view src/offix.c @ 934:c925bacdda60

[xemacs-hg @ 2002-07-29 09:21:12 by michaels] 2002-07-17 Marcus Crestani <crestani@informatik.uni-tuebingen.de> Markus Kaltenbach <makalten@informatik.uni-tuebingen.de> Mike Sperber <mike@xemacs.org> configure flag to turn these changes on: --use-kkcc First we added a dumpable flag to lrecord_implementation. It shows, if the object is dumpable and should be processed by the dumper. * lrecord.h (struct lrecord_implementation): added dumpable flag (MAKE_LRECORD_IMPLEMENTATION): fitted the different makro definitions to the new lrecord_implementation and their calls. Then we changed mark_object, that it no longer needs a mark method for those types that have pdump descritions. * alloc.c: (mark_object): If the object has a description, the new mark algorithm is called, and the object is marked according to its description. Otherwise it uses the mark method like before. These procedures mark objects according to their descriptions. They are modeled on the corresponding pdumper procedures. (mark_with_description): (get_indirect_count): (structure_size): (mark_struct_contents): These procedures still call mark_object, this is needed while there are Lisp_Objects without descriptions left. We added pdump descriptions for many Lisp_Objects: * extents.c: extent_auxiliary_description * database.c: database_description * gui.c: gui_item_description * scrollbar.c: scrollbar_instance_description * toolbar.c: toolbar_button_description * event-stream.c: command_builder_description * mule-charset.c: charset_description * device-msw.c: devmode_description * dialog-msw.c: mswindows_dialog_id_description * eldap.c: ldap_description * postgresql.c: pgconn_description pgresult_description * tooltalk.c: tooltalk_message_description tooltalk_pattern_description * ui-gtk.c: emacs_ffi_description emacs_gtk_object_description * events.c: * events.h: * event-stream.c: * event-Xt.c: * event-gtk.c: * event-tty.c: To write a pdump description for Lisp_Event, we converted every struct in the union event to a Lisp_Object. So we created nine new Lisp_Objects: Lisp_Key_Data, Lisp_Button_Data, Lisp_Motion_Data, Lisp_Process_Data, Lisp_Timeout_Data, Lisp_Eval_Data, Lisp_Misc_User_Data, Lisp_Magic_Data, Lisp_Magic_Eval_Data. We also wrote makro selectors and mutators for the fields of the new designed Lisp_Event and added everywhere these new abstractions. We implemented XD_UNION support in (mark_with_description), so we can describe exspecially console/device specific data with XD_UNION. To describe with XD_UNION, we added a field to these objects, which holds the variant type of the object. This field is initialized in the appendant constructor. The variant is an integer, it has also to be described in an description, if XD_UNION is used. XD_UNION is used in following descriptions: * console.c: console_description (get_console_variant): returns the variant (create_console): added variant initialization * console.h (console_variant): the different console types * console-impl.h (struct console): added enum console_variant contype * device.c: device_description (Fmake_device): added variant initialization * device-impl.h (struct device): added enum console_variant devtype * objects.c: image_instance_description font_instance_description (Fmake_color_instance): added variant initialization (Fmake_font_instance): added variant initialization * objects-impl.h (struct Lisp_Color_Instance): added color_instance_type * objects-impl.h (struct Lisp_Font_Instance): added font_instance_type * process.c: process_description (make_process_internal): added variant initialization * process.h (process_variant): the different process types
author michaels
date Mon, 29 Jul 2002 09:21:25 +0000
parents b39c14581166
children
line wrap: on
line source

/*
This is a modified DND 1.0 library which does not depend on Xt
event handling.
Modifications Copyright (c) 1997 Oliver Graf <ograf@fga.de>

Original DND lib
Copyright (C) 1996 César Crusius

This file is part of the DND Library.  This library is free
software; you can redistribute it and/or modify it under the terms of
the GNU Library General Public License as published by the Free
Software Foundation; either version 2 of the License, or (at your
option) any later version.  This library is distributed in the hope
that it will be useful, but WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE.  See the GNU Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free Software
Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
*/

/* #define DEBUG */

#include "offix.h"
#include <X11/cursorfont.h>
#include <X11/Xatom.h>
#include <X11/Xmu/WinUtil.h>
#include <stdio.h>
#include <stdlib.h>
#include <limits.h>

/* Local variables */
static Display		*dpy;		/* current display		*/
static int		DragPrecision;	/* minimum dx,dy to start drag	*/
static int		Dragging;	/* Drag state flag		*/
static int		DataOK;		/* Non-zero if data registered	*/
static Atom		DndProtocol;	/* ClientMessage identifier	*/
static Atom		DndSelection;	/* For the data transfers	*/
static Atom             OldDndProtocol; /* Version 0 atom               */
static Atom             OldDndSelection;/* Version 0 atom               */
static Atom		WM_STATE;	/* Needed for icon stuff	*/
static Window		Target;		/* Drop window			*/
static Widget		MainWidget;	/* Main widget of application	*/
static int		DataType;	/* Current drag data type	*/
static int		RootFlag;	/* Non-zero if dropped on root	*/
static XColor	        Black,White;    /* For the cursors              */

/*=========================================================================
 * Data for the standard Dnd cursors
 *=========================================================================*/
#include "offix-cursors.h"

/*=============================================================== CursorData
 * CursorData contains all the data for the cursors bitmaps
 *==========================================================================*/
typedef struct
{
  int	Width,Height;
  unsigned char	*ImageData,*MaskData;
  int	HotSpotX,HotSpotY;
  Pixmap	ImagePixmap,MaskPixmap;
  Cursor	CursorID;
} CursorData;

static CursorData DndCursor[DndEND]={
  { 0,0,NULL,NULL,0,0,0 },
  { grey_width,	grey_height,grey_bits,grey_mask_bits,
    grey_x_hot,grey_y_hot},
  { file_width,file_height,file_bits,file_mask_bits,
    file_x_hot,file_y_hot},
  { files_width,files_height,files_bits,files_mask_bits,
    files_x_hot,files_y_hot},
  { text_width,text_height,text_bits,text_mask_bits,
    text_x_hot,text_y_hot },
  { dir_width,dir_height,dir_bits,dir_mask_bits,
    dir_x_hot,dir_y_hot },
  { link_width,link_height,link_bits,link_mask_bits,
    link_x_hot,link_y_hot},
  { app_width,app_height,app_bits,app_mask_bits,
    app_x_hot,app_y_hot },
  { url_width,url_height,url_bits,url_mask_bits,
    url_x_hot,url_y_hot },
  { mime_width,mime_height,mime_bits,mime_mask_bits,
    mime_x_hot,mime_y_hot }
};

/* Local prototypes */
int DndIsDragging(void);
void DndStartAction(Widget widget,
		    XtPointer data,
		    XEvent *event,
		    Boolean *p);
void DndPropertyHandler(Widget widget,
			XtPointer data,
			XEvent *event,
			Boolean *p);

/*======================================================== DndHandleDragging
 * Takes care of the drag and drop process. Wait until the pointer had moved
 * a little. Then takes control over the pointer until the buttons are
 * released. After that send a Drag And Drop ClientMessage event. Returns
 * non-zero if a drop did take place.
 *===========================================================================*/
int
DndHandleDragging(Widget widget,XEvent *event)
{
  XEvent Event;
  Window root	= RootWindowOfScreen(XtScreenOfObject(widget));
  XtAppContext app= XtWidgetToApplicationContext(widget);
  Window  DispatchWindow;
  int DropX,DropY;

  if(Dragging) return 0;

  XUngrabPointer(dpy,CurrentTime);
  /* Take control over the pointer */
  XGrabPointer(dpy,root,False,
	       ButtonMotionMask|ButtonPressMask|ButtonReleaseMask,
	       GrabModeSync,GrabModeAsync,root,
	       DndCursor[DataType].CursorID,
	       CurrentTime);

  /* Wait for button release */
  Dragging=1; RootFlag=0;
  while(Dragging)
    {
      XAllowEvents(dpy,SyncPointer,CurrentTime);
      XtAppNextEvent(app,&Event);
      switch(Event.type)
	{
	case ButtonRelease:
	  if(Event.xbutton.subwindow)
	    RootFlag=0;
	  else
	    RootFlag=1;
	  Dragging=0;
	  break;
	default:
	  XtDispatchEvent(&Event);
	  break;
	}
    }
  DataOK=0;
  /* Now release the pointer */
  XUngrabPointer(dpy,CurrentTime);
  /* Try to guess if the drop occurred in the root window */
  if(!RootFlag)
    {
      Target=XmuClientWindow(dpy,Event.xbutton.subwindow);
      if (Target==Event.xbutton.subwindow)
	DispatchWindow=Target;
      else
	DispatchWindow=PointerWindow;
    }
  else
    Target=DispatchWindow=XtWindow(MainWidget);

  /* Now build the event structure */
  DropX=Event.xbutton.x_root;
  DropY=Event.xbutton.y_root;
  Event.xclient.type		= ClientMessage;
  Event.xclient.display		= dpy;
  Event.xclient.message_type	= DndProtocol;
  Event.xclient.format		= 32;
  Event.xclient.window		= Target;
  Event.xclient.data.l[0]      	= DataType;
  Event.xclient.data.l[1]      	= (long)event->xbutton.state;
  Event.xclient.data.l[2]      	= (long)XtWindow(widget);
  Event.xclient.data.l[3]      	= DropX + 65536L*(long)DropY;
  Event.xclient.data.l[4]      	= 1;

  /* Send the drop message */
  XSendEvent(dpy,DispatchWindow,True,NoEventMask,&Event);
  /* Send an old style version of the message just in case */
  Event.xclient.message_type = OldDndProtocol;
  XSendEvent(dpy,DispatchWindow,True,NoEventMask,&Event);

#ifdef DEBUG
  fprintf(stderr,"ClientMessage sent to 0x%x(0x%x).\n",
	  DispatchWindow,Target);
  fprintf(stderr,"The drop coordinates are (%d,%d).\n",DropX,DropY);
#endif

  return 1;
}

/*=============================================================== DndIsIcon
 * Return non-zero if the application is iconic (widget=toplevel)
 *========================================================================*/
int
DndIsIcon(Widget widget)
{
    Atom JunkAtom;
    int JunkInt;
    unsigned long WinState,JunkLong;
    unsigned char *Property;

    XGetWindowProperty(dpy,XtWindow(widget),WM_STATE,
		       0L,2L,False,AnyPropertyType,
		       &JunkAtom,&JunkInt,&WinState,&JunkLong,
		       &Property);
    WinState=(unsigned long)(*((long*)Property));
    return (WinState==3);
}

/*============================================================ DndInitialize
 * Must be called anywhere before the top level widget creation and the
 * main loop. Initialize global variables and bind the DndDispatch function
 * to the top level widget. Creates the cursors to be used in drag actions.
 *=========================================================================*/
void
DndInitialize(Widget shell)
{
    int	 screen,i;
    Colormap colormap;
    Window	 root;

    dpy	= XtDisplayOfObject(shell);
    screen	= DefaultScreen(dpy);
    colormap= DefaultColormap(dpy,screen);
    root	= DefaultRootWindow(dpy);


    Black.pixel=BlackPixel(dpy,screen);
    White.pixel=WhitePixel(dpy,screen);
    XQueryColor(dpy,colormap,&Black);
    XQueryColor(dpy,colormap,&White);

    for(i=1;i!=DndEND;i++)
    {
	DndCursor[i].ImagePixmap=
	    XCreateBitmapFromData(dpy,root,
				  (char *) DndCursor[i].ImageData,
				  DndCursor[i].Width,
				  DndCursor[i].Height);
	DndCursor[i].MaskPixmap=
	    XCreateBitmapFromData(dpy,root,
				  (char *) DndCursor[i].MaskData,
				  DndCursor[i].Width,
				  DndCursor[i].Height);
	DndCursor[i].CursorID=
	    XCreatePixmapCursor(dpy,DndCursor[i].ImagePixmap,
				DndCursor[i].MaskPixmap,
				&Black,&White,
				DndCursor[i].HotSpotX,
				DndCursor[i].HotSpotY);
    }

    DndCursor[0].CursorID=XCreateFontCursor(dpy,XC_question_arrow);

    /* These two are for older versions */
    OldDndProtocol=XInternAtom(dpy,"DndProtocol",FALSE);
    OldDndSelection=XInternAtom(dpy,"DndSelection",FALSE);
    /* Now the correct stuff */
    DndProtocol=XInternAtom(dpy,"_DND_PROTOCOL",FALSE);
    DndSelection=XInternAtom(dpy,"_DND_SELECTION",FALSE);

    WM_STATE=XInternAtom(dpy,"WM_STATE",True);
    Dragging=0;
    DragPrecision=10;
    RootFlag=0;
    MainWidget=shell;
}

int
DndIsDragging(void)
{
  return Dragging;
}

/*================================================================= DndSetData
 * Updates the selection data.
 *===========================================================================*/
void
DndSetData(int Type,unsigned char *Data,unsigned long Size)
{
  Window root = DefaultRootWindow(dpy);
  int AuxSize;
  unsigned char *AuxData;
  unsigned long BackSize=Size;

  if (DataOK) return;

  /* Set the data type -- allow any type */
  DataType = Type;

  /* Set the data */
  AuxData = Data;
  AuxSize = ( Size <= INT_MAX ? (int)Size : INT_MAX );
  XChangeProperty(dpy,root,DndSelection,XA_STRING,8,
		  PropModeReplace,Data,AuxSize);
  for(Size-=(unsigned long)AuxSize;Size;Size-=(unsigned long)AuxSize)
    {
      Data+=AuxSize;
      AuxSize = ( (Size<=(INT_MAX)) ? (int)Size : (INT_MAX) );
	XChangeProperty(dpy,root,DndSelection,XA_STRING,8,
			PropModeAppend,Data,AuxSize);
    }

  /* Set the data for old DND version */
  Size = BackSize;
  AuxData = Data;
  AuxSize = ( Size <= INT_MAX ? (int)Size : INT_MAX );
  XChangeProperty(dpy,root,OldDndSelection,XA_STRING,8,
		  PropModeReplace,Data,AuxSize);
  for(Size-=(unsigned long)AuxSize;Size;Size-=(unsigned long)AuxSize)
    {
      Data+=AuxSize;
      AuxSize = ( (Size<=(INT_MAX)) ? (int)Size : (INT_MAX) );
      XChangeProperty(dpy,root,OldDndSelection,XA_STRING,8,
		      PropModeAppend,Data,AuxSize);
    }

  /* Everything is now ok */
  DataOK=1;
}

/*================================================================== DndGetData
 * Return a pointer to the current data. See HOWTO for more details.
 *===========================================================================*/
void
DndGetData(XEvent *event, unsigned char **Data,unsigned long *Size)
{
  Window root	= DefaultRootWindow(dpy);

  Atom ActualType,ActualDndSelection;
  int	ActualFormat;
  unsigned long RemainingBytes;

  ActualDndSelection=(DndProtocolVersion(event) == 0L ?
		      OldDndSelection :
		      DndSelection );

  XGetWindowProperty(dpy,root,ActualDndSelection,
		     0L,1000000L,
		     FALSE,AnyPropertyType,
		     &ActualType,&ActualFormat,
		     Size,&RemainingBytes,
		     Data);
}

/*================================== DndDataType DndDragButtons DndSourceWidget
 *
 * Return information about the Dnd event received. If a non-dnd event is
 * passed, the function DndDataType returns DndNotDnd, and the others
 * return zero.
 *===========================================================================*/
int
DndDataType(XEvent *event)
{
  int Type;

  if(!DndIsDropMessage(event)) return DndNotDnd;
  Type=(int)(event->xclient.data.l[0]);
  if(Type>=DndEND) Type=DndUnknown;
  return Type;
}

int
DndDragButtons(XEvent *event)
{
  if(!DndIsDropMessage(event)) return 0;
  return (int)(event->xclient.data.l[1]);
}

Window
DndSourceWindow(XEvent *event)
{
  if(!DndIsDropMessage(event)) return 0;
  if(DndProtocolVersion(event)<__DragAndDropH__)
    /* We will try to do something about it, but nothing is certain */
    return XtWindow((Widget)(event->xclient.data.l[2]));
  return (Window)(event->xclient.data.l[2]);
}

void
DndDropRootCoordinates(XEvent *event,int *x,int *y)
{
  if(!DndIsDropMessage(event))
    {
      *x=0; *y=0;
      return;
    }

  /* If it is an old protocol version we try to get the coordinates
     using the current pointer position. Of course, the pointer may have
     moved since the drop, but there's nothing we can do about it.
  */
  if(DndProtocolVersion(event)<1L)
    {
      Window root_return,child_return;
      int win_x_return,win_y_return;
      unsigned int mask_return;

      XQueryPointer(dpy,DefaultRootWindow(dpy),
		    &root_return,&child_return,x,y,
		    &win_x_return,&win_y_return,&mask_return);
      return;
    }
  /* Thanks god you are using a decent protocol version */
  *x=(int)((long)(event->xclient.data.l[3]) & 0xffff);
  *y=(int)((long)(event->xclient.data.l[3])/65536);
}

void
DndDropCoordinates(Widget widget,XEvent *event,int *x,int *y)
{
  int root_x,root_y;
  Window child_return;

  DndDropRootCoordinates(event,&root_x,&root_y);
  XTranslateCoordinates(dpy,DefaultRootWindow(dpy),
			XtWindow(widget),
			root_x,root_y,
			x,y,
			&child_return);
}

long
DndProtocolVersion(XEvent *event)
{
  if(!DndIsDropMessage(event)) return -1L;
  return event->xclient.data.l[4];
}

int
DndIsDropMessage(XEvent *event)
{
  if(event->xclient.type != ClientMessage) return 0;
  if(event->xclient.message_type == OldDndProtocol &&
     event->xclient.data.l[4]==0) return 1;
  if(event->xclient.message_type == DndProtocol) return 1;
  return 0;
}

void
DndChangeCursor(int Type,int width,int height,char *image,char *mask,
		int hot_x,int hot_y)
{
  DndCursor[Type].ImagePixmap=
    XCreateBitmapFromData(dpy,DefaultRootWindow(dpy),
			  image,width,height);
  DndCursor[Type].MaskPixmap=
    XCreateBitmapFromData(dpy,DefaultRootWindow(dpy),
			  mask,width,height);
  DndCursor[Type].CursorID=
    XCreatePixmapCursor(dpy,DndCursor[Type].ImagePixmap,
			DndCursor[Type].MaskPixmap,
			&Black,&White,
			hot_x,hot_y);
}