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view man/lispref/dialog.texi @ 5211:cdca98f2d36f
Move `default-file-system-ignore-case' to C; fix bug in directory hash tables
src/ChangeLog addition:
2010-05-16 Aidan Kehoe <kehoea@parhasard.net>
Move `default-file-system-ignore-case' to C; pay attention to it
in creating the directory hash tables for #'locate-file. Fix a bug
where #'eq was specified when creating directory hash tables in
dired.c.
* config.h.in (DEFAULT_FILE_SYSTEM_IGNORE_CASE): This is 1 on
Darwin.
* dired.c (make_directory_hash_table): If
#'file-system-ignore-case-p gives non-nil for a directory, created
the associated hash table with #'equalp as its test. Never use
#'eq as a directory hash table test.
* fileio.c (vars_of_fileio):
Move `default-file-system-ignore-case' here, so it can be a
constant boolean reflecting a compile-time #define.
* lisp.h: Update the declaration of make_directory_hash_table;
remove the declaration of wasteful_word_to_lisp, which was
#ifdef'd out.
* lread.c (Flocate_file): Take out a debugging statement from
this function.
(locate_file_refresh_hashing): Call make_directory_hash_table with
a Lisp string, not an Ibyte pointer.
(vars_of_lread): If DEFAULT_FILE_SYSTEM_IGNORE_CASE is defined,
use #'equalp as the hash table test for locate-file-hash-table,
not #'equal.
* s/win32-common.h (DEFAULT_FILE_SYSTEM_IGNORE_CASE):
Case should normally be ignored in file names on Win32.
lisp/ChangeLog addition:
2010-05-16 Aidan Kehoe <kehoea@parhasard.net>
* files.el (default-file-system-ignore-case):
Move this to fileio.c, where it's a constant boolean variable
initialised at dump time.
author | Aidan Kehoe <kehoea@parhasard.net> |
---|---|
date | Sun, 16 May 2010 12:33:21 +0100 |
parents | 576fb035e263 |
children | 9fae6227ede5 |
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@c -*-texinfo-*- @c This is part of the XEmacs Lisp Reference Manual. @c Copyright (C) 1990, 1991, 1992, 1993 Free Software Foundation, Inc. @c See the file lispref.texi for copying conditions. @setfilename ../../info/dialog.info @node Dialog Boxes, Toolbar, Menus, Top @chapter Dialog Boxes @cindex dialog box @menu * Dialog Box Format:: * Dialog Box Functions:: @end menu @node Dialog Box Format @section Dialog Box Format A dialog box description is a list. @itemize @bullet @item The first element of the list is a string to display in the dialog box. @item The rest of the elements are descriptions of the dialog box's buttons. Each one is a vector of three elements: @itemize @minus @item The first element is the text of the button. @item The second element is the @dfn{callback}. @item The third element is @code{t} or @code{nil}, whether this button is selectable. @end itemize @end itemize If the callback of a button is a symbol, then it must name a command. It will be invoked with @code{call-interactively}. If it is a list, then it is evaluated with @code{eval}. One (and only one) of the buttons may be @code{nil}. This marker means that all following buttons should be flushright instead of flushleft. The syntax, more precisely: @example form := <something to pass to `eval'> command := <a symbol or string, to pass to `call-interactively'> callback := command | form active-p := <t, nil, or a form to evaluate to decide whether this button should be selectable> name := <string> partition := 'nil' button := '[' name callback active-p ']' dialog := '(' name [ button ]+ [ partition [ button ]+ ] ')' @end example @node Dialog Box Functions @section Dialog Box Functions @defun popup-dialog-box dbox-desc This function pops up a dialog box. @var{dbox-desc} describes how the dialog box will appear (@pxref{Dialog Box Format}). @end defun @xref{Yes-or-No Queries}, for functions to ask a yes/no question using a dialog box.