view man/lispref/dialog.texi @ 4506:bd28481bb0e1

Port #'window-buffer-height, #'fit-window-to-buffer, & window, buf, functions. lisp/ChangeLog addition: 2008-08-31 Aidan Kehoe <kehoea@parhasard.net> * window.el (only-window-p): New. Check if WINDOW is the only window in some context, normally its frame. (one-window-p): Implemented this in terms of #'only-window-p, calling it on the selected window. (window-buffer-height): Uncomment this, make it work. (count-screen-lines): Support a BUFFER argument. (fit-window-to-buffer): Uncomment this, correct its implementation to work with XEmacs. * help.el (temp-buffer-resize-mode): New. Name taken from GNU, implementation our own. * (resize-temp-buffer-window): New. GNU-compatible alias for #'shrink-window-if-larger-than-buffer. * dumped-lisp.el (preloaded-file-list): Move easy-mmode before help, now that the latter uses #'define-minor-mode. * frame.el: Point to #'temp-buffer-resize-mode in a comment. Some of this code is from GNU; help.el CVS version 1.327 of 2007-03-21, window.el CVS version 1.122, of 2007-06-24. Both these are GPLV2 or later.
author Aidan Kehoe <kehoea@parhasard.net>
date Sun, 31 Aug 2008 12:26:46 +0200
parents 576fb035e263
children 9fae6227ede5
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@c -*-texinfo-*-
@c This is part of the XEmacs Lisp Reference Manual.
@c Copyright (C) 1990, 1991, 1992, 1993 Free Software Foundation, Inc.
@c See the file lispref.texi for copying conditions.
@setfilename ../../info/dialog.info
@node Dialog Boxes, Toolbar, Menus, Top
@chapter Dialog Boxes
@cindex dialog box

@menu
* Dialog Box Format::
* Dialog Box Functions::
@end menu

@node Dialog Box Format
@section Dialog Box Format

A dialog box description is a list.

@itemize @bullet
@item
The first element of the list is a string to display in the dialog box.
@item
The rest of the elements are descriptions of the dialog box's buttons.
Each one is a vector of three elements:
@itemize @minus
@item
The first element is the text of the button.
@item
The second element is the @dfn{callback}.
@item
The third element is @code{t} or @code{nil}, whether this button is
selectable.
@end itemize
@end itemize

If the callback of a button is a symbol, then it must name a command.
It will be invoked with @code{call-interactively}.  If it is a list,
then it is evaluated with @code{eval}.

One (and only one) of the buttons may be @code{nil}.  This marker means
that all following buttons should be flushright instead of flushleft.

The syntax, more precisely:

@example
   form         :=  <something to pass to `eval'>
   command      :=  <a symbol or string, to pass to `call-interactively'>
   callback     :=  command | form
   active-p     :=  <t, nil, or a form to evaluate to decide whether this
                    button should be selectable>
   name         :=  <string>
   partition    :=  'nil'
   button       :=  '['  name callback active-p ']'
   dialog       :=  '(' name [ button ]+ [ partition [ button ]+ ] ')'
@end example

@node Dialog Box Functions
@section Dialog Box Functions

@defun popup-dialog-box dbox-desc
This function pops up a dialog box.  @var{dbox-desc} describes how the
dialog box will appear (@pxref{Dialog Box Format}).
@end defun

@xref{Yes-or-No Queries}, for functions to ask a yes/no question using
a dialog box.