are flushleft and those which are flushright. Otherwise, the element must be a vector, which describes a menu item. A menu item can have any of the following forms: [ \"name\" callback <active-p> ] [ \"name\" callback <active-p> \"suffix\" ] [ \"name\" callback :<keyword> <value> :<keyword> <value> ... ] The name is the string to display on the menu; it is filtered through the resource database, so it is possible for resources to override what string is actually displayed. If the `callback' of a menu item is a symbol, then it must name a command. It will be invoked with `call-interactively'. If it is a list, then it is evaluated with `eval'. The possible keywords are this: :active <form> Same as <active-p> in the first two forms: the expression is evaluated just before the menu is displayed, and the menu will be selectable only if the result is non-nil. :suffix \"string\" Same as \"suffix\" in the second form: the suffix is appended to the displayed name, providing a convenient way of adding the name of a command's ``argument'' to the menu, like ``Kill Buffer NAME''. :keys \"string\" Normally, the keyboard equivalents of commands in menus are displayed when the `callback' is a symbol. This can be used to specify keys for more complex menu items. It is passed through `substitute-command-keys' first. :style <style> Specifies what kind of object this menu item is: nil A normal menu item. toggle A toggle button. radio A radio button. button A menubar button. The only difference between toggle and radio buttons is how they are displayed. But for consistency, a toggle button should be used when there is one option whose value can be turned on or off, and radio buttons should be used when there is a set of mutually exclusive options. When using a group of radio buttons, you should arrange for no more than one to be marked as selected at a time. :selected <form> Meaningful only when STYLE is `toggle', `radio' or `button'. This specifies whether the button will be in the selected or unselected state. :included <form> This can be used to control the visibility of a menu or menu item. The form is evaluated and the menu or menu item is only displayed if the result is non-nil. :config <symbol> This is an efficient shorthand for :included (memq symbol menubar-configuration) See the variable `menubar-configuration'. :filter <function> A menu filter can only be used in a menu item list. (i.e.: not in a menu item itself). It is used to sensitize or incrementally create a submenu only when it is selected by the user and not every time the menubar is activated. The filter function is passed the list of menu items in the submenu and must return a list of menu items to be used for the menu. It is called only when the menu is about to be displayed, so other menus may already be displayed. Vile and terrible things will happen if a menu filter function changes the current buffer, window, or frame. It also should not raise, lower, or iconify any frames. Basically, the filter function should have no side-effects. For example: (\"File\" :filter file-menu-filter ; file-menu-filter is a function that takes ; one argument (a list of menu items) and ; returns a list of menu items [ \"Save As...\" write-file t ] [ \"Revert Buffer\" revert-buffer (buffer-modified-p) ] [ \"Read Only\" toggle-read-only :style toggle :selected buffer-read-only ] ) See x-menubar.el for many more examples. After the menubar is clicked upon, but before any menus are popped up, the functions on the `activate-menubar-hook' are invoked to make top-level changes to the menus and menubar. Note, however, that the use of menu filters (using the :filter keyword) is usually a more efficient way to dynamically alter or sensitize menus. */, menubar_variable_changed); Vcurrent_menubar = Qnil; DEFVAR_LISP ("activate-menubar-hook", &Vactivate_menubar_hook /* Function or functions called before a menubar menu is pulled down. These functions are called with no arguments, and should interrogate and modify the value of `current-menubar' as desired. The functions on this hook are invoked after the mouse goes down, but before the menu is mapped, and may be used to activate, deactivate, add, or delete items from the menus. However, it is probably the case that using a :filter keyword in a submenu would be a more efficient way of updating menus. See the documentation of `current-menubar'. These functions may return the symbol `t' to assert that they have made no changes to the menubar. If any other value is returned, the menubar is recomputed. If `t' is returned but the menubar has been changed, then the changes may not show up right away. Returning `nil' when the menubar has not changed is not so bad; more computation will be done, but redisplay of the menubar will still be performed optimally. */ ); Vactivate_menubar_hook = Qnil; defsymbol (&Qactivate_menubar_hook, "activate-menubar-hook"); DEFVAR_BOOL ("menubar-show-keybindings", &menubar_show_keybindings /* If true, the menubar will display keyboard equivalents. If false, only the command names will be displayed. */ ); menubar_show_keybindings = 1; DEFVAR_LISP_MAGIC ("menubar-configuration", &Vmenubar_configuration /* A list of symbols, against which the value of the :config tag for each menubar item will be compared. If a menubar item has a :config tag, then it is omitted from the menubar if that tag is not a member of the `menubar-configuration' list. */ , menubar_variable_changed); Vmenubar_configuration = Qnil; DEFVAR_LISP ("menubar-pointer-glyph", &Vmenubar_pointer_glyph /* *The shape of the mouse-pointer when over the menubar. This is a glyph; use `set-glyph-image' to change it. If unspecified in a particular domain, the window-system-provided default pointer is used. */ ); Fprovide (intern ("menubar")); } void specifier_vars_of_menubar (void) { DEFVAR_SPECIFIER ("menubar-visible-p", &Vmenubar_visible_p /* *Whether the menubar is visible. This is a specifier; use `set-specifier' to change it. */ ); Vmenubar_visible_p = Fmake_specifier (Qboolean); set_specifier_fallback (Vmenubar_visible_p, list1 (Fcons (Qnil, Qt))); set_specifier_caching (Vmenubar_visible_p, slot_offset (struct window, menubar_visible_p), menubar_visible_p_changed, slot_offset (struct frame, menubar_visible_p), menubar_visible_p_changed_in_frame); } void complex_vars_of_menubar (void) { Vmenubar_pointer_glyph = Fmake_glyph_internal (Qpointer); }