Mercurial > hg > xemacs-beta
view src/hpplay.c @ 934:c925bacdda60
[xemacs-hg @ 2002-07-29 09:21:12 by michaels]
2002-07-17 Marcus Crestani <crestani@informatik.uni-tuebingen.de>
Markus Kaltenbach <makalten@informatik.uni-tuebingen.de>
Mike Sperber <mike@xemacs.org>
configure flag to turn these changes on: --use-kkcc
First we added a dumpable flag to lrecord_implementation. It shows,
if the object is dumpable and should be processed by the dumper.
* lrecord.h (struct lrecord_implementation): added dumpable flag
(MAKE_LRECORD_IMPLEMENTATION): fitted the different makro definitions
to the new lrecord_implementation and their calls.
Then we changed mark_object, that it no longer needs a mark method for
those types that have pdump descritions.
* alloc.c:
(mark_object): If the object has a description, the new mark algorithm
is called, and the object is marked according to its description.
Otherwise it uses the mark method like before.
These procedures mark objects according to their descriptions. They
are modeled on the corresponding pdumper procedures.
(mark_with_description):
(get_indirect_count):
(structure_size):
(mark_struct_contents):
These procedures still call mark_object, this is needed while there are
Lisp_Objects without descriptions left.
We added pdump descriptions for many Lisp_Objects:
* extents.c: extent_auxiliary_description
* database.c: database_description
* gui.c: gui_item_description
* scrollbar.c: scrollbar_instance_description
* toolbar.c: toolbar_button_description
* event-stream.c: command_builder_description
* mule-charset.c: charset_description
* device-msw.c: devmode_description
* dialog-msw.c: mswindows_dialog_id_description
* eldap.c: ldap_description
* postgresql.c: pgconn_description
pgresult_description
* tooltalk.c: tooltalk_message_description
tooltalk_pattern_description
* ui-gtk.c: emacs_ffi_description
emacs_gtk_object_description
* events.c:
* events.h:
* event-stream.c:
* event-Xt.c:
* event-gtk.c:
* event-tty.c:
To write a pdump description for Lisp_Event, we converted every struct
in the union event to a Lisp_Object. So we created nine new
Lisp_Objects: Lisp_Key_Data, Lisp_Button_Data, Lisp_Motion_Data,
Lisp_Process_Data, Lisp_Timeout_Data, Lisp_Eval_Data,
Lisp_Misc_User_Data, Lisp_Magic_Data, Lisp_Magic_Eval_Data.
We also wrote makro selectors and mutators for the fields of the new
designed Lisp_Event and added everywhere these new abstractions.
We implemented XD_UNION support in (mark_with_description), so
we can describe exspecially console/device specific data with XD_UNION.
To describe with XD_UNION, we added a field to these objects, which
holds the variant type of the object. This field is initialized in
the appendant constructor. The variant is an integer, it has also to
be described in an description, if XD_UNION is used.
XD_UNION is used in following descriptions:
* console.c: console_description
(get_console_variant): returns the variant
(create_console): added variant initialization
* console.h (console_variant): the different console types
* console-impl.h (struct console): added enum console_variant contype
* device.c: device_description
(Fmake_device): added variant initialization
* device-impl.h (struct device): added enum console_variant devtype
* objects.c: image_instance_description
font_instance_description
(Fmake_color_instance): added variant initialization
(Fmake_font_instance): added variant initialization
* objects-impl.h (struct Lisp_Color_Instance): added color_instance_type
* objects-impl.h (struct Lisp_Font_Instance): added font_instance_type
* process.c: process_description
(make_process_internal): added variant initialization
* process.h (process_variant): the different process types
author | michaels |
---|---|
date | Mon, 29 Jul 2002 09:21:25 +0000 |
parents | 804517e16990 |
children | 04bc9d2f42c7 |
line wrap: on
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/* Copyright (C) 1993 Free Software Foundation, Inc. This file is part of XEmacs. XEmacs is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. XEmacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with XEmacs; see the file COPYING. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* Synched up with: Not in FSF. */ /* This file Mule-ized by Ben Wing, 5-15-01. */ /*** NAME hpplay PURPOSE Play .au sound files on hp9000s700 BUGS I have been unable to figure out how to use the volume feature, so no attempt has been made to honor the volume arg of play_sound_* This means that all sounds are played at 100%. The gain parameter can be set by using the hp-play-gain variable. NOTES This file is mostly based on the player program found in the examples directory of the audio software delivered on our machines. The path I found it under was /usr/audio/examples/player.c This file contained no credits and no copyrights. The original fileheader is given below. HISTORY lynbech - Feb 10, 1993: Created. ***/ /* ORIGINAL FILEHEADER: * player - command-line audio file player * Aug. 28 1991 * by three unknown, unsung audio programmers * (well, only two are unsung) */ #include <config.h> #include "lisp.h" #include "sound.h" #ifdef HPUX10 #include <Alib.h> #include <CUlib.h> #else /* !HPUX 10 */ #include <audio/Alib.h> #include <audio/CUlib.h> #endif /* !HPUX 10 */ Lisp_Object Vhp_play_server; Lisp_Object Vhp_play_speaker; Fixnum hp_play_gain; /* Functions */ /* error handling */ void player_error_internal (Audio * audio, Char_ASCII * text, long errorCode) { Extbyte errorbuff[132]; Ibyte *interr; AGetErrorText (audio, errorCode, errorbuff, 131); EXTERNAL_TO_C_STRING (errorbuf, interr, Qnative); signal_error (Qsound_error, text, build_string (interr)); } long myHandler( Audio * audio, AErrorEvent * err_event) { player_error_internal(audio, "Internal sound error", err_event->error_code); return 1; /* Must return something, was orig. an exit */ } /* Playing */ void play_bucket_internal( Audio *audio, SBucket *pSBucket, long volume) { SBPlayParams playParams; AGainEntry gainEntry; ATransID xid; long status; playParams.priority = APriorityNormal; /* normal priority */ /* * We can't signal an error, because all h*ll would break loose if * we did. */ if (EQ (Vhp_play_speaker, Qexternal)) gainEntry.u.o.out_dst = AODTMonoJack; else gainEntry.u.o.out_dst = AODTMonoIntSpeaker; gainEntry.u.o.out_ch = AOCTMono; gainEntry.gain = AUnityGain; playParams.gain_matrix.type = AGMTOutput; /* gain matrix */ playParams.gain_matrix.num_entries = 1; playParams.gain_matrix.gain_entries = &gainEntry; playParams.play_volume = hp_play_gain; /* play volume */ playParams.pause_first = False; /* don't pause */ playParams.start_offset.type = ATTSamples; /* start offset 0 */ playParams.start_offset.u.samples = 0; playParams.duration.type = ATTFullLength; /* play entire sample */ playParams.loop_count = 1; /* play sample just once */ playParams.previous_transaction = 0; /* no linked transaction */ playParams.event_mask = 0; /* don't solicit any events */ /* * play the sound bucket */ xid = APlaySBucket( audio, pSBucket, &playParams, NULL ); /* * set close mode to prevent playback from stopping * when we close audio connection */ ASetCloseDownMode( audio, AKeepTransactions, &status ); /* * That's all, folks! * Always destroy bucket and close connection. */ ADestroySBucket( audio, pSBucket, &status ); ACloseAudio( audio, &status ); } void play_sound_file (Extbyte * sound_file, int volume) { sbucket *pSBucket; Audio *audio; long status; AErrorHandler prevHandler; /* pointer to previous handler */ Extbyte *server; if (STRINGP (Vhp_play_server)) LISP_STRING_TO_EXTERNAL (Vhp_play_server, server, Qnative); else server = ""; /* * open audio connection */ audio = AOpenAudio( server, &status ); if( status ) { player_error_internal( audio, "Open audio failed", status ); } /* replace default error handler */ prevHandler = ASetErrorHandler(myHandler); /* * Load the audio file into a sound bucket */ pSBucket = ALoadAFile( audio, sound_file, AFFUnknown, 0, NULL, NULL ); /* * Play the bucket */ play_bucket_internal(audio, pSBucket, volume); ASetErrorHandler(prevHandler); } int play_sound_data (UChar_Binary * data, int length, int volume) { SBucket *pSBucket; Audio *audio; AErrorHandler prevHandler; SunHeader *header; long status; Extbyte *server; int result; /* #### Finish this to return an error code. This function signal a lisp error. How consistent with the rest. What if this function is needed in doing the beep for the error? Apparently the author of this didn't read the comment in Fplay_sound. */ if (STRINGP (Vhp_play_server)) LISP_STRING_TO_EXTERNAL (Vhp_play_server, server, Qnative); else server = ""; /* open audio connection */ audio = AOpenAudio( server, &status ); if(status) { player_error_internal( audio, "Open audio failed", status ); } /* replace default error handler */ prevHandler = ASetErrorHandler (myHandler); /* Create sound bucket */ header = (SunHeader *) data; pSBucket = ACreateSBucket(audio, NULL, NULL, &status); if (status) player_error_internal( audio, "Bucket creation failed", status ); APutSBucketData(audio, pSBucket, 0, (Char_Binary *) (data + header->header_size), header->data_length, &status); if (status) player_error_internal( audio, "Audio data copy failed", status ); /* Play sound */ play_bucket_internal(audio, pSBucket, volume); ASetErrorHandler(prevHandler); if (status) player_error_internal( audio, "Audio data copy failed", status ); return 1; } void vars_of_hpplay (void) { DEFVAR_LISP ("hp-play-server", &Vhp_play_server /* A string, determining which server to play sound at. Note that this is specific to the HP sound implementation, and you should not make your functions depend on it. */ ); Vhp_play_server = Qnil; DEFVAR_LISP ("hp-play-speaker", &Vhp_play_speaker /* If this variable is the symbol `external', sound is played externally. If the environment variable SPEAKER is set, that value is used for initializing this variable. Note that this is specific to the HP sound implementation, and you should not make your functions depend on it. */ ); Vhp_play_speaker = intern ("internal"); DEFVAR_INT ("hp-play-gain", &hp_play_gain /* Global gain value for playing sounds. Default value is AUnityGain which means keep level. Please refer to the HP documentation, for instance in `Using the Audio Application Program Interface', for details on how to interpret this variable. Note that this is specific to the HP sound implementation, and you should not make your functions depend on it. */ ); hp_play_gain = AUnityGain; } void init_hpplay (void) { if (egetenv ("SPEAKER")) Vhp_play_speaker = intern (egetenv ("SPEAKER")); }