view man/lispref/dialog.texi @ 5211:cdca98f2d36f

Move `default-file-system-ignore-case' to C; fix bug in directory hash tables src/ChangeLog addition: 2010-05-16 Aidan Kehoe <kehoea@parhasard.net> Move `default-file-system-ignore-case' to C; pay attention to it in creating the directory hash tables for #'locate-file. Fix a bug where #'eq was specified when creating directory hash tables in dired.c. * config.h.in (DEFAULT_FILE_SYSTEM_IGNORE_CASE): This is 1 on Darwin. * dired.c (make_directory_hash_table): If #'file-system-ignore-case-p gives non-nil for a directory, created the associated hash table with #'equalp as its test. Never use #'eq as a directory hash table test. * fileio.c (vars_of_fileio): Move `default-file-system-ignore-case' here, so it can be a constant boolean reflecting a compile-time #define. * lisp.h: Update the declaration of make_directory_hash_table; remove the declaration of wasteful_word_to_lisp, which was #ifdef'd out. * lread.c (Flocate_file): Take out a debugging statement from this function. (locate_file_refresh_hashing): Call make_directory_hash_table with a Lisp string, not an Ibyte pointer. (vars_of_lread): If DEFAULT_FILE_SYSTEM_IGNORE_CASE is defined, use #'equalp as the hash table test for locate-file-hash-table, not #'equal. * s/win32-common.h (DEFAULT_FILE_SYSTEM_IGNORE_CASE): Case should normally be ignored in file names on Win32. lisp/ChangeLog addition: 2010-05-16 Aidan Kehoe <kehoea@parhasard.net> * files.el (default-file-system-ignore-case): Move this to fileio.c, where it's a constant boolean variable initialised at dump time.
author Aidan Kehoe <kehoea@parhasard.net>
date Sun, 16 May 2010 12:33:21 +0100
parents 576fb035e263
children 9fae6227ede5
line wrap: on
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@c -*-texinfo-*-
@c This is part of the XEmacs Lisp Reference Manual.
@c Copyright (C) 1990, 1991, 1992, 1993 Free Software Foundation, Inc.
@c See the file lispref.texi for copying conditions.
@setfilename ../../info/dialog.info
@node Dialog Boxes, Toolbar, Menus, Top
@chapter Dialog Boxes
@cindex dialog box

@menu
* Dialog Box Format::
* Dialog Box Functions::
@end menu

@node Dialog Box Format
@section Dialog Box Format

A dialog box description is a list.

@itemize @bullet
@item
The first element of the list is a string to display in the dialog box.
@item
The rest of the elements are descriptions of the dialog box's buttons.
Each one is a vector of three elements:
@itemize @minus
@item
The first element is the text of the button.
@item
The second element is the @dfn{callback}.
@item
The third element is @code{t} or @code{nil}, whether this button is
selectable.
@end itemize
@end itemize

If the callback of a button is a symbol, then it must name a command.
It will be invoked with @code{call-interactively}.  If it is a list,
then it is evaluated with @code{eval}.

One (and only one) of the buttons may be @code{nil}.  This marker means
that all following buttons should be flushright instead of flushleft.

The syntax, more precisely:

@example
   form         :=  <something to pass to `eval'>
   command      :=  <a symbol or string, to pass to `call-interactively'>
   callback     :=  command | form
   active-p     :=  <t, nil, or a form to evaluate to decide whether this
                    button should be selectable>
   name         :=  <string>
   partition    :=  'nil'
   button       :=  '['  name callback active-p ']'
   dialog       :=  '(' name [ button ]+ [ partition [ button ]+ ] ')'
@end example

@node Dialog Box Functions
@section Dialog Box Functions

@defun popup-dialog-box dbox-desc
This function pops up a dialog box.  @var{dbox-desc} describes how the
dialog box will appear (@pxref{Dialog Box Format}).
@end defun

@xref{Yes-or-No Queries}, for functions to ask a yes/no question using
a dialog box.