Mercurial > hg > xemacs-beta
view man/lispref/dialog.texi @ 5914:bd4d2c8ef9cc
Use the existing C-level line number cache within #'line-number.
src/ChangeLog addition:
2015-05-15 Aidan Kehoe <kehoea@parhasard.net>
* buffer.c:
* buffer.c (Fline_number): New C implementation, using the line
number cache of line-number.c, with a new optional BUFFER
argument.
* buffer.c (syms_of_buffer):
Make it available to Lisp.
* line-number.c (buffer_line_number):
New argument, RESPECT-NARROWING, describing whether to count from
the beginning of the visible region or from the beginning of the
buffer.
* line-number.h:
* line-number.h (buffer_line_number): Update its declaration.
* redisplay.c (window_line_number): Call it with the new argument.
lisp/ChangeLog addition:
2015-05-15 Aidan Kehoe <kehoea@parhasard.net>
* simple.el:
* simple.el (line-number): Moved to buffer.c; we have an existing
line number cache in C, it's a shame not to have it available.
author | Aidan Kehoe <kehoea@parhasard.net> |
---|---|
date | Fri, 15 May 2015 18:11:47 +0100 |
parents | 9fae6227ede5 |
children |
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@c -*-texinfo-*- @c This is part of the XEmacs Lisp Reference Manual. @c Copyright (C) 1990, 1991, 1992, 1993 Free Software Foundation, Inc. @c See the file lispref.texi for copying conditions. @setfilename ../../info/dialog.info @node Dialog Boxes, Toolbar, Menus, Top @chapter Dialog Boxes @cindex dialog box @menu * Dialog Box Format:: * Dialog Box Functions:: @end menu @node Dialog Box Format, Dialog Box Functions, Dialog Boxes, Dialog Boxes @section Dialog Box Format A dialog box description is a list. @itemize @bullet @item The first element of the list is a string to display in the dialog box. @item The rest of the elements are descriptions of the dialog box's buttons. Each one is a vector of three elements: @itemize @minus @item The first element is the text of the button. @item The second element is the @dfn{callback}. @item The third element is @code{t} or @code{nil}, whether this button is selectable. @end itemize @end itemize If the callback of a button is a symbol, then it must name a command. It will be invoked with @code{call-interactively}. If it is a list, then it is evaluated with @code{eval}. One (and only one) of the buttons may be @code{nil}. This marker means that all following buttons should be flushright instead of flushleft. The syntax, more precisely: @example form := <something to pass to `eval'> command := <a symbol or string, to pass to `call-interactively'> callback := command | form active-p := <t, nil, or a form to evaluate to decide whether this button should be selectable> name := <string> partition := 'nil' button := '[' name callback active-p ']' dialog := '(' name [ button ]+ [ partition [ button ]+ ] ')' @end example @node Dialog Box Functions, , Dialog Box Format, Dialog Boxes @section Dialog Box Functions @defun popup-dialog-box dbox-desc This function pops up a dialog box. @var{dbox-desc} describes how the dialog box will appear (@pxref{Dialog Box Format}). @end defun @xref{Yes-or-No Queries}, for functions to ask a yes/no question using a dialog box.