view lwlib/xlwgcs.h @ 5803:b79e1e02bf01

Preserve extent information in the command builder code. src/ChangeLog addition: 2014-07-14 Aidan Kehoe <kehoea@parhasard.net> * event-stream.c: * event-stream.c (mark_command_builder): * event-stream.c (finalize_command_builder): Removed. * event-stream.c (allocate_command_builder): * event-stream.c (free_command_builder): Removed. Use free_normal_lisp_object() instead. * event-stream.c (echo_key_event): * event-stream.c (regenerate_echo_keys_from_this_command_keys): Detach all extents here. * event-stream.c (maybe_echo_keys): * event-stream.c (reset_key_echo): * event-stream.c (execute_help_form): * event-stream.c (Fnext_event): * event-stream.c (command_builder_find_leaf_no_jit_binding): * event-stream.c (command_builder_find_leaf): * event-stream.c (lookup_command_event): * events.h (struct command_builder): Move the command builder's echo_buf to being a Lisp string rather than a malloced Ibyte array. This allows passing through extent information, which was previously dropped. It also simplifies the allocation and release code for the command builder. Rename echo_buf_index to echo_buf_fill_pointer, better reflecting its function. Don't rely on zero-termination (something not particularly compatible with Lisp-level code) when showing a substring of echo_buf that differs from that designated by echo_buf_fill_pointer, keep a separate counter instead and use that. * minibuf.c: * minibuf.c (echo_area_append): Use the new START and END keyword arguments to #'append-message, rather than consing a new string for basically every #'next-event prompt displayed. test/ChangeLog addition: 2014-07-14 Aidan Kehoe <kehoea@parhasard.net> * automated/extent-tests.el: Check that extent information is passed through to the echo area correctly with #'next-event's PROMPT argument. lisp/ChangeLog addition: 2014-07-14 Aidan Kehoe <kehoea@parhasard.net> * simple.el (raw-append-message): Use #'write-sequence in this, take its START and END keyword arguments, so our callers don't have to cons as much. * simple.el (append-message): Pass through START and END here.
author Aidan Kehoe <kehoea@parhasard.net>
date Mon, 14 Jul 2014 13:42:42 +0100
parents 308d34e9f07d
children
line wrap: on
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 /* Tabs Widget for XEmacs.
    Copyright (C) 1999 Edward A. Falk

 This file is part of XEmacs.

XEmacs is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation, either version 3 of the License, or (at your
option) any later version.

XEmacs is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
for more details.

You should have received a copy of the GNU General Public License
along with XEmacs.  If not, see <http://www.gnu.org/licenses/>. */

 /* Synched up with: Gcs 1.7 */


#ifndef	GCS_H
#define	GCS_H

/* Overview of functions provided here:
 *
 * AllocFgGC()
 *	Given a foreground pixel & a font, return an appropriate GC
 *
 * AllocBackgroundGC()
 *	Given a widget, return a GC for painting the background color
 *
 * AllocShadeGC()
 *	Given foreground, background, a contrast value & be_nice_to_colormap
 *	flag, return a GC suitable for rendering in an intermediate color,
 *	as determined by contrast.  May return a dither pattern or a
 *	solid color, as appropriate.
 *
 *	Contrast 0 = background color, 100 = foreground color.  It is legal
 *	for contrast to be more than 100 or less than 0.
 *
 * AllocGreyGC()
 *	Given widget, foreground, font, contrast & be_nice_to_colormap,
 *	return a shade GC (see above) based on foreground and widget
 *	background.
 *
 * AllocTopShadowGC()
 *	Given widget, contrast & be_nice_to_colormap, return a GC suitable
 *	for rendering the top shadow.
 *
 *	Contrast 0 = use background pixel.  Contrast > 0 = use brighter
 *	colors.
 *
 * AllocBotShadowGC()
 *	Given widget, contrast & be_nice_to_colormap, return a GC suitable
 *	for rendering the bottom shadow.
 *
 *	Contrast 0 = use background pixel.  Contrast > 0 = use darker
 *	colors.
 *
 * AllocArmShadowGC()
 *	Given widget, contrast & be_nice_to_colormap, return a GC suitable
 *	for rendering the "armed" shadow.
 *
 *	Contrast 0 = use background pixel.  Contrast > 0 = use darker
 *	colors.
 *
 * AllocShadowPixel()
 *	Given a widget & scale factor, allocate & return a color darker
 *	or lighter than the background pixel, as determined by scale.
 *
 *	Scale 100 = use background pixel.  Scale > 100 = brighter color,
 *	Scale < 100 = darker color.
 *
 * AllocGreyPixel()
 *	Given two pixel values and scale factor, allocate & return a
 *	pixel value between them, according to scale.
 *
 *	Scale == 0:	background color
 *	Scale == 100:	foreground color
 *	0<Scale<100:	intermediate color
 *	Scale > 100:	more foreground
 *	Scale < 0:	more background
 *
 *
 * AllocGreyPixelC()
 *	Given two color values and scale factor, allocate & return a
 *	pixel value between them, according to scale.
 *
 *	Scale == 0:	background color
 *	Scale == 100:	foreground color
 *	0<Scale<100:	intermediate color
 *	Scale > 100:	more foreground
 *	Scale < 0:	more background
 *
 * Draw3dBox()
 *	Given box dimensions, shadow width, top shadow GC & bottom shadow GC,
 *	draw a 3-d box.
 */

#if	NeedFunctionPrototypes

extern	GC	AllocFgGC( Widget w, Pixel fg, Font font) ;
extern	GC	AllocBackgroundGC( Widget w, Font font) ;
extern	GC	AllocShadeGC( Widget w, Pixel fg, Pixel bg, Font,
			int contrast, Bool ) ;
extern	GC	AllocGreyGC( Widget w, Pixel fg, Font, int, Bool ) ;
extern	GC	AllocTopShadowGC( Widget w, int contrast, int ) ;
extern	GC	AllocBotShadowGC( Widget w, int contrast, int ) ;
extern	GC	AllocArmGC( Widget w, int contrast, int) ;
extern	Pixel	AllocShadowPixel(Widget, int scale) ;
extern	Pixel	AllocGreyPixel(Widget, Pixel fg, Pixel bg, int scale) ;
extern	Pixel	AllocGreyPixelC(Widget, XColor *fg, XColor *bg, int scale) ;
extern	void	Draw3dBox(Widget w, int  x, int y, int wid, int hgt, int s,
			GC topgc, GC botgc) ;

#else

extern	GC	AllocFgGC() ;
extern	GC	AllocBackgroundGC() ;
extern	GC	AllocShadeGC() ;
extern	GC	AllocGreyGC() ;
extern	GC	AllocTopShadowGC() ;
extern	GC	AllocBotShadowGC() ;
extern	GC	AllocArmGC() ;
extern	Pixel	AllocShadowPixel() ;
extern	Pixel	AllocGreyPixel() ;
extern	Pixel	AllocGreyPixelC() ;
extern	void	Draw3dBox() ;

#endif

#endif	/* GCS_H */