view src/ntplay.c @ 2365:ce4aa0ef8af1

[xemacs-hg @ 2004-11-04 07:48:14 by ben] Major work on internals manual. Rearranged many chapters so as to lie in coherent divisions. Add tons of stuff to Future Work, Old Future Work, Discussions. Add lots of stuff to Mule section (Multilingual ...). Remove index.texi, incorporate into internals.texi. Section on early history and an introduction. Section on XEmacs split. Lots of new MS Windows docs Mostly recently: Windows-I18N docs. Lots if new I18N docs. Loads of other stuff. .
author ben
date Thu, 04 Nov 2004 07:48:14 +0000
parents 04bc9d2f42c7
children ecf1ebac70d8
line wrap: on
line source

/* Sound in windows nt XEmacs.
   Copyright (C) 1998 Andy Piper.
   Copyright (C) 2001 Ben Wing.

This file is part of XEmacs.

XEmacs is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 2, or (at your option) any
later version.

XEmacs is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
for more details.

You should have received a copy of the GNU General Public License
along with XEmacs; see the file COPYING.  If not, write to the Free
Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
02111-1307, USA.*/

/* Synched up with: Not in FSF. */

/* This file Mule-ized by Ben Wing, 5-15-01. */

#include <config.h>
#include "lisp.h"

#include "sound.h"
#include "syswindows.h"

#include "sysfile.h"

static int play_sound_data_1 (UChar_Binary *data, int length,
			      int volume, int convert);

void
play_sound_file (Extbyte *sound_file, int UNUSED (volume))
{
  DWORD flags = SND_ASYNC | SND_NODEFAULT | SND_FILENAME;
  Lisp_Object fname =
    Ffile_name_nondirectory (build_tstr_string (sound_file));
  Extbyte *fnameext;

  CHECK_STRING (fname);
  LISP_STRING_TO_TSTR (fname, fnameext);

  if (qxeSearchPath (NULL, fnameext, NULL, 0, NULL, NULL) == 0)
    {
      /* file isn't in the path so read it as data */
      int size;
      UChar_Binary *data;
      int ofd = qxe_open (XSTRING_DATA (fname), O_RDONLY | OPEN_BINARY, 0);
      
      if (ofd <0)
	return;

      size = lseek (ofd, 0, SEEK_END);
      data = (UChar_Binary *) xmalloc (size);
      lseek (ofd, 0, SEEK_SET);
      
      if (!data)
	{
	  retry_close (ofd);
	  return;
	}

      if (retry_read (ofd, data, size) != size)
	{
	  retry_close (ofd);
	  xfree (data, UChar_Binary *);
	  return;
	}
      retry_close (ofd);
      
      play_sound_data_1 (data, size, 100, FALSE);
    }
  else 
    qxePlaySound (fnameext, NULL, flags);
}

/* mswindows can't cope with playing a sound from alloca space so we
   have to convert if necessary */
static int
play_sound_data_1 (UChar_Binary *data, int length, int UNUSED (volume),
		   int convert_to_malloc)
{
  DWORD flags = SND_ASYNC | SND_MEMORY | SND_NODEFAULT;
  static UChar_Binary *sound_data = 0;
  if (sound_data)
    {
      qxePlaySound (NULL, NULL, flags);
      xfree (sound_data, UChar_Binary *);
      sound_data = 0;
    }

  if (convert_to_malloc)
    {
      sound_data = (UChar_Binary *) xmalloc (length);
      memcpy (sound_data, data, length);
    }
  else
    sound_data = data;

  qxePlaySound ((Extbyte *) sound_data, NULL, flags);

  /* #### Error handling? */ 
  return 1;
}

int
play_sound_data (UChar_Binary *data, int length, int volume)
{
  return play_sound_data_1 (data, length, volume, TRUE);
}