Mercurial > hg > xemacs-beta
view src/winslots.h @ 5014:c2e0c3af5fe3
cleanups to debug-print, try harder to make it work during GC
-------------------- ChangeLog entries follow: --------------------
src/ChangeLog addition:
2010-02-08 Ben Wing <ben@xemacs.org>
* emacs.c:
* emacs.c (assert_failed):
Fix comments about when inhibit_non_essential_printing_operations
is set and how used. Increment/decrement in assert_failed rather
than just setting/resetting to avoid hosing things in case we're
called when the value is already non-zero. Similarly increment/
decrement in_assert_failed.
* gc.c (gc_prepare):
* gc.c (gc_finish):
Increment/decrement inhibit_non_essential_printing_operations
rather than setting/resetting.
* print.c:
* print.c (debug_out):
* print.c (write_string_to_alternate_debugging_output):
* print.c (restore_inhibit_non_essential_conversion_operations):
* print.c (debug_print_exit):
* print.c (debug_print_enter):
* print.c (debug_prin1):
* print.c (debug_p4):
* print.c (ext_print_begin):
* print.c (ext_print_end):
* print.c (external_debug_print):
* print.c (debug_p3):
* print.c (debug_backtrace):
* print.c (debug_short_backtrace):
* print.c (vars_of_print):
Lots of cleanup. Fix debug_out() so it binds
inhibit_non_essential_printing_operations around it to ensure no
conversion. Remove many other places that set the same var since
the lower-level functions now all do it. A few other places, add
inhibit_non_essential_printing_operations bindings.Extract the
code out that sets up and resets lots of bindings in debug_prin1()
so that debug_backtrace() can use it, and rewrite it to use the
new STORE_VOID_IN_LISP() rather than having to have a single
static opaque structure holding all the bindings (and not handling
reentrancy). Fix raw `char' to be `CIbyte' in the declaration of
`alternate_do_string'.
* signal.c (check_what_happened):
Fix bug: Don't try to check for QUIT when
inhibit_non_essential_printing_operations or we may screw things
up if QUIT happens during debug printing.
author | Ben Wing <ben@xemacs.org> |
---|---|
date | Mon, 08 Feb 2010 07:00:24 -0600 |
parents | cd0abfdb9e9d |
children | 308d34e9f07d |
line wrap: on
line source
/* Definitions of marked slots in windows and window configs Copyright (C) 1985, 1986, 1992, 1993, 1994, 1995 Free Software Foundation, Inc. Copyright (C) 1994, 1995 Board of Trustees, University of Illinois. Copyright (C) 1995, 1996, 2001, 2002 Ben Wing. Copyright (C) 1996 Chuck Thompson. This file is part of XEmacs. XEmacs is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. XEmacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with XEmacs; see the file COPYING. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* Split out of window.h and window.c by Kirill Katsnelson <kkm@kis.ru>, May 1998 */ /* Separation into WINDOW_SLOT / WINDOW_SAVED_SLOT by Ben Wing, June 2001. NOTE: No semicolons after slot declarations in this file! The definitions of WINDOW_SLOT (and possibly WINDOW_SAVED_SLOT) need to include a semicolon. This is because these may be defined as nothing, and some compilers don't tolerate extra semicolons in structure definitions. WINDOW_SLOT declares a Lisp_Object that is not copied into the saved_window struct of a window configuration, or is handled in a special way in window configurations. WINDOW_SLOT_ARRAY is the same for an array of Lisp_Objects. WINDOW_SAVED_SLOT declares a Lisp_Object that is copied with no special handling into the saved_window struct of a window configuration. You must also declare the comparison function, either EQ or EQUAL_WRAPPED (i.e. Feq() or Fequal()). WINDOW_SAVED_SLOT_ARRAY is the same for an array of Lisp_Objects. Callers should define WINDOW_SLOT (with a terminating semicolon if not blank), and WINDOW_SAVED_SLOT if different; otherwise the latter will be defined using WINDOW_SLOT. Callers should also either (a) do nothing else (which defines WINDOW_SLOT_ARRAY using a for() loop, appropriate for normal code), define WINDOW_SLOT_DECLARATION (which defines WINDOW_SLOT_ARRAY using WINDOW_SLOT (slot[size]), appropriate for a struct definition), or define WINDOW_SLOT_ARRAY themselves. In the first two cases, WINDOW_SAVED_SLOT_ARRAY will be defined in the same fashion, using WINDOW_SAVED_SLOT. In the last case, if WINDOW_SAVED_SLOT is defined, the caller must provide an appropriate definition of WINDOW_SAVED_SLOT_ARRAY; otherwise, it will be defined using WINDOW_SLOT_ARRAY. Callers do not need to undefine these definitions; it is done automatically. */ #ifdef WINDOW_SLOT_ARRAY # ifndef WINDOW_SAVED_SLOT_ARRAY # ifdef WINDOW_SAVED_SLOT # error must define WINDOW_SAVED_SLOT_ARRAY if WINDOW_SAVED_SLOT and WINDOW_SLOT_ARRAY are defined # else # define WINDOW_SAVED_SLOT_ARRAY(slot, size, compare) \ WINDOW_SLOT_ARRAY (slot, size) # endif /* WINDOW_SAVED_SLOT */ # endif /* not WINDOW_SAVED_SLOT_ARRAY */ #elif defined (WINDOW_SLOT_DECLARATION) /* not WINDOW_SLOT_ARRAY */ # define WINDOW_SLOT_ARRAY(slot, size) WINDOW_SLOT (slot[size]) # define WINDOW_SAVED_SLOT_ARRAY(slot, size, compare) \ WINDOW_SAVED_SLOT (slot[size], compare) #else /* not WINDOW_SLOT_DECLARATION, not WINDOW_SLOT_ARRAY */ # define WINDOW_SLOT_ARRAY(slot, size) do { \ int wsaidx; \ for (wsaidx = 0; wsaidx < size; wsaidx++) \ { \ WINDOW_SLOT (slot[wsaidx]); \ } \ } while (0); # define WINDOW_SAVED_SLOT_ARRAY(slot, size, compare) do { \ int wsaidx; \ for (wsaidx = 0; wsaidx < size; wsaidx++) \ { \ WINDOW_SAVED_SLOT (slot[wsaidx], compare); \ } \ } while (0); #endif /* WINDOW_SLOT_DECLARATION */ #ifndef WINDOW_SAVED_SLOT #define WINDOW_SAVED_SLOT(slot, compare) WINDOW_SLOT (slot) #endif #define EQUAL_WRAPPED(x,y) internal_equal ((x), (y), 0) /* The frame this window is on. */ WINDOW_SLOT (frame) /* t if this window is a minibuffer window. */ WINDOW_SLOT (mini_p) /* Following child (to right or down) at same level of tree */ WINDOW_SLOT (next) /* Preceding child (to left or up) at same level of tree */ WINDOW_SLOT (prev) /* First child of this window. */ /* vchild is used if this is a vertical combination, hchild if this is a horizontal combination. */ WINDOW_SLOT (hchild) WINDOW_SLOT (vchild) /* The window this one is a child of. */ WINDOW_SLOT (parent) /* The buffer displayed in this window */ /* Of the fields vchild, hchild and buffer, only one is non-nil. */ WINDOW_SLOT (buffer) /* A marker pointing to where in the text to start displaying */ /* need one for each set of display structures */ WINDOW_SLOT_ARRAY (start, 3) /* A marker pointing to where in the text point is in this window, used only when the window is not selected. This exists so that when multiple windows show one buffer each one can have its own value of point. */ /* need one for each set of display structures */ WINDOW_SLOT_ARRAY (pointm, 3) /* A marker pointing to where in the text the scrollbar is pointing; #### moved to scrollbar.c? */ WINDOW_SLOT (sb_point) /* A table that remembers (in marker form) the value of point in buffers previously displayed in this window. Switching back to those buffers causes the remembered point value to become current, rather than the buffer's point. This is so that you get sensible behavior if you have a buffer displayed in multiple windows and temporarily switch away and then back in one window. We don't save or restore this table in a window configuration, since that would be counterproductive -- we always want to remember the most recent value of point in buffers we switched away from. */ WINDOW_SLOT (saved_point_cache) /* A table that remembers (in marker form) the value of window start in buffers previously displayed in this window. Save reason as for the previous table. */ WINDOW_SLOT (saved_last_window_start_cache) /* Number saying how recently window was selected */ WINDOW_SLOT (use_time) /* text.modified of displayed buffer as of last time display completed */ WINDOW_SLOT_ARRAY (last_modified, 3) /* Value of point at that time */ WINDOW_SLOT_ARRAY (last_point, 3) /* Value of start at that time */ WINDOW_SLOT_ARRAY (last_start, 3) /* buf.face_change as of last time display completed */ WINDOW_SLOT_ARRAY (last_facechange, 3) /* we cannot have a per-device cache of widgets / subwindows because each visible instance needs to be a separate instance. The lowest level of granularity we can get easily is the window that the subwindow is in. This will fail if we attach the same subwindow twice to a buffer. However, we are quite unlikely to do this, especially with buttons which will need individual callbacks. The proper solution is probably not worth the effort. */ WINDOW_SLOT (subwindow_instance_cache) WINDOW_SLOT (line_cache_last_updated) /*** Non-specifier vars of window and window config ***/ /* Non-nil means window is marked as dedicated. */ WINDOW_SAVED_SLOT (dedicated, EQ) /*** specifier values cached in the struct window ***/ /* Display-table to use for displaying chars in this window. */ WINDOW_SAVED_SLOT (display_table, EQUAL_WRAPPED) /* Thickness of modeline shadow, in pixels. If negative, draw as recessed. */ WINDOW_SAVED_SLOT (modeline_shadow_thickness, EQ) /* Non-nil means to display a modeline for the buffer. */ WINDOW_SAVED_SLOT (has_modeline_p, EQ) /* Thickness of vertical divider shadow, in pixels. If negative, draw as recessed. */ WINDOW_SAVED_SLOT (vertical_divider_shadow_thickness, EQ) /* Divider surface width (not counting 3-d borders) */ WINDOW_SAVED_SLOT (vertical_divider_line_width, EQ) /* Spacing between outer edge of divider border and window edge */ WINDOW_SAVED_SLOT (vertical_divider_spacing, EQ) /* Whether vertical dividers are always displayed */ WINDOW_SAVED_SLOT (vertical_divider_always_visible_p, EQ) #ifdef HAVE_SCROLLBARS /* Width of vertical scrollbars. */ WINDOW_SAVED_SLOT (scrollbar_width, EQ) /* Height of horizontal scrollbars. */ WINDOW_SAVED_SLOT (scrollbar_height, EQ) /* Whether the scrollbars are visible */ WINDOW_SAVED_SLOT (horizontal_scrollbar_visible_p, EQ) WINDOW_SAVED_SLOT (vertical_scrollbar_visible_p, EQ) /* Scrollbar positions */ WINDOW_SAVED_SLOT (scrollbar_on_left_p, EQ) WINDOW_SAVED_SLOT (scrollbar_on_top_p, EQ) /* Pointer to use for vertical and horizontal scrollbars. */ WINDOW_SAVED_SLOT (scrollbar_pointer, EQ) #endif /* HAVE_SCROLLBARS */ #ifdef HAVE_TOOLBARS /* Toolbar specification for each of the four positions. This is not a size hog because the value here is not copied, and will be shared with the specs in the specifier. */ WINDOW_SAVED_SLOT_ARRAY (toolbar, 4, EQUAL_WRAPPED) /* Toolbar size for each of the four positions. */ WINDOW_SAVED_SLOT_ARRAY (toolbar_size, 4, EQUAL_WRAPPED) /* Toolbar border width for each of the four positions. */ WINDOW_SAVED_SLOT_ARRAY (toolbar_border_width, 4, EQUAL_WRAPPED) /* Toolbar visibility status for each of the four positions. */ WINDOW_SAVED_SLOT_ARRAY (toolbar_visible_p, 4, EQUAL_WRAPPED) /* Caption status of toolbar. */ WINDOW_SAVED_SLOT (toolbar_buttons_captioned_p, EQ) /* The following five don't really need to be cached except that we need to know when they've changed. */ WINDOW_SAVED_SLOT (default_toolbar, EQUAL_WRAPPED) WINDOW_SAVED_SLOT (default_toolbar_width, EQ) WINDOW_SAVED_SLOT (default_toolbar_height, EQ) WINDOW_SAVED_SLOT (default_toolbar_visible_p, EQ) WINDOW_SAVED_SLOT (default_toolbar_border_width, EQ) WINDOW_SAVED_SLOT (toolbar_shadow_thickness, EQ) #endif /* HAVE_TOOLBARS */ /* Gutter specification for each of the four positions. This is not a size hog because the value here is not copied, and will be shared with the specs in the specifier. */ WINDOW_SAVED_SLOT_ARRAY (gutter, 4, EQUAL_WRAPPED) /* Real (pre-calculated) gutter specification for each of the four positions. This is not a specifier, it is calculated by the specifier change functions. */ WINDOW_SAVED_SLOT_ARRAY (real_gutter, 4, EQUAL_WRAPPED) /* Gutter size for each of the four positions. */ WINDOW_SAVED_SLOT_ARRAY (gutter_size, 4, EQUAL_WRAPPED) /* Real (pre-calculated) gutter size for each of the four positions. This is not a specifier, it is calculated by the specifier change functions. */ WINDOW_SAVED_SLOT_ARRAY (real_gutter_size, 4, EQUAL_WRAPPED) /* Gutter border width for each of the four positions. */ WINDOW_SAVED_SLOT_ARRAY (gutter_border_width, 4, EQUAL_WRAPPED) /* Gutter visibility status for each of the four positions. */ WINDOW_SAVED_SLOT_ARRAY (gutter_visible_p, 4, EQUAL_WRAPPED) /* The following five don't really need to be cached except that we need to know when they've changed. */ WINDOW_SAVED_SLOT (default_gutter, EQUAL_WRAPPED) WINDOW_SAVED_SLOT (default_gutter_width, EQ) WINDOW_SAVED_SLOT (default_gutter_height, EQ) WINDOW_SAVED_SLOT (default_gutter_visible_p, EQ) WINDOW_SAVED_SLOT (default_gutter_border_width, EQ) /* margins */ WINDOW_SAVED_SLOT (left_margin_width, EQ) WINDOW_SAVED_SLOT (right_margin_width, EQ) WINDOW_SAVED_SLOT (minimum_line_ascent, EQ) WINDOW_SAVED_SLOT (minimum_line_descent, EQ) WINDOW_SAVED_SLOT (use_left_overflow, EQ) WINDOW_SAVED_SLOT (use_right_overflow, EQ) #ifdef HAVE_MENUBARS /* Visibility of menubar. */ WINDOW_SAVED_SLOT (menubar_visible_p, EQ) #endif /* HAVE_MENUBARS */ WINDOW_SAVED_SLOT (text_cursor_visible_p, EQ) /* Hara-kiri */ #undef EQUAL_WRAPPED #undef WINDOW_SLOT_DECLARATION #undef WINDOW_SLOT #undef WINDOW_SLOT_ARRAY #undef WINDOW_SAVED_SLOT #undef WINDOW_SAVED_SLOT_ARRAY