view lisp/sound.el @ 5307:c096d8051f89

Have NATNUMP give t for positive bignums; check limits appropriately. src/ChangeLog addition: 2010-11-20 Aidan Kehoe <kehoea@parhasard.net> * abbrev.c (Fexpand_abbrev): * alloc.c: * alloc.c (Fmake_list): * alloc.c (Fmake_vector): * alloc.c (Fmake_bit_vector): * alloc.c (Fmake_byte_code): * alloc.c (Fmake_string): * alloc.c (vars_of_alloc): * bytecode.c (UNUSED): * bytecode.c (Fbyte_code): * chartab.c (decode_char_table_range): * cmds.c (Fself_insert_command): * data.c (check_integer_range): * data.c (Fnatnump): * data.c (Fnonnegativep): * data.c (Fstring_to_number): * elhash.c (hash_table_size_validate): * elhash.c (decode_hash_table_size): * eval.c (Fbacktrace_frame): * event-stream.c (lisp_number_to_milliseconds): * event-stream.c (Faccept_process_output): * event-stream.c (Frecent_keys): * event-stream.c (Fdispatch_event): * events.c (Fmake_event): * events.c (Fevent_timestamp): * events.c (Fevent_timestamp_lessp): * events.h: * events.h (struct command_builder): * file-coding.c (gzip_putprop): * fns.c: * fns.c (check_sequence_range): * fns.c (Frandom): * fns.c (Fnthcdr): * fns.c (Flast): * fns.c (Fnbutlast): * fns.c (Fbutlast): * fns.c (Fmember): * fns.c (Ffill): * fns.c (Freduce): * fns.c (replace_string_range_1): * fns.c (Freplace): * font-mgr.c (Ffc_pattern_get): * frame-msw.c (msprinter_set_frame_properties): * glyphs.c (check_valid_xbm_inline): * indent.c (Fmove_to_column): * intl-win32.c (mswindows_multibyte_to_unicode_putprop): * lisp.h: * lisp.h (ARRAY_DIMENSION_LIMIT): * lread.c (decode_mode_1): * mule-ccl.c (ccl_get_compiled_code): * number.h: * process-unix.c (unix_open_multicast_group): * process.c (Fset_process_window_size): * profile.c (Fstart_profiling): * unicode.c (Funicode_to_char): Change NATNUMP to return 1 for positive bignums; changes uses of it and of CHECK_NATNUM appropriately, usually by checking for an integer in an appropriate range. Add array-dimension-limit and use it in #'make-vector, #'make-string. Add array-total-size-limit, array-rank-limit while we're at it, for the sake of any Common Lisp-oriented code that uses these limits. Rename check_int_range to check_integer_range, have it take Lisp_Objects (and thus bignums) instead. Remove bignum_butlast(), just set int_n to an appropriately large integer if N is a bignum. Accept bignums in check_sequence_range(), change the functions that use check_sequence_range() appropriately. Move the definition of NATNUMP() to number.h; document why it's a reasonable name, contradicting an old comment. tests/ChangeLog addition: 2010-11-20 Aidan Kehoe <kehoea@parhasard.net> * automated/lisp-tests.el: * automated/lisp-tests.el (featurep): * automated/lisp-tests.el (wrong-type-argument): * automated/mule-tests.el (featurep): Check for args-out-of-range errors instead of wrong-type-argument errors in various places when code is handed a large bignum instead of a fixnum. Also check for the wrong-type-argument errors when giving the same code a non-integer value.
author Aidan Kehoe <kehoea@parhasard.net>
date Sat, 20 Nov 2010 16:49:11 +0000
parents e38acbeb1cae
children 2a54dfbe434f 308d34e9f07d
line wrap: on
line source

;;; sound.el --- Loading sound files in XEmacs

;; Copyright (C) 1985, 1986, 1992, 1993, 1994 Free Software Foundation, Inc.
;; Copyright (C) 1995 Tinker Systems and INS Engineering Corp.
;; Copyright (C) 2002 Ben Wing.

;; Maintainer: XEmacs Development Team
;; Keywords: internal

;; This file is part of XEmacs.

;; XEmacs is free software; you can redistribute it and/or modify it
;; under the terms of the GNU General Public License as published by
;; the Free Software Foundation; either version 2, or (at your option)
;; any later version.

;; XEmacs is distributed in the hope that it will be useful, but
;; WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
;; General Public License for more details.

;; You should have received a copy of the GNU General Public License
;; along with XEmacs; see the file COPYING.  If not, write to the
;; Free Software Foundation, 59 Temple Place - Suite 330,
;; Boston, MA 02111-1307, USA.

;;; Synched up with: Not in FSF.

;;; Commentary:

;;; Code:
(defgroup sound nil
  "Configure XEmacs sounds and properties"
  :group 'environment)

(defcustom sound-default-alist
      '((default		:sound bass)
	(undefined-key	:sound drum)
	(undefined-click	:sound drum)
	;; beginning-of-buffer or end-of-buffer errors.
	(buffer-bound	:sound drum)
	;; buffer-read-only error
	(read-only	        :sound drum)
	;; any error other than those handled by undefined-key,
	;; undefined-click, buffer-bound, read-only
	(command-error	:sound bass)
	(y-or-n-p		:sound quiet)
	(yes-or-no-p		:sound quiet)
	(auto-save-error	:sound whip :volume 100)
	(no-completion	:sound whip)
	(isearch-failed	:sound quiet)
	(isearch-quit	:sound bass)
	;; QUIT: sound generated by ^G and its variants.
	(quit		:sound quiet :volume 75)
	;; READY: time-consuming task has completed...  compile,
	;; cvs-update, etc.
	(ready		:sound cuckoo)
	;; WARP: XEmacs has changed the selected-window or frame
	;; asynchronously...  Especially when it's done by an
	;; asynchronous process filter.  Perhaps by a debugger breakpoint
	;; has been hit?
	(warp		:sound yeep :volume 75)
	;; ALARM: used for reminders...
	(alarm		:sound cuckoo :volume 100)
	)
      "The alist of sounds and associated error symbols.

 Used to set sound-alist in load-default-sounds."
      :group 'sound
      :type '(repeat
	      (group (symbol :tag "Name")
		     (checklist :inline t
				:greedy t
				(group :inline t
				       (const :format "" :value :sound)
				       (symbol :tag "Sound"))
				(group :inline t
				       (const :format "" :value :volume)
				       (integer :tag "Volume"))
				(group :inline t
				       (const :format "" :value :pitch)
				       (integer :tag "Pitch"))
				(group :inline t
				       (const :format "" :value :duration)
				       (integer :tag "Duration"))))))

(defcustom sound-load-list
  '((load-sound-file "drum-beep"	'drum)
    (load-sound-file "quiet-beep"	'quiet)
    (load-sound-file "bass-snap"	'bass 80)
    (load-sound-file "whip"		'whip 70)
    (load-sound-file "cuckoo"		'cuckoo)
    (load-sound-file "yeep"		'yeep)
    (load-sound-file "hype"		'hype 100)
    )
  "A list of calls to load-sound-file to be processed by load-default-sounds.

  Reference load-sound-file for more information."

  :group 'sound
  :type '(repeat  (sexp :tag "Sound")
		  ))

(defcustom default-sound-directory (locate-data-directory "sounds")
  "Default directory to load a sound file from."
  :group 'sound
  :type 'directory
  )

;; #### This should really be a list.  --hniksic
(defcustom sound-extension-list (cond ((or (eq system-type 'cygwin32)
					   (eq system-type 'windows-nt))
				       ".wav:")
				      ((eq system-type 'linux)
				       ".wav:.au:")
				      (t
				       ".au:"))
  "Filename extensions to complete sound file name with. If more than one
   extension is used, they should be separated by \":\". "
  :group 'sound
  :type 'string)

(defcustom default-sound-directory-list (locate-data-directory-list "sounds")
  "List of directories which to search for sound files"
  :group 'sound
  :type '(repeat directory )
  )

;;;###autoload
(or sound-alist
    ;; these should be silent until sounds are loaded
    (setq sound-alist '((ready nil) (warp nil))))

;;;###autoload
(defun load-sound-file (filename sound-name &optional volume)
  "Read in an audio-file and add it to the sound-alist.

FILENAME can either be absolute or relative, in which case the file will
be searched in the directories given by `default-sound-directory-list'.
When looking for the file, the extensions given by `sound-extension-list' are
also tried in the given order.

You can only play sound files if you are running on display 0 of the
console of a machine with native sound support or running a NetAudio
or ESD server and XEmacs has the necessary sound support compiled in.

The sound file must be in the Sun/NeXT U-LAW format, except on Linux
and MS Windows, where .wav files are also supported by the sound card
drivers."
  (interactive "fSound file name: \n\
SSymbol to name this sound: \n\
nVolume (0 for default): ")
  (unless (symbolp sound-name)
    (error "sound-name not a symbol"))
  (unless (or (null volume) (integerp volume))
    (error "volume not an integer or nil"))
  (let ((file
	 ;; For absolute file names, we don't have on choice on the
	 ;; location, but sound extensions however can still be tried
	 (locate-file filename
		      (if (file-name-absolute-p filename)
			  (list (file-name-directory filename))
			default-sound-directory-list)
		      (split-string sound-extension-list ":")))
	buf data)
    (unless file
      (error "Couldn't load sound file %s" filename))
    (unwind-protect
	(save-excursion
	  (set-buffer (setq buf (get-buffer-create " *sound-tmp*")))
	  (buffer-disable-undo (current-buffer))
	  (erase-buffer)
	  (let ((coding-system-for-read 'binary))
	    (insert-file-contents  file))
	  (setq data (buffer-string))
	  (erase-buffer))
      (and buf (kill-buffer buf)))
    (let ((old (assq sound-name sound-alist)))
      ;; some conses in sound-alist might have been dumped with emacs.
      (if old (setq sound-alist (delq old (copy-sequence sound-alist)))))
    (setq sound-alist (cons
		       (nconc (list sound-name)
			      (if (and volume (not (eq 0 volume)))
				  (list ':volume volume))
			      (list ':sound data))
		       sound-alist)))
  sound-name)

;;;###autoload
(defun load-default-sounds ()
  "Load and install some sound files as beep-types, using
`load-sound-file'.  This only works if you're on display 0 of the
console of a machine with native sound support or running a NetAudio
server and XEmacs has the necessary sound support compiled in."
  (interactive)
  ;; #### - this should do NOTHING if the sounds can't be played.
  (message "Loading sounds...")
  (setq sound-alist nil)
  ;; this is where the calls to load-sound-file get done
  (mapc 'eval sound-load-list)
  (setq sound-alist
	(append sound-default-alist
		sound-alist))
  (message "Loading sounds...done")
  ;; (beep nil 'quiet)
  )

;;; sound.el ends here.