view lwlib/xlwgcs.h @ 5168:cf900a2f1fa3

extract gap array from extents.c, use in range tables -------------------- ChangeLog entries follow: -------------------- src/ChangeLog addition: 2010-03-22 Ben Wing <ben@xemacs.org> * Makefile.in.in (objs): * array.c: * array.c (gap_array_adjust_markers): * array.c (gap_array_move_gap): * array.c (gap_array_make_gap): * array.c (gap_array_insert_els): * array.c (gap_array_delete_els): * array.c (gap_array_make_marker): * array.c (gap_array_delete_marker): * array.c (gap_array_delete_all_markers): * array.c (gap_array_clone): * array.h: * depend: * emacs.c (main_1): * extents.c: * extents.c (EXTENT_GAP_ARRAY_AT): * extents.c (extent_list_num_els): * extents.c (extent_list_locate): * extents.c (extent_list_at): * extents.c (extent_list_delete_all): * extents.c (allocate_extent_list): * extents.c (syms_of_extents): * extents.h: * extents.h (XEXTENT_LIST_MARKER): * lisp.h: * rangetab.c: * rangetab.c (mark_range_table): * rangetab.c (print_range_table): * rangetab.c (range_table_equal): * rangetab.c (range_table_hash): * rangetab.c (verify_range_table): * rangetab.c (get_range_table_pos): * rangetab.c (Fmake_range_table): * rangetab.c (Fcopy_range_table): * rangetab.c (Fget_range_table): * rangetab.c (put_range_table): * rangetab.c (Fclear_range_table): * rangetab.c (Fmap_range_table): * rangetab.c (unified_range_table_bytes_needed): * rangetab.c (unified_range_table_copy_data): * rangetab.c (unified_range_table_lookup): * rangetab.h: * rangetab.h (struct range_table_entry): * rangetab.h (struct Lisp_Range_Table): * rangetab.h (rangetab_gap_array_at): * symsinit.h: Rename dynarr.c to array.c. Move gap array from extents.c to array.c. Extract dynarr, gap array and stack-like malloc into new file array.h. Rename GAP_ARRAY_NUM_ELS -> gap_array_length(). Add gap_array_at(), gap_array_atp(). Rewrite range table code to use gap arrays. Make put_range_table() smarter so that its operation is O(log n) for adding a localized range. * gc.c (lispdesc_block_size_1): Don't ABORT() when two elements are located at the same place. This will happen with a size-0 gap array -- both parts of the array (before and after gap) are in the same place.
author Ben Wing <ben@xemacs.org>
date Mon, 22 Mar 2010 19:12:15 -0500
parents 5460287a3327
children 308d34e9f07d
line wrap: on
line source

 /* Tabs Widget for XEmacs.
    Copyright (C) 1999 Edward A. Falk

 This file is part of XEmacs.

 XEmacs is free software; you can redistribute it and/or modify it
 under the terms of the GNU General Public License as published by the
 Free Software Foundation; either version 2, or (at your option) any
 later version.

 XEmacs is distributed in the hope that it will be useful, but WITHOUT
 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 for more details.

 You should have received a copy of the GNU General Public License
 along with XEmacs; see the file COPYING.  If not, write to
 the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
 Boston, MA 02111-1307, USA.  */

 /* Synched up with: Gcs 1.7 */


#ifndef	GCS_H
#define	GCS_H

/* Overview of functions provided here:
 *
 * AllocFgGC()
 *	Given a foreground pixel & a font, return an appropriate GC
 *
 * AllocBackgroundGC()
 *	Given a widget, return a GC for painting the background color
 *
 * AllocShadeGC()
 *	Given foreground, background, a contrast value & be_nice_to_colormap
 *	flag, return a GC suitable for rendering in an intermediate color,
 *	as determined by contrast.  May return a dither pattern or a
 *	solid color, as appropriate.
 *
 *	Contrast 0 = background color, 100 = foreground color.  It is legal
 *	for contrast to be more than 100 or less than 0.
 *
 * AllocGreyGC()
 *	Given widget, foreground, font, contrast & be_nice_to_colormap,
 *	return a shade GC (see above) based on foreground and widget
 *	background.
 *
 * AllocTopShadowGC()
 *	Given widget, contrast & be_nice_to_colormap, return a GC suitable
 *	for rendering the top shadow.
 *
 *	Contrast 0 = use background pixel.  Contrast > 0 = use brighter
 *	colors.
 *
 * AllocBotShadowGC()
 *	Given widget, contrast & be_nice_to_colormap, return a GC suitable
 *	for rendering the bottom shadow.
 *
 *	Contrast 0 = use background pixel.  Contrast > 0 = use darker
 *	colors.
 *
 * AllocArmShadowGC()
 *	Given widget, contrast & be_nice_to_colormap, return a GC suitable
 *	for rendering the "armed" shadow.
 *
 *	Contrast 0 = use background pixel.  Contrast > 0 = use darker
 *	colors.
 *
 * AllocShadowPixel()
 *	Given a widget & scale factor, allocate & return a color darker
 *	or lighter than the background pixel, as determined by scale.
 *
 *	Scale 100 = use background pixel.  Scale > 100 = brighter color,
 *	Scale < 100 = darker color.
 *
 * AllocGreyPixel()
 *	Given two pixel values and scale factor, allocate & return a
 *	pixel value between them, according to scale.
 *
 *	Scale == 0:	background color
 *	Scale == 100:	foreground color
 *	0<Scale<100:	intermediate color
 *	Scale > 100:	more foreground
 *	Scale < 0:	more background
 *
 *
 * AllocGreyPixelC()
 *	Given two color values and scale factor, allocate & return a
 *	pixel value between them, according to scale.
 *
 *	Scale == 0:	background color
 *	Scale == 100:	foreground color
 *	0<Scale<100:	intermediate color
 *	Scale > 100:	more foreground
 *	Scale < 0:	more background
 *
 * Draw3dBox()
 *	Given box dimensions, shadow width, top shadow GC & bottom shadow GC,
 *	draw a 3-d box.
 */

#if	NeedFunctionPrototypes

extern	GC	AllocFgGC( Widget w, Pixel fg, Font font) ;
extern	GC	AllocBackgroundGC( Widget w, Font font) ;
extern	GC	AllocShadeGC( Widget w, Pixel fg, Pixel bg, Font,
			int contrast, Bool ) ;
extern	GC	AllocGreyGC( Widget w, Pixel fg, Font, int, Bool ) ;
extern	GC	AllocTopShadowGC( Widget w, int contrast, int ) ;
extern	GC	AllocBotShadowGC( Widget w, int contrast, int ) ;
extern	GC	AllocArmGC( Widget w, int contrast, int) ;
extern	Pixel	AllocShadowPixel(Widget, int scale) ;
extern	Pixel	AllocGreyPixel(Widget, Pixel fg, Pixel bg, int scale) ;
extern	Pixel	AllocGreyPixelC(Widget, XColor *fg, XColor *bg, int scale) ;
extern	void	Draw3dBox(Widget w, int  x, int y, int wid, int hgt, int s,
			GC topgc, GC botgc) ;

#else

extern	GC	AllocFgGC() ;
extern	GC	AllocBackgroundGC() ;
extern	GC	AllocShadeGC() ;
extern	GC	AllocGreyGC() ;
extern	GC	AllocTopShadowGC() ;
extern	GC	AllocBotShadowGC() ;
extern	GC	AllocArmGC() ;
extern	Pixel	AllocShadowPixel() ;
extern	Pixel	AllocGreyPixel() ;
extern	Pixel	AllocGreyPixelC() ;
extern	void	Draw3dBox() ;

#endif

#endif	/* GCS_H */