Mercurial > hg > xemacs-beta
view lwlib/xlwgcs.c @ 5882:bbe4146603db
Reduce regexp usage, now CL-oriented non-regexp code available, core Lisp
lisp/ChangeLog addition:
2015-04-01 Aidan Kehoe <kehoea@parhasard.net>
When calling #'string-match with a REGEXP without regular
expression special characters, call #'search, #'mismatch, #'find,
etc. instead, making our code less likely to side-effect other
functions' match data and a little faster.
* apropos.el (apropos-command):
* apropos.el (apropos):
Call (position ?\n ...) rather than (string-match "\n" ...) here.
* buff-menu.el:
* buff-menu.el (buffers-menu-omit-invisible-buffers):
Don't fire up the regexp engine just to check if a string starts
with a space.
* buff-menu.el (select-buffers-tab-buffers-by-mode):
Don't fire up the regexp engine just to compare mode basenames.
* buff-menu.el (format-buffers-tab-line):
* buff-menu.el (build-buffers-tab-internal): Moved to being a
label within the following.
* buff-menu.el (buffers-tab-items): Use the label.
* bytecomp.el (byte-compile-log-1):
Don't fire up the regexp engine just to look for a newline.
* cus-edit.el (get):
Ditto.
* cus-edit.el (custom-variable-value-create):
Ditto, but for a colon.
* descr-text.el (describe-text-sexp):
Ditto.
* descr-text.el (describe-char-unicode-data):
Use #'split-string-by-char given that we're just looking for a
semicolon.
* descr-text.el (describe-char):
Don't fire up the regexp engine just to look for a newline.
* disass.el (disassemble-internal):
Ditto.
* files.el (file-name-sans-extension):
Implement this using #'position.
* files.el (file-name-extension):
Correct this function's docstring, implement it in terms of
#'position.
* files.el (insert-directory):
Don't fire up the regexp engine to split a string by space; don't
reverse the list of switches, this is actually a longstand bug as
far as I can see.
* gnuserv.el (gnuserv-process-filter):
Use #'position here, instead of consing inside #'split-string
needlessly.
* gtk-file-dialog.el (gtk-file-dialog-update-dropdown):
Use #'split-string-by-char here, don't fire up #'split-string for
directory-sep-char.
* gtk-font-menu.el (hack-font-truename):
Implement this more cheaply in terms of #'find,
#'split-string-by-char, #'equal, rather than #'string-match,
#'split-string, #'string-equal.
* hyper-apropos.el (hyper-apropos-grok-functions):
* hyper-apropos.el (hyper-apropos-grok-variables):
Look for a newline using #'position rather than #'string-match in
these functions.
* info.el (Info-insert-dir):
* info.el (Info-insert-file-contents):
* info.el (Info-follow-reference):
* info.el (Info-extract-menu-node-name):
* info.el (Info-menu):
Look for fixed strings using #'position or #'search as appropriate
in this file.
* ldap.el (ldap-decode-string):
* ldap.el (ldap-encode-string):
#'encode-coding-string, #'decode-coding-string are always
available, don't check if they're fboundp.
* ldap.el (ldap-decode-address):
* ldap.el (ldap-encode-address):
Use #'split-string-by-char in these functions.
* lisp-mnt.el (lm-creation-date):
* lisp-mnt.el (lm-last-modified-date):
Don't fire up the regexp engine just to look for spaces in this file.
* menubar-items.el (default-menubar):
Use (not (mismatch ...)) rather than #'string-match here, for
simple regexp.
Use (search "beta" ...) rather than (string-match "beta" ...)
* menubar-items.el (sort-buffers-menu-alphabetically):
* menubar-items.el (sort-buffers-menu-by-mode-then-alphabetically):
* menubar-items.el (group-buffers-menu-by-mode-then-alphabetically):
Don't fire up the regexp engine to check if a string starts with
a space or an asterisk.
Use the more fine-grained results of #'compare-strings; compare
case-insensitively for the buffer menu.
* menubar-items.el (list-all-buffers):
* menubar-items.el (tutorials-menu-filter):
Use #'equal rather than #'string-equal, which, in this context,
has the drawback of not having a bytecode, and no redeeming
features.
* minibuf.el:
* minibuf.el (un-substitute-in-file-name):
Use #'count, rather than counting the occurences of $ using the
regexp engine.
* minibuf.el (read-file-name-internal-1):
Don't fire up the regexp engine to search for ?=.
* mouse.el (mouse-eval-sexp):
Check for newline with #'find.
* msw-font-menu.el (mswindows-reset-device-font-menus):
Split a string by newline with #'split-string-by-char.
* mule/japanese.el:
* mule/japanese.el ("Japanese"):
Use #'search rather than #'string-match; canoncase before
comparing; fix a bug I had introduced where I had been making case
insensitive comparisons where the case mattered.
* mule/korea-util.el (default-korean-keyboard):
Look for ?3 using #'find, not #'string-march.
* mule/korea-util.el (quail-hangul-switch-hanja):
Search for a fixed string using #'search.
* mule/mule-cmds.el (set-locale-for-language-environment):
#'position, #'substitute rather than #'string-match,
#'replace-in-string.
* newcomment.el (comment-make-extra-lines):
Use #'search rather than #'string-match for a simple string.
* package-get.el (package-get-remote-filename):
Use #'position when looking for ?@
* process.el (setenv):
* process.el (read-envvar-name):
Use #'position when looking for ?=.
* replace.el (map-query-replace-regexp):
Use #'split-string-by-char instead of using an inline
implementation of it.
* select.el (select-convert-from-cf-text):
* select.el (select-convert-from-cf-unicodetext):
Use #'position rather than #'string-match in these functions.
* setup-paths.el (paths-emacs-data-root-p):
Use #'search when looking for simple string.
* sound.el (load-sound-file):
Use #'split-string-by-char rather than an inline reimplementation
of same.
* startup.el (splash-screen-window-body):
* startup.el (splash-screen-tty-body):
Search for simple strings using #'search.
* version.el (emacs-version):
Ditto.
* x-font-menu.el (hack-font-truename):
Implement this more cheaply in terms of #'find,
#'split-string-by-char, #'equal, rather than #'string-match,
#'split-string, #'string-equal.
* x-font-menu.el (x-reset-device-font-menus-core):
Use #'split-string-by-char here.
* x-init.el (x-initialize-keyboard):
Search for a simple string using #'search.
author | Aidan Kehoe <kehoea@parhasard.net> |
---|---|
date | Wed, 01 Apr 2015 14:28:20 +0100 |
parents | 308d34e9f07d |
children | 574f0cded429 |
line wrap: on
line source
/* Tabs Widget for XEmacs. Copyright (C) 1999 Edward A. Falk This file is part of XEmacs. XEmacs is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. XEmacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with XEmacs. If not, see <http://www.gnu.org/licenses/>. */ /* Synched up with: Gcs.c 1.7 */ /* #### This code is duplicated many times within lwlib and XEmacs. It should be modularised. */ /* * Gcs.c - Utility functions to allocate GCs. * * Author: Edward A. Falk * falk@falconer.vip.best.com * * Date: Sept 29, 1998 */ /* Functions: * * GC AllocFgGC(w, fg, font) * Return a GC with foreground set as specified. * If font is None, then the returned GC is allocated with font specified * as a "don't care" value. * * GC * AllocBackgroundGC(w, font) * Return a GC with the foreground set to the widget's background color. * * GC * AllocGreyGC(w, fg, font, contrast, be_nice_to_cmap) * Widget w ; * Pixel fg ; * Font font ; * int contrast ; * int be_nice_to_cmap ; * * Return a GC suitable for rendering a widget in its "inactive" color. * Normally returns a GC with a color somewhere between the widget's * background color and the specified foreground. If font is None, then * the returned GC is allocated with font specified as "don't care". * If be_nice_to_cmap is True, the returned GC is created using a 50% * dither instead of a new color. * * * GC * AllocShadeGC(w, fg, bg, font, contrast, be_nice_to_cmap) * Widget w ; * Pixel fg, bg ; * Font font ; * int contrast ; * int be_nice_to_cmap ; * * Return a GC suitable for rendering in a shade somewhere between * bg and fg, as determined by contrast (0 = bg, 100 = fg) * If font is None, then the returned GC is allocated with * font specified as "don't care". If be_nice_to_cmap * is True, the returned GC is created using a 50% dither * instead of a new color. * * * GC * AllocTopShadowGC(w, contrast, be_nice_to_cmap) * Return a GC suitable for rendering the "top shadow" decorations of * a widget. Returns a GC with foreground computed from widget's * background color and contrast. If be_nice_to_cmap is True, the * returned GC will use a foreground color of white. If widget depth * is 1, this function will use a foreground color of black. * * GC * AllocBotShadowGC(w, contrast, be_nice_to_cmap) * Return a GC suitable for rendering the "bottom shadow" decorations * of a widget. Returns a GC with foreground computed from widget's * background color and contrast. If be_nice_to_cmap is True, the * returned GC will use a foreground color of black. * * GC * AllocArmGC(w, contrast, be_nice_to_cmap) * Return a GC suitable for rendering the "armed" decorations of a * widget. This GC would typically be used to fill in the widget's * background. Returns a GC with foreground computed from widget's * background color and contrast. If be_nice_to_cmap is True, the * returned GC will use a foreground color of black and a 50% dither. * * * void * Draw3dBox(w, x,y,wid,hgt,s, topgc, botgc) * Utility function. Draws a raised shadow box with outside dimensions * as specified by x,y,wid,hgt and shadow width specified by s. * A lowered shadow box may be generated by swapping topgc and botgc. * */ #include <config.h> #include <stdio.h> #include <X11/Xlib.h> #include <X11/IntrinsicP.h> #include <X11/StringDefs.h> #include <X11/Xmu/Drawing.h> #include <X11/Xmu/Misc.h> #include "xlwgcs.h" /* Color & GC allocation. * * Frame widgets use the following graphics contexts: * * Foreground tab label text drawn this way * Insensitive Fg foreground color greyed out. * Background frame background color * Top shadow upper-left highlight around widget * Bottom shadow lower-right highlight around widget * Arm shadow button pressed and ready to be released * * * GC's are defined as follows, depending on attributes and * window depth: * * Monochrome: * Foreground = foreground color attribute or BlackPixel() * Grey = Foreground color + 50% dither * Background = background color attribute or WhitePixel() * top shadow = foreground * bottom shadow = foreground * arm shadow = (what?) * * Color, beNiceToColormap=true: * Foreground = foreground color attribute or BlackPixel() * Grey = Foreground color + 50% dither * Background = background color attribute or WhitePixel() * top shadow = white * bottom shadow = black * arm shadow = (what?) * * Color, beNiceToColormap=false: * Foreground = foreground color attribute or BlackPixel() * Grey = (foreground color + background color)/2 * Background = background color attribute or WhitePixel() * top shadow = background * 1.2 * bottom shadow = background * .6 * arm shadow = background * .8 * * Special cases: * If background is white, ?? * if background is black, ?? * * * If the widget's background is solid white or solid black, * this code just picks some numbers. (The choice is designed * to be compatible with ThreeD interface.) */ #if NeedFunctionPrototypes static Pixmap getDitherPixmap(Widget, int contrast) ; #else static Pixmap getDitherPixmap() ; #endif /* return a GC with the specified foreground and optional font */ GC AllocFgGC(Widget w, Pixel fg, Font font) { XGCValues values ; unsigned long vmask, dcmask ; values.foreground = fg ; values.font = font ; if( font != None ) { vmask = GCForeground|GCFont ; dcmask = GCSubwindowMode|GCDashOffset| GCDashList|GCArcMode|GCBackground|GCGraphicsExposures ; } else { vmask = GCForeground ; dcmask = GCFont|GCSubwindowMode|GCDashOffset| GCDashList|GCArcMode|GCBackground|GCGraphicsExposures ; } return XtAllocateGC(w, w->core.depth, vmask, &values, 0L, dcmask) ; } /* return gc with widget background color as the foreground */ GC AllocBackgroundGC(Widget w, Font font) { return AllocFgGC(w, w->core.background_pixel, font) ; } /* Allocate an "inactive" GC. Color is grey (possibly via * dither pattern). */ GC AllocGreyGC(Widget w, Pixel fg, Font font, int contrast, Bool be_nice_to_cmap) { return AllocShadeGC(w, fg, w->core.background_pixel, font, contrast, be_nice_to_cmap) ; } /* Allocate a GC somewhere between two colors. */ GC AllocShadeGC(Widget w, Pixel fg, Pixel bg, Font font, int contrast, Bool be_nice_to_cmap) { XGCValues values ; unsigned long vmask, dcmask ; values.foreground = fg ; values.background = bg ; values.font = font ; if( font != None ) { vmask = GCForeground|GCFont ; dcmask = GCSubwindowMode|GCDashOffset| GCDashList|GCArcMode|GCGraphicsExposures ; } else { vmask = GCForeground; dcmask = GCFont|GCSubwindowMode|GCDashOffset| GCDashList|GCArcMode|GCGraphicsExposures ; } if( be_nice_to_cmap || w->core.depth == 1) { if( contrast <= 5 ) values.foreground = bg ; else if( contrast >= 95 ) values.foreground = fg ; else { vmask |= GCBackground|GCStipple|GCFillStyle ; values.fill_style = FillOpaqueStippled ; values.stipple = getDitherPixmap(w, contrast) ; } return XtAllocateGC(w, w->core.depth, vmask, &values, 0L, dcmask) ; } else { dcmask |= GCBackground ; values.foreground = AllocGreyPixel(w, fg, bg, contrast) ; return XtAllocateGC(w, w->core.depth, vmask, &values, 0L, dcmask) ; } } /* return top-shadow gc. */ GC AllocTopShadowGC(Widget w, int contrast, Bool be_nice_to_cmap) { Screen *scr = XtScreen (w); XGCValues values ; if( w->core.depth == 1 ) values.foreground = BlackPixelOfScreen(scr) ; else if( be_nice_to_cmap ) values.foreground = WhitePixelOfScreen(scr) ; else values.foreground = AllocShadowPixel(w, 100+contrast) ; return XtAllocateGC(w, w->core.depth, GCForeground, &values, 0L, GCBackground|GCFont|GCSubwindowMode|GCGraphicsExposures| GCDashOffset|GCDashList|GCArcMode) ; } /* return bottom-shadow gc. */ GC AllocBotShadowGC(Widget w, int contrast, Bool be_nice_to_cmap) { Screen *scr = XtScreen (w); XGCValues values ; if( w->core.depth == 1 || be_nice_to_cmap ) values.foreground = BlackPixelOfScreen(scr) ; else values.foreground = AllocShadowPixel(w, 100-contrast) ; return XtAllocateGC(w, w->core.depth, GCForeground, &values, 0L, GCBackground|GCFont|GCSubwindowMode|GCGraphicsExposures| GCDashOffset|GCDashList|GCArcMode) ; } /* return arm-shadow gc. */ GC AllocArmGC(Widget w, int contrast, Bool be_nice_to_cmap) { Screen *scr = XtScreen (w); XGCValues values ; /* Not clear exactly what we should do here. Take a look at * Xaw3d to see what they do. */ if( w->core.depth == 1 || be_nice_to_cmap ) { values.background = w->core.background_pixel ; if( values.background == BlackPixelOfScreen(scr) ) values.foreground = WhitePixelOfScreen(scr) ; else values.foreground = BlackPixelOfScreen(scr) ; values.fill_style = FillStippled ; values.stipple = XmuCreateStippledPixmap(XtScreen(w), 1L, 0L, 1) ; return XtAllocateGC(w, w->core.depth, GCForeground|GCBackground|GCStipple|GCFillStyle, &values, 0L, GCFont|GCSubwindowMode|GCGraphicsExposures| GCDashOffset|GCDashList|GCArcMode) ; } else { values.foreground = AllocShadowPixel(w, 100-contrast) ; return XtAllocateGC(w, w->core.depth, GCForeground, &values, 0L, GCBackground|GCFont|GCSubwindowMode|GCGraphicsExposures| GCDashOffset|GCDashList|GCArcMode) ; } } Pixel AllocShadowPixel(Widget w, int scale) { XColor get_c, set_c ; Display *dpy = XtDisplay(w) ; Screen *scr = XtScreen(w) ; Colormap cmap ; Pixel maxColor ; cmap = w->core.colormap ; get_c.pixel = w->core.background_pixel ; if( get_c.pixel == WhitePixelOfScreen(scr) || get_c.pixel == BlackPixelOfScreen(scr) ) { /* what we *ought* to do is choose gray75 as the base color, * or perhaps gray83. Instead, we choose colors that are * the same as ThreeD would choose. */ if( scale > 100 ) scale = 200 - scale ; set_c.red = set_c.green = set_c.blue = 65535*scale/100 ; } else { XQueryColor(dpy, cmap, &get_c) ; /* adjust scale so that brightest component does not * exceed 65535; otherwise hue would change. */ if( scale > 100 ) { maxColor = Max(get_c.red, Max(get_c.green, get_c.blue)) ; if( scale*maxColor > 65535*100 ) scale = 65535*100/maxColor ; } set_c.red = scale * get_c.red / 100 ; set_c.green = scale * get_c.green / 100 ; set_c.blue = scale * get_c.blue / 100 ; } set_c.flags = DoRed | DoGreen | DoBlue ; if( XAllocColor(dpy, cmap, &set_c) ) return set_c.pixel ; else if( scale > 100 ) return WhitePixelOfScreen(scr) ; else return BlackPixelOfScreen(scr) ; } /* Allocate a pixel partway between foreground and background */ Pixel AllocGreyPixel(Widget w, Pixel fg, Pixel bg, int scale) { XColor get_cf, get_cb ; Display *dpy = XtDisplay(w) ; Colormap cmap ; cmap = w->core.colormap ; get_cf.pixel = fg ; get_cb.pixel = bg ; XQueryColor(dpy, cmap, &get_cf) ; XQueryColor(dpy, cmap, &get_cb) ; return AllocGreyPixelC(w, &get_cf, &get_cb, scale) ; } /* Allocate a pixel partway between foreground and background */ Pixel AllocGreyPixelC(Widget w, XColor *fg, XColor *bg, int scale) { XColor set_c ; Display *dpy = XtDisplay(w) ; int r,g,b ; Colormap cmap = w->core.colormap ; r = (fg->red * scale + bg->red * (100-scale)) / 100 ; g = (fg->green * scale + bg->green * (100-scale)) / 100 ; b = (fg->blue * scale + bg->blue * (100-scale)) / 100 ; if( scale > 100 || scale < 0 ) /* look out for overflow */ { int minc, maxc ; maxc = Max(r, Max(g,b)) ; minc = Min(r, Min(g,b)) ; if( maxc > 65535 ) { maxc /= 16 ; r = r*(65535/16) / maxc ; g = g*(65535/16) / maxc ; b = b*(65535/16) / maxc ; } if( minc < 0 ) { r = Max(r,0) ; g = Max(g,0) ; b = Max(b,0) ; } } set_c.red = r ; set_c.green = g ; set_c.blue = b ; set_c.flags = DoRed | DoGreen | DoBlue ; (void)XAllocColor(dpy, cmap, &set_c) ; return set_c.pixel ; } /* draw a 3-d box */ void Draw3dBox(Widget w, int x, int y, int wid, int hgt, int s, GC topgc, GC botgc) { Display *dpy = XtDisplay(w) ; Window win = XtWindow(w) ; if( s == 0 ) return ; if( s == 1 ) { XDrawLine(dpy,win,botgc, x,y+hgt-1, x+wid-1,y+hgt-1) ; XDrawLine(dpy,win,botgc, x+wid-1,y, x+wid-1,y+hgt-1) ; XDrawLine(dpy,win,topgc, x,y, x,y+hgt-1) ; XDrawLine(dpy,win,topgc, x,y, x+wid-1,y) ; } else { XPoint pts[6] ; /* bottom-right shadow */ pts[0].x = x ; pts[0].y = y + hgt ; pts[1].x = s ; pts[1].y = -s ; pts[2].x = wid-2*s ; pts[2].y = 0 ; pts[3].x = 0 ; pts[3].y = -(hgt-2*s) ; pts[4].x = s ; pts[4].y = -s ; pts[5].x = 0 ; pts[5].y = hgt ; XFillPolygon(dpy,win,botgc, pts,6, Nonconvex,CoordModePrevious) ; /* top-left shadow */ pts[0].x = x ; pts[0].y = y ; pts[1].x = wid ; pts[1].y = 0 ; pts[2].x = -s ; pts[2].y = s ; pts[3].x = -wid+2*s ; pts[3].y = 0 ; pts[4].x = 0 ; pts[4].y = hgt-2*s ; pts[5].x = -s ; pts[5].y = s ; XFillPolygon(dpy,win,topgc, pts,6, Nonconvex,CoordModePrevious) ; } } static unsigned char screen0[2] = {0,0} ; static unsigned char screen25[2] = {0,0xaa} ; static unsigned char screen75[2] = {0xaa,0xff} ; static unsigned char screen100[2] = {0xff,0xff} ; static Pixmap getDitherPixmap(Widget w, int contrast) { Display *dpy = XtDisplay(w) ; Window win = XtWindow(w) ; if( contrast <= 5 ) return XCreateBitmapFromData(dpy,win, (char *)screen0, 2,2) ; else if( contrast <= 37 ) return XCreateBitmapFromData(dpy,win, (char *)screen25, 2,2) ; else if( contrast <= 62 ) return XmuCreateStippledPixmap(XtScreen(w), 1L, 0L, 1) ; else if( contrast <= 95 ) return XCreateBitmapFromData(dpy,win, (char *)screen75, 2,2) ; else return XCreateBitmapFromData(dpy,win, (char *)screen100, 2,2) ; }