Mercurial > hg > xemacs-beta
view lisp/gui.el @ 4989:d2ec55325515
make utf-8 default for Cygwin 1.7, rewrite init code determining default coding systems
-------------------- ChangeLog entries follow: --------------------
lisp/ChangeLog addition:
2010-02-06 Ben Wing <ben@xemacs.org>
* code-init.el:
* code-init.el (set-eol-detection):
* code-init.el (coding-system-current-system-configuration):
* code-init.el (coding-system-default-configuration-table): New.
* code-init.el (no-mule-no-eol-detection):
* code-init.el (define-coding-system-default-configuration): New.
* code-init.el (coding-system-variable-default-value-table): Removed.
* code-init.el (no-mule-eol-detection):
* code-init.el (coding-system-default-configuration-list): Removed.
* code-init.el (coding-system-default-variable-list):
* code-init.el (get-coding-system-variable):
* code-init.el (set-coding-system-variable):
* code-init.el (coding-system-variable-default-value):
* code-init.el (reset-coding-categories-to-default):
Significant clean-up, add Cygwin-UTF-8 support.
1. Shorten the names of the coding system variables to follow
what used to be considered the "abbreviations":
default-process-coding-system-read -> process-read
default-process-coding-system-write -> process-write
buffer-file-coding-system-for-read -> bfcs-for-read
default-buffer-file-coding-system -> default-bfcs
no-conversion-coding-system-mapping -> no-conv-cs
2. Instead of listing all the defaults in a big, strangely organized
table, use a new function
`define-coding-system-default-configuration' to define a
particular configuration. This uses a hash table stored in
`coding-system-default-configuration-table'. Rewrite
`coding-system-variable-default-value' appropriately.
3. Rename configurations to eliminate `unix' from the name:
unix-no-mule-no-eol-detection -> no-mule-no-eol-detection
unix-no-mule-eol-detection -> no-mule-eol-detection
unix-mule -> mule
This is because these are really for all systems but Windows,
not just Unix.
4. Add configuration `cygwin-utf-8', enabled when (featurep
'cygwin-use-utf-8). Uses `utf-8' for all defaults except for
`bfcs-for-read', which is `undecided'.
author | Ben Wing <ben@xemacs.org> |
---|---|
date | Sat, 06 Feb 2010 03:59:18 -0600 |
parents | 79940b592197 |
children | 308d34e9f07d |
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;;; gui.el --- Basic GUI functions for XEmacs. ;; Copyright (C) 1997 Free Software Foundation, Inc. ;; Copyright (C) 1996 Ben Wing ;; Maintainer: XEmacs Development Team ;; Keywords: internal, dumped ;; This file is part of XEmacs. ;; XEmacs is free software; you can redistribute it and/or modify it ;; under the terms of the GNU General Public License as published by ;; the Free Software Foundation; either version 2, or (at your option) ;; any later version. ;; XEmacs is distributed in the hope that it will be useful, but ;; WITHOUT ANY WARRANTY; without even the implied warranty of ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ;; General Public License for more details. ;; You should have received a copy of the GNU General Public License ;; along with XEmacs; see the file COPYING. If not, write to the ;; Free Software Foundation, 59 Temple Place - Suite 330, ;; Boston, MA 02111-1307, USA. ;;; Synched up with: Not in FSF ;;; Commentary: ;; This file is dumped with XEmacs (when window system support is compiled in). ;;; Code: (defcustom dialog-frame-plist '(width 60 height 20) "Plist of frame properties for initially creating a dialog frame. Properties specified here supersede the values given in `default-frame-plist'." :type 'plist :group 'frames) (defun make-dialog-frame (&optional props parent) "Create a frame suitable for use as a dialog box. The frame is made a child of PARENT (defaults to the selected frame), and has additional properties PROPS, as well as `dialog-frame-plist'. Normally it also has no modelines, menubars, or toolbars." (or parent (setq parent (selected-frame))) (let* ((ftop (frame-property parent 'top)) (fleft (frame-property parent 'left)) (fwidth (frame-pixel-width parent)) (fheight (frame-pixel-height parent)) (fonth (font-height (face-font 'default))) (fontw (font-width (face-font 'default))) (props (append props dialog-frame-plist)) (dfheight (plist-get props 'height)) (dfwidth (plist-get props 'width)) ;; under FVWM at least, if I don't specify the initial position, ;; it ends up always at (0, 0). xwininfo doesn't tell me ;; that there are any program-specified position hints, so ;; it must be an FVWM bug. So just be smashing and position ;; in the center of the selected frame. (frame (make-frame (append props `(popup ,parent initially-unmapped t menubar-visible-p nil has-modeline-p nil default-toolbar-visible-p nil default-gutter-visible-p nil modeline-shadow-thickness 0 left ,(+ fleft (- (/ fwidth 2) (/ (* dfwidth fontw) 2))) top ,(+ ftop (- (/ fheight 2) (/ (* dfheight fonth) 2)))))))) (set-face-foreground 'modeline [default foreground] frame) (set-face-background 'modeline [default background] frame) (make-frame-visible frame) frame)) (defvar gui-button-shadow-thickness 2) (defun gui-button-p (object) "True if OBJECT is a GUI button." (and (vectorp object) (> (length object) 0) (eq 'button (aref object 0)))) (make-face 'gui-button-face "Face used for gui buttons") (if (not (face-differs-from-default-p 'gui-button-face)) (progn (set-face-reverse-p 'gui-button-face t) (set-face-background 'gui-button-face '(((win color) . "grey75"))) (set-face-foreground 'gui-button-face '(((win color) . "black"))))) (defun gui-button-action (instance action user-data) (let ((domain (image-instance-domain instance))) (with-current-buffer (if (windowp domain) (window-buffer domain) nil) (funcall action user-data)))) (defun make-gui-button (string &optional action user-data) "Make a GUI button whose label is STRING and whose action is ACTION. If the button is inserted in a buffer and then clicked on, and ACTION is non-nil, ACTION will be called with one argument, USER-DATA. When ACTION is called, the buffer containing the button is made current." (vector 'button :descriptor string :face 'gui-button-face :callback-ex `(lambda (image-instance event) (gui-button-action image-instance (quote ,action) (quote ,user-data))))) (defun insert-gui-button (button &optional pos buffer) "Insert GUI button BUTTON at POS in BUFFER." (check-argument-type 'gui-button-p button) (if-fboundp 'make-annotation (make-annotation (make-glyph button) pos 'text buffer nil) (error 'unimplemented "insert-gui-button requires `annotations' package"))) ;;; gui.el ends here