Mercurial > hg > xemacs-beta
view lisp/mule/mule-coding.el @ 5043:d0c14ea98592
various frame-geometry fixes
-------------------- ChangeLog entries follow: --------------------
src/ChangeLog addition:
2010-02-15 Ben Wing <ben@xemacs.org>
* EmacsFrame.c:
* EmacsFrame.c (EmacsFrameResize):
* console-msw-impl.h:
* console-msw-impl.h (struct mswindows_frame):
* console-msw-impl.h (FRAME_MSWINDOWS_TARGET_RECT):
* device-tty.c:
* device-tty.c (tty_asynch_device_change):
* event-msw.c:
* event-msw.c (mswindows_wnd_proc):
* faces.c (Fface_list):
* faces.h:
* frame-gtk.c:
* frame-gtk.c (gtk_set_initial_frame_size):
* frame-gtk.c (gtk_set_frame_size):
* frame-msw.c:
* frame-msw.c (mswindows_init_frame_1):
* frame-msw.c (mswindows_set_frame_size):
* frame-msw.c (mswindows_size_frame_internal):
* frame-msw.c (msprinter_init_frame_3):
* frame.c:
* frame.c (enum):
* frame.c (Fmake_frame):
* frame.c (adjust_frame_size):
* frame.c (store_minibuf_frame_prop):
* frame.c (Fframe_property):
* frame.c (Fframe_properties):
* frame.c (Fframe_displayable_pixel_height):
* frame.c (Fframe_displayable_pixel_width):
* frame.c (internal_set_frame_size):
* frame.c (Fset_frame_height):
* frame.c (Fset_frame_pixel_height):
* frame.c (Fset_frame_displayable_pixel_height):
* frame.c (Fset_frame_width):
* frame.c (Fset_frame_pixel_width):
* frame.c (Fset_frame_displayable_pixel_width):
* frame.c (Fset_frame_size):
* frame.c (Fset_frame_pixel_size):
* frame.c (Fset_frame_displayable_pixel_size):
* frame.c (frame_conversion_internal_1):
* frame.c (get_frame_displayable_pixel_size):
* frame.c (change_frame_size_1):
* frame.c (change_frame_size):
* frame.c (generate_title_string):
* frame.h:
* gtk-xemacs.c:
* gtk-xemacs.c (gtk_xemacs_size_request):
* gtk-xemacs.c (gtk_xemacs_size_allocate):
* gtk-xemacs.c (gtk_xemacs_paint):
* gutter.c:
* gutter.c (update_gutter_geometry):
* redisplay.c (end_hold_frame_size_changes):
* redisplay.c (redisplay_frame):
* toolbar.c:
* toolbar.c (update_frame_toolbars_geometry):
* window.c:
* window.c (frame_pixsize_valid_p):
* window.c (check_frame_size):
Various fixes to frame geometry to make it a bit easier to understand
and fix some bugs.
1. IMPORTANT: Some renamings. Will need to be applied carefully to
the carbon repository, in the following order:
-- pixel_to_char_size -> pixel_to_frame_unit_size
-- char_to_pixel_size -> frame_unit_to_pixel_size
-- pixel_to_real_char_size -> pixel_to_char_size
-- char_to_real_pixel_size -> char_to_pixel_size
-- Reverse second and third arguments of change_frame_size() and
change_frame_size_1() to try to make functions consistent in
putting width before height.
-- Eliminate old round_size_to_char, because it didn't really
do anything differently from round_size_to_real_char()
-- round_size_to_real_char -> round_size_to_char; any places that
called the old round_size_to_char should just call the new one.
2. IMPORTANT FOR CARBON: The set_frame_size() method is now passed
sizes in "frame units", like all other frame-sizing functions,
rather than some hacked-up combination of char-cell units and
total pixel size. This only affects window systems that use
"pixelated geometry", and I'm not sure if Carbon is one of them.
MS Windows is pixelated, X and GTK are not. For pixelated-geometry
systems, the size in set_frame_size() is in displayable pixels
rather than total pixels and needs to be converted appropriately;
take a look at the changes made to mswindows_set_frame_size()
method if necessary.
3. Add a big long comment in frame.c describing how frame geometry
works.
4. Remove MS Windows-specific character height and width fields,
duplicative and unused.
5. frame-displayable-pixel-* and set-frame-displayable-pixel-*
didn't use to work on MS Windows, but they do now.
6. In general, clean up the handling of "pixelated geometry" so
that fewer functions have to worry about this. This is really
an abomination that should be removed entirely but that will
have to happen later. Fix some buggy code in
frame_conversion_internal() that happened to "work" because it
was countered by oppositely buggy code in change_frame_size().
7. Clean up some frame-size code in toolbar.c and use functions
already provided in frame.c instead of rolling its own.
8. Fix check_frame_size() in window.c, which formerly didn't take
pixelated geometry into account.
author | Ben Wing <ben@xemacs.org> |
---|---|
date | Mon, 15 Feb 2010 22:14:11 -0600 |
parents | 257b468bf2ca |
children | 308d34e9f07d |
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;;; mule-coding.el --- Coding-system functions for Mule. -*- coding: iso-2022-7bit; -*- ;; Copyright (C) 1995 Electrotechnical Laboratory, JAPAN. ;; Licensed to the Free Software Foundation. ;; Copyright (C) 1995 Amdahl Corporation. ;; Copyright (C) 1995 Sun Microsystems. ;; Copyright (C) 1997 MORIOKA Tomohiko ;; Copyright (C) 2001 Ben Wing. ;; This file is part of XEmacs. ;; XEmacs is free software; you can redistribute it and/or modify it ;; under the terms of the GNU General Public License as published by ;; the Free Software Foundation; either version 2, or (at your option) ;; any later version. ;; XEmacs is distributed in the hope that it will be useful, but ;; WITHOUT ANY WARRANTY; without even the implied warranty of ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ;; General Public License for more details. ;; You should have received a copy of the GNU General Public License ;; along with XEmacs; see the file COPYING. If not, write to the ;; Free Software Foundation, Inc., 59 Temple Place - Suite 330, ;; Boston, MA 02111-1307, USA. ;;; Commentary: ;;; split off of mule.el and mostly moved to coding.el ;;; Code: (defun coding-system-force-on-output (coding-system register) "Return the 'force-on-output property of CODING-SYSTEM for the specified REGISTER." (check-type register integer) (coding-system-property coding-system (case register (0 'force-g0-on-output) (1 'force-g1-on-output) (2 'force-g2-on-output) (3 'force-g3-on-output) (t (signal 'args-out-of-range (list register 0 3)))))) (defun coding-system-short (coding-system) "Return the 'short property of CODING-SYSTEM." (coding-system-property coding-system 'short)) (defun coding-system-no-ascii-eol (coding-system) "Return the 'no-ascii-eol property of CODING-SYSTEM." (coding-system-property coding-system 'no-ascii-eol)) (defun coding-system-no-ascii-cntl (coding-system) "Return the 'no-ascii-cntl property of CODING-SYSTEM." (coding-system-property coding-system 'no-ascii-cntl)) (defun coding-system-seven (coding-system) "Return the 'seven property of CODING-SYSTEM." (coding-system-property coding-system 'seven)) (defun coding-system-lock-shift (coding-system) "Return the 'lock-shift property of CODING-SYSTEM." (coding-system-property coding-system 'lock-shift)) ;;(defun coding-system-use-japanese-jisx0201-roman (coding-system) ;; "Return the 'use-japanese-jisx0201-roman property of CODING-SYSTEM." ;; (coding-system-property coding-system 'use-japanese-jisx0201-roman)) ;;(defun coding-system-use-japanese-jisx0208-1978 (coding-system) ;; "Return the 'use-japanese-jisx0208-1978 property of CODING-SYSTEM." ;; (coding-system-property coding-system 'use-japanese-jisx0208-2978)) (defun coding-system-no-iso6429 (coding-system) "Return the 'no-iso6429 property of CODING-SYSTEM." (coding-system-property coding-system 'no-iso6429)) (defun coding-system-ccl-encode (coding-system) "Return the CCL 'encode property of CODING-SYSTEM." (coding-system-property coding-system 'encode)) (defun coding-system-ccl-decode (coding-system) "Return the CCL 'decode property of CODING-SYSTEM." (coding-system-property coding-system 'decode)) (defun coding-system-iso2022-charset (coding-system register) "Return the charset initially designated to REGISTER in CODING-SYSTEM. The allowable range of REGISTER is 0 through 3." (if (or (< register 0) (> register 3)) (error 'args-out-of-range "coding-system-charset REGISTER" register 0 3)) (coding-system-property coding-system (nth register '(charset-g0 charset-g1 charset-g2 charset-g3)))) ;;;; Definitions of predefined coding systems (make-coding-system 'ctext 'iso2022 "Compound Text" '(charset-g0 ascii charset-g1 latin-iso8859-1 eol-type nil safe-charsets t ;; Reasonable mnemonic "CText")) (make-coding-system 'iso-2022-8bit-ss2 'iso2022 "ISO-2022 8-bit w/SS2" '(charset-g0 ascii charset-g1 latin-iso8859-1 charset-g2 t ;; unspecified but can be used later. short t safe-charsets (ascii katakana-jisx0201 japanese-jisx0208-1978 japanese-jisx0208 japanese-jisx0212 japanese-jisx0213-1 japanese-jisx0213-2) mnemonic "ISO8/SS" documentation "ISO 2022 based 8-bit encoding using SS2 for 96-charset" )) (make-coding-system 'iso-2022-7bit-ss2 'iso2022 "ISO-2022 7-bit w/SS2" '(charset-g0 ascii charset-g2 t ;; unspecified but can be used later. seven t short t safe-charsets t mnemonic "ISO7/SS" documentation "ISO 2022 based 7-bit encoding using SS2 for 96-charset" eol-type nil)) ;; (copy-coding-system 'iso-2022-7bit-ss2 'iso-2022-jp-2) (make-coding-system 'iso-2022-jp-2 'iso2022 "ISO-2022-JP-2" '(charset-g0 ascii charset-g2 t ;; unspecified but can be used later. seven t short t safe-charsets t mnemonic "ISO7/SS" eol-type nil)) (make-coding-system 'iso-2022-7bit 'iso2022 "ISO 2022 7-bit" '(charset-g0 ascii seven t short t safe-charsets t mnemonic "ISO7" documentation "ISO-2022-based 7-bit encoding using only G0" )) ;; compatibility for old XEmacsen (define-coding-system-alias 'iso-2022-7 'iso-2022-7bit) (make-coding-system 'iso-2022-8 'iso2022 "ISO-2022 8-bit" '(charset-g0 ascii charset-g1 latin-iso8859-1 short t safe-charsets t mnemonic "ISO8" documentation "ISO-2022 eight-bit coding system. No single-shift or locking-shift." )) (make-coding-system 'escape-quoted 'iso2022 "Escape-Quoted (for .ELC files)" '(charset-g0 ascii charset-g1 latin-iso8859-1 eol-type lf escape-quoted t safe-charsets t mnemonic "ESC/Quot" documentation "ISO-2022 eight-bit coding system with escape quoting; used for .ELC files." )) (make-coding-system 'iso-2022-lock 'iso2022 "ISO-2022 w/locking-shift" '(charset-g0 ascii charset-g1 t ;; unspecified but can be used later. seven t lock-shift t safe-charsets t mnemonic "ISO7/Lock" documentation "ISO-2022 coding system using Locking-Shift for 96-charset." )) ;; This is used by people writing CCL programs, but is called at runtime. (defun define-translation-hash-table (symbol table) "Define SYMBOL as the name of the hash translation TABLE for use in CCL. Analogous to `define-translation-table', but updates `translation-hash-table-vector' and the table is for use in the CCL `lookup-integer' and `lookup-character' functions." (check-argument-type #'symbolp symbol) (check-argument-type #'hash-table-p table) (let ((len (length translation-hash-table-vector)) (id 0) done) (put symbol 'translation-hash-table table) (while (not done) (if (>= id len) (setq translation-hash-table-vector (vconcat translation-hash-table-vector [nil]))) (let ((slot (aref translation-hash-table-vector id))) (if (or (not slot) (eq (car slot) symbol)) (progn (aset translation-hash-table-vector id (cons symbol table)) (setq done t)) (setq id (1+ id))))) (put symbol 'translation-hash-table-id id) id)) ;; Ideally this would be in latin.el, but code-init.el uses it. (make-coding-system 'iso-8859-1 'fixed-width "ISO-8859-1 (Latin-1)" (eval-when-compile `(unicode-map ,(loop for i from #x80 to #xff collect (list i (int-char i))) ;; Identical to Latin-1. mnemonic "Latin 1" documentation "The most used encoding of Western Europe and the Americas." aliases (iso-latin-1 latin-1))))