Mercurial > hg > xemacs-beta
view man/lispref/dialog.texi @ 5307:c096d8051f89
Have NATNUMP give t for positive bignums; check limits appropriately.
src/ChangeLog addition:
2010-11-20 Aidan Kehoe <kehoea@parhasard.net>
* abbrev.c (Fexpand_abbrev):
* alloc.c:
* alloc.c (Fmake_list):
* alloc.c (Fmake_vector):
* alloc.c (Fmake_bit_vector):
* alloc.c (Fmake_byte_code):
* alloc.c (Fmake_string):
* alloc.c (vars_of_alloc):
* bytecode.c (UNUSED):
* bytecode.c (Fbyte_code):
* chartab.c (decode_char_table_range):
* cmds.c (Fself_insert_command):
* data.c (check_integer_range):
* data.c (Fnatnump):
* data.c (Fnonnegativep):
* data.c (Fstring_to_number):
* elhash.c (hash_table_size_validate):
* elhash.c (decode_hash_table_size):
* eval.c (Fbacktrace_frame):
* event-stream.c (lisp_number_to_milliseconds):
* event-stream.c (Faccept_process_output):
* event-stream.c (Frecent_keys):
* event-stream.c (Fdispatch_event):
* events.c (Fmake_event):
* events.c (Fevent_timestamp):
* events.c (Fevent_timestamp_lessp):
* events.h:
* events.h (struct command_builder):
* file-coding.c (gzip_putprop):
* fns.c:
* fns.c (check_sequence_range):
* fns.c (Frandom):
* fns.c (Fnthcdr):
* fns.c (Flast):
* fns.c (Fnbutlast):
* fns.c (Fbutlast):
* fns.c (Fmember):
* fns.c (Ffill):
* fns.c (Freduce):
* fns.c (replace_string_range_1):
* fns.c (Freplace):
* font-mgr.c (Ffc_pattern_get):
* frame-msw.c (msprinter_set_frame_properties):
* glyphs.c (check_valid_xbm_inline):
* indent.c (Fmove_to_column):
* intl-win32.c (mswindows_multibyte_to_unicode_putprop):
* lisp.h:
* lisp.h (ARRAY_DIMENSION_LIMIT):
* lread.c (decode_mode_1):
* mule-ccl.c (ccl_get_compiled_code):
* number.h:
* process-unix.c (unix_open_multicast_group):
* process.c (Fset_process_window_size):
* profile.c (Fstart_profiling):
* unicode.c (Funicode_to_char):
Change NATNUMP to return 1 for positive bignums; changes uses of
it and of CHECK_NATNUM appropriately, usually by checking for an
integer in an appropriate range.
Add array-dimension-limit and use it in #'make-vector,
#'make-string. Add array-total-size-limit, array-rank-limit while
we're at it, for the sake of any Common Lisp-oriented code that
uses these limits.
Rename check_int_range to check_integer_range, have it take
Lisp_Objects (and thus bignums) instead.
Remove bignum_butlast(), just set int_n to an appropriately large
integer if N is a bignum.
Accept bignums in check_sequence_range(), change the functions
that use check_sequence_range() appropriately.
Move the definition of NATNUMP() to number.h; document why it's a
reasonable name, contradicting an old comment.
tests/ChangeLog addition:
2010-11-20 Aidan Kehoe <kehoea@parhasard.net>
* automated/lisp-tests.el:
* automated/lisp-tests.el (featurep):
* automated/lisp-tests.el (wrong-type-argument):
* automated/mule-tests.el (featurep):
Check for args-out-of-range errors instead of wrong-type-argument
errors in various places when code is handed a large bignum
instead of a fixnum.
Also check for the wrong-type-argument errors when giving the same
code a non-integer value.
author | Aidan Kehoe <kehoea@parhasard.net> |
---|---|
date | Sat, 20 Nov 2010 16:49:11 +0000 |
parents | 576fb035e263 |
children | 9fae6227ede5 |
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@c -*-texinfo-*- @c This is part of the XEmacs Lisp Reference Manual. @c Copyright (C) 1990, 1991, 1992, 1993 Free Software Foundation, Inc. @c See the file lispref.texi for copying conditions. @setfilename ../../info/dialog.info @node Dialog Boxes, Toolbar, Menus, Top @chapter Dialog Boxes @cindex dialog box @menu * Dialog Box Format:: * Dialog Box Functions:: @end menu @node Dialog Box Format @section Dialog Box Format A dialog box description is a list. @itemize @bullet @item The first element of the list is a string to display in the dialog box. @item The rest of the elements are descriptions of the dialog box's buttons. Each one is a vector of three elements: @itemize @minus @item The first element is the text of the button. @item The second element is the @dfn{callback}. @item The third element is @code{t} or @code{nil}, whether this button is selectable. @end itemize @end itemize If the callback of a button is a symbol, then it must name a command. It will be invoked with @code{call-interactively}. If it is a list, then it is evaluated with @code{eval}. One (and only one) of the buttons may be @code{nil}. This marker means that all following buttons should be flushright instead of flushleft. The syntax, more precisely: @example form := <something to pass to `eval'> command := <a symbol or string, to pass to `call-interactively'> callback := command | form active-p := <t, nil, or a form to evaluate to decide whether this button should be selectable> name := <string> partition := 'nil' button := '[' name callback active-p ']' dialog := '(' name [ button ]+ [ partition [ button ]+ ] ')' @end example @node Dialog Box Functions @section Dialog Box Functions @defun popup-dialog-box dbox-desc This function pops up a dialog box. @var{dbox-desc} describes how the dialog box will appear (@pxref{Dialog Box Format}). @end defun @xref{Yes-or-No Queries}, for functions to ask a yes/no question using a dialog box.