view lwlib/xlwgcs.h @ 5882:bbe4146603db

Reduce regexp usage, now CL-oriented non-regexp code available, core Lisp lisp/ChangeLog addition: 2015-04-01 Aidan Kehoe <kehoea@parhasard.net> When calling #'string-match with a REGEXP without regular expression special characters, call #'search, #'mismatch, #'find, etc. instead, making our code less likely to side-effect other functions' match data and a little faster. * apropos.el (apropos-command): * apropos.el (apropos): Call (position ?\n ...) rather than (string-match "\n" ...) here. * buff-menu.el: * buff-menu.el (buffers-menu-omit-invisible-buffers): Don't fire up the regexp engine just to check if a string starts with a space. * buff-menu.el (select-buffers-tab-buffers-by-mode): Don't fire up the regexp engine just to compare mode basenames. * buff-menu.el (format-buffers-tab-line): * buff-menu.el (build-buffers-tab-internal): Moved to being a label within the following. * buff-menu.el (buffers-tab-items): Use the label. * bytecomp.el (byte-compile-log-1): Don't fire up the regexp engine just to look for a newline. * cus-edit.el (get): Ditto. * cus-edit.el (custom-variable-value-create): Ditto, but for a colon. * descr-text.el (describe-text-sexp): Ditto. * descr-text.el (describe-char-unicode-data): Use #'split-string-by-char given that we're just looking for a semicolon. * descr-text.el (describe-char): Don't fire up the regexp engine just to look for a newline. * disass.el (disassemble-internal): Ditto. * files.el (file-name-sans-extension): Implement this using #'position. * files.el (file-name-extension): Correct this function's docstring, implement it in terms of #'position. * files.el (insert-directory): Don't fire up the regexp engine to split a string by space; don't reverse the list of switches, this is actually a longstand bug as far as I can see. * gnuserv.el (gnuserv-process-filter): Use #'position here, instead of consing inside #'split-string needlessly. * gtk-file-dialog.el (gtk-file-dialog-update-dropdown): Use #'split-string-by-char here, don't fire up #'split-string for directory-sep-char. * gtk-font-menu.el (hack-font-truename): Implement this more cheaply in terms of #'find, #'split-string-by-char, #'equal, rather than #'string-match, #'split-string, #'string-equal. * hyper-apropos.el (hyper-apropos-grok-functions): * hyper-apropos.el (hyper-apropos-grok-variables): Look for a newline using #'position rather than #'string-match in these functions. * info.el (Info-insert-dir): * info.el (Info-insert-file-contents): * info.el (Info-follow-reference): * info.el (Info-extract-menu-node-name): * info.el (Info-menu): Look for fixed strings using #'position or #'search as appropriate in this file. * ldap.el (ldap-decode-string): * ldap.el (ldap-encode-string): #'encode-coding-string, #'decode-coding-string are always available, don't check if they're fboundp. * ldap.el (ldap-decode-address): * ldap.el (ldap-encode-address): Use #'split-string-by-char in these functions. * lisp-mnt.el (lm-creation-date): * lisp-mnt.el (lm-last-modified-date): Don't fire up the regexp engine just to look for spaces in this file. * menubar-items.el (default-menubar): Use (not (mismatch ...)) rather than #'string-match here, for simple regexp. Use (search "beta" ...) rather than (string-match "beta" ...) * menubar-items.el (sort-buffers-menu-alphabetically): * menubar-items.el (sort-buffers-menu-by-mode-then-alphabetically): * menubar-items.el (group-buffers-menu-by-mode-then-alphabetically): Don't fire up the regexp engine to check if a string starts with a space or an asterisk. Use the more fine-grained results of #'compare-strings; compare case-insensitively for the buffer menu. * menubar-items.el (list-all-buffers): * menubar-items.el (tutorials-menu-filter): Use #'equal rather than #'string-equal, which, in this context, has the drawback of not having a bytecode, and no redeeming features. * minibuf.el: * minibuf.el (un-substitute-in-file-name): Use #'count, rather than counting the occurences of $ using the regexp engine. * minibuf.el (read-file-name-internal-1): Don't fire up the regexp engine to search for ?=. * mouse.el (mouse-eval-sexp): Check for newline with #'find. * msw-font-menu.el (mswindows-reset-device-font-menus): Split a string by newline with #'split-string-by-char. * mule/japanese.el: * mule/japanese.el ("Japanese"): Use #'search rather than #'string-match; canoncase before comparing; fix a bug I had introduced where I had been making case insensitive comparisons where the case mattered. * mule/korea-util.el (default-korean-keyboard): Look for ?3 using #'find, not #'string-march. * mule/korea-util.el (quail-hangul-switch-hanja): Search for a fixed string using #'search. * mule/mule-cmds.el (set-locale-for-language-environment): #'position, #'substitute rather than #'string-match, #'replace-in-string. * newcomment.el (comment-make-extra-lines): Use #'search rather than #'string-match for a simple string. * package-get.el (package-get-remote-filename): Use #'position when looking for ?@ * process.el (setenv): * process.el (read-envvar-name): Use #'position when looking for ?=. * replace.el (map-query-replace-regexp): Use #'split-string-by-char instead of using an inline implementation of it. * select.el (select-convert-from-cf-text): * select.el (select-convert-from-cf-unicodetext): Use #'position rather than #'string-match in these functions. * setup-paths.el (paths-emacs-data-root-p): Use #'search when looking for simple string. * sound.el (load-sound-file): Use #'split-string-by-char rather than an inline reimplementation of same. * startup.el (splash-screen-window-body): * startup.el (splash-screen-tty-body): Search for simple strings using #'search. * version.el (emacs-version): Ditto. * x-font-menu.el (hack-font-truename): Implement this more cheaply in terms of #'find, #'split-string-by-char, #'equal, rather than #'string-match, #'split-string, #'string-equal. * x-font-menu.el (x-reset-device-font-menus-core): Use #'split-string-by-char here. * x-init.el (x-initialize-keyboard): Search for a simple string using #'search.
author Aidan Kehoe <kehoea@parhasard.net>
date Wed, 01 Apr 2015 14:28:20 +0100
parents 308d34e9f07d
children
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 /* Tabs Widget for XEmacs.
    Copyright (C) 1999 Edward A. Falk

 This file is part of XEmacs.

XEmacs is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation, either version 3 of the License, or (at your
option) any later version.

XEmacs is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
for more details.

You should have received a copy of the GNU General Public License
along with XEmacs.  If not, see <http://www.gnu.org/licenses/>. */

 /* Synched up with: Gcs 1.7 */


#ifndef	GCS_H
#define	GCS_H

/* Overview of functions provided here:
 *
 * AllocFgGC()
 *	Given a foreground pixel & a font, return an appropriate GC
 *
 * AllocBackgroundGC()
 *	Given a widget, return a GC for painting the background color
 *
 * AllocShadeGC()
 *	Given foreground, background, a contrast value & be_nice_to_colormap
 *	flag, return a GC suitable for rendering in an intermediate color,
 *	as determined by contrast.  May return a dither pattern or a
 *	solid color, as appropriate.
 *
 *	Contrast 0 = background color, 100 = foreground color.  It is legal
 *	for contrast to be more than 100 or less than 0.
 *
 * AllocGreyGC()
 *	Given widget, foreground, font, contrast & be_nice_to_colormap,
 *	return a shade GC (see above) based on foreground and widget
 *	background.
 *
 * AllocTopShadowGC()
 *	Given widget, contrast & be_nice_to_colormap, return a GC suitable
 *	for rendering the top shadow.
 *
 *	Contrast 0 = use background pixel.  Contrast > 0 = use brighter
 *	colors.
 *
 * AllocBotShadowGC()
 *	Given widget, contrast & be_nice_to_colormap, return a GC suitable
 *	for rendering the bottom shadow.
 *
 *	Contrast 0 = use background pixel.  Contrast > 0 = use darker
 *	colors.
 *
 * AllocArmShadowGC()
 *	Given widget, contrast & be_nice_to_colormap, return a GC suitable
 *	for rendering the "armed" shadow.
 *
 *	Contrast 0 = use background pixel.  Contrast > 0 = use darker
 *	colors.
 *
 * AllocShadowPixel()
 *	Given a widget & scale factor, allocate & return a color darker
 *	or lighter than the background pixel, as determined by scale.
 *
 *	Scale 100 = use background pixel.  Scale > 100 = brighter color,
 *	Scale < 100 = darker color.
 *
 * AllocGreyPixel()
 *	Given two pixel values and scale factor, allocate & return a
 *	pixel value between them, according to scale.
 *
 *	Scale == 0:	background color
 *	Scale == 100:	foreground color
 *	0<Scale<100:	intermediate color
 *	Scale > 100:	more foreground
 *	Scale < 0:	more background
 *
 *
 * AllocGreyPixelC()
 *	Given two color values and scale factor, allocate & return a
 *	pixel value between them, according to scale.
 *
 *	Scale == 0:	background color
 *	Scale == 100:	foreground color
 *	0<Scale<100:	intermediate color
 *	Scale > 100:	more foreground
 *	Scale < 0:	more background
 *
 * Draw3dBox()
 *	Given box dimensions, shadow width, top shadow GC & bottom shadow GC,
 *	draw a 3-d box.
 */

#if	NeedFunctionPrototypes

extern	GC	AllocFgGC( Widget w, Pixel fg, Font font) ;
extern	GC	AllocBackgroundGC( Widget w, Font font) ;
extern	GC	AllocShadeGC( Widget w, Pixel fg, Pixel bg, Font,
			int contrast, Bool ) ;
extern	GC	AllocGreyGC( Widget w, Pixel fg, Font, int, Bool ) ;
extern	GC	AllocTopShadowGC( Widget w, int contrast, int ) ;
extern	GC	AllocBotShadowGC( Widget w, int contrast, int ) ;
extern	GC	AllocArmGC( Widget w, int contrast, int) ;
extern	Pixel	AllocShadowPixel(Widget, int scale) ;
extern	Pixel	AllocGreyPixel(Widget, Pixel fg, Pixel bg, int scale) ;
extern	Pixel	AllocGreyPixelC(Widget, XColor *fg, XColor *bg, int scale) ;
extern	void	Draw3dBox(Widget w, int  x, int y, int wid, int hgt, int s,
			GC topgc, GC botgc) ;

#else

extern	GC	AllocFgGC() ;
extern	GC	AllocBackgroundGC() ;
extern	GC	AllocShadeGC() ;
extern	GC	AllocGreyGC() ;
extern	GC	AllocTopShadowGC() ;
extern	GC	AllocBotShadowGC() ;
extern	GC	AllocArmGC() ;
extern	Pixel	AllocShadowPixel() ;
extern	Pixel	AllocGreyPixel() ;
extern	Pixel	AllocGreyPixelC() ;
extern	void	Draw3dBox() ;

#endif

#endif	/* GCS_H */